Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/02/12 22:25:17
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Regular Dakkanaut
Latveria
|
I saw a few Daemons threads making the rounds here and I thought I'd make a thread to unite them all. Post Daemon Tactics here
Rule Leaks:
Formations:
https://war-of-sigmar.herokuapp.com/bloggings/461
Detachments, Warlord Trait Table, Relics:
https://war-of-sigmar.herokuapp.com/bloggings/460
|
Playing:
Main:
-Chaos Daemons
-Sometimes CSM allies for Daemons
Alts:
-Dark Angels
-Inquisition, nobody expects the imperial
-Officio Assassinorum
-Legion of the Damned |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/12 23:07:06
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Powerful Phoenix Lord
|
I think the main detachment is going to be hard for most players to field, even if you play Mono-god. I haven't seen many players who have 6-9 of the exact same unit.
It will be even harder for someone like me who has to have at least 1 unit from all 4 gods in every list no matter what points level. That Infernal Tetrad is the only formation that is appealing to me, but that will depend on how many points it ends up being after the "ideal" builds shake out for the new items.
The soul grinder one isn't bad, but I have to convert a 3rd Grinder to field it.
I absolutely love the Skullreaver. I think it is the ideal way to field a Thirster. You get the D for cheaper AND get to attack at Initiative.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/12 23:14:27
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Loyal Necron Lychguard
|
Paradox is by and far the best relic from the codex. It'll be seen in basically every single Daemon list that can spare the points, and they'll probably make sure to wiggle the points to make it so.
The rest... meh. The new tables aren't good enough to roll over Malefic/Telepathy/Biomancy, there are some good relic weapons but a lot of the current ones are just as good if not better (hello Balesword!), and the Detachment is a hassle to run.
I mean, I would love to run their Detachment. Warp Table becomes less random, reroll Instability, and be able to get off Objectives without messing up everything? Yes please! But the Core choices are just so... ugh.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/12 23:18:05
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Longtime Dakkanaut
|
I.. really like the idea of a LoC with the impossible robes. As long as you can stack with cursed earth,.. that's a very tough punchy guy. Also has a 1/6 chance of getting +1 inv from warlord trait!
I just can't build a list with the detachment. I have enough models for khorne, but .. DK it better.
|
DFTT |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/12 23:33:37
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
|
 |
Nurgle Veteran Marine with the Flu
|
The nurgle instrument is amazing. I think it's more powerful than paradox or at least equivalent. Most of the updated rules might find some place in the lists we already played. As for the decurion, my only possible solution is tallyband as core and cavalcade as aux. then fill with daemon lords. But still I am not sure if it's worth it. Meh. For the relics I would say remove from play weapon for GMCs removal, paradox for tzeentch, bell and contagion for nurgle (auto wound nurgle prince?) then paw and wound recovery weapon for Slaanesh. Warlord traits are great, still kairos is top choice. As for the psychics, I think that telepathy / shriek / terrify is even more dreaded if used with the bell. D weapon power is ok. Kairos you believe is an auto include to any decent list from now on.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 00:12:37
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Regular Dakkanaut
|
Murderhorde looks easy as you get to pick from 3 different units at least.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 00:21:41
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Nurgle Veteran Marine with the Flu
|
nagash42 wrote:Murderhorde looks easy as you get to pick from 3 different units at least.
And two of those are decent and good. The problem
With that formation is you can only take one herald.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 03:50:18
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Decrepit Dakkanaut
|
At the very least, the campaign brought us the only correct way to field Soul Grinders.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 06:45:50
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
|
 |
Grovelin' Grot
bloomington il
|
i do have to say i expected more. . . . worst 75$$ spent so far lol
|
Fluffy it's the only way. . . |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 07:10:58
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Lead-Footed Trukkboy Driver
On the back of a hog.
|
So if I take a Daemon CAD, can I take psychic powers and relics from the campaign book? How does that work?
What about Fateweaver? Does he know all the new Tzeentch powers?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 11:11:08
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
|
 |
Dakka Veteran
|
Every old unit can be fitted with the new items and powers, the formations are a bit rubbish excluding a select few, such as the tzeench herald and whole bunch of screamers, people were fielding that already and it was OP before the new buffs. The Skullcannon formatiin looks fun, apocalyptic blasts in small point games sounds hilarious.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 11:42:32
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Water-Caste Negotiator
|
The formations just require too many units to be used with the new detachments. :( If the base formation was "pick 6-9 of any of this god's demons" it would be far more flexible, but splitting the formations in half really pigeonholes you in a clunky list design. Although the command benefits for the new detachment are awesome, I just can't imagine anyone fielding them. Perhaps the Tallyman host with loads of nurgling's would be worth it, but it seems a long way to go to simply get lasting scoring, especially when you lose objective secured on those nurglings anyway.
Despite that, I'm a little bit more excited to be playing my Demons again, getting a chance to see what really works with the new Warlord traits and items. (which I'm assuming can be used in a normal CAD from CD)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 12:10:52
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Chaos Space Marine dedicated to Slaanesh
|
The only one I see myself using would be the Slaanesh one backed by a couple of grinders and a prince, or a couple of princes. Too bad the core plus a Prince and a cheap Aux is like 1300 points.
|
This silence offends Slaanesh! Things will get loud now!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 15:59:27
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
|
 |
Slaanesh Chosen Marine Riding a Fiend
|
Continuation from the rumor thread:
Daemonettes:
Now, you could take MSU squads of just 10 girls; but they will shot to death trying to cross the table. They can still be effective if you reserve them and deep strike them into cover or onto an objective as the fast. Tag the objective and duck into cover. They need numbers to run up the board. I'd take at least on maxed squad with a greater etherblade armed Alluress for the Herald to hide in. The Alluress can take challenges from characters the Herald would rather not fight.
- Or you could go all in an drop a 120 daemonettes buffed with the 12" of re-rolling to hit bubble for 1,100 pts. Then take 35 pts of Furies, and....1-3 KOS for under 1,800 pts.
- Or take the daemonette and furies along with: 2 10-15X Seeker squads with icons, and 4 chariots. In a Rush/Bomb list.
- Or take the daemonette and furies along with: a ML3 Sorcerer in terminator armor, 50 pts of cultists, and 6-9 obliterators in a Daemon Bomb.
- Or take the daemonette and furies along with: a Slaanesh Lord, some MSU Noise Marines with blastmasters, and MOS Bikers w/ melta, and some obliterators.
Seeker Chariots:
They start out with 2HP and generate 2D6 S4/AP-/Rending Attacks. The Murderous Impact rule from the Grand Cavalcade grant them a bonus +1D6 additional hits for a total of 3D6 HOW attacks assuming they don't lose any HP. While that's not likely to happen given that they are AV11 and open topped. Its still far better than before. Mine used to die horribly, or make combat with 1HP remaining. Where the would hit with 1D6 HOW attacks which does nothing against marines as you don't get enough rends. The formation helps preserves their lethality, if they survive to make combat there still hitting with 2D6 HOW attacks.
They're are fast.: Move 12", Flat out +6", Fast +6", Daemon of Slaanesh +3", Cavalcade Formation + 6" = 33" of movement turn 1. With 3D6 S4/AP-/Rending hits at I10 for a mere 40 pts each. Then you have the Warpstorm manipulation granting in a 4+ invulnerable save 25% of the time. Even before taking into account Psychic powers. The s need for the formation cost a mere 240 pts, with a cheap Herald on a Seeker Chariot you can fulfill the auxiliary requirement for 310 pts.
Fiends:
While, they haven't been worth it since their 6th ed nerfing. How I wish we still had the old version now: 6 S5 attacks on the charge, hit & run, and S6 on the pack leader. That said -5I is still useful if you combo charge especially with the formations -1WS/-1I; plus they'll be in range of the Loci of Beguilement as well. Maybe run 3X MSU units up the board with your chariots and seekers. Charge them in first to reduce the enemies I and eat the over-watch.
|
"Fear the cute ones." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 16:22:28
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Unhealthy Competition With Other Legions
|
what about the idea of 99 pink horrors with locus and formation detachement for str7 ap 4 shots that is honestly the best in my opinion. i dont see how the screamer formation is good, and where are you getting the str d at initiative? i know the tzeentch psychic power will grant one but thats it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 16:46:16
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Auspicious Daemonic Herald
|
The problem with pink horrors and witch fires is that they aren't self sufficient. To cast a WC1 flicker fire you need like 3 WCs to get a solid chance of passing it but 11 horrors only make 2 (and if they lose any horrors its only 1 WC). This means each horror squad that wants to shoot siphons another units WCs to cast their FF and then they are still only BS3 with a random number of shots. It just doesn't do enough for how many resources you through at it
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 16:50:47
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Insect-Infested Nurgle Chaos Lord
|
I would just spam the forge host. Soul Grinders are decently durable and have a battle cannon that doesn't cause it to go stupid with all of it's other weapons. They have decent amount of customization that they can be tooled for a lot of different roles.
|
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 16:58:27
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Unhealthy Competition With Other Legions
|
CrownAxe wrote:The problem with pink horrors and witch fires is that they aren't self sufficient. To cast a WC1 flicker fire you need like 3 WCs to get a solid chance of passing it but 11 horrors only make 2 (and if they lose any horrors its only 1 WC). This means each horror squad that wants to shoot siphons another units WCs to cast their FF and then they are still only BS3 with a random number of shots. It just doesn't do enough for how many resources you through at it
ya but you can get the herald or the soul grinder formation and make them reroll to hit and wound, and the herald can provide much more warp charges. i made a list revolving around that i get something like 27 warp charges thats enough for anything, and all i have to use is the tzeentch discipline. honestly im just trying to find a good mono tzeentch army. right now its either screemer star, flying circus and pink horror gunline
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 17:02:49
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Hierarch
|
I think the TallyHost+Cavalcade list could be good. Put the Bell on something, then cast slaanesh powers and murder everything. Bonus points for rolling terrify and invisibility.
|
Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 17:52:40
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
|
 |
Dakka Veteran
|
I've always wanted to run the masque of slannesh, she seems incredibly situational but considering nowadays us daemon players can take around 4 other seperate HQ units, her incredibly low cost and fun abilities (re-rolls on inv save and the 3 incredible dances anyone???) Means people might actually consider fielding her, after all making a unit unable to overwatch and reducing their ballistic skill to 1 is invaluble in alot of situations. The only reason I don't see her on the field is her 2 wounds, they really should allow her to join groups of daemonettes
In addition throwing in a Grimoire meams she can get 3+ re-rollable invunerability saves
|
This message was edited 1 time. Last update was at 2016/02/13 18:24:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 19:05:17
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
|
 |
Sure Space Wolves Land Raider Pilot
|
Reavas wrote:I've always wanted to run the masque of slannesh, she seems incredibly situational but considering nowadays us daemon players can take around 4 other seperate HQ units, her incredibly low cost and fun abilities (re-rolls on inv save and the 3 incredible dances anyone???) Means people might actually consider fielding her, after all making a unit unable to overwatch and reducing their ballistic skill to 1 is invaluble in alot of situations. The only reason I don't see her on the field is her 2 wounds, they really should allow her to join groups of daemonettes
In addition throwing in a Grimoire meams she can get 3+ re-rollable invunerability saves
I also like masque. I used to field her together with a keeper in the HQ slots but as you say it was hard to say no to heralds. I only play mono slaanesh when I play daemons. This is what Im thinking right now (I have all the models to field this already).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 20:19:30
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
|
 |
Slaanesh Chosen Marine Riding a Fiend
|
SlyasR wrote:Reavas wrote:I've always wanted to run the masque of slannesh, she seems incredibly situational but considering nowadays us daemon players can take around 4 other seperate HQ units, her incredibly low cost and fun abilities (re-rolls on inv save and the 3 incredible dances anyone???) Means people might actually consider fielding her, after all making a unit unable to overwatch and reducing their ballistic skill to 1 is invaluble in alot of situations. The only reason I don't see her on the field is her 2 wounds, they really should allow her to join groups of daemonettes
In addition throwing in a Grimoire meams she can get 3+ re-rollable invunerability saves
I also like masque. I used to field her together with a keeper in the HQ slots but as you say it was hard to say no to heralds. I only play mono slaanesh when I play daemons. This is what Im thinking right now (I have all the models to field this already).
I like the list and Masque. But wouldn't she be better taken in a CAD, with 2 MSU Daemonette units. If you take her in the Flayertroupe, you're missing out on the Locus of Beguilement bubble effects on your daemonettes and fiends.
|
This message was edited 1 time. Last update was at 2016/02/13 20:20:47
"Fear the cute ones." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 22:08:22
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Unrelenting Rubric Terminator of Tzeentch
|
-v10mega wrote: CrownAxe wrote:The problem with pink horrors and witch fires is that they aren't self sufficient. To cast a WC1 flicker fire you need like 3 WCs to get a solid chance of passing it but 11 horrors only make 2 (and if they lose any horrors its only 1 WC). This means each horror squad that wants to shoot siphons another units WCs to cast their FF and then they are still only BS3 with a random number of shots. It just doesn't do enough for how many resources you through at it
ya but you can get the herald or the soul grinder formation and make them reroll to hit and wound, and the herald can provide much more warp charges. i made a list revolving around that i get something like 27 warp charges thats enough for anything, and all i have to use is the tzeentch discipline. honestly im just trying to find a good mono tzeentch army. right now its either screemer star, flying circus and pink horror gunline
It'd be a lot easier to just play Tau and spam missilesides and crisis with missile pods if all you want is a bunch of Str 7 AP 4.
The herald can give them [the horrors] prescience (but only 1 unit) and that eats even further into your warp charge. The soul grinder formation only hands out re-rolls for the soul grinders in the formation, not everything in your army..
|
Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 22:40:50
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Unhealthy Competition With Other Legions
|
^ ya figured that out but im still trying to find a good monstrous creature army for daemons i was thinking about taking 1 herald and 9 exalted flamers. then i take 5 furies and then the tetrad formation, that allows me not to take fetweaver and take something else like a d-thirster + i like formations
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 23:23:56
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
|
 |
Devious Space Marine dedicated to Tzeentch
|
some of the invuln buffs in those tz lists look highly abusable, and one could field 4 LoCs... but wow. 9 units? so much for that...
do we know which formations are stand alone?
also, is this book available to buy yet?
|
40K: | |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/13 23:58:06
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Unhealthy Competition With Other Legions
|
^ i think it is just go on their website and you will find out
guys im trying to make the tetrad formation work any1 wanna help me?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/14 00:29:38
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
|
 |
Devious Space Marine dedicated to Tzeentch
|
^lol haha duh. silly me
added:
though it does look like mono khorne daemons are now viable outside KDK!
|
This message was edited 1 time. Last update was at 2016/02/14 00:39:32
40K: | |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/14 01:09:22
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Dakka Veteran
|
I like the idea of running a bunch of exalted flamers of tzeentch, but I freaking hate Warpflame. I usually avoid targeting toughness value units out of fear of granting FNP. Making their shots str 10 or str 6 is pretty tempting though. Seems like it could work if you put a couple in a unit together so you have a good chance of wiping units before they get to roll the toughness test.
I also like the Grand Cavalcade. I've never run the slaanesh chariots to have personal experience, but at 40 points each they seem like a pretty solid unit that would overwhelm opponents in numbers. Even giving a simple etherblade to each would make them pretty effective in combat against most ground units.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/14 01:55:28
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Auspicious Daemonic Herald
|
Warpflame is not as bad as everyone makes it out to be. The big thing is you can mitigate it by just focus firing the unit down (so that it dies before it even takes a warpflame test) but also giving a unit 6+ FNP is so negligible its not worth worrying about
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/14 02:29:52
Subject: Curse of the Wulfen Daemon Tactics Thread
|
 |
Unhealthy Competition With Other Legions
|
i hate the fact that you HAVE to take units like 9 or 6 or 7 or 8 its really killing my wanting to field the tetrad formation with the bonus of the decurion
|
|
 |
 |
|