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Made in gb
Annoyed Blood Angel Devastator




As the title says, is Objective secured more useful than the extra killing power of the hunter contingent?
   
Made in us
Purposeful Hammerhead Pilot






 fatbudda319 wrote:
As the title says, is Objective secured more useful than the extra killing power of the hunter contingent?


With Tau you really have 4 options, each with pros and cons"

CAD- Objective secure, troops tax
Hunter Contingent - Contingent buffs, troops tax
Dawn Blade Contingent - Contingent buffs, troop tax
Formation Detachment - No "tax", can pick and choose formations, no extra bonuses

Formation Detachment I believe actually has the most potential to be competitive. Riptide wing + OSC + Drone Net gets my vote. Too bad you can't get a stormsurge in there tho.

This message was edited 2 times. Last update was at 2016/01/19 18:47:40


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Made in gb
Annoyed Blood Angel Devastator




Is just those 3 formations not limiting though? I'm concerned about not being able to win in VP games.
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

A list with the Riptide wing and an OSC will cripple your opponent turn 1, just target the fast movers/ problem units first and you'll have full reign on the table top.

Believe me, the riptide wing is incredibly powerful.

This message was edited 1 time. Last update was at 2016/01/19 19:50:23


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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Problem with Tau and wanting Object Secured is Firewarriors arent very great at holding objectives once something wants to contest, i.e. assault. You're usually better off amplifying your shooting and just keeping gak away from your objectives to begin with.

That, and Firewarriors arent that hard to clean off the board, while just about everything else we got can be pretty tough. Except Pathfinders/kroot/vespid i mean.

An ork with an idea tends to end with a bang.

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Made in gb
Annoyed Blood Angel Devastator




That's a good point and I'd not really thought about it to be honest. Thanks!
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Since those 3 have most of the best units, not really. If you really want crisis or broadsides, then take a Dawn Blade Contingent using the Retaliation Cadre are your core, drone net as Auxiliary and OSC as a Formation.

There's a Formation for almost every unit and a CAD if you really want to spam something. Figure out what you want and take the appropriate Formation/s.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Tunneling Trygon





NJ

Do a FSE CAD. You can do two tiny suits as your troops choices (freeing up whatever toys you want) and you could also even do a giant obsec Farsight bomb, or anything in between. So much versatility.
   
Made in ie
Pete Haines





CAD has access to multiple skyrays and objective secure kroot or crisis suits.

Can't think of much else reasons to not run the formations.
   
Made in gb
Annoyed Blood Angel Devastator




Outflanking CAD kroot can be useful but yeah I think I agree with contingents generally being better
   
Made in us
Angry Blood Angel Assault marine




That's generaly how it goes with ObSec. Are your troops tough, Fearless/ATSKNF or super fast? Then ObSec can quite often a game-winning ability. If your Troops are kinda meh and slow and can easily be rolled over in assault, it might be wiser to go with a formation or detachment that lets you focus on your strengths.
   
Made in us
Tunneling Trygon





The House that Peterbilt

One thing to consider when looking at CAD versus any sort of book detachment is Forgeworld availability. I know a few Tau players that take a CAD so they can use tetras and/or the riptide variants. That may change as IA books come out though.


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

 winterman wrote:
One thing to consider when looking at CAD versus any sort of book detachment is Forgeworld availability. I know a few Tau players that take a CAD so they can use tetras and/or the riptide variants. That may change as IA books come out though.



Could you imagine R'Varnas in the Riptide Wing?

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Made in us
Purposeful Hammerhead Pilot






DirtyDeeds wrote:
 winterman wrote:
One thing to consider when looking at CAD versus any sort of book detachment is Forgeworld availability. I know a few Tau players that take a CAD so they can use tetras and/or the riptide variants. That may change as IA books come out though.



Could you imagine R'Varnas in the Riptide Wing?


Lol especially if you nova charge them for the double shot. If you used the riptide firestorm ability that would be 8 shots per model with the main gun lol. Too bad :(

This message was edited 1 time. Last update was at 2016/01/22 02:33:26


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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

That would so require a rule involving them and their nova charge to stack the firing penalty. The Riptide Wing once per game double fire is the same as the R'varna's nova charge, just without the once per game limitation. That would be 4 shots via Nova, fire twice since its not "the next turn" yet to trigger the cant fire part of the nova for 4 more shots, and still only have 1 turn of cooldown.
If they could be in a Riptide Wing but it made them unable to fire for 2 turns, i'd be fine with them getting the nova rerolls and the cascading BS bonus. Basically keep the Formation double fire as a backup incase you flop one or two novas when you need a doubleshot that turn.

Now...how about Y'vahra's and the doubleshot? Even a Super would fall in seconds to the pure amount of haywires they'd pump out lol

This message was edited 1 time. Last update was at 2016/01/22 04:25:55


An ork with an idea tends to end with a bang.

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Made in us
Shas'la with Pulse Carbine



San Diego, CA

 Vineheart01 wrote:
That would so require a rule involving them and their nova charge to stack the firing penalty. The Riptide Wing once per game double fire is the same as the R'varna's nova charge, just without the once per game limitation. That would be 4 shots via Nova, fire twice since its not "the next turn" yet to trigger the cant fire part of the nova for 4 more shots, and still only have 1 turn of cooldown.
If they could be in a Riptide Wing but it made them unable to fire for 2 turns, i'd be fine with them getting the nova rerolls and the cascading BS bonus. Basically keep the Formation double fire as a backup incase you flop one or two novas when you need a doubleshot that turn.

Now...how about Y'vahra's and the doubleshot? Even a Super would fall in seconds to the pure amount of haywires they'd pump out lol


But you'd have to be within 12 of the superheavy at the start of the turn to benefit, too risky in my opinion.

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Whoops, forgot about the "Do not move" part

Nvm, y'vahra wouldnt be a good idea lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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