WonderAliceLand wrote:I play a lot of table games,
40k being one of them. I like modeling and painting them. So I took a look at the new "Start Collecting" boxes and the
AoS Slaves to Darkness kit looked pretty cool. So i have a few questions I would love to be answered:
1. Is the box good price wise?
2. Are the units good?
3. What are the pros and cons of
AoS versus a game like
40k?
4. Do they come with round bases and/or square bases and which should I use?
5. What else should I be asking and what would the answers be?
Welcome on board. Like you, I am a big
40k player, and while I had a fantasy army, I effectively treated
AoS as a brand new game and started from scratch.
1. Yes - all the starter sets are very good on price. Some, like the Seraphon are amazing (buy a Carnosaur, get two units free), but all are good.
2. They are good, solid units, and whether you stick with them or expand outwards, will make for a good, core force.
3. This, I suspect, will be the big one
AoS tends to need a completely different approach to
40k because there are no points involved (there are various fan-made points systems which many people champion, but I will leave those aside for now). Army list building is not involved at all, and you really can take whatever you like. Think of it being scenario-driven rather than army list- or points-driven.
This is a very, very different approach and 90% of any hate towards
AoS you see online stems from this. It is not for everyone.
However, if you are in the right frame of mind (and your opponent is, very important), then it is unbelievably liberating. You really are free to do what you want with your forces, and you no longer need to stick to rigid army list guidelines - the whole idea of needing 1
HQ and 2 Troops before you begin thinking about your army is gone. And you can mix and match forces to build the army you want instead of staying within one Codex.
Coming from
40k, it may seem very strange at first, but I would urge anyone to at least give it a try. Avoid taking forces that are massively over-powered compared to that of your opponent (though those games can certainly work, just leave them until you have played a few times) and always use Battleplans rather than Pitched Battles/Dawn Attack equivalents, and you might just find yourself wondering why
40k does not go down the same route
I'll put it another way. If the game is your thing and army list trimming is your thing,
AoS may not be for you. If you are more interested in cool looking models and getting into the actual background/storylines, there is a lot to recommend in
AoS. And you have a bunch of chaps on this forum who will always be happy to point you towards what works for them!
4. As others have said, bases really don't matter in
AoS the way they do in
40k. But in the starter sets, they will be round.
5. Heh

Have a read through my answer to Number 3, and see what occurs to you. This will be the biggest hurdle, the whole new (well, to
GW games, anyway) approach to gaming. If you (or your opponents) just go for all the big, nasty, vicious models because they can (think Nagash, the Glottkin and Archaon), your time with
AoS will be seriously limited and it will not be fun. If you can find it within yourselves to limit such models to special occasions and think about your opponent's fun as much as your own. then
AoS is a seriously cool game.
Come back and let us know how you get on!