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Made in us
Dark Angels Neophyte Undergoing Surgeries




Slippery Rock Pennsylvania

So i like the Dark Angels as a faction, but recently ive been looking at necrons amd thinking wow these guys are actually pretty cool! But i havent really acted upon anything other than just watching battle reports for necrons, if i were to make the jump from Space Marines to Necrons, what are the pros and cons of this?

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Necrons, like Space Marines, are in a pretty good spot right now rules wise and models-wise. The pros are that you pretty much have an army that will not die, reanimation protocols effectively doubles the survivability of the majority of your units. The main difference is they don't exactly match the mobility or redeployment abilities that marines have but with things like Wraiths and Tomb Blades you aren't slow by any stretch of the imagination. There really aren't any big cons to going for necrons other than having to pony up the money for it.
   
Made in us
Dark Angels Neophyte Undergoing Surgeries




Slippery Rock Pennsylvania

 Grimskul wrote:
Necrons, like Space Marines, are in a pretty good spot right now rules wise and models-wise. The pros are that you pretty much have an army that will not die, reanimation protocols effectively doubles the survivability of the majority of your units. The main difference is they don't exactly match the mobility or redeployment abilities that marines have but with things like Wraiths and Tomb Blades you aren't slow by any stretch of the imagination. There really aren't any big cons to going for necrons other than having to pony up the money for it.


Yeah it seemed as before that the Necrons lacked diversity in terms of models but now i feel that they are fine, really my only hesitation is paying for it really and just jumping from one army to the other.

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 TheLionDA wrote:
 Grimskul wrote:
Necrons, like Space Marines, are in a pretty good spot right now rules wise and models-wise. The pros are that you pretty much have an army that will not die, reanimation protocols effectively doubles the survivability of the majority of your units. The main difference is they don't exactly match the mobility or redeployment abilities that marines have but with things like Wraiths and Tomb Blades you aren't slow by any stretch of the imagination. There really aren't any big cons to going for necrons other than having to pony up the money for it.


Yeah it seemed as before that the Necrons lacked diversity in terms of models but now i feel that they are fine, really my only hesitation is paying for it really and just jumping from one army to the other.


Well, as always you can start small. The start collecting set that was recently released is a decent and efficient start, combined with the battleforce you have a good base to build upon. Try out your army and figure out the kind of playstyle you want to go with them. The easiest/cheapest way to do this is to just proxy your marines as Necrons with a friend that's willing to let you try out their rules to see if you like how they play.

This message was edited 1 time. Last update was at 2016/02/26 00:26:40


 
   
Made in us
Legendary Master of the Chapter






Rules wise they are solid nothing bad IIRC.
(except the monolith is still terrible)

They can be taken to the extreme side of boring though. (to play against)


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dark Angels Neophyte Undergoing Surgeries




Slippery Rock Pennsylvania

 Grimskul wrote:
 TheLionDA wrote:
 Grimskul wrote:
Necrons, like Space Marines, are in a pretty good spot right now rules wise and models-wise. The pros are that you pretty much have an army that will not die, reanimation protocols effectively doubles the survivability of the majority of your units. The main difference is they don't exactly match the mobility or redeployment abilities that marines have but with things like Wraiths and Tomb Blades you aren't slow by any stretch of the imagination. There really aren't any big cons to going for necrons other than having to pony up the money for it.


Yeah it seemed as before that the Necrons lacked diversity in terms of models but now i feel that they are fine, really my only hesitation is paying for it really and just jumping from one army to the other.


Well, as always you can start small. The start collecting set that was recently released is a decent and efficient start, combined with the battleforce you have a good base to build upon. Try out your army and figure out the kind of playstyle you want to go with them. The easiest/cheapest way to do this is to just proxy your marines as Necrons with a friend that's willing to let you try out their rules to see if you like how they play.


That sounds like a pretty good idea, that would definitely save on costs of just buying the models and practically selling them right away, Thanks for the advice!

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Necrons are a decent army and fun to play.
The army has firepower, is rather fast and has decent cc units (notably Wraiths). I enjoy playing them.

Former moderator 40kOnline

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Virginia

Necrons are the only real way to go, really.

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Hamburg

 krodarklorr wrote:
Necrons are the only real way to go, really.

I'd say that its a decent way to go.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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 Desubot wrote:
Rules wise they are solid nothing bad IIRC.
(except the monolith is still terrible)

They can be taken to the extreme side of boring though. (to play against)



I really wouldn't call the monolith "terrible". It soaks up a tremendous amount of firepower, does some decent damage, and can add some mobility to the army.

One thing to keep in mind before you go Necrons is that our army seems to be hated almost as much as the Eldar and Tau. The Decurion gives us a stupid amount of survivability, and people seem to think this makes everything about us broken. Even when you aren't running a Decurion, you'll be called a cheesmonger. It can be hard to find a pick-up game at first. It took me weeks to convince anyone in my meta (which has three freaking Tau players, btw) to play my Crons. Eventually, the FLGS owner decided he'd show them how overhyped our "advantages" were. Now not only is it easy for me to find a game, others have started building Necron lists.

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Virginia

Yeah, I actually still like the monolith. Yeah it's not the most fantastic unit, but it's a very big rock that requires someone to have paper to kill it. It's also immune to S6 spam and such.

40k:
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Slippery Rock Pennsylvania

 EnTyme wrote:
 Desubot wrote:
Rules wise they are solid nothing bad IIRC.
(except the monolith is still terrible)

They can be taken to the extreme side of boring though. (to play against)



I really wouldn't call the monolith "terrible". It soaks up a tremendous amount of firepower, does some decent damage, and can add some mobility to the army.

One thing to keep in mind before you go Necrons is that our army seems to be hated almost as much as the Eldar and Tau. The Decurion gives us a stupid amount of survivability, and people seem to think this makes everything about us broken. Even when you aren't running a Decurion, you'll be called a cheesmonger. It can be hard to find a pick-up game at first. It took me weeks to convince anyone in my meta (which has three freaking Tau players, btw) to play my Crons. Eventually, the FLGS owner decided he'd show them how overhyped our "advantages" were. Now not only is it easy for me to find a game, others have started building Necron lists.


I see! They just seem like such an interesting faction to invest in but i of course dont want to catch flak at my local game club because the last guy who played crons got banned for life for some reason. I might have to investigate that

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 TheLionDA wrote:
 EnTyme wrote:
 Desubot wrote:
Rules wise they are solid nothing bad IIRC.
(except the monolith is still terrible)

They can be taken to the extreme side of boring though. (to play against)



I really wouldn't call the monolith "terrible". It soaks up a tremendous amount of firepower, does some decent damage, and can add some mobility to the army.

One thing to keep in mind before you go Necrons is that our army seems to be hated almost as much as the Eldar and Tau. The Decurion gives us a stupid amount of survivability, and people seem to think this makes everything about us broken. Even when you aren't running a Decurion, you'll be called a cheesmonger. It can be hard to find a pick-up game at first. It took me weeks to convince anyone in my meta (which has three freaking Tau players, btw) to play my Crons. Eventually, the FLGS owner decided he'd show them how overhyped our "advantages" were. Now not only is it easy for me to find a game, others have started building Necron lists.


I see! They just seem like such an interesting faction to invest in but i of course dont want to catch flak at my local game club because the last guy who played crons got banned for life for some reason. I might have to investigate that


I definitely think you should go Necron. I just wanted you to be prepared for some possible initial backlash. The most important thing, though is to not be a dick. If your opponent is bringing CSM, tone your list down a little. Make sure you're both having fun with the game. This goes for any army, not just Necrons. Hell, the worst game I ever played was against DE. I ended up winning, but the guy complained about every little mistake I made. He seriously made me remeasure an entire 20-man warrior blob's movement because I moved one model a fraction of an inch too far!

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
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Made in us
Dark Angels Neophyte Undergoing Surgeries




Slippery Rock Pennsylvania

 EnTyme wrote:
 TheLionDA wrote:
 EnTyme wrote:
 Desubot wrote:
Rules wise they are solid nothing bad IIRC.
(except the monolith is still terrible)

They can be taken to the extreme side of boring though. (to play against)



I really wouldn't call the monolith "terrible". It soaks up a tremendous amount of firepower, does some decent damage, and can add some mobility to the army.

One thing to keep in mind before you go Necrons is that our army seems to be hated almost as much as the Eldar and Tau. The Decurion gives us a stupid amount of survivability, and people seem to think this makes everything about us broken. Even when you aren't running a Decurion, you'll be called a cheesmonger. It can be hard to find a pick-up game at first. It took me weeks to convince anyone in my meta (which has three freaking Tau players, btw) to play my Crons. Eventually, the FLGS owner decided he'd show them how overhyped our "advantages" were. Now not only is it easy for me to find a game, others have started building Necron lists.


I see! They just seem like such an interesting faction to invest in but i of course dont want to catch flak at my local game club because the last guy who played crons got banned for life for some reason. I might have to investigate that


I definitely think you should go Necron. I just wanted you to be prepared for some possible initial backlash. The most important thing, though is to not be a dick. If your opponent is bringing CSM, tone your list down a little. Make sure you're both having fun with the game. This goes for any army, not just Necrons. Hell, the worst game I ever played was against DE. I ended up winning, but the guy complained about every little mistake I made. He seriously made me remeasure an entire 20-man warrior blob's movement because I moved one model a fraction of an inch too far!


That sounds like he was pretty upset that he had to play Crons, but still was just being flat out rude and unsportsmanlike. I recently bought a warrior squad to paint them and see how i like assembling them and such, and so far ive painted 5 warriors and i havent done any of the scarabs

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Don't worry about scarabs, just use them as stress relief, as they're ridiculously easy to paint.

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 Desubot wrote:
Rules wise they are solid nothing bad IIRC.
(except the monolith is still terrible)

They can be taken to the extreme side of boring though. (to play against)



The Monolith isn't the "loltastic murder pyramid" that it used to be (waaaaay back in 4th) but it is still a 14 all around vehicle that has multiple guns and can teleport units in. All of this is good, its biggest downside is its price tag.

Really Necrons have no "bad" models in the conventional sense, as everything in the Codex has a use and is decent at its use. For instance, Flayed Ones:

Generally regarded as bad, their primary advantages are:Cheap, durable, decent melee capability, Infiltrate (yes this sucks when you're a melee unit, but eh). So they make very good tarpits and absolutely shred light infantry.

Really you can make a Necron list using any of the units, you just need to know how they all work together. Hell i think it was LCO that had a fairly high ranked player who was running the Living Tomb formation in his Decurion.

Xafilah wrote:
Don't worry about scarabs, just use them as stress relief, as they're ridiculously easy to paint.


And the rest of the Necrons arent? lol Also they make good tarpits and can still eat vehicles.

This message was edited 1 time. Last update was at 2016/02/28 04:04:51


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A couple of necron players posting on dakka have had trouble finding opponents...you might confirm with your local group that this won't be a problem for you.
   
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One of the nicest things about Necrons is that you can try a variety of lists and still have a competitive force. If you want to play an infantry heavy force, gauss weapons can deal with tanks and troops. If you want a rapid deployment army, wraiths, scarabs, praetorians all move quickly and the night scythe is one of the best dedicated transports in the game. Etc, etc.

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People keep saying that the Monolith has fantastic firepower.

What fantastic firepower? It has 4 Heavy Bolters it only snap fires when you use the other weapon.

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 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Crons, aside from rules, also has the benefit of having one of the better priced ranges, with only the plastic overlord being glaringly bad in terms of value.

The only issue I have with the range is that it still has a fair amount of finecast stuff (most HQ choices, c'tans, flayed ones, destroyer upgrades, etc).

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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Thankfully heavy destroyers and destroyer lords are easily kitbashed from other models. Got a Triarch Stalker from the getting started box? Those Heavy Gauss Cannons are the exact same ones Heavy Destroyers use, bam! you've got two heavy destroyers right there. Need a destroyer lord with a warscythe? Use the spare one handed warscythe leftover from a Praetorian or Sword and Board Lychguard box, and use the third destroyer from the box you converted the heavy destroyers from. Want a lord with a staff of light? Use a Rod of the covenant straight up, or snip off the bottom and use a spare acrylic rod if you are so inclined.

Necrons are really not bad from a hobby standpoint. Certainly nowhere near Orks.
   
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 RuneGrey wrote:
Thankfully heavy destroyers and destroyer lords are easily kitbashed from other models. Got a Triarch Stalker from the getting started box? Those Heavy Gauss Cannons are the exact same ones Heavy Destroyers use, bam! you've got two heavy destroyers right there. Need a destroyer lord with a warscythe? Use the spare one handed warscythe leftover from a Praetorian or Sword and Board Lychguard box, and use the third destroyer from the box you converted the heavy destroyers from. Want a lord with a staff of light? Use a Rod of the covenant straight up, or snip off the bottom and use a spare acrylic rod if you are so inclined.

Necrons are really not bad from a hobby standpoint. Certainly nowhere near Orks.


I can see that! My friend actually just bought me the get started box as a surprise and im pretty excited to build my Crons up!

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Necrons are one of the best armies right now as a faction. I would say they are one f the easier armies to start and play. Straightforward to use, easy to paint and fairly cheap money-wise when compared to the more expensive armies in 40k. At least statline wise they will be very similar to Marines, so it will be a soft tranistion if you play Dark Angels.

I do think it fair to warn you that their new lore has received alot of flak from certain part of the community. If you're focused more on fluff you might not want to go Necrons if you don't like the Newcron fluff.
   
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Do you like to win by not losing any models ?

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 oldzoggy wrote:
Do you like to win by not losing any models ?


Who wouldn't?

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Hamburg

 oldzoggy wrote:
Do you like to win by not losing any models ?

Even with a decurion you will loose models.
I remember a game against Serpent spam. Without a decurion, I would have lost my whole army after round 4. But with a decurion, I came on top in the endgame.

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To be fair the above is kinda comparing strong to strong.

For a lot of armies trying to put a dent into a necron force is a very uphill battle.
   
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Coming from Marines, be prepared to leave much of your customization on the table.

I used to run a cryptek heavy army with the old book, so I may be biased, but it was the only thing I actually liked to kit out.

New book was too samey for me. YMMV
   
 
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