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![[Post New]](/s/i/i.gif) 2016/02/07 22:57:51
Subject: Space marine gladius strike force vs walkers
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Guarded Grey Knight Terminator
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Had a game the other day against an ork/imperial knight list with my gladius strike force. his force had that 500 point forgeworld stomppa, with dudes inside repairing, and the rest filled with imperial knights.
My list really struggled with it. we are getting ready for a big tournament. Other gladius strike force players, how are you dealing with imperial knight heavy type lists without over tailoring your list to not be able to handle other types of lists?
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This message was edited 1 time. Last update was at 2016/02/07 22:58:46
"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again |
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![[Post New]](/s/i/i.gif) 2016/02/07 23:15:46
Subject: Space marine gladius strike force vs walkers
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Pyromaniac Hellhound Pilot
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Besides mass grav cannons whats your other farm of anti-tank?
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![[Post New]](/s/i/i.gif) 2016/02/07 23:53:40
Subject: Space marine gladius strike force vs walkers
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Decrepit Dakkanaut
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You honestly don't need much anti-tank outside of Grav. Just take a couple of Melta Guns for the odd fortifications and/or Void Shields that pop up from time to time.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/08 02:50:21
Subject: Space marine gladius strike force vs walkers
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Pyromaniac Hellhound Pilot
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Slayer-Fan123 wrote:You honestly don't need much anti-tank outside of Grav. Just take a couple of Melta Guns for the odd fortifications and/or Void Shields that pop up from time to time.
I agree that's why we need more specifics, typically the extra melta that I include in my list is good enough. If he is having issues I would like to know as I to use a strike force!
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![[Post New]](/s/i/i.gif) 2016/02/08 03:57:45
Subject: Space marine gladius strike force vs walkers
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Omnipotent Necron Overlord
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Well I think the common strategy is to put a bunch of razor backs out but I've considered a list that used mostly rhinos. You can shoot a grav cannon out of a rhino so tac a tactical grav cannon on your 5 man squads. Your devs too - (just take 2 grav cannons). Assault squads take some razors with assault cannons and then take a CAD to get some centurions or throw on a sky-hammer for some precision dakka. I think that list would proably handle knights better than a bunch of razors with assault cannons. just my 2 cents.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/02/08 14:52:33
Subject: Space marine gladius strike force vs walkers
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Regular Dakkanaut
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Ignore the stompa and kill the other stuff. Try blocking it's movement.
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![[Post New]](/s/i/i.gif) 2016/02/08 15:16:56
Subject: Space marine gladius strike force vs walkers
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Remtek wrote:Ignore the stompa and kill the other stuff. Try blocking it's movement.
SHWs are pretty useless once you block them in with your rolling terrain, ie, all those free vehicles you have. Bog them down in tarpits, and play the mission, that's how you win. Every game isn't kill points, you don't have to table your opponent turn one to "win". You just need to play smarter, to play the mission, and to let your opponent defeat themselves.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/02/08 22:44:56
Subject: Space marine gladius strike force vs walkers
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Frenzied Juggernaut
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jeffersonian000 wrote:Remtek wrote:Ignore the stompa and kill the other stuff. Try blocking it's movement.
SHWs are pretty useless once you block them in with your rolling terrain, ie, all those free vehicles you have. Bog them down in tarpits, and play the mission, that's how you win. Every game isn't kill points, you don't have to table your opponent turn one to "win". You just need to play smarter, to play the mission, and to let your opponent defeat themselves.
SJ
/ thread
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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