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Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Why have I not heard of this strategy!? Haha. I play with a competitive group of guys and I haven't ever played against or heard of this. But it makes sense! I guess no one in my group that plays daemons runs Belakor... so there's that. I'm suggesting this idea and seeing what feedback I get from them.
   
Made in us
Hierarch





I honestly think a set up with a primary CAD with Ahriman allied with a formation of two big pink horrors units, each with two exalted flamers added to them and then three flamer bombs. On average both pink horror squads will get to infiltrate because of Ahriman, and then your 4 baleflamers or 4D3 str 9 shots become alot scarier.
Edit: wait, no, you that doesnt totally work. Still, on average a flamer can hide in a horror squad, and the rest can go in a bunker. Doesnt sound terrible to be honest.

This message was edited 1 time. Last update was at 2016/02/16 22:42:24


 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in it
Contagious Dreadnought of Nurgle





 Galef wrote:
I always go LoC over a Prince. The extra survivability is amazing, and that was before the option of Impossibility robes. I even prefer a LoC over Fatey (Blasphemy, I know).

I always field Belakor and my favorite tactic to fly him up, jump the LoC up. both behind a large Hound unit. I cast Shrouding, then Invis on the Hounds. My 2 units of Screamers turboboost in range of Belakor for the Shrouding.

Now I have 2 FMCs with 2+ jink, one of which re-rolls that and is place to charge next turn, 2 screamer units with 2+ re-rolling jinks and an Invisible Hound unit that has Shroud for those stray Blast markers that drift their way.

Bonus points if I manage to get both of my Grinders in cover and in that ball of Doom

and when you find a tau you die cover against them is like throw a pebble on a wall and demand it crumble , anyway yes against an army without lot of no cover weapons play be'lakor and his shrouding works great, i played last saturday against a marine and in 5 turns i got only 2 wounds on Be'lakor both loc and fatey unwounded and they took lot of fire
what you think at 1500pts tournament where invisibility is bit underpoweder (you can be hit by area/template weapons and in melee oppent just get -1 to hit), have sense just play full flying circus (kairos LOC be'lakor and Tz DP) or take out fatey and run screamers or hounds pack maybe lead by herald? I still think Fatey is very strong also if now he will be not your warlord anymore.

This message was edited 3 times. Last update was at 2016/02/16 23:20:24


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Made in us
Tunneling Trygon





NJ

Not really an actual update but worth pointing out that I emailed Reece re: the whole generating half of the Daemon powers limit, and he thought that intent was so abundantly clear that it might not even be worth putting to a vote whether or not the restriction still applies (meaning that he thinks that clearly it does not) so that's cool. Either way, hopefully we'll see it put in an FAQ or a vote sometime soon so that can get put to bed and T8 dronestar can LIVE!
   
Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

 luke1705 wrote:
Not really an actual update but worth pointing out that I emailed Reece re: the whole generating half of the Daemon powers limit, and he thought that intent was so abundantly clear that it might not even be worth putting to a vote whether or not the restriction still applies (meaning that he thinks that clearly it does not) so that's cool. Either way, hopefully we'll see it put in an FAQ or a vote sometime soon so that can get put to bed and T8 dronestar can LIVE!


How are you getting T8 drones from the Endless Grimiore?

This message was edited 1 time. Last update was at 2016/02/17 03:24:15


 
   
Made in us
Loyal Necron Lychguard




Budzerker wrote:
 luke1705 wrote:
Not really an actual update but worth pointing out that I emailed Reece re: the whole generating half of the Daemon powers limit, and he thought that intent was so abundantly clear that it might not even be worth putting to a vote whether or not the restriction still applies (meaning that he thinks that clearly it does not) so that's cool. Either way, hopefully we'll see it put in an FAQ or a vote sometime soon so that can get put to bed and T8 dronestar can LIVE!


How are you getting T8 drones from the Endless Grimiore?

I assume he's talking about throwing 3 dice at Plague and hoping to get the +1-3 Toughness power.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

hhhdan wrote:
Well, chariots can't get immobilised, they automatically downgrade it to stunned, which just makes them useless for 1 turn as opposed to the rest of the game, but still quite bad.

The good part about slashes have chariots is that they are so cheap, much like ironstrider dragoons from skitarii.


I'd agree with that comparison if enemies could only strike the chariots AV11 front armor in assault like the dragoon which is a walker, rather that targeting the squishy T3/5++ save rider in assault. Despite the changes chariots they still have terrible rules. But at least they are a cheap drop.

"Fear the cute ones." 
   
Made in us
Regular Dakkanaut




As a die-hard mono-Slaanesh player I'm really looking forward to trying some of this out. And I have to admit that something I've wondered about at an Apocalyptic, non-Battle Forged scale is now legal in a Battle Forged army. Consider this perfectly legal list:

Primary Detachment: Grand Cavalcade
Herald of Slaanesh on Steed w/ ML2, Exalted Reward, Lesser Locus of Grace [warlord]
1x Seekers (20) w/ Rapturous Standard, Instrument, Heartseeker (Greater Etherblade)
2x Hellflayer
2x Seeker Cavalcade w/ 2x Exalted Seeker Chariot (Greater Etherblade), 1x Exalted Seeker Chariot
1x Seeker Cavalcade w/ 2x Exalted Seeker Chariot, 1x Seeker Chariot

Secondary Detachment: Forgehost
Soul Grinder w/ Daemon of Slaanesh, Phlegm Bombardment
Soul Grinder w/ Daemon of Slaanesh, Warp Gaze
Soul Grinder w/ Daemon of Slaanesh, Baleful Torrent, Warpsword

TOTAL: 1845pts

The Forgehost helps with Flyers and particularly nasty AV vehicles. Everything else takes care of, well, everything else. 11 Chariots, with all those within 12" of the Herald getting MTC. A massive squad of Seekers to keep the Herald going. Everything bearing down on them very, very quickly. Soul Grinders capable of claiming rear objectives for Turn 1 while the Chariots and Seekers claim any mid-table unclaimed objectives, then press forward daring your opponent to decide what to cut down first.

Heck, you can go even more agro with the vehicles and create an entire vehicle list with these two formations. Put your Herald in an Exalted Chariot and replace the Seekers with a fourth Seeker Cavalcade of all Exalted Chariots. Give every Alluress an Etherblade. It does leave your Herald vulnerable to sniping, but you could name one of your cavalcade Alluresses as the Warlord, instead.

No one would expect that. Of course, I don't think anyone could field that, either. lol

This message was edited 1 time. Last update was at 2016/02/17 07:21:42


 
   
Made in us
Tunneling Trygon





NJ

Requizen wrote:
Budzerker wrote:
 luke1705 wrote:
Not really an actual update but worth pointing out that I emailed Reece re: the whole generating half of the Daemon powers limit, and he thought that intent was so abundantly clear that it might not even be worth putting to a vote whether or not the restriction still applies (meaning that he thinks that clearly it does not) so that's cool. Either way, hopefully we'll see it put in an FAQ or a vote sometime soon so that can get put to bed and T8 dronestar can LIVE!


How are you getting T8 drones from the Endless Grimiore?

I assume he's talking about throwing 3 dice at Plague and hoping to get the +1-3 Toughness power.


You are correct sir. Sitting at 55 percent chance with 2 ML2 heralds if they can both try twice...33 percent if they can't
   
Made in au
Dakka Veteran





Tropic Thunder wrote:
As a die-hard mono-Slaanesh player I'm really looking forward to trying some of this out. And I have to admit that something I've wondered about at an Apocalyptic, non-Battle Forged scale is now legal in a Battle Forged army. Consider this perfectly legal list:

Primary Detachment: Grand Cavalcade
Herald of Slaanesh on Steed w/ ML2, Exalted Reward, Lesser Locus of Grace [warlord]
1x Seekers (20) w/ Rapturous Standard, Instrument, Heartseeker (Greater Etherblade)
2x Hellflayer
2x Seeker Cavalcade w/ 2x Exalted Seeker Chariot (Greater Etherblade), 1x Exalted Seeker Chariot
1x Seeker Cavalcade w/ 2x Exalted Seeker Chariot, 1x Seeker Chariot

Secondary Detachment: Forgehost
Soul Grinder w/ Daemon of Slaanesh, Phlegm Bombardment
Soul Grinder w/ Daemon of Slaanesh, Warp Gaze
Soul Grinder w/ Daemon of Slaanesh, Baleful Torrent, Warpsword

TOTAL: 1845pts

The Forgehost helps with Flyers and particularly nasty AV vehicles. Everything else takes care of, well, everything else. 11 Chariots, with all those within 12" of the Herald getting MTC. A massive squad of Seekers to keep the Herald going. Everything bearing down on them very, very quickly. Soul Grinders capable of claiming rear objectives for Turn 1 while the Chariots and Seekers claim any mid-table unclaimed objectives, then press forward daring your opponent to decide what to cut down first.

Heck, you can go even more agro with the vehicles and create an entire vehicle list with these two formations. Put your Herald in an Exalted Chariot and replace the Seekers with a fourth Seeker Cavalcade of all Exalted Chariots. Give every Alluress an Etherblade. It does leave your Herald vulnerable to sniping, but you could name one of your cavalcade Alluresses as the Warlord, instead.

No one would expect that. Of course, I don't think anyone could field that, either. lol


Unfortunatly you need a core detatchment if you want to run those formations and get the bonuses, grand cavalacade is only an auxilary force

Here are some guidelines to help
[Thumb - tmp_16161-Curse of the Wulfen - Formations Core List-1005433714.jpg]

[Thumb - tmp_16161-Curse of the Wulfen - Formations Auxillaries-565793459.jpg]

This message was edited 2 times. Last update was at 2016/02/17 18:36:38


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Does anyone else think the Formations are good, but didn't need to be Herald + 6-9 units? I like that the Core Formations are like this, but the others did not have to be.

Heck, the Skullcannon formation doesn't require 8 SKullcannons, so why couldn't the others be like this:

Burning Shyhost: Disc/Chariot Herald + 3-9 Screamers or Chariots.
Rotswarm: Herald + 3-7 Beasts or Drones
Grand Cavalcade: Seeker/Chariot Herald + 3-6 Seekers or Chariots.

Missed opportunity, just sayin'

This message was edited 1 time. Last update was at 2016/02/17 18:50:00


   
Made in us
Loyal Necron Lychguard




Reavas wrote:
Tropic Thunder wrote:
As a die-hard mono-Slaanesh player I'm really looking forward to trying some of this out. And I have to admit that something I've wondered about at an Apocalyptic, non-Battle Forged scale is now legal in a Battle Forged army. Consider this perfectly legal list:

Primary Detachment: Grand Cavalcade
Herald of Slaanesh on Steed w/ ML2, Exalted Reward, Lesser Locus of Grace [warlord]
1x Seekers (20) w/ Rapturous Standard, Instrument, Heartseeker (Greater Etherblade)
2x Hellflayer
2x Seeker Cavalcade w/ 2x Exalted Seeker Chariot (Greater Etherblade), 1x Exalted Seeker Chariot
1x Seeker Cavalcade w/ 2x Exalted Seeker Chariot, 1x Seeker Chariot

Secondary Detachment: Forgehost
Soul Grinder w/ Daemon of Slaanesh, Phlegm Bombardment
Soul Grinder w/ Daemon of Slaanesh, Warp Gaze
Soul Grinder w/ Daemon of Slaanesh, Baleful Torrent, Warpsword

TOTAL: 1845pts

The Forgehost helps with Flyers and particularly nasty AV vehicles. Everything else takes care of, well, everything else. 11 Chariots, with all those within 12" of the Herald getting MTC. A massive squad of Seekers to keep the Herald going. Everything bearing down on them very, very quickly. Soul Grinders capable of claiming rear objectives for Turn 1 while the Chariots and Seekers claim any mid-table unclaimed objectives, then press forward daring your opponent to decide what to cut down first.

Heck, you can go even more agro with the vehicles and create an entire vehicle list with these two formations. Put your Herald in an Exalted Chariot and replace the Seekers with a fourth Seeker Cavalcade of all Exalted Chariots. Give every Alluress an Etherblade. It does leave your Herald vulnerable to sniping, but you could name one of your cavalcade Alluresses as the Warlord, instead.

No one would expect that. Of course, I don't think anyone could field that, either. lol


Unfortunatly you need a core detatchment if you want to run those formations and get the bonuses, grand cavalacade is only an auxilary force

Here are some guidelines to help


You can take Formations by themselves, you just don't get the Daemonic Incursion benefits of reroll Instability, +/-1 to Warp Storm, or hold objectives. You still get the benefits of the Formations themselves.
   
Made in gb
Nurgle Veteran Marine with the Flu






 Galef wrote:
Does anyone else think the Formations are good, but didn't need to be Herald + 6-9 units? I like that the Core Formations are like this, but the others did not have to be.

Heck, the Skullcannon formation doesn't require 8 SKullcannons, so why couldn't the others be like this:

Burning Shyhost: Disc/Chariot Herald + 3-9 Screamers or Chariots.
Rotswarm: Herald + 3-7 Beasts or Drones
Grand Cavalcade: Seeker/Chariot Herald + 3-6 Seekers or Chariots.

Missed opportunity, just sayin'


No, they didn't need to be so big and from a competitive list building point of view it's a little bit annoying. The lower the unit requirements though, the more likely some would begin to cry OP.

From the GW point of view though it's not a missed opportunity, it's a manufactured opportunity to sell a lot more models. I've been collecting Daemons for a while and can only just about manage to field the Warpflame Host. I'm still short of being able to field the other formations apart from the Forgehost.
   
Made in us
Devious Space Marine dedicated to Tzeentch




The formations also made it quite difficult to field multiple heralds...

40K: | |

 
   
Made in ie
Terrifying Wraith






The core formations are stupidly big, ninety pink horrors and a herald for one core? bs!
   
Made in us
Auspicious Daemonic Herald





slamma wrote:
The formations also made it quite difficult to field multiple heralds...

Just have to also take a CAD and you get 4 heralds
   
Made in us
Devious Space Marine dedicated to Tzeentch




 CrownAxe wrote:
slamma wrote:
The formations also made it quite difficult to field multiple heralds...

Just have to also take a CAD and you get 4 heralds


are you allowed to take an allied detachment with the incursion? an extra group of horrors plus more heralds would be a nice addition to the warp flame host

40K: | |

 
   
Made in us
Auspicious Daemonic Herald





slamma wrote:
 CrownAxe wrote:
slamma wrote:
The formations also made it quite difficult to field multiple heralds...

Just have to also take a CAD and you get 4 heralds


are you allowed to take an allied detachment with the incursion? an extra group of horrors plus more heralds would be a nice addition to the warp flame host

The only restriction on allied detachments is it can't be the same faction as the primary detachment
   
Made in us
Longtime Dakkanaut





 Spyro_Killer wrote:
The core formations are stupidly big, ninety pink horrors and a herald for one core? bs!


You could also take exalted flamers, or flamers.
doesn't have to be just horrors.

You could also call the formation "the pink tide" and do 90+horrors+herald

This message was edited 1 time. Last update was at 2016/02/17 21:54:34


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I am tempted to play a Warpflame host with only 1 big Pink Horror unit and the rest Flamers and Exalted Flamers. DS the E-flamers on objectives as distractions (snap-firing D3 str 10 shots per drop), and hopping the Flamers, now heavy flamers around the board.

That should give me enough points to field a CAD with he units I want and have some MSU shenanigans.

Otherwise I'll do the Tallyband with a vanilla Herald and all Nurglings.
----------------------
What would have been really cool is if they gave the Core Formations a similar rule as the Fenrisian Wolf formation in the same book: All units in the formation can be deployed as a single unit.

Can you imagine a Hound star with Blood crushers mixed in? Or a huge Deamonette unit with a Few Fiend thrown in?

But nope. We have to be MSU or CAD.

   
Made in us
Devious Space Marine dedicated to Tzeentch




I'm thinking about using a warp flame host with 3 units of horrors and a 9 man flamer star with a disc herald in it. then go big on the "Daemon Lords" and pack in a witchfire LoC and two beatstick LoCs

40K: | |

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Tropic Thunder wrote:
As a die-hard mono-Slaanesh player I'm really looking forward to trying some of this out. And I have to admit that something I've wondered about at an Apocalyptic, non-Battle Forged scale is now legal in a Battle Forged army. Consider this perfectly legal list:

Primary Detachment: Grand Cavalcade
Herald of Slaanesh on Steed w/ ML2, Exalted Reward, Lesser Locus of Grace [warlord]
1x Seekers (20) w/ Rapturous Standard, Instrument, Heartseeker (Greater Etherblade)
2x Hellflayer
2x Seeker Cavalcade w/ 2x Exalted Seeker Chariot (Greater Etherblade), 1x Exalted Seeker Chariot
1x Seeker Cavalcade w/ 2x Exalted Seeker Chariot, 1x Seeker Chariot

Secondary Detachment: Forgehost
Soul Grinder w/ Daemon of Slaanesh, Phlegm Bombardment
Soul Grinder w/ Daemon of Slaanesh, Warp Gaze
Soul Grinder w/ Daemon of Slaanesh, Baleful Torrent, Warpsword

TOTAL: 1845pts

The Forgehost helps with Flyers and particularly nasty AV vehicles. Everything else takes care of, well, everything else. 11 Chariots, with all those within 12" of the Herald getting MTC. A massive squad of Seekers to keep the Herald going. Everything bearing down on them very, very quickly. Soul Grinders capable of claiming rear objectives for Turn 1 while the Chariots and Seekers claim any mid-table unclaimed objectives, then press forward daring your opponent to decide what to cut down first.

Heck, you can go even more agro with the vehicles and create an entire vehicle list with these two formations. Put your Herald in an Exalted Chariot and replace the Seekers with a fourth Seeker Cavalcade of all Exalted Chariots. Give every Alluress an Etherblade. It does leave your Herald vulnerable to sniping, but you could name one of your cavalcade Alluresses as the Warlord, instead.

No one would expect that. Of course, I don't think anyone could field that, either. lol


I really want to run those formations with Mech Emperor's Children. Or Slaaneshi Bikes, Seeker Chariots, and Seekers either running up the board or outflanking.

"Fear the cute ones." 
   
Made in us
Regular Dakkanaut




I want to try Incursion with CAD to get uncontrollable corrupted objectives.

So far I can fit this into 1850
Core
Tzerald with relic disc, ML3, Exalted Reward
6x Exalted Flamers
3x 3 Flamers

Auxiliary
5 Furies
5 Furies

Command
Fate Weaver
LoC - ML3, 2 Greater reward, 1 Lesser reward, impossible robe

CAD Daemons
Tzerald - ML3, Endless Grimiore

11 Horrors
2x 10 Plague Bearers with Instrument

Fortification
ADL

My plan is to use daemon Summoning with the CAD Tzerald, Fatey and LoC know all Tzeentch powers so they can drop Flamers when needed.

Furies try and grab midfield objectives, Plague Bearers auto pass reserves and bring in Flamers. Horrors babysit back field objectives by ADL with Exalted Flamers and Tzeralds.

So Incursion tap objectives first, CAD ObSec sot and hold. Fatey and LoC fly around causing havoc, summoning Burning Chariots or Flamers if needed.

Not sure how it will work out, I haven't played in a while, so not sure on meta. But this should stop the mad dash to contest objectives at the last turn.

   
Made in us
Tunneling Trygon





NJ

Remember they're not controlled and unable to be contested or controlled. You just retain control until another scoring unit moves within contesting range, even if you move out of contesting range.

Lets you run a zerg rush list that doesn't need to keep any units behind to hold objectives, which is nice. But you also have to hold your lines and hope that your opponent has no alternative deployment options for this to work perfectly.
   
Made in dk
Hellacious Havoc





Denmark

Quick question, as I'm following this thread with much interest!

Does anyone know if they plan to update the digital Daemons codex with these new formations and rules, similar to the Space Wolf codex, or is it ever only available in the Wulfen campaign?

Army galleries:
The Word Bearers | Chaos Daemons


All things Chaos: Nordicus's Chaos PLOG
(Updated March 14th '19)



 
   
Made in gb
Nurgle Veteran Marine with the Flu






 luke1705 wrote:
Remember they're not controlled and unable to be contested or controlled. You just retain control until another scoring unit moves within contesting range, even if you move out of contesting range.


This isn't quite right. They remain controlled by Daemons until the enemy controls it. So if a Daemon unit stays on the objective an enemy just moving into what would normally be a contesting position isn't good enough to take it out of Daemon control.


Automatically Appended Next Post:
 Nordicus wrote:
Quick question, as I'm following this thread with much interest!

Does anyone know if they plan to update the digital Daemons codex with these new formations and rules, similar to the Space Wolf codex, or is it ever only available in the Wulfen campaign?


I didn't even know there was a digital Daemons codex. I'm hoping they at least release a digital version of just the Daemons rules from the Wulfen book. I'm not prepared to pay £45 for a book I'm only going to use a dozen or so pages from.

This message was edited 1 time. Last update was at 2016/02/18 10:32:13


 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Played the Slaanesh Decurion today in a 1500 point army, I sadly lost because we ended the game on turn 3 due to time constraints but I had no doubt I was going to win if it had gone for the minimum 5 turns I still had 75% of my army left while he only had a Daemon prince, Be'lakor, 3 screamers and a herald.

The extra d6 on the Slaanesh Chariots really helps them remain relevant after suffering a hull point of damage I used them successfully against my opponents flamers to absorb his over watch and to my surprise they actually wiped out his squad before the Daemonettes even got to attack 3d6 auto hits is really nice.


I'm actually thinking of investing in a full chariot army, it is something I've wanted to do for awhile but the maximum 9 chariots made it impossible 2d6 impact hits is far worse than 3d6.

My list 1496

Daemon Lord
Keeper of secrets - 230 (x2 greater reward, soulstealer, mastery 1)

Flayer trope
Herald – 95 (Exalted Locus, greater etherblade)
12 Daemonettes x5 – 540
3 Fiends x1 – 105

Grand Cavalcade
Herald – 110 (Exalted Locus, greater etherblade)
18 Seekers x1 – 216
1 Seeker chariot x5 – 160

This message was edited 1 time. Last update was at 2016/02/19 00:14:43


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Rydria wrote:
Played the Slaanesh Decurion today in a 1500 point army, I sadly lost because we ended the game on turn 3 due to time constraints but I had no doubt I was going to win if it had gone for the minimum 5 turns I still had 75% of my army left while he only had a Daemon prince, Be'lakor, 3 screamers and a herald.

The extra d6 on the Slaanesh Chariots really helps them remain relevant after suffering a hull point of damage I used them successfully against my opponents flamers to absorb his over watch and to my surprise they actually wiped out his squad before the Daemonettes even got to attack 3d6 auto hits is really nice.


I'm actually thinking of investing in a full chariot army, it is something I've wanted to do for awhile but the maximum 9 chariots made it impossible 2d6 impact hits is far worse than 3d6.

My list 1496

Daemon Lord
Keeper of secrets - 230 (x2 greater reward, soulstealer, mastery 1)

Flayer trope
Herald – 95 (Exalted Locus, greater etherblade)
12 Daemonettes x5 – 540
3 Fiends x1 – 105

Grand Cavalcade
Herald – 110 (Exalted Locus, greater etherblade)
18 Seekers x1 – 216
1 Seeker chariot x5 – 160


How'd your KOS perform for you with Soulstealer?

"Fear the cute ones." 
   
Made in au
Dakka Veteran





 Sersi wrote:
 Rydria wrote:
Played the Slaanesh Decurion today in a 1500 point army, I sadly lost because we ended the game on turn 3 due to time constraints but I had no doubt I was going to win if it had gone for the minimum 5 turns I still had 75% of my army left while he only had a Daemon prince, Be'lakor, 3 screamers and a herald.

The extra d6 on the Slaanesh Chariots really helps them remain relevant after suffering a hull point of damage I used them successfully against my opponents flamers to absorb his over watch and to my surprise they actually wiped out his squad before the Daemonettes even got to attack 3d6 auto hits is really nice.


I'm actually thinking of investing in a full chariot army, it is something I've wanted to do for awhile but the maximum 9 chariots made it impossible 2d6 impact hits is far worse than 3d6.

My list 1496

Daemon Lord
Keeper of secrets - 230 (x2 greater reward, soulstealer, mastery 1)

Flayer trope
Herald – 95 (Exalted Locus, greater etherblade)
12 Daemonettes x5 – 540
3 Fiends x1 – 105

Grand Cavalcade
Herald – 110 (Exalted Locus, greater etherblade)
18 Seekers x1 – 216
1 Seeker chariot x5 – 160


How'd your KOS perform for you with Soulstealer?


I ran keeper of secrets with soulstealer and it is fething amazing, make sure you run him with be'lakor though because giving the KoS invis is vital.Turn 1 against sisters of battle he lost 2 wounds after the enemy fired every weapon in his arsenal, turm 3 he killed a squad of 5 and regained all lost wounds and could have continued to slaughter everything he had BUT come the shooting phase I rolled a 3 on the warpstorm table and he blew up... lost me the game
   
Made in kr
Frothing Warhound of Chaos




turm 3 he killed a squad of 5 and regained all lost wounds


Wait, does the recovery through Soulstealer work per MODEL that the wielder killed? I thought it would regain 1W at maximum at the end of the combat phase.

Being aside, I tried 2000-pt Flayertroupe + Infernal Tetrad army, which was hillarious. I'm especially satisfied with the Daemonic Incursion bonuses, which gave me two times of Warp Storm 10 and two times of 5 after I manipulated the results . I unfortunately picked Warp Storm 2 in my last turn, but it was nearly negated thanks to re-rolling DI tests. Sharing Exalted Locus of Begulement also worked very well for my lady daemonettes and fiends. (I double-scored SM on that day FYI)

I'd like to run Grand Cavalcade also, but gotta prepare three more chariots for that. Whips of Agony looks good, or fun at least.

This message was edited 1 time. Last update was at 2016/02/19 07:27:15


 
   
 
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