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![[Post New]](/s/i/i.gif) 2016/03/01 01:27:55
Subject: Worst Troops (and other rankings)!
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Furious Fire Dragon
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Troupe and daemonettes that low? not a chaaance!
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![[Post New]](/s/i/i.gif) 2016/03/01 01:29:59
Subject: Worst Troops (and other rankings)!
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Angry Blood Angel Assault marine
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No way Firewarriors are better than Tacticals.
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![[Post New]](/s/i/i.gif) 2016/03/01 01:45:51
Subject: Worst Troops (and other rankings)!
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Mutilatin' Mad Dok
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Squad v squad, probably not, but Tau have so much synergy that Firewarriors are a real threat, whereas I rarely see Tacticals as anything but something fun to charge into.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/03/01 01:56:42
Subject: Worst Troops (and other rankings)!
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Dark Angels Librarian with Book of Secrets
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Bharring wrote:Aren't SM better at getting to shoot before getting shot than DAs? Nothing says "I shoot first" quite like a drop pod. DAs can pay for a Serpent, but that'll cost about 4 pods and won't be as flexible (although it does bring a battle tank to the table).
DAs can hurt anything with a T, but can't pen anything with an AV. Even stock, Marines threaten light vehicles that get to close. And they can be kitted with AT.
list tailoring would make SM much better than DAs. If you could tailor, the only target DAs would win against would be MCs, with Tacs outperforming vs everything else. Without tailoring, the need to make a decision is what brings Tacs down to the DA level. DA are better than Tac marines.
It's not just that they can hurt something of any toughness, it's that they hurt it as often as they do with multiple rending shots.
10 DA will throw out 20 dice that hit on 3s and rend on 6s. I've used 3 squads before to down a wraithknight. They shred most anything.
DA are also extremely fast, with battle focus and the warhost perk letting them move 12" per turn, and an effective 30" range on their weapon.
DA get some great perks, stubborn, counter attack, or BS2 overwatch. The exarch can be used to soak that thunder hammer strike.
Sure, they can't hurt vehicles, but that's why there are spiders and hawks.
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![[Post New]](/s/i/i.gif) 2016/03/01 02:00:28
Subject: Re:Worst Troops (and other rankings)!
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Longtime Dakkanaut
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Plus Bolters can only glance AV10 Vehicles. I'd trade that for the ability to put wounds on a WK or Riptide any day.
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This message was edited 1 time. Last update was at 2016/03/01 02:01:04
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![[Post New]](/s/i/i.gif) 2016/03/01 02:02:28
Subject: Re:Worst Troops (and other rankings)!
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Dark Angels Librarian with Book of Secrets
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HoundsofDemos wrote:Plus Bolters can only glance AV10 Vehicles. I'd trade that for the ability to put wounds on a WK or Riptide any day.
They were talking about krak grenades, which are effective vs light armor -- and can work against a WK. Generally if your throwing krak on a WK ... well, lets just say things have gone sour.
Automatically Appended Next Post:
Experiment 626 wrote:People are far too generous with where they're putting Chaos Marines... Really? You honestly think they're better than Grey Knight TERMINATORS!?
If you take an allied detachment with Fabious of 40 CSM, they can make for a decent group of 40 T4 3+ armor save fearless mobs. It won't win you the game, but can be very useful for squating on objectives and taking a while to shift while daemons do the work.
How hard? Well a scat bike does the following
(2/3 to hit) * (5/6 to wound) * (1/3 failed save) * 4 attacks = .74 CSM killed per bike. If your opponent brought 30 of those bikes he could kill all 40 CSM in 2 turns...and then be chewed up by the rest of the daemon army...
That's the best use I've discovered for CSM troops. Other than that, they are rather sub-par.
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This message was edited 3 times. Last update was at 2016/03/01 13:22:14
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![[Post New]](/s/i/i.gif) 2016/03/01 03:12:55
Subject: Re:Worst Troops (and other rankings)!
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Pyromaniac Hellhound Pilot
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Skitarii Rangers and Vanguard should be up there somewhere.
Not sure where to put them but would say on the upper end somewhere. Their gear and abilities make them rather good. They are not the greatest, but can give others a run for their money.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2016/03/01 03:16:14
Subject: Worst Troops (and other rankings)!
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Locked in the Tower of Amareo
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Maybe not in a vacuum, but in practice they are much better.
I'm perhaps getting my threads confused, but people talking about drop pods need to realize that they have steadily gotten worse since they changed everything in 5th.
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This message was edited 1 time. Last update was at 2016/03/01 03:21:32
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![[Post New]](/s/i/i.gif) 2016/03/01 03:25:12
Subject: Worst Troops (and other rankings)!
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Heroic Senior Officer
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Should put Krieg Grenadiers pretty low in that list, as well as Krieg Guardsmen, probably better than the Grenadiers, but not by much, and then lastly put Scions above the two, but not by much.
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![[Post New]](/s/i/i.gif) 2016/03/01 04:13:06
Subject: Re:Worst Troops (and other rankings)!
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Fixture of Dakka
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labmouse42 wrote:
Experiment 626 wrote:People are far too generous with where they're putting Chaos Marines... Really? You honestly think they're better than Grey Knight TERMINATORS!?
If you take an allied detachment with Fabious of 40 CSM, they can make for a decent group of 40 T4 3+ armor save fearless mobs. It won't win you the game, but can be very useful for squating on objectives and taking a while to shift while daemons do the work.
How hard? Well a scat bike does the following
(2/3 to hit) * (5/6 to wound) * (1/3 failed save) * 4 attacks = .74 CSM killed per bike. If your opponent brought 30 of those bikes he could kill all 40 CSM in 2 turns...and then be chewed up by the rest of the daemon army...
That's the best use I've discovered for CSM troops. Other than that, they are rather sub-par.
Considering your 700 points of Chaos Space Marines and Fabius Bile have likely killed nothing, how is this supposed to be an argument in their favor?
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This message was edited 1 time. Last update was at 2016/03/01 04:13:28
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/03/01 04:45:46
Subject: Worst Troops (and other rankings)!
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Longtime Dakkanaut
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Tau Breachers were used in the top tau list of the LVO much to my surprise. I had written them off. Now I'm going to have to investigate their utility.
I would rank them perhaps at the level of the firewarriors for now if that is the case.
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![[Post New]](/s/i/i.gif) 2016/03/01 05:00:24
Subject: Worst Troops (and other rankings)!
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Longtime Dakkanaut
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A I see its a ranking. So how would you rank Rocks Paper and Sissors ?
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/03/01 05:59:50
Subject: Re:Worst Troops (and other rankings)!
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Dakka Veteran
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Daemonettes are amazing I dunno why people think they are bad, they are better than fiends
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![[Post New]](/s/i/i.gif) 2016/03/01 06:03:48
Subject: Worst Troops (and other rankings)!
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!!Goffik Rocker!!
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Daemonettes are one of the best. They deepstrike and than bauble wrap stuff with a re-rollable fast run. Won me games.
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![[Post New]](/s/i/i.gif) 2016/03/01 08:14:54
Subject: Worst Troops (and other rankings)!
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Dakka Veteran
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koooaei wrote:Daemonettes are one of the best. They deepstrike and than bauble wrap stuff with a re-rollable fast run. Won me games.
I now literally pack over 6 units in the decurion it wins so many games!
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![[Post New]](/s/i/i.gif) 2016/03/01 09:08:21
Subject: Re:Worst Troops (and other rankings)!
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Committed Chaos Cult Marine
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HoundsofDemos wrote:Cultist are good at there job at least, be cheap, hold an objective in the backfield, and in a KDK army dying gets you more Blood points.
I compared them to IGs in an earlier thread. They have the option of going 50 strong, with weapon options.
Cultists? Good at their job? With autoguns their cost is 10 points more for 10 (but beyond that they cost the same), but with way worse options and a worse save. Even when decked out for CC, the IG will take them down by first weakening them with lasgun fire before finishing them off in CC.
Though, I'll grant you they're excellent at dying.
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![[Post New]](/s/i/i.gif) 2016/03/01 09:34:28
Subject: Worst Troops (and other rankings)!
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Longtime Dakkanaut
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Daemonettes are what genestealers wish they could be.
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![[Post New]](/s/i/i.gif) 2016/03/01 10:17:59
Subject: Re:Worst Troops (and other rankings)!
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Snivelling Workbot
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My apologies if I missed someone mention it, but you did not include Kataphron Breachers, Kataphron Destroyers, Skitarii Vanguard, and Skitarii Rangers.
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![[Post New]](/s/i/i.gif) 2016/03/01 10:43:10
Subject: Worst Troops (and other rankings)!
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Angry Blood Angel Assault marine
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You're going to have to elaborate, because I don't see it.
Martel732 wrote:I'm perhaps getting my threads confused, but people talking about drop pods need to realize that they have steadily gotten worse since they changed everything in 5th.
Drop pods were arguably worse in 5th, when people could do a full null deployment and completely screw over your alpha strike.
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![[Post New]](/s/i/i.gif) 2016/03/01 10:53:32
Subject: Re:Worst Troops (and other rankings)!
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Worthiest of Warlock Engineers
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I would put Guardsmen a lot lower on that list than they are. Sure, you can have large blobs of them but they die if a squirrel so much as farts in their direction and their firepower is only good en mass - something that is really tough to do when your opponent is wiping out handfuls a turn.
That and their force multipliers (CCS/PCS) are very squishy, require the Guardsmen to be within a very limited range and pass an order test to gain any benefit. And you usually have to hide them behind a tank or something or they vanish very quickly.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/03/01 12:33:25
Subject: Worst Troops (and other rankings)!
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Fixture of Dakka
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I'm seeing a lot of unexpected love for Daemonettes.
Where do you see them going?
Also, please post addresses to aid your friendly local inquisitor in stamping out heresy! (Bonus points if he's Spanish.)
Also, where would those of you who would downgrade Fire Warriors put them?
I have a lot more troops to place in the list, still, it seems... Automatically Appended Next Post: Oh, and Tacs naked threatening vehicles is more an area denial thing. If you end movement with most vehicles within 12" of a Tac squad you can't finish this turn, they can typically do mean things to that vehicle even naked.
It might not seem like much, but it can really force their hands.
Most other factions don't pose that kind of threat.
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This message was edited 1 time. Last update was at 2016/03/01 12:36:23
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![[Post New]](/s/i/i.gif) 2016/03/01 12:57:33
Subject: Worst Troops (and other rankings)!
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Locked in the Tower of Amareo
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Bharring wrote:I'm seeing a lot of unexpected love for Daemonettes.
Where do you see them going?
Also, please post addresses to aid your friendly local inquisitor in stamping out heresy! (Bonus points if he's Spanish.)
Also, where would those of you who would downgrade Fire Warriors put them?
I have a lot more troops to place in the list, still, it seems...
Automatically Appended Next Post:
Oh, and Tacs naked threatening vehicles is more an area denial thing. If you end movement with most vehicles within 12" of a Tac squad you can't finish this turn, they can typically do mean things to that vehicle even naked.
It might not seem like much, but it can really force their hands.
Most other factions don't pose that kind of threat.
Now only if anyone cared about that. I've seen you talk about this before, but in real games, this rarely, if ever comes up. It's just more hand wringing trying to make krak grenades sound good.
Automatically Appended Next Post:
master of ordinance wrote:I would put Guardsmen a lot lower on that list than they are. Sure, you can have large blobs of them but they die if a squirrel so much as farts in their direction and their firepower is only good en mass - something that is really tough to do when your opponent is wiping out handfuls a turn.
That and their force multipliers ( CCS/ PCS) are very squishy, require the Guardsmen to be within a very limited range and pass an order test to gain any benefit. And you usually have to hide them behind a tank or something or they vanish very quickly.
I know you would, but guardsmen are more durable than meqs against the most broken gun in the game. And divination helps them so much more than meqs. This isn't a head to head list. This is an overall functionality list as far as I can tell.
Automatically Appended Next Post:
Deschenus Maximus wrote:
You're going to have to elaborate, because I don't see it.
Martel732 wrote:I'm perhaps getting my threads confused, but people talking about drop pods need to realize that they have steadily gotten worse since they changed everything in 5th.
Drop pods were arguably worse in 5th, when people could do a full null deployment and completely screw over your alpha strike.
They still can screw it over, and now there are reserve manipulations and things like scatterbikes and WKs. Pods are worse because Xenos are much scarier.
Firewarriors can get buffed to triple tap, ignore cover, or be BS 5. These synergies make them more valuable than tac marines in practice. Tac marines "advantages" don't translate on the tabletop.
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This message was edited 4 times. Last update was at 2016/03/01 13:01:55
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![[Post New]](/s/i/i.gif) 2016/03/01 13:04:24
Subject: Worst Troops (and other rankings)!
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Jovial Plaguebearer of Nurgle
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Id put plague marines around the middile ground they are actually quite good same for Noise Marines.
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![[Post New]](/s/i/i.gif) 2016/03/01 13:26:41
Subject: Re:Worst Troops (and other rankings)!
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Dark Angels Librarian with Book of Secrets
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DarknessEternal wrote:Considering your 700 points of Chaos Space Marines and Fabius Bile have likely killed nothing, how is this supposed to be an argument in their favor?
Where I play, the game is about maelstrom points -- not just killing enemy models.
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![[Post New]](/s/i/i.gif) 2016/03/01 13:46:37
Subject: Worst Troops (and other rankings)!
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Fixture of Dakka
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Martel - it might not happen in your games, but it does in mine.
Pods may be worse than they were, but they are still something most other factions would kill for.
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![[Post New]](/s/i/i.gif) 2016/03/01 13:48:09
Subject: Worst Troops (and other rankings)!
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Locked in the Tower of Amareo
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Bharring wrote:Martel - it might not happen in your games, but it does in mine.
Pods may be worse than they were, but they are still something most other factions would kill for.
Mistakenly. They get you in trouble as much as they help. Especially when you draw Orks or Nids or Daemons. I've basically quit using them since I don't get Skyhammer unless I need locator beacons.
I don't think your games involve the level of meq-murder than mine do. I think that skews your perspective for a competitive setting.
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This message was edited 2 times. Last update was at 2016/03/01 13:50:54
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![[Post New]](/s/i/i.gif) 2016/03/01 13:50:45
Subject: Worst Troops (and other rankings)!
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Fixture of Dakka
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Then I drop the pod behind their line, empty.
If they don't touch it, that's a nice ObSec Line breaker.
If they do take it, they need to divert a heavy hitter (AV12), which means it won't get to my lines as quickly - one less threat to worry about.
Against the typical Tide, Tac Marines can get a number of rounds of shooting.
But then my lists typically have a mix or ranged and CC.
And I don't play competitively.
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![[Post New]](/s/i/i.gif) 2016/03/01 13:55:59
Subject: Worst Troops (and other rankings)!
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Locked in the Tower of Amareo
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"And I don't play competitively."
I guess that explains why you think tac marines are worth the plastic they're made out of. They're just victims in my games. But then, realize I haven't seen a DA or guardian in over a year now. It's CWE bikes all the time. Sometimes reserved, but they can afford to lose a turn.
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This message was edited 1 time. Last update was at 2016/03/01 13:57:26
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![[Post New]](/s/i/i.gif) 2016/03/01 13:57:25
Subject: Worst Troops (and other rankings)!
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Fixture of Dakka
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Well, you've pointed out that you only see ScatterBikes, Necrons, and FW for troops.
I don't think I've been arguing that the first two are any better.
But that doesn't make them worthless, unless you're a FOTM player.
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![[Post New]](/s/i/i.gif) 2016/03/01 13:59:53
Subject: Worst Troops (and other rankings)!
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Locked in the Tower of Amareo
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I see boyz and such, but against Orks, my dudes just get run over by Orks in Battlewagons. Because assault vehicles that aren't land raiders are really, really good. So in my case, my tac squads get one or two shots vs AV 14 before they get Orked.
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This message was edited 2 times. Last update was at 2016/03/01 14:01:01
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