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![[Post New]](/s/i/i.gif) 2016/02/24 11:12:18
Subject: What are your game changing units?
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Shrieking Guardian Jetbiker
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Asura Varuna wrote:Hate me please:
My Riptide. Gamechanger in turns 1-3 with S8 AP2 ignores cover pie plates completely wiping out squads. Gamechanger in turns 4-6 where it punches characters to death in melee and hangs onto objectives despite the rest of my army being taken off the table.
He's killed his fair share of Chaplains, Autarchs, Farseers and Chaos Lords in combat. People seem to really underestimate how strong they are in combat. And despite playing Tau at the moment, I'm still a chaos player at heart and just love those few successful assault phases that can swing a game. (Which are ironically more common for Tau than CSM anyway...)
Eeek, better hide that from Martel...
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Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/02/24 11:21:00
Subject: What are your game changing units?
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Water-Caste Negotiator
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Torus wrote:Asura Varuna wrote:Hate me please:
My Riptide. Gamechanger in turns 1-3 with S8 AP2 ignores cover pie plates completely wiping out squads. Gamechanger in turns 4-6 where it punches characters to death in melee and hangs onto objectives despite the rest of my army being taken off the table.
He's killed his fair share of Chaplains, Autarchs, Farseers and Chaos Lords in combat. People seem to really underestimate how strong they are in combat. And despite playing Tau at the moment, I'm still a chaos player at heart and just love those few successful assault phases that can swing a game. (Which are ironically more common for Tau than CSM anyway...)
Eeek, better hide that from Martel...
Yeah it was actually a blood angels chaplain as well, and 1 death company guy.
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![[Post New]](/s/i/i.gif) 2016/02/24 14:45:57
Subject: What are your game changing units?
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Stalwart Tribune
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I had a recent experience. We were playing my Admech vs IG. He was using Wyverns for the first time. He wiped my Kataphrons, my Tech Priest, my Vanguard and tied up my Dragoons with a blob. By that time I mostly had my Kastelans left. It was my turn and I know they couldnt make all the saves coming their way on his shooting phase. So I declared a charge. We measured and I needed 12 inches but it was all I could do. Those slow lumbering monsters each with a wound or so left rolled a glorious 12" charge and shamble across the board. They wipe his Wyverns and proceed to shoot down his troops and remaining tanks. They are by far my favorite unit.
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Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men. |
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![[Post New]](/s/i/i.gif) 2016/02/24 14:54:27
Subject: What are your game changing units?
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Locked in the Tower of Amareo
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". People seem to really underestimate how strong they are in combat. "
Trust me, I don't.
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![[Post New]](/s/i/i.gif) 2016/02/24 15:41:57
Subject: What are your game changing units?
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Nurgle Chosen Marine on a Palanquin
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For my Renegades and Heretics, gotta be my Zombies. They always are under estimated. My opponents let them get within 12" and eventually they either get the charge, or are charged. Then they are locked up the rest of the game. One guy got cocky and got his riptide squadron within 12" so it would be within min range of my artillery (I think he forgot about direct fire) 11" out, I rolled box cars on for a 40 strong blob. his 2 riptides were screwed.
For my Daemons, its probably my plague drones. I just love them, they are fast, tough, and have plenty of attacks. I've had the character kill typhus!
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![[Post New]](/s/i/i.gif) 2016/02/24 16:26:15
Subject: What are your game changing units?
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Power-Hungry Cultist of Tzeentch
Portsmouth, UK
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My Heldrake (aka Detective Heart of America). It's not uncommon for him to fly on and annihilate something on the first turn, and one battle against Dark Eldar he won the day by going into hover mode (as although there was plenty of DEldar left, I'd wiped out anything capable of hurting it at range) and skimming across the board setting fire to raiders to clear out an objective.
Oddly enough, Ahriman as well. Psychic powers can always be a little dicey, but being able to throw three doombolts or psychic shrieks at something can be nasty, and it's wiped out entire squads on occasion.
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![[Post New]](/s/i/i.gif) 2016/02/24 16:29:26
Subject: What are your game changing units?
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Confessor Of Sins
WA, USA
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My Canoness. Between her support priest, power axe and melta bombs, she has punched out some pretty darn impressive targets.
Her kill list includes numerous Chapter Masters, Chaos Lords, etc etc, but her biggest recent kills are a Knight Crusader and Angron. Granted both of those targets were significantly softened up beforehand, but still, she went a round with Angron and took one wound to show for it.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2016/02/26 03:54:07
Subject: What are your game changing units?
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Dakka Veteran
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Captain Diaz, commander of my Crimson Fists battle company, always comes through in the clutch. In a recent Apocalypse game I sent him on a suicide spoiler attack to forestall an Ork army, he subsequently made over 50 iron halo saves and led his command squad to victory over about a dozen warbosses and dozens of nobs.
Brother-Ancient Royo, my dreadnought, is another hero. His assault cannon and power fist have smashed xenos and heretics beyond number. He even solo'd a wraithknight once, shooting it, over watching it, and killing it in melee when made the mistake of charging him in cover. The Emperor himself rolled those dice.
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Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill |
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![[Post New]](/s/i/i.gif) 2016/02/27 22:17:16
Subject: What are your game changing units?
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Regular Dakkanaut
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It would have to be my Ravenwing command squad with sammael, champion, apothecary, banner bearer, veteran Sgt. And 2 black Knights this squad didn't take a single casualty during a 3000 point team game I was playing making more 3+ rerollable jinks and over 15 FNP rolls against a necron player. Plus with hit and run and twin linked plasma carbines and over watch hitting on 5s instead of 6s this squad was a force to be reckoned with. It single handedly killed a Ctan 3 shooty necron units a squad of 30 boyz, And 2 trukks. The squad was so amazing and so lucky that the necron player rage quit and threw one of the biggest tantrums I've ever seen in my 4 years of playing DA 40k
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This message was edited 1 time. Last update was at 2016/02/27 22:21:47
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![[Post New]](/s/i/i.gif) 2016/02/27 22:28:57
Subject: What are your game changing units?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I would actually have to say my Assault Marine Squad (Squad Ixion). Time and time again I've been forced to throw them into the worst odds in order to secure victory. They have gone against Exocrines, Ctans, Mega Nobz, and even the Avatar of Khaine! They usually win the battle for me.
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 0128/10/19 22:33:00
Subject: What are your game changing units?
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Longtime Dakkanaut
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Meganobz for me. Killed Leviathan Dreadnought, hung out with Wraiths for 3 turns or so and came out on top and take a lot of shots so that the rest of the army doesn't.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/27 22:38:30
Subject: What are your game changing units?
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Deva Functionary
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I approve of that nickname!
Personally I love my CCW scouts in their Storm. Don't always win the game for me but throwing them in at a key moment has swung it on several occasions.
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![[Post New]](/s/i/i.gif) 2016/02/27 23:21:58
Subject: What are your game changing units?
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Longtime Dakkanaut
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purgators with Incinerators or my burnawagon I just want to see them burn. The face of my opponent when you pull this off is worth it all.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/02/27 23:24:10
Subject: What are your game changing units?
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Regular Dakkanaut
Wakefield
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Saber wrote:Captain Diaz, commander of my Crimson Fists battle company, always comes through in the clutch. In a recent Apocalypse game I sent him on a suicide spoiler attack to forestall an Ork army, he subsequently made over 50 iron halo saves and led his command squad to victory over about a dozen warbosses and dozens of nobs.
Brother-Ancient Royo, my dreadnought, is another hero. His assault cannon and power fist have smashed xenos and heretics beyond number. He even solo'd a wraithknight once, shooting it, over watching it, and killing it in melee when made the mistake of charging him in cover. The Emperor himself rolled those dice.
Throughout any game I've played against SM, I ALWAYS fear the Assault Cannon, it's so awesome (And I'm tempted to take a SM detachment for my AM army with one soon!) Also that captain must have made everyone watching go crazy! He certainly deserves a promotion and some ork-trophies on his model now! 8D
For me, apart from the Eradicator, I'd have to say my Chimeras as for a relatively cheap point cost, they do a damn well fine of taking my dudes around and also providing a helluva lot of shots into the enemy when kitted out right. Sure SM get 3+'s a lot, but I believe in good ol' lots o'dakka to deal with them!  They're always a nuisance as well as they need to be busted to get the dudes inside!
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![[Post New]](/s/i/i.gif) 2016/02/28 01:37:10
Subject: Re:What are your game changing units?
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Grim Dark Angels Interrogator-Chaplain
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I might have to agree with the other DA players in this thread and say my Ravenwing Command Squad. Recently I had them fire at and then charge a Wraithknight that had, through the dice throwing me a massive birdie, only taken two wounds from a large grav salvo and a bunch of other shooting. Those Knights managed to kill that Wraithknight and then survive until the very end of the game, although I lost said game very badly. Those rerollable jinks are not to be underestimated. Always keep a Darkshroud nearby to buff them to a 2+ rerollable jink. It'll really bug your opponent (unless he is Tau and just uses Markerlights).
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![[Post New]](/s/i/i.gif) 2016/02/28 04:03:02
Subject: Re:What are your game changing units?
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Implacable Black Templar Initiate
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Any unit that forces my opponent to change his battle strategy is valuable.
These are my usual 3:
Sternguard (x10) -- 4 combi meltas in a drop pod
They usually take care of my main threat enemy vehicle or MC. That is nice but it can end up being a wash if they get killed right after. They end up being the MVP of the game if they survive for the whole game. If they do they can do a lot of damage.
Vindicator -- St10 pie plate... if it gets good hits in the early game it can wreck an army. Even if it doesn't it usually denies an area of the table which allows my other units to work better.
Ultramarines Chief Librarian - Varro Tigurius -- If he draws decent powers... and he usually does with his re-rolls. He is a constant threat to my opponent.
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5500 pt 3500 1500 2000 3500 pt 3500pt 1500 pt 1000 2000 |
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![[Post New]](/s/i/i.gif) 2016/02/28 04:25:41
Subject: Re:What are your game changing units?
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Mutilatin' Mad Dok
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Depends on who I'm facing, but it's usually
Meganobz x3 in a trukk. They've done work every game I've brought them to, taking down armored units I'd otherwise have no answer for. Killed a landraider today, in fact, but they're perfect for killing those 2+ jinking skimmers.
PK nobz. Not the ones that come as their own unit, but the upgrades you get in boyz squads. Surprisingly, my huge blobs of boyz rarely get much killing done in CC- they're there as a cushion more than anything else. My PK nobs are the ones who come in later, cleaning up the rest.
Warboss. Yeah, I mean, it's a melee ork army, my PK warboss is going to clean up house. Just don't put him in a challenge- that's what my nob is for.
Surprisingly, units like lootas and mek guns (even though they do good things) aren't durable enough for me to consider "game changing."
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/02/28 05:17:11
Subject: What are your game changing units?
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Tunneling Trygon
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Let's see...for me:
Necrons - Orikan and the Nightbringer. Orikan enables my wraith deathstar (and turns into a mini C'Tan himself most games) and the Nightbringer does a lot of damage if left unattended...for some reason people always want to shoot at my wraiths so this happens more than you would think
Tyranids - Lictors and Mawlocs. They go together like bread and butter. Devastating combo when you do it right and with hit and run, people often don't see the Mawloc coming. Literally.
Eldar - sword and board wraightknight. Might seem a little obvous, but that sword does work. Rarely do people want to tango with him. Also, the Farseers that keep him alive when people DO want to tango
Daemons - Fateweaver and pink horrors. Fatey cannot be overstated enough (especially with the new psychic tables. He can fire str D now. Because reasons). The horrors are amazing as warp charge batteries and durable troops. Throw them in ruins and enjoy going to ground always for a 3+ re-rolling ones. No one wants to shoot at a 99 point unit that can do that. And they're obsec.
Tau - stormsurge so far (not a lot of experience so that could change). He is just a beast. A thirsty markerlight-guzzling beast.
Space Marines - sternguard and drop pods. They're always an amazing Swiss Army knife but I've been running them with vulkan as salamanders. Give them a combi melta and profit as their special ammunition is master-crafted for the entire game (it's expensive but I do it for the entire squad)
Chaos Space Marines - really the game-changers are the deamons that they can ally with lol. But inside their own codex, I suspect typhus will be even better with the improved Nurgle table (CMON 6!). Kharn has been a close buddy of mine for forever and I love his warlord trait. Not the most competitive (what is?) but his friends will wreck face in combat. And with a land raider or a dreadclaw drop pod, they should get there.
I may have too many armies....
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![[Post New]](/s/i/i.gif) 2016/02/28 05:18:01
Subject: What are your game changing units?
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Locked in the Tower of Amareo
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So many people are saying sternguard in pods, but they seem very expensive to just throw away like that to me.
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![[Post New]](/s/i/i.gif) 2016/02/28 05:18:46
Subject: What are your game changing units?
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Tunneling Trygon
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Frozocrone wrote:Rippers for me. DS on an Objective and took fire power from three GravCenturions and a Relic Whirlwind Scorpius with 4 S8 AP3 Ignore Cover blasts. Won that 7-2.
They've won me a lot of games, but my fondest memory is when they swept a Riptide.
My ripper nostalgia was when a single squad of 3 didn't sweep a techmarine. They clawed him to death. 3 times. In 3 consecutive games. I think the emperor is going to have a word with him...
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![[Post New]](/s/i/i.gif) 2016/02/28 05:20:41
Subject: What are your game changing units?
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Dark Angels Neophyte Undergoing Surgeries
Slippery Rock Pennsylvania
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My game changers are probably my Deathwing Termies Dreadnoughts and Predator tank
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Repent! For tomorrow, you die!
Armies: |
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![[Post New]](/s/i/i.gif) 2016/02/28 05:21:43
Subject: What are your game changing units?
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Tunneling Trygon
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Martel732 wrote:So many people are saying sternguard in pods, but they seem very expensive to just throw away like that to me.
You need target saturation. You're right that they are great and your opponent knows it. So you can either:
A) give him more important things to shoot at (and imperial knight for example)
Or B) utilize the time that your models buy you in order to accomplish something else (moving forward unperturbed with an assault unit, for example)
I wouldn't actually take a knight, but that's just me. A command squad on bikes with a kitted-out chapter master, on the other hand....
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![[Post New]](/s/i/i.gif) 2016/02/28 05:33:55
Subject: What are your game changing units?
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Locked in the Tower of Amareo
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I find that you can't saturate Tau or Eldar, though.
Also, the kinds of things that kill Knights are not what I'd shoot Sternies anyway.
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This message was edited 1 time. Last update was at 2016/02/28 05:35:46
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![[Post New]](/s/i/i.gif) 2016/02/28 06:22:26
Subject: What are your game changing units?
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Battlewagon Driver with Charged Engine
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Tankbustas. One unit once killed two riptides in the same game (the Tau player was going easy on them for some reason.) They almost always kill something, even if they don't get their meltabombs out. In my meta they are pretty much my only "hated" unit.
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![[Post New]](/s/i/i.gif) 2016/02/28 10:32:53
Subject: What are your game changing units?
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Longtime Dakkanaut
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Seems like that instead of dropping Sternguard you could use a command squad instead and save those SG for Rhinos to make use of the Spec. Ammo Automatically Appended Next Post: luke1705 wrote: Frozocrone wrote:Rippers for me. DS on an Objective and took fire power from three GravCenturions and a Relic Whirlwind Scorpius with 4 S8 AP3 Ignore Cover blasts. Won that 7-2.
They've won me a lot of games, but my fondest memory is when they swept a Riptide.
My ripper nostalgia was when a single squad of 3 didn't sweep a techmarine. They clawed him to death. 3 times. In 3 consecutive games. I think the emperor is going to have a word with him...
Forgot I commented already xD
Meganobz and Rippers then
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This message was edited 1 time. Last update was at 2016/02/28 10:33:33
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/28 18:01:51
Subject: Re:What are your game changing units?
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Pyromaniac Hellhound Pilot
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My Knight when alongside my Tanks. When it manages to get into CC really screws up peoples plans. I have often outflanked my lone Knight through the power of Creed which got it into crazy positions to let it beat down critical units. Its cleaved in half Land Raiders, beat the snot out of a Morkanaut, crushed HQ units, cleaved a Fire Raptor that had the nerve to Hover infront of it in half, etc. Its gotten into crazy situations and thrown enemy plans into disarray.
Otherwise, some of my tanks have tipped the battle in my favor from one action or another.
One of my Vanqiushers "The Hammer", has split Landraiders in half with a single shot multiple times. Leaving the occupants to slog through a relentless barrage of firepower before falling to their knees dead.
One of my Executioners, the "Electocutioner" managed to unleash all of its plasma cannon shots (5 small blasts), and a lascannon shot into a large group of plague marines. The weight of the plasma blasts killed all of them.
Im sure there are more stories, but I can't recall them all.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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