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Made in gb
Slippery Scout Biker





C&C welcome on my brother's first army

++ Orks: Codex (2014) (Combined Arms Detachment) (501pts) ++

+ HQ (70pts) +

Painboy (70pts) [Attack Squig, Bosspole, Warlord]

+ Troops (291pts) +

Boyz (251pts)
··Boss Nob [Power Klaw, Shoota]
··30x Boy [30x Shoota]

Gretchin (40pts) [10x Gretchin]
··Runtherd [Grabba stik, Squig Hound]

+ Heavy Support (140pts) +

Lootas (140pts) [10x Loota]



 Desubot wrote:
...but the default one for me is Telepethy. Can be one of the most useful as Psychic shreks kill most things...
 
   
Made in us
Battlewagon Driver with Charged Engine





I think I'd trade the squig for another Loota.

This list will have trouble in maelstrom, because the grots will die early, and probably the lootas, leaving a single unit. Come to think of it, it will probably have trouble in most objective games except emperor's will, which it might win if the opponent doesn't get first blood & linebreaker.
   
Made in gb
Slippery Scout Biker





Thanks for the feedback Jim, My brother loves squigs and would prefer the form over function of the squig over loota. How would he improve the list?



 Desubot wrote:
...but the default one for me is Telepethy. Can be one of the most useful as Psychic shreks kill most things...
 
   
Made in us
Screamin' Stormboy




Southern California

I think he is missing some speed personally. I found play 500 points that foot slooger orks were to slow and other armies just ran around and shot them up avoiding assault as long as possible. I would cut the boyz squads down to 12 and get some trukks or reduce the lootas and get some bikes or stormboyz.
   
Made in gb
Slippery Scout Biker





Would a biker army be any good? I have no idea about how Ork armies should be ;P Otherwise Ill make a Trukk list later



 Desubot wrote:
...but the default one for me is Telepethy. Can be one of the most useful as Psychic shreks kill most things...
 
   
Made in ca
Sneaky Kommando





Canada

I'm not sure the Grots will really do him much good in such a small game - for the 40 points you could add 2 more lootas, or a deffkopta (actually go with the Deffkopta, it'll give you an option for capturing objectives).

Why a painboy? Unless you're thinking of using it with the boyz to confer FnP?

Alternatively, you could remove the grots, and ten of the boyz, which would give you 100points. that would be enough points, I think, to give the remaining 20 boyz 'eavy armour, which in a 500 pt game wouldn't be anything to sniff at.

"Sir, the enemy has us encircled!"

"Most excellent. They can't escape us now!"
 
   
Made in us
Infiltrating Broodlord




New York

In my experience it's the complete opposite of what other posters have commented. Unlike most other armies Orks are at their BEST! In small games, because Orks are cheap and can put a lot more bodies on the table than other armies even at low points.

Most armies will NOT be able to deal with a mob of 30 ork boyz getting cover saves as they move up on them, if all the enemy can do is run around taking shots at you killing 1 or 2 models per shooting then you've won the game.

This list you have is SOLID and I wouldn't change much. The Painboy shouldn't have an attack squig a loota will definetly serve you better.

Lootas are FAR more capable than heavy support options in other armies when it comes to opening up transports. Lootas are in the top 10 for this purpose so don't worry about how mobile the enemy is the lootas can take care of that pretty easily.

The gretchin hold an objective near your deployment zone and you simply press forward towards the enemy using cover and with a painboy attached there are very very few armies in 40k that can deal with Orks at 500 pts.


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in gb
Slippery Scout Biker





How about if I cut 5 boyz and the squig I get 2 deffkoptas instead? Also, he wants the grots to sit on an objective and fill up a troop slot and the pain boy to grant the boys fnp. Also the lootas as 2x5 or 1x10?


Automatically Appended Next Post:
++ Orks: Codex (2014) (Combined Arms Detachment) (499pts) ++

+ HQ (55pts) +

Painboy (55pts) [Bosspole, Warlord]

+ Troops (244pts) +

Boyz (209pts)
··Boss Nob [Power Klaw, Shoota]
··24x Boy [24x Shoota]

Gretchin (35pts) [10x Gretchin]
··Runtherd [Grabba stik]

+ Fast Attack (60pts) +

Deffkoptas (60pts)
··Deffkopta [Twin-linked Rokkit Launcha]
··Deffkopta [Twin-linked Rokkit Launcha]

+ Heavy Support (140pts) +

Lootas (140pts) [10x Loota]

This message was edited 2 times. Last update was at 2016/02/18 21:52:54




 Desubot wrote:
...but the default one for me is Telepethy. Can be one of the most useful as Psychic shreks kill most things...
 
   
Made in ca
Sneaky Kommando





Canada

Solid. Any reason why he's going with shoota boyz instead of slugga/choppa boyz?

"Sir, the enemy has us encircled!"

"Most excellent. They can't escape us now!"
 
   
Made in gb
Slippery Scout Biker





I'm not sure, are slugga/choppas better?



 Desubot wrote:
...but the default one for me is Telepethy. Can be one of the most useful as Psychic shreks kill most things...
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Shootas will be good in low points, as for which is best it depends really but I'm a fan of Shootas

mean green fightin machine 
   
Made in ca
Sneaky Kommando





Canada

*shrugs* - I just have such abysmal luck with my orks when it comes to shooting, 5+ to do anything means I'm not hitting the broad side of a barn - so usually I forgo what will inevitably be wasted shooting phases (when I can't really outshoot most of my opponents in my gaming group anyway, it should be noted, as you may be in a different situation), and opt for maximum close quarters capabilities. (slugga choppa are two CCWs, shoota isn't.)

"Sir, the enemy has us encircled!"

"Most excellent. They can't escape us now!"
 
   
Made in gb
Slippery Scout Biker





Doesn't shoots count as a pistol so +1 attacks?



 Desubot wrote:
...but the default one for me is Telepethy. Can be one of the most useful as Psychic shreks kill most things...
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

30 Shoota boys put out 60 shots that's an average of 20 hits 10 wounds on anything with t4 it's roughly 3 dead marines. And the fun is in the over watch coz hitting on 6s ain't no hat bad for orks when they usually hit on 6s.


Automatically Appended Next Post:
But yes slugga boys get an extra attack for pistol and ccw so 4 on the charge but Shootas still get 3 on the charge which is still pretty good.

This message was edited 1 time. Last update was at 2016/02/19 08:50:54


mean green fightin machine 
   
Made in ca
Sneaky Kommando





Canada

I suppose - my shooting average is slightly lower than that. It's a toss up really - @Redluck, I don't think it will really make a big difference for your brother anyway whether he takes shootas or slugga/choppa. Hell, he can try both and see what he thinks/likes!

"Sir, the enemy has us encircled!"

"Most excellent. They can't escape us now!"
 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 Redluck78 wrote:
How about if I cut 5 boyz and the squig I get 2 deffkoptas instead? Also, he wants the grots to sit on an objective and fill up a troop slot and the pain boy to grant the boys fnp. Also the lootas as 2x5 or 1x10?


Automatically Appended Next Post:
++ Orks: Codex (2014) (Combined Arms Detachment) (499pts) ++

+ HQ (55pts) +

Painboy (55pts) [Bosspole, Warlord]

+ Troops (244pts) +

Boyz (209pts)
··Boss Nob [Power Klaw, Shoota]
··24x Boy [24x Shoota]

Gretchin (35pts) [10x Gretchin]
··Runtherd [Grabba stik]

+ Fast Attack (60pts) +

Deffkoptas (60pts)
··Deffkopta [Twin-linked Rokkit Launcha]
··Deffkopta [Twin-linked Rokkit Launcha]

+ Heavy Support (140pts) +

Lootas (140pts) [10x Loota]


This list looks good for a 500 points. Keep the lootas together. You may want to consider putting the deffkoptas together in the same unit. they are 1-5 squad. I found that the single unit deff koptas if they are not running interference will get pasted pretty quick. Some pointers, You want to throw the lootas into cover on an objective and the gretchin in cover on an objective as well. I don't know how big of a table you will be using, but for 500 points I usually use half the table size. (6x4 to a 3x2). Then instead of 6 objectives for maelstrom use 3. Just number them 1-2, 3-4, 5-6. Helps with small games.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Infiltrating Broodlord




New York

Shootas are a great buy specially in low point games like I said before not many other armies will be able to stand to Orks in low point games.

Shoota weapons are specially good because as you lack number of units if you are doing an objective game you will find yourself at times too slow to catch up to an enemy that you need to remove from a certain objective. Having the range and amount of shoots to wipe units off an objective is invaluable.

Do not go with slugga/choppas. The game plan with slugga/choppa is always to run run and assault. However you will only be able to take out 1 unit at a time in most cases and while you fight one the other flees and gets out of reach of future assaults.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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