|
A triple faction list for a tournament I have coming up. Would love to know what people think it;s vulnerable to. The list is submitted (but improvements for next time would be great). The tournament list breakdown is 25% SM, 22% eldar, 22% tau, and then the rest are in in bits and bobs, no orks and no AM are the only notable exceptions. Also note the ITC rules/FAQ so you can template invis units, no rerollable 2++ (replaced by 2++/4++), intercept must have LOS, even with weapons that dont require it, amongst others.
I;d also like input on:
What psychic tables you would roll on for the psychic tables against which enemies. I was considering going for fate on farseer and battle on the spiritseer
What nova reactor option you would go for against different types of army.
Eldar CAD
HQ
Farseer (jetbike)
Spiritseer
Elites
5 Wraithguard - D scythes
Troops
4 Scatterbikes
3 Jetbikes
Heavy Support
Eldar Lynx (pulsar)
Lord of War
Wraithknight (2x HWC - 1x Scatter laser)
Dark Eldar (allies)
Archon - Webway portal
Troops
5 Kabalite warriors
Tau Riptide wing formation - all separate units, but will be within 6 inches of another riptide for formation bonuses (reroll nova reactors, double fire once per game, and +1 bs if another riptide shot this target already)
2 riptides with ion accelerators, early warnining (intercept) and overwatch on bs2), smart missile systems as secondary
1 riptide with heavy burst cannon + smart missile system, intercept and skyfire
1849 (i chucked in a bonding knife on one riptide for my OCD ).
Pretty self explanatory playstyle, throw out insane dakka, (48 twin linked missiles on ripplefire with , 3 twin linked d, 2 d cannons, 16 scatter shots, drop the spiritseer with the archon and d flamers next to any high value target and delete it (even invis cant save you with ITC rules), this did a load of wounds to a draigostar with sanctuary so if that cant survive i;m comfortable with this assumption.
and use my mobility on the WK, lynx bikes and riptides to grab objectives once its safe to move out.
|