Slayer-Fan123 wrote:
niv-mizzet wrote:Slayer-Fan123 wrote:Vindicares are easily able to get almost their points back. You can't expect them to kill the Warlord. You kill Apothecaries, Special Weapons holders, a Centurion Sergeant, Wraithguard, etc
They're a force multiplier that has a decent chance of getting their points back. I don't get why people don't like them. I agree Assassins could be 50 cheaper and nobody would bat an eye though.
The times I've run the full execution force in a game, the vindi hasn't done jack. He gets deployed with a good view, takes his shots at vehicles or special weapons, and ALWAYS fails me. Either he'll miss his one BS8 shot or fail to wound. It's uncanny.
That's bad dice rolls. If you look at averages you see there more going on.
1. A Centurion Sergeant with that obnoxious Omniscope? With the Turbo Penetrator, you have a 49% chance to kill him.
2. Any special weapon toting dude you target with a Helfire will be dead 81% of the time.
3. Need to take the last
HP off a Knight? There's a 33% chance you do that on the side with the 4++.
Stuff like that. Just because you miss every shot with BS8 doesn't mean that's what will ordinarily happen.
(

oh great, he thinks I'm one of those guys that operates strictly on anecdotal evidence instead of math.)
I'm aware that bad rolling is not indicative of future rolls. I math hammer with the best of them. (By the way, in your cent sarge example, you only have a 25.4% chance to kill him. Turbo-pen might only deal one wound on the d3 and leave him alive, and he might pass the 6+ look out sir. Your vindi may spend around 3 rounds of the game trying to down that one dude, and that would be consistent with odds.)
My biggest issue with him is that decent lists nowadays just don't have good targets for him. He wants to target jink-happy low armor skimmers, and one-wound wargear-laden dudes to make his shots really reliable instead of coin-flips. The only army that runs the skimmers he wants to shoot commonly is dark eldar, which most armies can thrash without the vindi coming along to help, and bringing one makes you feel like you're kicking a puppy, and the only time I see single wound wargear-laden dudes is in super-casual marine lists where they actually still take power weapon vet sarges. (Anyone running anything halfway serious in marines today does not waste points like that.)
The game has just naturally evolved to a point where the vindi's single shot can't affect the battle much, even though it looks so sexy on paper. One of my favorite targets for him is a dark eldar beastmaster, which leads to entire packs of beasts NOPE-ing right off the board, but again, that's just kicking a puppy.
Also if they ARE running something particularly vulnerable to the assassin, he really isn't that hard to kill. Assuming he found a nice perch in some ruins, 3 heavy weapon wounds and he should be out. So a single pack of missile
devs can easily one-round him, even on turn 1 night since double stealth doesn't do anything extra.