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![[Post New]](/s/i/i.gif) 2016/01/08 18:13:06
Subject: Can you use Trephination on vehicles?
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Resentful Grot With a Plan
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I played a game last night where Trephination was attempted on a vehicle. Now Trephination doesn't specifically exclude vehicles in its description or does it force a vehicle to make a leadership test, it simply uses the "units' leadership value as a modifier to a dice roll. If that unit doesn't have a leadership value, wouldn't the modifier just be 0 or would you just not be able to target a unit without a leadership value?
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6900 and still going
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![[Post New]](/s/i/i.gif) 2016/01/08 18:24:46
Subject: Can you use Trephination on vehicles?
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Lieutenant General
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Your question aside, what would be the result of inflicting Wounds on a vehicle?
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/01/08 18:32:32
Subject: Can you use Trephination on vehicles?
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Resentful Grot With a Plan
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Aren't wounds on a vehicle the same as hull points?
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6900 and still going
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![[Post New]](/s/i/i.gif) 2016/01/08 18:33:27
Subject: Can you use Trephination on vehicles?
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Lieutenant General
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No. They're two totally separate things.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/01/08 19:17:57
Subject: Can you use Trephination on vehicles?
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Insect-Infested Nurgle Chaos Lord
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in practice, Hull Points are basically wounds for vehicles. But for the purpose of a rule like this, they are not the same. I'm unsure of the exact power you're talking about, but if it says that the unit just loses wounds, it has no effect on a vehicle even if that vehicle would fail the leadership test.
Also, if I remember, there use to be a rule that said Vehicles would be Leadership 10 if they were for some reason demanded to take a leadership test. The rationale given was that because the crew was in an armored box, they're much less likely to waver than people outside wearing normal armor. However this rule is so old I think it predated Psychic Pilot, so it probably doesn't exist anymore.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/01/08 19:50:19
Subject: Can you use Trephination on vehicles?
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Resentful Grot With a Plan
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My rational is that Trephination just says "target unit" not "non-vehicle unit". So you can technically target a vehicle with it.
Also, there is precedence for vehicles to be assumed to have a characteristic value when they natively do not. In assault they are assumed to have a WS of 1. But this is specifically stated.
In my game we opted to not use it on vehicles as it would be very over powered. But i do think this is a oversight in the rules.
I understand that wounds are not hull-points but i cant find anything that says they aren't, would you have a reference for hullpoints not being wounds?
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This message was edited 2 times. Last update was at 2016/01/08 19:53:19
6900 and still going
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![[Post New]](/s/i/i.gif) 2016/01/08 19:57:24
Subject: Can you use Trephination on vehicles?
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Auspicious Daemonic Herald
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You got it backwards. You need a rule that says hull points ARE wounds, not the other way around. This is a permissive rule set so you have to be told what is, not what isn't.
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![[Post New]](/s/i/i.gif) 2016/01/08 19:59:27
Subject: Can you use Trephination on vehicles?
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Lieutenant General
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Globzog wrote:I understand that wounds are not hull-points but i cant find anything that says they aren't, would you have a reference for hullpoints not being wounds?
That's not the way rules work. If you can't find something that says Wounds = Hull Points then they are not. As written, no matter how many Wounds you 'inflict' on a Vehicle, nothing will happen as a Vehicle doesn't have any Wounds to lose.
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This message was edited 1 time. Last update was at 2016/01/08 20:14:41
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/01/08 20:11:30
Subject: Can you use Trephination on vehicles?
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Confessor Of Sins
WA, USA
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Globzog wrote:
I understand that wounds are not hull-points but i cant find anything that says they aren't, would you have a reference for hullpoints not being wounds?
If hull points = wounds, poison weapons could kill vehicles. There's an example of how they are NOT wounds.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2016/01/08 20:54:13
Subject: Can you use Trephination on vehicles?
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Resentful Grot With a Plan
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The hullpoint /=wounds makes sense and seems like the RAW would say something (indirectly) to that effect.
My friends opposing rational against this working in my game was simply that vehicles don't have leadership values and can never take leadership tests so targeting it wouldn't be invalid to begin with.
Anywho, Thanks for helping me understand this.
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6900 and still going
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![[Post New]](/s/i/i.gif) 2016/01/08 21:03:42
Subject: Can you use Trephination on vehicles?
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Lieutenant General
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Globzog wrote:The hullpoint /=wounds makes sense and seems like the RAW would say something (indirectly) to that effect.
It doesn't have to. The rules as written would have to say that suffering a wound is the same as losing a hull point. That is the way a permissive rules set works, as it needs to give you permission to treat a wound as a hull point. Otherwise you would need an exceedingly long list of what is not the same as a wound.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/01/08 21:13:57
Subject: Can you use Trephination on vehicles?
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Not as Good as a Minion
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Globzog wrote:The hullpoint /=wounds makes sense and seems like the RAW would say something (indirectly) to that effect.
My friends opposing rational against this working in my game was simply that vehicles don't have leadership values and can never take leadership tests so targeting it wouldn't be invalid to begin with.
Anywho, Thanks for helping me understand this.
To remove a Hull Point, a Glancing or Penetrating Hit must occur. These Hits can only be applied by Armour Penetration Rolls which use a different system than the To-Wound process does. There are also some rules which also just remove a Hull Point like Gravitation and Dangerous Terrain, these are mentioned in addition to any Wounding scenario.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/01/08 21:42:31
Subject: Can you use Trephination on vehicles?
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Insect-Infested Nurgle Chaos Lord
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Globzog wrote:I understand that wounds are not hull-points but i cant find anything that says they aren't, would you have a reference for hullpoints not being wounds?
This is an innately flawed logic when approaching 40k rules.
At no point does the game even correlates the two together. It's like saying "I can use my Leadership to make my Strength test, nothing said Leadership isn't the same as Strength". It doesn't need to. It's a different term laid out in the rulebook, so unless there's something that explicitly say they are related, they are not.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/01/09 00:17:39
Subject: Can you use Trephination on vehicles?
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Regular Dakkanaut
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For those not in the know, Trephination is basically Psychic Shriek but is a focused witch fire and you deal 2d6+2 minus leadership instead of 3d6 minus ld.
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![[Post New]](/s/i/i.gif) 2016/01/09 05:41:32
Subject: Can you use Trephination on vehicles?
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Lord Commander in a Plush Chair
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Charistoph wrote:Globzog wrote:The hullpoint /=wounds makes sense and seems like the RAW would say something (indirectly) to that effect.
My friends opposing rational against this working in my game was simply that vehicles don't have leadership values and can never take leadership tests so targeting it wouldn't be invalid to begin with.
Anywho, Thanks for helping me understand this.
To remove a Hull Point, a Glancing or Penetrating Hit must occur. These Hits can only be applied by Armour Penetration Rolls which use a different system than the To-Wound process does. There are also some rules which also just remove a Hull Point like Gravitation and Dangerous Terrain, these are mentioned in addition to any Wounding scenario.
Failed dangerous terrain tests, and grav both remove hull points without causing either glaning nor penetrating hits.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2016/01/09 07:12:16
Subject: Can you use Trephination on vehicles?
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Not as Good as a Minion
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Kommissar Kel wrote:Charistoph wrote:Globzog wrote:The hullpoint /=wounds makes sense and seems like the RAW would say something (indirectly) to that effect.
My friends opposing rational against this working in my game was simply that vehicles don't have leadership values and can never take leadership tests so targeting it wouldn't be invalid to begin with.
Anywho, Thanks for helping me understand this.
To remove a Hull Point, a Glancing or Penetrating Hit must occur. These Hits can only be applied by Armour Penetration Rolls which use a different system than the To-Wound process does. There are also some rules which also just remove a Hull Point like Gravitation and Dangerous Terrain, these are mentioned in addition to any Wounding scenario.
Failed dangerous terrain tests, and grav both remove hull points without causing either glaning nor penetrating hits.
Indeed.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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