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Made in gb
Arch Magos w/ 4 Meg of RAM





Yep, which makes its melee attack very useless lol.

Although I've never played against a bloodthirster, I have heard it falls into the same trap due to the way it's so central on its base.

I wouldn't argue that's intentional.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Y'know, that's why we play it as you can move onto something's base if there is enough room.

Remember that you're measuring from the model, not the base of the model. Bases are just there to hold things in place.
   
Made in us
Dangerous Skeleton Champion




Baltimore

The fact that model-to-model measurement essentially requires you to walk on models bases, potentially damaging the basing, and making a confusing mess of everything if the model whose base you're standing on subsequently moves, is why literally every place I've played AoS counts bases as part of the models, in direct contradiction to the rules as written.

Even as a person who kind of likes age of sigmar, I have to admit that its handling of bases is beyond dumb and terrible.
   
Made in gb
Tough Treekin




 Kilkrazy wrote:
RoperPG wrote:
Agreed, I think?
As for orbiting in base contact, my take is the wording " may move up to 3" toward'.
So our group we play that base contact 'locks' position, as it's not possible to move any more 'toward' than already being in base contact, so you aren't eligible to move at all.

Edit. With the exception that if you are playing absolute vanilla, orbiting the enemy model may allow you to decrease the distance between the two models, even if the bases are already touching.

2nd edit - and if you are playing so that you can overlap bases, can I have the number of your medical insurer?


I can see the point that since the game in theory depends on millimetre accurate placement of models, the issue of orbiting is potentially crucial. Still, it's not like the electron shell probability cloud type of unit movement, and it works equally for both sides, so I don't it's unfair to let people orbit. The purpose of piling in is to allow the player to get more figures into contact. Why follow an interpretation of a rule that reduces that?

Once a unit is within 3" of another unit, the owning player's involvement comes down to 1 of 3 choices. Pile in, don't pile in, or retreat. They also get to pick the order of movement, but there's no 'freedom' involved beyond that.
If you play base to base contact 'locks' combatants, then the order you remove casualties becomes important because you can block/redirect attackers.
How you break that 3" bubble becomes very important- it raises the stakes.
Charges that 'just and just' make it with a single model still do the job, but from that point on how the combat unfolds isn't really in your control any more.
You start getting closer, hoping that you get that fabled 10, 11 or 12 that will allow your whole unit to surround the opposition on 3 sides, and then allow the pile-in mechanic to 'collapse' your unit in on your opponent's, ensuring you get maximum damage output whilst simultaneously cutting off retreat options and reducing their damage output by trapping models behind their allies.
But while you're edging closer in great strides hoping for that 'overshoot' charge roll, your opponent may well be happy with a 'just and just'...

I'm not suggesting that was the overall intent or it's some genius piece of game design, but the base-lock interpretation of pile-ins makes the move and charge phase a lot more complicated than just 'run and hit'.

   
Made in gb
Arch Magos w/ 4 Meg of RAM





Yes, I also prefer base to base counting as "locked" - but if you're playing model-to-model measuring, I have just realised base orbiting would be legal in RAW in 99.9% of cases, why?

Because you could orbit around the enemy base and also pivot your model so that the part of the model which came closest to the edge of its base (or in the cases of a model that over hangs; the part which over hangs the furthest distance) is now pointing directly towards the model you are in base contact with. This should mean that he model is now closer to the enemy due to the pivoting which would mean the model has moved towards the closest enemy model (and incidentally also orbited round).

Hope I explained that clearly.

Another rule I dislike is that fact that units with save '-' cannot receive any benefit for being in cover.

This message was edited 2 times. Last update was at 2016/02/08 19:37:44


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

The idea of sitting on bases to get into touch, or whatever, is a player adaptation to the limitation of the rules and the limitations of the legacy army bases.

If people find their bloodthirsters are too high up to hit anyone, they might think of lowering the pylon of the base.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





...or just houseruling base-to-base measuring :-)


This message was edited 2 times. Last update was at 2016/02/08 19:58:55


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Ultramarine Terminator with Assault Cannon






THE GOOD
- Simplicity
- Fast paced
- Scenario driven
- Fantastic models

THE BAD
- Measuring from the model
- Internet designed points systems (e.g. Azyr Comp, SDK, etc.)

THE UGLY
- Every piece of terrain having a randomly generated ability
- Summoning
- Shooting into/out of combat

This message was edited 1 time. Last update was at 2016/02/08 22:34:32


 
   
Made in us
Longtime Dakkanaut





I have found AoS to play much slower than WHFB especially as the number of scrolls rack up. the game is pretty tedious. speed is definately not a strong point after a certain amount (6 per side) of scrolls.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 oni wrote:
THE GOOD
- Simplicity
- Fast paced
- Scenario driven
- Fantastic models

THE BAD
- Measuring from the model
- Internet designed points systems (e.g. Azyr Comp, SDK, etc.)

THE UGLY
- Every piece of terrain having a randomly generated ability
- Summoning
- Shooting into/out of combat


Pretty much this. Though I would add the lack of points costs to the "THE BAD" section.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ie
Calculating Commissar




Frostgrave

 Kanluwen wrote:
Y'know, that's why we play it as you can move onto something's base if there is enough room.


It's hard enough keeping my bases looking good without people standing on them, and that's usually just flock & tufts. I could see some people crying if models were put on their scratchbuild bases.
   
Made in gb
Tough Treekin




Herzlos wrote:
 Kanluwen wrote:
Y'know, that's why we play it as you can move onto something's base if there is enough room.


It's hard enough keeping my bases looking good without people standing on them, and that's usually just flock & tufts. I could see some people crying if models were put on their scratchbuild bases.

Definitely agreed. Even on a battlefield, invasion of personal space is just rude.
   
Made in be
Longtime Dakkanaut





Hm. IMHO, the main trouble with AoS rules aren't really the rules themselves - it's the long term planning and lack of visibility.

4 pages of rules are indeed quite easy to remember. Not so much if you have a whole page of special rules for each unit of your army...and the one of your opponent as well. That was also a problem in 40k or Battle, and they just repeated it with AoS.

I also don't feel the game isn't that much different - you still play your whole turn, you still have each side fighting in each close combat phase, you still have that old ritual to roll to Hit - to Wound - to Save (while the last ones are mainly the same things), you still roll dice for the sake of rolling dice "because it's fun in itself".

Basically, it's making new with old recipes. A few things here and there change, but that's it.

What hurts AoS the most is we players don't really know where GW wants to go with this game. They started to change a bit, showing more previews and trying to edit some compendiums - and that's a nice thing to do, still IMHO.

But then, we still wonder...when will the other factions come?

This message was edited 3 times. Last update was at 2016/02/09 11:09:36


 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Oh yes, I would never let anyone place a model on my base, and even if I did, imagine having 15 models on a bloodthirster base and then the chaos player decides to retreat out of combat... Gives me a headache just thinking about it!

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in be
Longtime Dakkanaut





 Bottle wrote:
Oh yes, I would never let anyone place a model on my base, and even if I did, imagine having 15 models on a bloodthirster base and then the chaos player decides to retreat out of combat... Gives me a headache just thinking about it!


Some players wouldn't mind. Others may as well use transparent bases without any paint of flocking on it - or even a much thinner base like for historical miniatures.

But then, since each playing group will use their own home rules, it will be harder to play on a common ground. I think that's why there aren't that many "tournaments" for AoS - too much work to make all people agree on the same terms.

That was always the problem since the very beginning, to me. I feel GW didn't understand that in AoS game designing, and it can become quite a hindrance.

But otherwise, AoS is a great game to play with your circle of friends.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Historical games usually work by base to base contact along the edges,, not jumping on to the other base.

I have always felt this feature of AoS is a temporary thing until all legacy armies will have been upgraded to standard round bases.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in ie
Calculating Commissar




Frostgrave

All of the bigger / officialish events tend to have a score for army appearance / painting, so I can't see plain bases going down very well, especially among the "fluffy" players, in a game that's focused around centrepiece models.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Herzlos wrote:
 Kanluwen wrote:
Y'know, that's why we play it as you can move onto something's base if there is enough room.


It's hard enough keeping my bases looking good without people standing on them, and that's usually just flock & tufts. I could see some people crying if models were put on their scratchbuild bases.

Then don't put models on bases 3-4x the size they should be on.

We had issues, locally, where people were using older models like the old Bloodthirster on the same size base as the new plastic Bloodthirster. There's so much wasted space if you do so--which is why that rule has started to get used.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I'm tempted to make a large monster like a Trygon -- I've got a spare kit somewhere -- and for laughs put a 2mm wargame on the base.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Gun Mage





The problem is, by RAW walking on bases is totally a thing. The rules tell you to measure everything from the model and that the base only exists to hold the model. At no point is the concept of bases blocking each other present. It's incredibly awful.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

It's also a rule that plenty of people will be happy to ignore.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Regular Dakkanaut





The several times I played against people that absolutely want to play RAW with direct measurement to models, we have a piece of paper to write down how many miniatures move into an opposing model's base so that we don't ruin the paint and base.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 Kanluwen wrote:
Herzlos wrote:
 Kanluwen wrote:
Y'know, that's why we play it as you can move onto something's base if there is enough room.


It's hard enough keeping my bases looking good without people standing on them, and that's usually just flock & tufts. I could see some people crying if models were put on their scratchbuild bases.

Then don't put models on bases 3-4x the size they should be on.

We had issues, locally, where people were using older models like the old Bloodthirster on the same size base as the new plastic Bloodthirster. There's so much wasted space if you do so--which is why that rule has started to get used.


What? That doesn't make any sense. Just standardize bases to what the model originally came with or currently comes with.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in au
Hacking Proxy Mk.1





Australia

akai wrote:The several times I played against people that absolutely want to play RAW with direct measurement to models, we have a piece of paper to write down how many miniatures move into an opposing model's base so that we don't ruin the paint and base.
That sounds awful.
Kilkrazy wrote:It's also a rule that plenty of people will be happy to ignore.
People ignoring bad rules means the rules are bad, not that it is ok.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in ie
Calculating Commissar




Frostgrave

 Kanluwen wrote:
Herzlos wrote:
 Kanluwen wrote:
Y'know, that's why we play it as you can move onto something's base if there is enough room.


It's hard enough keeping my bases looking good without people standing on them, and that's usually just flock & tufts. I could see some people crying if models were put on their scratchbuild bases.

Then don't put models on bases 3-4x the size they should be on.

We had issues, locally, where people were using older models like the old Bloodthirster on the same size base as the new plastic Bloodthirster. There's so much wasted space if you do so--which is why that rule has started to get used.


I've only ever put stuff on the official base (or a slightly larger lipped round (like, +5mm) if the base size doesn't matter). This isn't a problem caused by modelling for advantage, it's a problem caused by poorly considered rules.

Plus, some of my resin bases cost more than the mini's on them (but again, as per the original spec). I'm looking at you, metal Malifaux bases.

This message was edited 1 time. Last update was at 2016/02/12 11:40:35


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

 jonolikespie wrote:
akai wrote:The several times I played against people that absolutely want to play RAW with direct measurement to models, we have a piece of paper to write down how many miniatures move into an opposing model's base so that we don't ruin the paint and base.
That sounds awful.
Kilkrazy wrote:It's also a rule that plenty of people will be happy to ignore.
People ignoring bad rules means the rules are bad, not that it is ok.


I don't think that matters if people have a good time playing the game.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in ie
Calculating Commissar




Frostgrave

Not at all, but we're discussing the rules quality, and people ignoring rules implies they find them bad in some way.

I think we're all in agreement you can have fun with something that's technically poor (like 80's action movies or Sharknado).
   
Made in gb
Secretive Dark Angels Veteran





Herzlos wrote:
Not at all, but we're discussing the rules quality, and people ignoring rules implies they find them bad in some way.
.


In a creative hobby?

Umm, no. Just... no.

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in ie
Calculating Commissar




Frostgrave

Can you give me an example of a rule you find objectively good, yet choose to ignore?
   
Made in gb
Secretive Dark Angels Veteran





Herzlos wrote:
Can you give me an example of a rule you find objectively good, yet choose to ignore?


In AoS specifically?

Awakening Sylvaneth in the Rotwater Blight Time of War sheet. Nothing wrong with it, I just tend to have all the trees on the table already.

Umm...

Battalions tend to get used only on special occasions.

Ah, got a good one! Terrain! Almost never use the scenery table in the core rules, preferring instead to use specific Warscrolls. Again, nothing wrong with it (and it gets pulled out now and again), just prefer other options. Do a similar thing in WHFB, actually - a lot of people round here religiously roll up random terrain, whereas I prefer placing stuff and _maybe_ using a special rule for it.

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
 
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