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Made in nl
Pragmatic Primus Commanding Cult Forces






I do this often to test out new scenarios or campaigns I made up.
Hard to not get objective and fudge results for my favourite models though.

Error 404: Interesting signature not found

 
   
Made in us
Shas'ui with Bonding Knife






I should just bite the bullet and build my home table and run a few solo games. I think it'd help teach me A LOT about playing the game.

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Painlord Titan Princeps of Slaanesh





I tried to look up "wh40k solo: playing with yourself" on google and found nothing but pornography.

Sorry i couldn't help u.
   
Made in gb
Humorless Arbite





Hull

 Filch wrote:
I tried to look up "wh40k solo: playing with yourself" on google and found nothing but pornography.

Sorry i couldn't help u.


http://images.lmgtfy.com/?q=wh40k+solo%3A+playing+with+yourself

YOU LIE! (I checked, proof above)

This message was edited 1 time. Last update was at 2016/02/26 17:20:59


   
Made in lu
Rampaging Khorne Dreadnought






I have done it quite a few times... And I would probably do it more often if it wasn't such a pain in the ass to set everything up on your own and then also take everything down again. Oddly enough though, the games themselves don't necessarily take that much longer.
   
Made in us
Painlord Titan Princeps of Slaanesh





 Otto Weston wrote:
 Filch wrote:
I tried to look up "wh40k solo: playing with yourself" on google and found nothing but pornography.

Sorry i couldn't help u.


http://images.lmgtfy.com/?q=wh40k+solo%3A+playing+with+yourself

YOU LIE! (I checked, proof above)


holy crap! I ment it as a joke but wait, you musta had safe search on!

Anyways how did you get that kind of gif?
   
Made in gb
Savage Khorne Berserker Biker





UK

I do it all the time. I'm not a competitive player - forging a narrative is important, so for me, playing a game by myself is a bit like watching Lord of the Rings or something!

Clearly, playing against yourself removes any competitive aspect, unless you set yourself a challenge. However, for me, one of the advantages is that the game goes a bit more smoothly because there aren't any rules debates. Another is that I can run absolutely massive battles without worrying about my friends having to leave before it's over. I can set up a 10k battle and just leave it set up for as long as it takes to complete it, whether it's days or weeks.

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in nl
Dakka Veteran





Netherlands

 Vankraken wrote:
Played a Tau vs Orks game by myself to test out some terrain in my basement board. Tabled my Orks on turn 3, felt bad for myself getting tabled. Also felt I was a power gamer tool who pays to win with Tau. Haven't play myself since.


I've avenged your orky loss for you this weekend. Tau opponent had 2 riptides, loads of suits and more nastiness. Shove my bikes and bustas in his face and tore him utterly to pieces. In his turn 2 there were just two Tau models left.

   
Made in us
Fixture of Dakka





If one side is Nids, Orks, or Guard, you could script them.

Nids, just kinda do an endless swarm. Have every non-synapse automatically move towards the nearest enemy. Have the Synapse creatures begin the game with a plan ("Always move forward". Things like Flyrants or Lictors won't really work for this, but Gaunts and foot tyrants and Trygons will.

For Orks, lotsa Boys runnin in fer a Krumpin!. Always move up, shoot nearest, charge where capable.

For IG, its the opposite usually. Set up a defensive line. All squads plan on holding their position.

Now that the "AI" player is "scripted" (and make it as deterministic as possible), bring in your SM, Eldar, or whatever, and see if they can take on the Nid swarm, the Green Tide, or dismantle an IG entrenched position.

If you win? Rearrange the board. Add points to the "AI". Completely change up your list, and try again.
   
Made in gb
Humorless Arbite





Hull

Bharring wrote:
If one side is Nids, Orks, or Guard, you could script them.

Nids, just kinda do an endless swarm. Have every non-synapse automatically move towards the nearest enemy. Have the Synapse creatures begin the game with a plan ("Always move forward". Things like Flyrants or Lictors won't really work for this, but Gaunts and foot tyrants and Trygons will.

For Orks, lotsa Boys runnin in fer a Krumpin!. Always move up, shoot nearest, charge where capable.

For IG, its the opposite usually. Set up a defensive line. All squads plan on holding their position.

Now that the "AI" player is "scripted" (and make it as deterministic as possible), bring in your SM, Eldar, or whatever, and see if they can take on the Nid swarm, the Green Tide, or dismantle an IG entrenched position.

If you win? Rearrange the board. Add points to the "AI". Completely change up your list, and try again.


I like this idea... but what if you play IG and want to test your defences versus a smart opponent rather than Tide of Nids/Orks?

   
Made in us
Fixture of Dakka





The idea I listed requires relegating one side to scripting. And unless you're building Skynet in your basement, your scripts will not be a smart opponent.

Some factions can build forces designed to fight that way. But don't mistake a force fighting that way as a representation of a skilled opponent.
   
Made in gb
Savage Khorne Berserker Biker





UK

I must have played Khorne for too long, because I don't understand all this tactical talk! Rush at the enemy, hack them to pieces, job done. *dusts hands off*

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in us
Trustworthy Shas'vre





Cobleskill

there was a format where you could test your deck against a Leviathan (M:tG); you go first, then the leviathan comes into play, then can you deal with it before it kills you?

Has anyone here ever played against the Necron tombships in Gothic? wasn't there a program that you were supposed to run that made them more or less unbeatable? Would anyone be interested in making such decision paths for your units for solo play?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Rough Rider with Boomstick





Georgia

Yup, done it more time than I can count. Mostly it's to practice or test out the practicality of ideas, but sometime i just want to play and cant convince the missus to blow the dust off her DE prepare to be purged like the dirty xenos she is! I actually lose to her alot >.<

Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
 
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