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Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Either way, this would be a fun list to play. I can see it being extremely frustrating to play against. Especially those TML Speeders. They can dance all over the board while dishing out long range pain.

As said before, there are some really bad match ups that would swat this list aside. But for the rest, it would be interesting.

 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I've had bjorn getting blown up by a pair of Landspeeders once. It was partially the inspiration for this.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

You could also take the formation that includes 1-3 landspeeders and 1 darkshroud/vengeance as 1 huge squad. I'd just take 1 heavy bolter stock speeder and the vengeance. Keep it near the darkshroud and just take the stock cover save and maybe they kill the regular speeder. That way the vengeance gets a tin can buffer, doesn't have to jink, and can actually shoot it's plasma pie plate. It's about the only viable way to play it.

1850!
For the Emperor!  
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

I agree with the general above part about it being playable, I think it would be a super fun list but yea getting all those speeders would be a task.

 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

It would probably work better at low points, for a few reasons.

One is models, From a dollar to point POV, speeders are not the best. Assembly and painting would be a PITA for any decent number.

Space on table is another major issue. Speeders require space to move. One thing that keeps them alive is the ability to determine who has LOS and range on them. Like hiding behind a wall, so only one thing can see you (and hopefully killing it first). With a lot of speeders on the table, there might not be enough places to hide. And a speeder in the open is not a happy speeder. There is always junking and cover shenanigans, but those have their limits.

Formations make it easier to get them on the table them before. trying to do it with a CAD, even with squadrons, was rough.

   
Made in ca
Angry Blood Angel Assault marine




 MechaEmperor7000 wrote:
I'm hesitant to mix AssCans with MMs because the two weapons fulfill different roles and, as far as I know, they can't fire at different targets.


TML/HB speeders have the same issue, but worse. AssCan/MM works great on vehicles, but the MM can be overkill on infantry. TML/HB is decent against infantry (though again, TML a bit overkill usually) but is just not as good vs tanks.
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

The Ravenwing Special Rule (re-rollable Jink save at 4+, even better with a Darkshroud) is why you play a list like this. Not sure about ideal loadouts, but MMs for sure go on most of my speeders. Hard to argue with a good mix of HBs and ACs.

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"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in gb
Battleship Captain




Indeed. The problem with Multimeltas is that to be really effective you need to be up close - close enough that you're likely to lose the speeder from assault units, templates, and other things that don't let you jink.


A couple of Multimelta Speeders can fulfil the role of suicide squads, but medium-to-long-range standoff is probably better for most of them. HB/AC or HB/TML both give you nice flexibility; the preference for one or the other depends on how often you expect to see really heavy armour, and how often S8 will help with stuff like punching through feel no pain, and causing instant death.

A mix of both is probably fine. Certainly, you've got at least one seriously tasty dakka-speeder in the form of sableclaw.


Termagants expended for the Hive Mind: ~2835
 
   
Made in ca
Angry Blood Angel Assault marine




Don't always need to get in melta range for the MM to be useful. When shooting at light armour, S8 on its own can often suffice.

The only two loadouts I'd run is:
-MM/AC
-2 x HB

At 1500, I'd run this:

Ravenwing Support Squadron
····Ravenwing Darkshroud [Assault Cannon]
····Ravenwing Land Speeders
········Ravenwing Land Speeder [Assault Cannon, Multi-Melta]
········Ravenwing Land Speeder [Assault Cannon, Multi-Melta]
········Ravenwing Land Speeder [Assault Cannon, Multi-Melta]

Ravenwing Support Squadron
····Ravenwing Darkshroud [Assault Cannon]
····Ravenwing Land Speeders
········Ravenwing Land Speeder [Assault Cannon, Multi-Melta]
········Ravenwing Land Speeder [Assault Cannon, Multi-Melta]
········Ravenwing Land Speeder [Assault Cannon, Multi-Melta]

Ravenwing Support Squadron
····Ravenwing Darkshroud [Assault Cannon]
····Ravenwing Land Speeders
········Ravenwing Land Speeder [Assault Cannon, Multi-Melta]
········Ravenwing Land Speeder [Assault Cannon, Multi-Melta]
········Ravenwing Land Speeder [Assault Cannon, Multi-Melta]

Ravenwing Support Squadron
····Ravenwing Darkshroud [Heavy Bolter]
····Ravenwing Land Speeders
········Ravenwing Land Speeder [Heavy Bolter, Heavy Bolter]
········Ravenwing Land Speeder [Heavy Bolter, Heavy Bolter]
········Ravenwing Land Speeder [Heavy Bolter, Heavy Bolter]

Ravenwing Support Squadron
····Ravenwing Darkshroud [Heavy Bolter]
····Ravenwing Land Speeders
········Ravenwing Land Speeder [Heavy Bolter, Heavy Bolter]
········Ravenwing Land Speeder [Heavy Bolter, Heavy Bolter]
········Ravenwing Land Speeder [Heavy Bolter, Heavy Bolter]
   
Made in us
Preacher of the Emperor




Boston, MA

@Deschenus Maximus: No Missile Launchers at all? I'd personally want something that can shoot beyond 24" to give me options other than just a S5 weapon. Typhoons are pretty good stand off and have the maneuverability to get to side/rear armor pretty easily.
   
Made in ca
Angry Blood Angel Assault marine




PanzerLeader wrote:
@Deschenus Maximus: No Missile Launchers at all? I'd personally want something that can shoot beyond 24" to give me options other than just a S5 weapon. Typhoons are pretty good stand off and have the maneuverability to get to side/rear armor pretty easily.


Missile launchers are just generally very underwhelming this edition. Maybe I would change my mind when actually trying this out, but as things stand, I would prefer to do without.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Green is Best! wrote:
As said before, there are some really bad match ups that would swat this list aside. But for the rest, it would be interesting.
This is why you don't see lists like this in big tourneys.

When you are playing one game, or even 3 game events, it's possible to get enough good matchups to where you will do great. If you try a two day event with 7 matchups, the odds of you not finding that army that swats yours down drops to painfully low levels.

If you want to make a unique and cool army, then go for it! Don't expect to be taking NOVA over with it though. That being said...you will have the cool factor on lockdown.
   
Made in fr
Fresh-Faced New User




Deschenus Maximus wrote:
At 1500, I'd run this:


No HQ ?
   
Made in ca
Angry Blood Angel Assault marine




deadcoco wrote:
Deschenus Maximus wrote:
At 1500, I'd run this:


No HQ ?


Nope. Don't need one.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Deschenus Maximus wrote:
Nope. Don't need one.
How does this effect your warlord choice?

Edit : This never came up, but apparently if you have no characters you can pick any model to be your warlord.

This message was edited 1 time. Last update was at 2016/01/19 03:23:16


 
   
Made in ca
Angry Blood Angel Assault marine




One of your models is selected as your WL, but he doesn't get à Trait.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

When playing around with this idea, I put together this list at 1845. It's 24 models total.

RavenWing Strike Force
200 - Sableclaw
75 - Land Speeder w/Dual MM
75 - Land Speeder w/Dual MM

Ravenwing Support Squadron Alpha
55 - Land Speeder w/Dual HB
55 - Land Speeder w/Dual HB
55 - Land Speeder w/Dual HB
55 - Land Speeder w/Dual HB
55 - Land Speeder w/Dual HB
80 - DarkShroud

Ravenwing Support Squadron Beta
75 - Land Speeder w/HB + Typhoon
75 - Land Speeder w/HB + Typhoon
75 - Land Speeder w/HB + Typhoon
75 - Land Speeder w/HB + Typhoon
80 - DarkShroud

Ravenwing Support Squadron Gamma
75 - Land Speeder w/HB + Typhoon
75 - Land Speeder w/HB + Typhoon
75 - Land Speeder w/HB + Typhoon
75 - Land Speeder w/HB + Typhoon
80 - DarkShroud

Ravenwing Support Squadron Delta
75 - Land Speeder w/Dual MM
75 - Land Speeder w/Dual MM
75 - Land Speeder w/Dual MM
75 - Land Speeder w/Dual MM
80 - DarkShroud

General Thoughts
My biggest worry is having 24 skimmers fit onto the board without having terrain clipping issues. A squad of 6 skimmers put together can get really large unless clumped, and that is begging for template weapons.

I like the fact that it's very easy to give every squad shrouded and stealth. If they are taking a jink save, unless your opponent can ignore cover, they are near impossible to destroy. The big problem here is that jinking seriously reduce your damage output -- so it's a double sided beast.

I put every support squad into a different role. The two lone speeders are small vehicle hunters, where the squad of 8 MM is to destroy knights or other serious targets. The HB squad is there to shoot at infantry, and 33 STR 5, BS 5, AP4, 36" range shots per turn is nothing to laugh at. Targeted properly it will wipe or seriously reduce one squad per turn.

The two TML squads are also for long range firepower. 8 ML shots at BS5, combined with 15 HB shots is not bad at all. It should do a number on light armor and will help to clear out enemy marines pretty well.

Notice how a little over half of the weapons are long range. This is not an accident. Putting 24" guns on all those speeders would cause a lot of overcrowding issues on the board. HB batteries and TMLs really help to reduce this burden.

Sableclaw would be used to harry the flanks. His damage output is not stellar, but AV14 is nothing to sneeze at.

I also like the assistance to overwatch with this. If a enemy unit manages to get close enough to charge, suddenly they are eating tons of BS 2 firepower right in the face. This is actually an extremely scary thing for many assault units. There are other small perks as well, such as 'no LD tests required'. It also really limits enemy STR 4 firepower (and below).

The other worry I have is that the squads might be overkill in some cases. What happens when you face a MSU list with 20 small squads. There is a lot of wasted firepower.

I worry that anything that can ignore cover will wipe entire sections off the board quickly. I can also see them just getting overwhelmed in assault if enough enemy models assault in one turn. At least vehicles can't be tied in assault.
   
 
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