Switch Theme:

Grey Knights as an Assault army?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Unshakeable Grey Knight Land Raider Pilot





 Xenomancers wrote:

SOB is hardly even a codex - I'll give you them though. Ad mech spams grav cannons...they slaughter GK. Astra also slaughters them - they spam bs4 plasma and large blasts and have ignore cover from orders that GK can't nullify - plus GK struggle vs mech if that is any indication about how terrible the GK are currently. Mono GK just can't compete.


AdMec Grav is on a slow, non-DS, short-range platform with a 4+ save. Dreadknights can and will devour them.

Astra Plasma is in the same boat. Chimeras help with survival, but NDK can pretty easily open them in the shooting phase and hide in CC. I don't see what large blasts and ignore cover have to do with NDK?
   
Made in us
Omnipotent Necron Overlord






 generalchaos34 wrote:
 Xenomancers wrote:
 raverrn wrote:
Akiasura wrote:
Which ones? I haven't struggled with them before.


Off the top of my head, Orks, SoB, Astra Mil, Skitarii/AdMec without a Knight. 'Nids can be dicey as well depending on army comp.

SOB is hardly even a codex - I'll give you them though. Ad mech spams grav cannons...they slaughter GK. Astra also slaughters them - they spam bs4 plasma and large blasts and have ignore cover from orders that GK can't nullify - plus GK struggle vs mech if that is any indication about how terrible the GK are currently. Mono GK just can't compete.


Who needs large blasts and plasma? Killing a NDK with lasgun fire is the best experience I have ever had in warhammer. I somehow believe that the pilot was blinded by laser pens and tripped on his own sword.

Yeah - FRFSRF is actually hurts. I've lost a full NDK to that before for just a 30 man.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




FRFSRF is even better with misfortune!
   
Made in us
Omnipotent Necron Overlord






 raverrn wrote:
 Xenomancers wrote:

SOB is hardly even a codex - I'll give you them though. Ad mech spams grav cannons...they slaughter GK. Astra also slaughters them - they spam bs4 plasma and large blasts and have ignore cover from orders that GK can't nullify - plus GK struggle vs mech if that is any indication about how terrible the GK are currently. Mono GK just can't compete.


AdMec Grav is on a slow, non-DS, short-range platform with a 4+ save. Dreadknights can and will devour them.

Astra Plasma is in the same boat. Chimeras help with survival, but NDK can pretty easily open them in the shooting phase and hide in CC. I don't see what large blasts and ignore cover have to do with NDK?

30 inch range relentless grav is bad?
A NDK doesn't average a kill on a chimera even on it's side armor with shooting...not even factoring in things like night fighting - basic cover cover - and camo-netting. Even if you destroy it - you are taking 3 plasma likely double tapping you - youll take at least 2 wounds. Then some laz cannon fire brings you down from a few other squads - or some storm troopers deep strike with plasma guns on you. Or a vendetaa comes out and taps you with 3 TLLC. In any case - GK can't afford for their NDK to die. You've probably only got 3 of them and most armies can kill 1-2 of them a turn no problem. If the NDK had riptide survivability GK would be a competitive army - but alas - NDK are basically as tough as 4 terminators vs most weapons.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




4 terminators that can't be pieplated. That's a pretty nice advantage. But plasma/melta/grav are pretty common. Starcannon is extra lulz is any Eldar still use them. I'd consider a few, because the scatterlaser fails against DK and Riptides.
   
Made in nl
Longtime Dakkanaut






An army of terminator EQ isn't that good in the current meta filled with anti monster / anti terminator weapons. But GK rock in close combat vs most of those armies. Multi wound models just melt at the sight of force weapons.

This message was edited 1 time. Last update was at 2016/02/17 17:33:07


Inactive, user. New profile might pop up in a while 
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
FRFSRF is even better with misfortune!

Oh gosh...talk about an auto dead dreadknight.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




 oldzoggy wrote:
An army of terminator EQ isn't that good in the current meta. But GK rock in close combat vs most of those armies. Multi wound models just melt at the sight of force weapons.


What are these multiwound models you speak of?


Automatically Appended Next Post:
 Xenomancers wrote:
Martel732 wrote:
FRFSRF is even better with misfortune!

Oh gosh...talk about an auto dead dreadknight.


If I had infinite time and money, my second list would totally be 6 X LV 2 primaris divination psyker guard. 4+ invuln blobs with FRFSRF misfortune.... In that context, misfortune is the most aptly named pskyer power in the game.

This message was edited 2 times. Last update was at 2016/02/17 17:34:35


 
   
Made in nl
Longtime Dakkanaut






Spawns, Riptides, Tyranid monsters,(dark) Eldar monsters etc. The only thing that gives them a chance it the gargantuan rule, all others just get insta gibbed by all GK squads.

Inactive, user. New profile might pop up in a while 
   
Made in us
Locked in the Tower of Amareo




 oldzoggy wrote:
Spawns, Riptides, Tyranid monsters,(dark) Eldar monsters etc. The only thing that gives them a chance it the gargantuan rule, all others just get insta gibbed by all GK squads.


I was being sarcastic. BA have essentially no multi-wound models worth fielding. I guess against GK, dreads are actually an advantage.

This message was edited 1 time. Last update was at 2016/02/17 17:37:56


 
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
4 terminators that can't be pieplated. That's a pretty nice advantage. But plasma/melta/grav are pretty common. Starcannon is extra lulz is any Eldar still use them. I'd consider a few, because the scatterlaser fails against DK and Riptides.

Nah - I don't bother with starcannons when I play eldar. I take a unit of vauls wrath D cannons. Essentially GK can not handle this unit - nothing in their army can engage outside of 24 inches and a 3+ save is good to make it through their shooting and hit back with D weapons...plus it costs way less than a NDK. Then OFC theres the wraithknight I always bring too - with a int5 D sword with 5 attacks on the charge...I do give him a single star cannon - hes the only unit I give a star cannon to.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




 Xenomancers wrote:
Martel732 wrote:
4 terminators that can't be pieplated. That's a pretty nice advantage. But plasma/melta/grav are pretty common. Starcannon is extra lulz is any Eldar still use them. I'd consider a few, because the scatterlaser fails against DK and Riptides.

Nah - I don't bother with starcannons when I play eldar. I take a unit of vauls wrath D cannons. Essentially GK can not handle this unit - nothing in their army can engage outside of 24 inches and a 3+ save is good to make it through their shooting and hit back with D weapons...plus it costs way less than a NDK. Then OFC theres the wraithknight I always bring too - with a int5 D sword with 5 attacks on the charge...I do give him a single star cannon - hes the only unit I give a star cannon to.


It was a thought because the starcannon is way better vs 2+ armor in the open. DK are often in the open.
   
Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

joubas wrote:
So from what you say its a balanced army not lacking in a specific field and if they bring a lot of AP3 it sounds like a power armor killers


They lack in ranged combat. Medium and close combat for them is best.

 
   
 
Forum Index » 40K General Discussion
Go to: