koooaei wrote:I'd not go with all blasts for that. Cause many light weapons have blasts. Like a s3 grenade launcher. Why should it be able to deal 2 wounds rather than a solid shot?
What i'd do is buff ordnance. It's an underwhelming mechanics on regular vehicles. The thing is that it's killing power is indeed represented with
2d6 - take better for armor penetration. It should be also represented against
MC and GMC. It should be d3 wounds for
MC and GMC. Something like a D-weapon rolling 2-5 but only vs
MC and GMC cause it makes sence that they absorb more energy simply cause of their sheer size.
Aye, save that it should still roll to wound with the usual S-vs-T roll - a Whirlwind is still going to have some difficulty making wounds stick to a Talos or a C'Tan Shard, and a battle cannon will still have a harder time wounding a Wraithlord than a Riptide. But, the result of that would be that a battle cannon could blow up a Wraithlord in one hit, while a krak missile can't, which seems consistent to me.
That said, I like the "blast == multiple hits" mechanic better than "one to-wound roll inflicts multiple wounds". Yes, a frag grenade could possibly do two wounds to a Carnifex, while a shuriken cannon shot could only do one, but they're still wounding on a 6, while that shuriken cannon is wounding on a 4.