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We have an assault based Space Marine army going up against Frankie and his brutal Tau list. Lets see who comes out on top. Make sure to tune in at 7:00 PM PST to our Twitch channel. We will also be giving away one of our new ITC Terrain Series Urban L Buildings, so make sure to tune in and win! Subscribers get two extra entries into the giveaway so make sure to hit that subscribe button.
4 Assault Centurions, 4×2 Siege Drills, 4 hurricane bolters, 4 twin-liked melta guns, Veteran Sergeant, Omniscope
4 Assault Centurions, 4×2 Siege Drills, 4 hurricane bolters, 4 twin-liked melta guns, Veteran Sergeant, Omniscope
4 Assault Centurions, 4×2 Siege Drills, 4 hurricane bolters, 4 twin-liked melta guns, Veteran Sergeant, Omniscope
Ironclad Dreadnought, Ironclad Assault Launchers, Powerfist with in-built storm bolter, Seismic Hammer with in-built Melta gun
Dedicated Transport Drop Pod for the Ironclad
Land Raider Spearhead (Iron Hands)
Land Raider Redeemer, Twin-linked Assault Cannon, 2 Flamestorm Cannons
Land Raider Redeemer, Twin-linked Assault Cannon, 2 Flamestorm Cannons
Land Raider Redeemer, Twin-linked Assault Cannon, 2 Flamestorm Cannons
Frankie’s List:
HQ Commander Drone Controller, Armor, 2x Marker Drone 1
Troops
Fire Warriors _ 5
Fire Warriors _ 5
Riptide Wing
Riptide Early Warning Override, Stimulant Injector 1
Riptide Early Warning Override, Stimulant Injector 1
Riptide Early Warning Override, Stimulant Injector 1
Fast Attack
Drones Marker 6
Lord of War
Stormsurge Burst Cannon, Pulse Driver Cannon, Early Warning Override, Shield Generator, Precisionx1 2
This will be a tough game for the old Tau. The Land Raiders will protect the Assault units from the Tau firepower and allow them to make some key assaults. If the Tau end up going first they will deal some much needed damage to those transports. But even with going first im not sure if Frankie has the tools to take out three Land Raiders.
Now if Don scores first turn he will be able to move forward and get into the shooting armies face. Almost guaranteeing a 2nd turn charge. Once the Tau are in close combat they are reduced in effectiveness and will be all up to the Stormsurges and there break dancing skills.
Who will end up coming out victorious in this game? Only time will tell, so do not miss out.
This message was edited 2 times. Last update was at 2016/01/08 21:08:45
Wait isn't the siegebreaker cohort an apocalypse formation? Are apoc formations good to go in the ITC format now? Because I need to look at that Kult of Speed and the carnifex formatjon again if if so
2016/01/06 03:44:41
Subject: Tuesday Night Fight Pre-Game: Space Marines vs. Tau!
luke1705 wrote: Wait isn't the siegebreaker cohort an apocalypse formation? Are apoc formations good to go in the ITC format now? Because I need to look at that Kult of Speed and the carnifex formatjon again if if so
A formation of the same name exists in the current Space Marine codex. Many Apocalypse formations have been given legal 40K approved versions since 7th Edition began, generally with a few tweaks but maintaining the same name. Otherwise, Apocalypse formations are usually not allowed in standard 40K games and they definitely aren't allowed in ITC games.
This message was edited 1 time. Last update was at 2016/01/06 03:45:12
2016/01/06 19:09:28
Subject: Tuesday Night Fight Pre-Game: Space Marines vs. Tau!
That game imo just highlights the problem with stomp. Take a shooting unit like the stormsurge and because its a GMC it can delete models from the game on a 6. Didn't expect that Space Marine list to win the game but seeing a dedicated high point value assault unit get removed by a gun platform with legs because of stomp is just soul crushing. Stomps and Str D just feels so dirty with 6s = remove from game basically.
The space marine list was really interesting to see and I say its exciting to see a playstyle that isn't just grav spam from Space Marines (Black Templar Chapter Tactics being the icing on the cake). Really cool list but unfortunately Tau is an incredibly difficult matchup, especially when they are able to out run the Slow and Purposeful Assault Cents with their Jump Shoot Jump tactics once the Land Raiders are destroyed.
Frankie's Tau list is absolutely a monster on the table and he plays very aggressively with his units and is often times quite willing to assault in to good effect (to the surprise of nearly everyone who has ever played as or against Tau). From a competitive perspective his army is great and has answered to most threats out there which is exactly the makings of a completive list (although I wonder how well his army can handle psychic heavy lists). As a fan of the Tau fluff it pains me to see Mobile Suit Gundam being played on the tabletop when Tau are such a good example of combined arms and in a way the high tech (and less enemy at the gates) version of the IG. Something about the 2 minimum Fire Warrior squads to fill the troops quota just stings a little but this is competitive 40k and such things are to be expected so it is what it is . Good game to both players, its just unfortunate it was such a short one and with such a decisive outcome. Keep up the good work with such high quality streams/videos and being an active part of the 40k community.
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
2016/01/08 01:55:49
Subject: Tuesday Night Fight Pre-Game: Space Marines vs. Tau!
A Stormsurge stepped on my Draigo before and crushed him. Though it certainly didn't help Draigo's cause that he failed to cast Force twice in a row with 3-4 dice each.
Dozer Blades wrote: I'm not a big fan of stomp but it does bring some balance.
Does it in the case of a storm surge though? The thing can pump out so much firepower that to me, in the case of balance it should be frail in assault. Well, not frail, but it shouldn't be able to output serious damage in assault also, durable to most units but should be in trouble against dedicated assault units tooled up to take it out, it shouldn't be one roll away from deleting a vast majority of such units.
It should be a simple rule, any GMC with a CCW has stomp, any without a CCW does not have stomp, I'd say the same for super heavy walkers also.
Either that, or there should be a serious trade off, yeah a 6 can delete a unit, but a one can cause the walker/GMC to fall over or something.
This message was edited 1 time. Last update was at 2016/01/08 10:57:38
My hobby instagram account: @the_shroud_of_vigilance My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog
2016/01/08 21:08:12
Subject: Tuesday Night Fight Pre-Game: Space Marines vs. Tau!
First, thanks for the kind words! Much appreciated. But yeah, that game was quick, we knew it would be. It's crazy to see the Stomrsurges killing Assault Cents in melee, lol. Doesn't feel right.
Frankie's been SMASHING people with that list. I don't think he's lost a game, yet. Like you said, the new Tau don't play like they used to, they are very aggressive. The fact that he came to the army fresh, with no hang over playstyles from old Tau I think helps. He catches people off guard all the time with the aggressive tactics. Old Guard Tau players are the ones that seem to not grasp the pure power of the Tau book as they're planting heels and trying to shoot things to death. In our test games, that is simply not the way to get maximum efficacy from them.
Automatically Appended Next Post: Oh, and yeah, Don's list was so cool! Great to see something different.
This message was edited 1 time. Last update was at 2016/01/08 21:09:17
Dozer Blades wrote: I'm not a big fan of stomp but it does bring some balance.
Does it in the case of a storm surge though? The thing can pump out so much firepower that to me, in the case of balance it should be frail in assault. Well, not frail, but it shouldn't be able to output serious damage in assault also, durable to most units but should be in trouble against dedicated assault units tooled up to take it out, it shouldn't be one roll away from deleting a vast majority of such units.
It should be a simple rule, any GMC with a CCW has stomp, any without a CCW does not have stomp, I'd say the same for super heavy walkers also.
Either that, or there should be a serious trade off, yeah a 6 can delete a unit, but a one can cause the walker/GMC to fall over or something.
Stomp is a 100% necessity for GMC. Otherwise you can end up with a 600+ GMC locked in combat with a 100 point troop unit for the entire game. Removing stomp removes any and all defense GMC have from being bogged down by cheap troops
2500 2500 2200
2016/01/09 01:25:50
Subject: Tuesday Night Fight Pre-Game: Space Marines vs. Tau!
Dozer Blades wrote: I'm not a big fan of stomp but it does bring some balance.
Does it in the case of a storm surge though? The thing can pump out so much firepower that to me, in the case of balance it should be frail in assault. Well, not frail, but it shouldn't be able to output serious damage in assault also, durable to most units but should be in trouble against dedicated assault units tooled up to take it out, it shouldn't be one roll away from deleting a vast majority of such units.
It should be a simple rule, any GMC with a CCW has stomp, any without a CCW does not have stomp, I'd say the same for super heavy walkers also.
Either that, or there should be a serious trade off, yeah a 6 can delete a unit, but a one can cause the walker/GMC to fall over or something.
Stomp is a 100% necessity for GMC. Otherwise you can end up with a 600+ GMC locked in combat with a 100 point troop unit for the entire game. Removing stomp removes any and all defense GMC have from being bogged down by cheap troops
Stomp can exist but it shouldn't be entirely independent of the stats of the model using it. It doesn't care about WS, Str, Attacks or any other factor so a Stormsurge stomps just as well as a Stompa and probably just as well as those 1500+ point Apoc Walkers (don't know their stats to know if they have bonus stomps). Its a universal rule that is given to all GMCs and SHWs which was to my knowledge carried over from Apoc when you where playing with Apoc rules and there weren't really any of these Knight size 350-450 point LoWs with all the benefits that are usually given to 800+ point behemoths. Its kinda ridiculous when one single rule takes a model from Killa Kan levels of melee output to being able to flatten invisible deathstars. Surely a fair middle ground can be reached if a bit of time and testing was put into the matter (as would a lot of issues with GW's rules writing).
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
It was a fun game to watch, the issue with these two lists is that the Cent list was intended to go sort of all in, while Frankies list is also intended to go all in. Meaning that it's not so much that Tau can now do CC as well as shooting, simply that it's basically a match up that heavily favoured the Tau player. Sort of an aggro vs. Midrange game in MtG, the Aggro list will get a jump on most shooting lists, but the Midrange list will beat the Aggro list most of the time, but will struggle against more controlling list.
In other words, this game makes a lot of sense in that the same Tau list beats the Cent list, but probably loses to lists like INcontrols War Convocation unless something really wonky happens. That's just how the more midrange rock lists work, they do very well in some situations but ultimately flounder against certain other things.
Frankies list has the issue that it wants to engage and it wants to table people, the Cent list wanted to do the same and rolled rather poorly, so it's not that amazing that Frankie won.
thejughead wrote: Stomp was ok for IK and Eldar, but the minute Tau has a model with it then something has to be done.....sigh!
Peoples problem with stomp on the stormsurge is that there is no reliable way to beat it now. Knights are CC monsters with decent shooting, but not great for the points. WK are good cc with good shooting but only two shots so can be countered with infantry. Stormsurge deletes vehicles, and infantry, and can stomp the hell out of anything that assaults it.
thejughead wrote: Stomp was ok for IK and Eldar, but the minute Tau has a model with it then something has to be done.....sigh!
Peoples problem with stomp on the stormsurge is that there is no reliable way to beat it now. Knights are CC monsters with decent shooting, but not great for the points. WK are good cc with good shooting but only two shots so can be countered with infantry. Stormsurge deletes vehicles, and infantry, and can stomp the hell out of anything that assaults it.
And it is also T6 so can be killed by any unit on the board (unlike T8 Wraithknight). Plus the fact it costs over 400 points properly kitted out so it SHOULD be really good
Don, could have played such much better. I actually think this list could have beaten this tau army. forgetting his dreadnaught charge, missing the first one
thejughead wrote: Stomp was ok for IK and Eldar, but the minute Tau has a model with it then something has to be done.....sigh!
Or maybe you finally noticed lots of people hate stomp now that it affects you. We already know 7th is a shooting focused edition. Playing a close combat army was going to be an up hill battle. By adding stomp to shooting armies playing a close combat army is pretty much pointless now.
A T6, W8, 3+ model with 2 attacks is by no means a scary CC monster, even with the 4++ upgrade. You have a d3 chances to get a 6 to stomp something. Otherwise it barely wounds most CC units. Any real powerfist equipped (or equivalent) CC unit should make short work of the Surge.
The melee attacks on the surges is purely icing on the cake, barely relevant. The stomps are 99% of what makes them so scary.
Stormsurges really are the best thing in that book. We've been saying it since we read it, and I think folks are starting to catch on with it. As I have said numerous times, Frankie's been obliterating people with his Tau list, it hasn't even been close. It's funny that the two games we have on stream with his were actually close, as none of the other games have been. I beat them with Footdar going first quite badly, but when he went first he decimated me.
Tau are crazy, crazy good. Easily top tier. Frankie just went up to TSHFT with his Tau, be interesting to see how they do!
This message was edited 1 time. Last update was at 2016/01/16 00:52:33
The melee attacks on the surges is purely icing on the cake, barely relevant. The stomps are 99% of what makes them so scary.
Stormsurges really are the best thing in that book. We've been saying it since we read it, and I think folks are starting to catch on with it. As I have said numerous times, Frankie's been obliterating people with his Tau list, it hasn't even been close. It's funny that the two games we have on stream with his were actually close, as none of the other games have been. I beat them with Footdar going first quite badly, but when he went first he decimated me.
Tau are crazy, crazy good. Easily top tier. Frankie just went up to TSHFT with his Tau, be interesting to see how they do!
I've been running a list very similar to Frankie's for the last couple of weeks and it's absolutely amazing how effective the Rock'em Sock'em robots are. I don't have a second 'Surge yet, so I use the Drone Net and the Y'Vahra instead (also a stellar model for Tau)
The drone network is bananas good. I think it is just as false to claim StormSurge as the best thing in that book as it is false to say SS are not good. There are PLENTY of big win units/formations in that book.
Marine list was neat, but having slow and purposeful on those assault cents and using redeemers really makes that army reliant on above average assault rolls. Never going to be consistent.
Automatically Appended Next Post:
Reecius wrote: Yeah, that Y'Vahra is BEAST MODE. Holy crap, it is absolutely savage.
Yea funny how the experimental rules always go above and beyond from FW until they get nerfed back to reality lol. The Tau'nar is another stupid unit.
This message was edited 1 time. Last update was at 2016/01/19 20:05:05
The melee attacks on the surges is purely icing on the cake, barely relevant. The stomps are 99% of what makes them so scary.
Stormsurges really are the best thing in that book. We've been saying it since we read it, and I think folks are starting to catch on with it. As I have said numerous times, Frankie's been obliterating people with his Tau list, it hasn't even been close. It's funny that the two games we have on stream with his were actually close, as none of the other games have been. I beat them with Footdar going first quite badly, but when he went first he decimated me.
Tau are crazy, crazy good. Easily top tier. Frankie just went up to TSHFT with his Tau, be interesting to see how they do!
The melee attacks on the surges is purely icing on the cake, barely relevant. The stomps are 99% of what makes them so scary.
Stormsurges really are the best thing in that book. We've been saying it since we read it, and I think folks are starting to catch on with it. As I have said numerous times, Frankie's been obliterating people with his Tau list, it hasn't even been close. It's funny that the two games we have on stream with his were actually close, as none of the other games have been. I beat them with Footdar going first quite badly, but when he went first he decimated me.
Tau are crazy, crazy good. Easily top tier. Frankie just went up to TSHFT with his Tau, be interesting to see how they do!
His tie was because he goofed a rule and took both Storm Surges off the table to make amends, lol. The loss was to a triple Knight list that he failed to shoot to death before getting melee'd out.
A single game can go either way, but so far Tau haven't had an impact in tournament scene as far as I can tell. Or maybe we just haven't seen the super build yet.
I'm still not convinced that 2 SS's are the way to go, their dependancy on markerlights is even more obvious than a Riptide's.