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Made in au
Longtime Dakkanaut




Hey guys, so I thought up a fun idea for the community to (hopefully) engage in. The idea is simple; create the nastiest army list possible within the parameters set below and theory-craft the cheesiest combinations you can think of. If a thread like this already exists, just merge the two and bump that one! Here are the rules;

1) It is 1850 points (the "tournament standard").
2) You must be Battle Forged.
3) Apocalypse Formations are allowed, but you are still bound by the Allies Matrix and other normal rules.

Thanks to jy2 for the suggested changes! Basically, this is an exercise in seeing what uncomped 40K can be like (i.e. no tournament FAQs, ITC rules, etc).

This message was edited 6 times. Last update was at 2016/02/03 07:33:36


 
   
Made in us
Fixture of Dakka





San Jose, CA

This doesn't make sense. You are purposefully breaking the rules to create units that can never, ever legally exist? These combos can never be, so what's the point of the exercise?

In that case, why not just make up rules? I have a character with T10 10W 2++ Invuln with a special Relic. At the beginning of my turn, I roll a dice. On a 2+, I win!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
Longtime Dakkanaut




I get your point, I was more just looking at what would theoretically be possible if the Allies limitations in particular were removed. In any case, I'll change the restrictions per your advice.
Also slightly tipsy today lol, a bunch of friends and I were asking each other the same question which led to this thread!

This message was edited 2 times. Last update was at 2016/02/01 07:58:35


 
   
Made in gb
Longtime Dakkanaut





UK

We do this in our Apoc games because the IoM would have a massive advantage, what with Xenos rolling for OEO.

We've put Grav Mechanicum in Tyrranocytes, had Invisible Canoptek Wraiths and Riptides, etc etc. All sorts of nasty stuff

YMDC = nightmare 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Oh for our apoc games we normally just have everyone be considered allies of convenience. That way there isn't OEO but nobody uses someone else's transports either.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Nastiest list? Isn't that like 5-6 Wraithknights?

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Regular Dakkanaut




It could be till I point an army of grav your way. I think this would be more entertaining if we were running bound with no unbound allowex
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

marcman wrote:
It could be till I point an army of grav your way. I think this would be more entertaining if we were running bound with no unbound allowex


For the most part, I agree. With virtually unlimited detachments allowed and Come the Apoc allies being a 'thing', Unbound is basically pointless.

So assuming 1850, Battle Forged, but no other restrictions, I have actually played what I believe is the nastiest list.

Eldar CAD with Scatterbikes, a WK and a Crimson Hunter, plus 2 Necron Canoptek Harvests. I've won 2 Tournies with this and in all 6 games I received full mission points. Most of my opponents had vey little on the board by turn 3. I almost tabled a Decurion. The overwhelming shooting and fast durable CC is a match made in heaven (or the other place, depending on what side of the table you are on).

One match up that would give the list trouble would be Drop Pod Grav spam, but I don't think that any army is truly without a counter. This is rock, paper, scissors with dice afterall.


--

This message was edited 1 time. Last update was at 2016/02/02 20:00:05


   
Made in us
Regular Dakkanaut




I agree pairing anything with those harvests is really strong! I do this as well lol
   
Made in gb
Morphing Obliterator




Medrengard

Well...... its a few points over so probably won't count, but I can field 2 knight gallants, a knight warden and a warhound. I suppose I could use the warden as another gallant and come in at 1850.

12000 pts
5000pts 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Caederes wrote:
Hey guys, so I thought up a fun idea for the community to (hopefully) engage in. The idea is simple; create the nastiest army list possible within the parameters set below and theory-craft the cheesiest combinations you can think of. If a thread like this already exists, just merge the two and bump that one! Here are the rules;

1) It is 1850 points (the "tournament standard").
2) You can be Battle Forged or Unbound, whatever suits your fancy.
3) Apocalypse Formations are allowed, but you are still bound by the Allies Matrix and other normal rules.

Thanks to jy2 for the suggested changes! Basically, this is an exercise in seeing what uncomped 40K can be like (i.e. no tournament FAQs, ITC rules, etc).


Oddly I am doing this same experiment on my local forum because I am planning something I call the Rocky Project. so this should be interesting to read. Only with legal lists in my case.

This message was edited 1 time. Last update was at 2016/02/02 20:52:31


Hold out bait to entice the enemy. Feign disorder, and then crush him.
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http://www.40kunorthodoxy.blogspot.com

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Made in ie
Norn Queen






Dublin, Ireland

3) Apocalypse Formations are allowed, but you are still bound by the Allies Matrix and other normal rules.


Whats that 5-6 WK formation in apoc? they all go up to ws10 and bs10 depending on how many are in it.
Yikes. Could get 6 at 1850.


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Proud Triarch Praetorian





Edited to rectify

Gemini Knights

2 Eldar Revenants

You target one, you may only snap shot at the other

if one of them gets a hit on a unit, the other is TL against that same unit.

1800 on the nose, and thanks to the new Revenants in IA11.5, even more ridiculkous than ever before.

Win by tabling every time

This message was edited 1 time. Last update was at 2016/02/02 23:17:20


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Watch Fortress Khareth - 6k
Cadmus Outriders - 8k
Alpha Legion Raiders - 6k  
   
Made in us
Fixture of Dakka





San Jose, CA

 Ratius wrote:
3) Apocalypse Formations are allowed, but you are still bound by the Allies Matrix and other normal rules.


Whats that 5-6 WK formation in apoc? they all go up to ws10 and bs10 depending on how many are in it.
Yikes. Could get 6 at 1850.


It's 3-5 knights, but yeah, that formation is ridiculous, especially since at the time it came out, WK's were only MC's and not GMC's yet.


 IHateNids wrote:
Edited to rectify

Gemini Knights

2 Eldar Revenants

You target one, you may only snap shot at the other

if one of them gets a hit on a unit, the other is TL against that same unit.

1800 on the nose, and thanks to the new Revenants in IA11.5, even more ridiculkous than ever before.

Win by tabling every time

I've never heard of this formation. Where is it from?

2 Revenant titans is hardly game-breaking. A 5-6 flyrant Tyranid MSU army or any other flyer-heavy armies will give it trouble.

This message was edited 2 times. Last update was at 2016/02/03 00:09:50



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 jy2 wrote:

2 Revenant titans is hardly game-breaking. A 5-6 flyrant Tyranid MSU army or any other flyer-heavy armies will give it trouble.

The new Revenant Titans have str8 interceptor missiles now, so flyers are now as scary against them anymore. But I do agree they are not game breaking. If you can kill 1 WraithKnight, you can kill 1 Revenant, and since you can get 3 WK's for the price of 1 Revenant, the 3 WK's are clearly better.

This message was edited 2 times. Last update was at 2016/02/03 02:20:53


   
Made in au
Longtime Dakkanaut




I believe the Gemini Knights formation consisting of two Revenant Titans is in Warzone Valedor, otherwise it would be in the updated Doom of Mymeara. Revenants are very much capable of taking on flyers but seeing as you can take three Wraithknights per one Revenant I would err in favor of the Wraithknights.

The Wraithknight Dreamwalker Squadron is bonkers, three to five Wraithknights that get +1 to Weapon Skill, Ballistic Skill, Movement range and Charge range per Wraithknight in the formation. A full Dreamwalker Squadron gives you WS9, BS9 Wraithknights that move 17" and charge 2D6+5"! I'd probably still give them all the Ghostglaive and Scattershield combo just to make full use of that ridiculous move and WS9 to bring melee Destroyer attacks and Stomps to the enemy on turn one.

The other Apocalypse formation I commonly see brought up is the Slaaneshi Great Promenade of Exquisite Excess; it consists of sixty Daemonettes/thiry Seekers and the Masque, they all must Deep Strike, can charge on the turn they arrive from Deep Strike and have Rending on a 4+. I'm actually curious how Rending on a 4+ interacts with armor penetration rolls though, especially as the wording of the formation rule is "strike a critical blow on a 4+" - any thoughts?

By the by, I tweaked the criteria; Battle Forged is now necessary, but Apocalypse formations are treated just like any other formation in that regard. As far as justification for including Apocalypse formations, I've seen a few tournaments swing that way and honestly a lot of them are either of similar or weaker power level to the current codex standard formations. Heck, some of them got codex updates that made them stronger; Apocalypse Riptide Wing versus Mont'ka Riptide Wing is a pretty obvious victory for the latter incarnation. The ridiculous ones tend to be hugely points intensive for 1850 points, and some of them don't function properly without the full Apocalypse rules anyway. The only ones I can think of off the top of my head that are way too out of whack compared to what codices and supplements bring are the aforementioned Great Promenade and Dreamwalker Squadron, I'm probably wrong though.

This message was edited 3 times. Last update was at 2016/02/03 07:37:41


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Assuming this is played on a standard table. I would bring a 50/50 split of rapier laser destroyers and medusa artillery from Renegades and heretics.

1 unit of 3 rapiers is about 60pt. They are ap1 ordnance twin linked lascannon artillery. The medusa with min crew is about 85 (with breacher shells for luls) They are 36" range demolisher cannons, or a small blast ap1 48" range with armorbane.

So that would be 45 ordnance ap1 lascannons and 11 S10 large blasts/armorbane small blasts.

It would be hilarious to have that much firepower on the table.

   
Made in us
Omnipotent Necron Overlord






2 eldar cad
2 jetseers
2 board sword wraith-knights
Rest hornets and scatter bikes.

GG

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ru
!!Goffik Rocker!!






 gwarsh41 wrote:
Assuming this is played on a standard table. I would bring a 50/50 split of rapier laser destroyers and medusa artillery from Renegades and heretics.

1 unit of 3 rapiers is about 60pt. They are ap1 ordnance twin linked lascannon artillery. The medusa with min crew is about 85 (with breacher shells for luls) They are 36" range demolisher cannons, or a small blast ap1 48" range with armorbane.

So that would be 45 ordnance ap1 lascannons and 11 S10 large blasts/armorbane small blasts.

It would be hilarious to have that much firepower on the table.


And face fmc spam or sm charge-from deepstrike stuff.

This message was edited 1 time. Last update was at 2016/02/05 08:37:42


 
   
 
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