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Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Iuchiban wrote:
Warhams-77 wrote:
You cannot contest objective tokens taken by daemons anymore?


Yes, you can. The effect lasts until a scoring enemy unit control the objective.


Still a nice boost for the likes of Khorne & Slaanesh who don't want to be wasting their units camping out on objectives.

 
   
Made in us
Regular Dakkanaut




SW stuff?
   
Made in au
Fresh-Faced New User




The legendary greatpack deathwolves. Could you let us know the unit requirements and formation bonuses?

What changes are there to already printed units? Ie: dread attacks, bs/ws of claws, points reductions etc?

Thanks luchiban!

This message was edited 1 time. Last update was at 2016/02/05 23:06:07


 
   
Made in gr
Regular Dakkanaut





Lets move to wolves and please be better than counter assault stuff :p

This message was edited 1 time. Last update was at 2016/02/05 23:06:50


 
   
Made in at
Not as Good as a Minion





Austria

Is there any Wolfscout or Grey Hunter Formation?

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in es
Been Around the Block




Requizen wrote:
Iuchiban wrote:
Requizen wrote:
Iuchiban:

Specifically, do Daemons have a formation of Psykers that get to cast on 2+, similar to Librarius Conclave or the like?


No but there are new specific artefacts for each God. And 3 new Psyker Disciplings for each God, with 7 powers each. And new god-specific warlord traits

Then I will patiently wait for those


Note: From now on, translations of names may not be very accurate:

Let's start with Khorne:

A'rgath,king of swords: +1S, AP3, Specialist weapon, when fighting in a challenge always hits with 2+. 15 points

Lifetaker : AP2, Specialist weapong, 6 to wound are Instant Death, for every model killed, unit suffers 1D3 hits S3, AP4. 15 points

Crimson Crown; All Khorne Daemons at 8" get +1A. 40 points

Skullcutter: AP2, Specialist weapon, 6 to hit are SD.30 points (THAT ONE IS DAMN GOOD).

Khartoth, the blood thirsty: +1S, AP3, If a model suffers an unsaved wound remove it from the game. At the beginning of the model controller's turn roll a D6. With 4+ the model comes back to play via Deep strike, at 12" or less from the point it was removed from game.

Armour of something: 3+ Armour save, Adamantium will, -1S to when attacking its bearer.




Automatically Appended Next Post:
lonewolf81 wrote:
Lets move to wolves and please be better than counter assault stuff :p


Well, the countercharge thing is known,

Another thing is that if your detachment consists of two Greatpacks you get a Great Company.
A Great Company gets Fear and Furious charge while the Wolf Lord is alive. Not too impressive.

This message was edited 1 time. Last update was at 2016/02/05 23:18:13


 
   
Made in gr
Regular Dakkanaut





Legendary great pack bonuses , requirments restrictions if you can

Thnx

 
   
Made in us
Regular Dakkanaut




Yes, we saw that on leaked images, is there anything decent or is this more of a demons release.
   
Made in es
Been Around the Block




lonewolf81 wrote:
Legendary great pack bonuses , requirments restrictions if you can

Thnx


Greatpack:
- For every unit in the formation roll a D6 at the beginning of the game. Add +2 to the roll for the troop units that have an IC joined. For every 6+, that unit gets flanking. Additionally, if a the leader is a Wolf Lord, a single unit in Reserves can enter the battlefield automatically instead of rolling.

Reroll warlord trait
   
Made in gb
Fresh-Faced New User




Iuchiban wrote:
lonewolf81 wrote:
Legendary great pack bonuses , requirments restrictions if you can

Thnx


Greatpack:
- For every unit in the formation roll a D6 at the beginning of the game. Add +2 to the roll for the troop units that have an IC joined. For every 6+, that unit gets flanking. Additionally, if a the leader is a Wolf Lord, a single unit in Reserves can enter the battlefield automatically instead of rolling.

Reroll warlord trait


Seems to be similar to the Wolves Unleashed Detachment.

Thanks for sharing these.

Can you let us know the specific rules and units for The Deathwolves formation?

Many thanks.
   
Made in us
Regular Dakkanaut




That's the same bonus as the current Codex
   
Made in ca
Fresh-Faced New User




WOW. The SW decurion bonus is SO BAD. There is literally no other way to say it. It's TERRIBLE.

And to get fear and furious charge, you need 2 greatpacks! Even 1 greatpack isn't worth getting, much less 2!! Is 2 greatpacks worth getting fear and furious charge? I don't think so. That's a crap load of points. So for pretty much for 99% of players, the only benefit they get from decurion is counter-charge? ROFL. I'd rather take OBSEC or WS...

Iuchiban, could you please tell us the separate formation bonuses? Thanks for sharing.

EDIT: Greatpack bonus is literally the same... It's getting worse and worse friends.

This message was edited 2 times. Last update was at 2016/02/05 23:30:21


 
   
Made in gr
Regular Dakkanaut





Basicly the wolves unleashed bonus

 
   
Made in us
Dakka Veteran





Nimrow23 wrote:
WOW. The SW decurion bonus is SO BAD. There is literally no other way to say it. It's TERRIBLE.

And to get fear and furious charge, you need 2 greatpacks! Even 1 greatpack isn't worth getting, much less 2!! So pretty much for 99% of players, the only benefit they get from decurion is counter-charge? ROFL. I'd rather take OBSEC or WS...

way to bump for your first comment ... take your WS BS for another thread
   
Made in us
Regular Dakkanaut




Well... It is pretty terrible and he is right, unless there are some good great company bonuses, now one will be taking them competitively.
   
Made in gb
Fresh-Faced New User




sturguard wrote:
Well... It is pretty terrible and he is right, unless there are some good great company bonuses, now one will be taking them competitively.


Until we see rules for the named Great Company formations, it really is too early to tell.
   
Made in us
Been Around the Block




Luchiban can we get the other formation and bonuses for the wolves and daemons

Must say those khorne relics sound pretty good
   
Made in us
Dakka Veteran





Iuchiban can we get info on the rest of the relics for the rest of the patron gods?
and what is the rules for the 4 DP formation?
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

Iuchiban wrote:
Requizen wrote:
Iuchiban wrote:
Requizen wrote:
Iuchiban:

Specifically, do Daemons have a formation of Psykers that get to cast on 2+, similar to Librarius Conclave or the like?


No but there are new specific artefacts for each God. And 3 new Psyker Disciplings for each God, with 7 powers each. And new god-specific warlord traits

Then I will patiently wait for those


Note: From now on, translations of names may not be very accurate:

Let's start with Khorne:

A'rgath,king of swords: +1S, AP3, Specialist weapon, when fighting in a challenge always hits with 2+. 15 points

Lifetaker : AP2, Specialist weapong, 6 to wound are Instant Death, for every model killed, unit suffers 1D3 hits S3, AP4. 15 points

Crimson Crown; All Khorne Daemons at 8" get +1A. 40 points

Skullcutter: AP2, Specialist weapon, 6 to hit are SD.30 points (THAT ONE IS DAMN GOOD).

Khartoth, the blood thirsty: +1S, AP3, If a model suffers an unsaved wound remove it from the game. At the beginning of the model controller's turn roll a D6. With 4+ the model comes back to play via Deep strike, at 12" or less from the point it was removed from game.

Armour of something: 3+ Armour save, Adamantium will, -1S to when attacking its bearer.




Automatically Appended Next Post:
lonewolf81 wrote:
Lets move to wolves and please be better than counter assault stuff :p


Well, the countercharge thing is known,

Another thing is that if your detachment consists of two Greatpacks you get a Great Company.
A Great Company gets Fear and Furious charge while the Wolf Lord is alive. Not too impressive.


Daemons of Khorne: GOD OF WAR, everything about him is death and destruction - has loads of gimmicky AP 3 Specialist Weapons.

Space Wolves: Rowdy vikings with little of tactics but impressive skill in combat - I dunno dude, give them loads of AP 2 Ice weapons with extra S, oh and throw FNP in there and let them fight after death. Also charge longer and faster.

This fething game.
   
Made in gr
Regular Dakkanaut





Luchiban, info on legendary great packs

Thnx for effort

 
   
Made in es
Been Around the Block




OK, let's go with a couple of good ones:

WYRDSTORM RUNEPRIESTS
2-5 Runepriests
Harness Warp Charges with 3+ when using Tempestas discipline.
Every turn choose a Rune Priest of the formation. That one gets the following power:

- Livinstorm (WC3)
24", S7, AP- Assault 2D6, Shock (For every 6 you get +2 hits). Add +1D6 attacks to the power for every Runepriest in the formation beyond the 1st.



THE BLACKMANES
Ragnar Blackmane or Wolf Guard Battle Leader
1 unit of Wolf guard, Terminators or Thunderwolves
3-5 units of Blood Claws, Skyclaws or Swiftclaws
0-1 Lukas
4-6 Grey Hunters, Land Speeders
1-2 Long Fangs
1 Wolf scouts
0-2 Lone Wolves

Units disembarking from a Drop Pod get Fearless and FnP6+ that turn.
If Ragnar is on the battlefield, all "Claw" units reroll to hit in combat
All unit that normally can purchase a Drop Pod, can get it for free. Have to pay the upgrades. All Drop Pods of this formation enter the battlefield in turn 1.
   
Made in us
Dakka Veteran





there is your bloody free pods ... F there!!!
bloody turn 1 DS

This message was edited 1 time. Last update was at 2016/02/05 23:45:29


 
   
Made in au
Liche Priest Hierophant







I think we found the Legendary Formation people will be taking 1-2 of.
   
Made in es
Been Around the Block




 aracersss wrote:
Iuchiban can we get info on the rest of the relics for the rest of the patron gods?
and what is the rules for the 4 DP formation?


DP Formation:
4 DP
Every deamon must be aligned with a different God.
They get following accumulative benefits depending on how many models remain on the battlefield.
4 models: +1T
3 models: +1S
2 models: Reroll 1's to hit
1 model: No benefit

If your warlord is one of the DP, then all of them get the same warlord trait.
   
Made in ca
Regular Dakkanaut




Wait, what~.

I can handle free pods but they all arive on turn one? Umm. Am I the only one who thinks this can't be good for the game? lol

One the other hand, the runepriests are hella cool.

This message was edited 1 time. Last update was at 2016/02/05 23:50:11


 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Those are the good ones? Lol . Tempestas in 3+. I need to get a Dozent New runepriests ...

 
   
Made in fi
Been Around the Block




Iuchiban, can you tell what the Wulfen Murderpack does? Wulfen are pretty powerful already but their only weakness is their lack of movement. Lets see if the formation resolves that.
   
Made in us
Regular Dakkanaut




Okay, lets break this down before everyone who doesn't play SW rages.

THE BLACKMANES
Ragnar Blackmane or Wolf Guard Battle Leader
1 unit of Wolf guard, Terminators or Thunderwolves
3-5 units of Blood Claws, Skyclaws or Swiftclaws
0-1 Lukas
4-6 Grey Hunters, Land Speeders
1-2 Long Fangs
1 Wolf scouts
0-2 Lone Wolves

Okay, so if you can get a pod you get it for free. Out of this list that means WG, GH, BC and LFs. You have to take 3 units of BCs and 4 units of GH, 1 unit of WS and 1 unit of LF. So Wolf Scouts are horrible and they are 100 pt tax (which gets you 3 pods normally at 35 each) To be able to cram all this in to 1850 you are going to be taking min sized squads which are easily shot up and of course don't add any firepower to your army. A bunch of 5 man squads with 1 assult weapon isn't going to cripple your enemy. Pods only have a storm bolter so they aren't going to be causing a bunch of damage. 6+ FnP eh, really, you think that is what Iron Hands already get, in addtion to IWND on their vehicles. So marines in this situation would get the FNP, the Free Drop Pods and we get all the pods landing on turn 1. Again, if we had some very good shooting units dropping out that would substantially reduce the enemy's firepower, that would be great, instead I say its okay, but not a game breaker.

Tempestas is just such a horrible psychic list - Im not sure that is any good.

This message was edited 1 time. Last update was at 2016/02/06 00:01:56


 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

OK, having checked out the NZ pics of the Wulfen I am even more certain of my initial impression, and don't even see many bitz that look to be worth rummaging for, but I'm still confused about one thing;

The Wulfen are stripped to their Black Carapace, with a smattering of fixed armour plates, shoulderpads, or armoured belts. None wear helmets. Sooo, what do they need backpacks for again? There's nothing there for them to power, and whether it was themselves or a friendly battle brother, somebody clearly had the wherewithal to strip their old armour off and give them special new armour, so why leave that dead weight strapped to their back? Indeed, how the hell is it attached to them given SM packs attach to the outside of the power armour chestplate?

Jeebus this kit is fractally terrible, every examination reveals a new flaw.

This message was edited 1 time. Last update was at 2016/02/06 00:02:33


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in es
Been Around the Block




Let's go with Tzeetch:

Artefacts:

Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points

Unending grimorie: Bearer knows all the powers of the change discipline. 35 points

Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points

Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.

"Unable to translate": Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.

Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points

Psychic powers:

Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12", with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18". SD, AP1, Assault 1


Automatically Appended Next Post:
Ragnar69 wrote:
Those are the good ones? Lol . Tempestas in 3+. I need to get a Dozent New runepriests ...


I really think that the new power is very good. 3D6 or 4D6 S7 shots with the shock rule are not bad at all.

This message was edited 1 time. Last update was at 2016/02/06 00:05:08


 
   
 
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