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![[Post New]](/s/i/i.gif) 2016/03/02 00:25:35
Subject: Ork nobz
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I want some ork nobz for variety. Competitiveness is not important, if it was I wouldnt collect orks.
However I dont want my unit to completely suck either. The nobz will accompany a Kult of Kans list and is a mandatory unit for the Warband formation, though I could use MANz instead.
Anyway, I thought it wise not to try for ten nobz and hammer of wrath, as the opponent will undoubtably count them and shoot one or two, though this will happen anyway.
I am not interested in a minimum unit either.
For models I have lots of black reach stuff and plenty of bitz from the ork nobz boxset, though i never bought the boxset. I can assemble most combos, but dont have any bikes. My second warboss is also a modified black reach warboss mounted on a cyboar made from the orc warlord boxset. I have a number of orc boars spare to make a cyboar unit (counts as bikes), but that is separate to this discussion. I dont have a painboy, and while I will very likely convert one up one with the cyboars
My questions.
1. How many orks for a useful mob?
2. I intend to give them all 'eavy armour, partly for variety and partly because its reasonably priced cimpared to whats wearing it. I couldnt justify it for ordinary boyz.
Should I even bother.
3. How many klaws? I will take a flat minimum of one, plus the warboss has one.
4. Waargh banner. Its reasonable value, but I wonder if its worthwhile for a small unit. Your thoughts.
5. I will be including two maybe more kombi-skorchas. Good idea?
6. Is there any use for a token big choppa?
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/03/02 02:13:32
Subject: Ork nobz
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Shadowy Grot Kommittee Memba
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I run mine with one Klaw on the boss, 'eavy armor, and 4 big Choppas and they do relatively well punching above their weight class. I just use em because I love the BC models.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/03/02 02:32:16
Subject: Re:Ork nobz
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Dakka Veteran
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When you realize how many power claws = lost boyz you tend to cut back.
On Nobz unit, I just use one Power claw. but I usually throw a mek here to take challenges so my Nob with PC can pound mahreens. I definitely would stick a Pain Boy in the squad, Its amazing how much better these guys are with fnp. My Warboss usually runs with these guys too.
For fun, check our the Bully Boyz formation/build. Its like 15 MANZ.
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![[Post New]](/s/i/i.gif) 2016/03/02 02:40:25
Subject: Ork nobz
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Regular Dakkanaut
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Its really sad to see how bad nobs are compared to the old codex, but I still like them. They still hit hard, but aren't nearly as survivable. I looooove big choppas. I've had good success with a 3 klaws, 3 big choppas, 2 regular nobs, with a waaagh banner and a couple boss poles thrown in the mix. Kombi-skorchas seem like a great addition.
Sometime I'm going to run unit of Nobs with 8 big choppas, two klaws, a banner, and a couple boss poles, because big choppas are super cool.
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![[Post New]](/s/i/i.gif) 2016/03/02 03:45:09
Subject: Ork nobz
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Gargantuan Gargant
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1. Generally speaking I think the sweet spot for most Nobz squads are 6-7. Assuming they're in a trukk or gunwagon, it means that the wounds will be spread out enough that you won't lose a single model if your vehicle explodes (random allocation). It also gives you that extra body or two that you might lose from overwatch or your opponent striking first since I find you need around 5 to hit back in order to do enough damage.
2. I would definitely spring in for the 'eavy armour, since it forces your opponent to waste AP4 or greater weapons to reliably wipe them out which works out better for the rest of your army/boyz. It also pays off huge when you get into combat as most units don't have AP in CC, and Nobz are foremost a bully unit so you're best off killing off weedy units rather than the elite of the foe, especially with their lack of an invuln.
3. I would say normally only one just because of how much it costs, 2 max if you have the points and you really want to make them hurt on the charge.
4. I'd say the WAAAGH! Banner is still worth it. WS5 makes a world of difference against the multitude of WS4 units throughout the game and makes your klaw that much more reliable in making sure it hits home.
5. Kombi-skorchas are puzzlingly pricy this time around, for some reason costing 10 points than the previous 5 points they were before in the old book. They're nice, but not auto-include, they're usefulness is heavily dependent on what armies you usually face, treat it like the option for a second PK, if you have points leftover to burn.
6. I usually run 2-3 big choppas since it lets nobz deal with surprises like MC, Walkers or other things that S4-5 can't deal with easily so they can squeeze in a wound/HP off a foe while the PK finishes it off. Also helpful in wrecking vehicles with their low AP without it exploding so you can preserve the squad.
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![[Post New]](/s/i/i.gif) 2016/03/02 03:54:28
Subject: Ork nobz
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Assault Kommando
Flint, Mi
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I usually run 10, with one powerclaw, and the wagh banner. Stick them in a BW with Mad Dok. That gets me a second PK FnP, fearless, hitting most things on 3s. 5 S5 attacks on the charge for all but the PKs. They chew through most units by shear volumes. I like Big Choppas but I prefer the extra attack and keeping a few extra points.
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![[Post New]](/s/i/i.gif) 2016/03/02 05:08:58
Subject: Ork nobz
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Longtime Dakkanaut
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Do you know what armies you will typically be facing?
Such knowledge would greatly help in giving advice with list building strategies and tactics on the table.
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![[Post New]](/s/i/i.gif) 2016/03/02 05:24:02
Subject: Ork nobz
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!!Goffik Rocker!!
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MANz in a trukk. They also look cool and will supplement the armor saturation of your list. Well, you could theoretically put regular nobz on bikes and give them one pk but than they cost an enormous amount of points for what they get in 7- th anywayz.
It's likely that a couple of MANz will do more than all your kanz combined.
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This message was edited 1 time. Last update was at 2016/03/02 05:25:00
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![[Post New]](/s/i/i.gif) 2016/03/02 05:28:01
Subject: Ork nobz
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Mutilatin' Mad Dok
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I would definitely go with the MANz instead of nobs. Nobs are way overcosted for what they do- in fact, a PK Nob with a BP costs more than a standard meganob. I'll swear by MANz, as they've always done work for me in games. Nobs, not so much. With 4+ armor at best, expensive but mediocre wargear, they're not worth taking as their own units.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/03/02 06:06:13
Subject: Ork nobz
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I have enough for a MANz missile, but I dont want to use it all the time. i have plenty of nobz from Black Reach and want to make a unit of them. I can kitbash all the weapon options because i have black orcs left over also.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/03/02 06:22:36
Subject: Ork nobz
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!!Goffik Rocker!!
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Orlanth wrote:I have enough for a MANz missile, but I dont want to use it all the time. i have plenty of nobz from Black Reach and want to make a unit of them. I can kitbash all the weapon options because i have black orcs left over also.
I've found the best use for blackreach nobz is making HQ like painbosses and wierdboyz. If you're still running meks, that's the best option - kitbash him out of a nob.
Some people make meganobz out of nobz. But if you really want to run regular nobz, noone can prohibit it. They're just not amazing.
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This message was edited 1 time. Last update was at 2016/03/02 06:23:24
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![[Post New]](/s/i/i.gif) 2016/03/02 06:23:58
Subject: Ork nobz
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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nareik wrote:Do you know what armies you will typically be facing?
Such knowledge would greatly help in giving advice with list building strategies and tactics on the table.
Against all comers, but my boyz are only for casual games. Its my weakest force in terms of power. they wont be facing scatterbike spam, or the cheezier Tau and Marine builds. (My eldar can better face any 'competitive lists')
My main opponent have, IG, nids, and CSM. All of us are behind the times and dont have the latest uber units, think 4th edition availability will be about right. I can also loan out IG, nids, SM, Eldar or Tau, all of which are casual armies by current codex standards.
More notably my orks are dedicated footslogger because all the rest of my armies except nids are heavily mechanised. By having a Razorback, falcon/Wave Serpent or Devilfish for just about every squad in the respective armies I am happy to have an army that goes about on two legs. Perhaps this is why this means I now have 12 kans, a dred, and a Stompa to add in.
I have three MANz and thus will probably want a trukk for them at least, and could have some more besides, but that would go against theme, so if I take MANz I might take more of them and have a Deffwing list of MAN and Kans. That will be expensive and don't have a lot of money to drop on orks right now.
I can field a crapton of boyz and specialist infantry or all types, it was enough for Green Tide and I can easily fill the current Warband formation. I also have three boxsets worth of grots, mostly still on sprue. Automatically Appended Next Post: Vitali Advenil wrote:I would definitely go with the MANz instead of nobs. Nobs are way overcosted for what they do- in fact, a PK Nob with a BP costs more than a standard meganob. I'll swear by MANz, as they've always done work for me in games. Nobs, not so much. With 4+ armor at best, expensive but mediocre wargear, they're not worth taking as their own units.
I know this is true, but the nobs mob has lots of options looks cool and is different, so I want to try and make it work. Besides I want to model and field a Waargh banner, because I want an excuse for an oversized bosspole. Logic doesnt come into it much, if it did I wouldnt want to play current orks much at all. Automatically Appended Next Post: koooaei wrote: Orlanth wrote:I have enough for a MANz missile, but I dont want to use it all the time. i have plenty of nobz from Black Reach and want to make a unit of them. I can kitbash all the weapon options because i have black orcs left over also.
I've found the best use for blackreach nobz is making HQ like painbosses and wierdboyz. If you're still running meks, that's the best option - kitbash him out of a nob.
Some people make meganobz out of nobz. But if you really want to run regular nobz, noone can prohibit it. They're just not amazing.
I used two blackreach nobz to make big bosses for my orc army.
I am interested to know how you would make MANz out of nobz, without a lot of fiddly plasticard. Blorcs on the other hand are almost there already.
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This message was edited 2 times. Last update was at 2016/03/02 06:29:23
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/03/02 08:54:39
Subject: Ork nobz
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!!Goffik Rocker!!
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You do need other stuff to make them meganobz, unfortunately.
Well, if you're in for nobz - their best use is a biker blob. They're overcosted but are quite choppy and durable enough vs non-ignore cover shooting. Just don't run them into something melee elite like twc. Footslogging nobz are just horrible. Nobz in a trukk or wagon are very mediocre but fieldable.
Yep, i think bikers are your best bet with regular nobz.
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This message was edited 3 times. Last update was at 2016/03/02 08:56:31
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![[Post New]](/s/i/i.gif) 2016/03/02 10:07:48
Subject: Ork nobz
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Krazed Killa Kan
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Orlanth wrote:I want some ork nobz for variety. Competitiveness is not important, if it was I wouldnt collect orks.
However I dont want my unit to completely suck either. The nobz will accompany a Kult of Kans list and is a mandatory unit for the Warband formation, though I could use MANz instead.
Anyway, I thought it wise not to try for ten nobz and hammer of wrath, as the opponent will undoubtably count them and shoot one or two, though this will happen anyway.
I am not interested in a minimum unit either.
For models I have lots of black reach stuff and plenty of bitz from the ork nobz boxset, though i never bought the boxset. I can assemble most combos, but dont have any bikes. My second warboss is also a modified black reach warboss mounted on a cyboar made from the orc warlord boxset. I have a number of orc boars spare to make a cyboar unit (counts as bikes), but that is separate to this discussion. I dont have a painboy, and while I will very likely convert one up one with the cyboars
My questions.
1. How many orks for a useful mob?
2. I intend to give them all 'eavy armour, partly for variety and partly because its reasonably priced cimpared to whats wearing it. I couldnt justify it for ordinary boyz.
Should I even bother.
3. How many klaws? I will take a flat minimum of one, plus the warboss has one.
4. Waargh banner. Its reasonable value, but I wonder if its worthwhile for a small unit. Your thoughts.
5. I will be including two maybe more kombi-skorchas. Good idea?
6. Is there any use for a token big choppa?
1. 5 minimum usually. Unlike MANz you do need the extra bodies to soak wounds to protect the klaws.
2. Always eavy armor all day every day. Back in the days of cybork being a 5+ invuln it could be argued that 4+ armor wasn't needed but its an auto take for non biker nobz.
3. 2 klaws per 5 is my rough estimate. If your taking more klaws than that then you might as well use MANz
4. Ok for a 5 man unit but the bigger the unit the more value your getting. Hitting on 3s vs most basic units is worth the 20 points.
5. Skorchas are decently good value as you can lay down a lot of hurt with them. Only issue is getting close enough and its investing points into a mainly melee unit to kill at range which can potentially ruin a charge. Same amount of points invested in burna boyz might have better results.
6. Big Choppas are ok but the math between 1 extra attack vs +2 str is iffy when your swinging at mostly T4 infantry. Cheaper points is usally better but big choppas are great in the niche situation that you want to krump a vehicle but don't want it to explode in your face. Big Choppas win major points on the cool factor and I know I have way too many Big Choppa Nobz than what is logical because I love the look of the model. Maybe one day GW will actually make the big choppa more compelling (rending  ).
My suggestion for loadout would be 2 Klaws, 2 Choppas, 1 Big Choppa per 5 models. Give the Banner to a non character PK Nob. I would make the Big Choppa Nob the "boss" of the unit so they don't single out klaws in challenges.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/03/02 11:03:27
Subject: Re:Ork nobz
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Flashy Flashgitz
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The best way to use the nobs is to represent nobs in boyz squads. But on there own they need 5-7 nobs, 1-2 Pk, heavy armour and the waaagh banner. And 1-2 bosspoles. Put them in a trukk and run them into somebody who can't fight back effectively.
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![[Post New]](/s/i/i.gif) 2016/03/02 13:41:01
Subject: Re:Ork nobz
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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koooaei wrote:You do need other stuff to make them meganobz, unfortunately.
Well, if you're in for nobz - their best use is a biker blob. They're overcosted but are quite choppy and durable enough vs non-ignore cover shooting. Just don't run them into something melee elite like twc. Footslogging nobz are just horrible. Nobz in a trukk or wagon are very mediocre but fieldable.
Yep, i think bikers are your best bet with regular nobz.
My cyboar nobs are next, but that is a separate project. It also has a separate doctrine. From what I hear nob bikers are still highly competitive, and possibly over competitive to the point of unpopularity. Thus when I do my cyboars I will want to play to this have a separate add on squad to raise the bar for my orks. With my fluffy list I will have earned it. Whether I do this or not depends on what else I will need to buy to make my orks competitive, if its not a lot I will go for it as a swap in, if I need to completely redo my army, and it looks like I might have to, then I likely wont bother. In which case I might make three cyboars as a modelling project and to escort my boar riding warboss, which was a fun build. Likely wont even do that.
Nice thing about boar riding warboss is that it makes more inherent sense to have an ork on a giant pig leading a mob of boyz/nobz than an ork on a bike. Pigs can stroll along, bikes inherently need speed.
Vankraken wrote:
1. 5 minimum usually. Unlike MANz you do need the extra bodies to soak wounds to protect the klaws.
I wouldnt want less than that for aesthetic reasons.
Vankraken wrote:
2. Always eavy armor all day every day. Back in the days of cybork being a 5+ invuln it could be argued that 4+ armor wasn't needed but its an auto take for non biker nobz.
I am pretty much at that conclusion, and no one has yet made a case for t-shirt saves.
Vankraken wrote:
3. 2 klaws per 5 is my rough estimate. If your taking more klaws than that then you might as well use MANz
I agree, but klaws cost a lot on an already expensive unit, the concensus elsewhere on the thred is to take 1-2 total.
Vankraken wrote:
5. Skorchas are decently good value as you can lay down a lot of hurt with them. Only issue is getting close enough and its investing points into a mainly melee unit to kill at range which can potentially ruin a charge. Same amount of points invested in burna boyz might have better results.
This becomes a problem only if I take too many of them?
Vankraken wrote:
My suggestion for loadout would be 2 Klaws, 2 Choppas, 1 Big Choppa per 5 models. Give the Banner to a non character PK Nob. I would make the Big Choppa Nob the "boss" of the unit so they don't single out klaws in challenges.
I am heading from others about taking less klaws that that. However you helped finalise one bit. My big choppa nob will be boss nob, it highlights him and gives a good excuse for a big choppa. Like you I want them for the model, but even including just one scratches that itch.
hordrak wrote:The best way to use the nobs is to represent nobs in boyz squads. But on there own they need 5-7 nobs, 1-2 Pk, heavy armour and the waaagh banner. And 1-2 bosspoles. Put them in a trukk and run them into somebody who can't fight back effectively.
Done that already. isnt that what everyone does? I picked up a lot of black reach stuff, its the core of my army. Each black reach yields two proper ork boyz mobs with a nob ta keep 'em in line, and three other nobz wonderin' where deys at.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/03/02 16:08:29
Subject: Re:Ork nobz
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!!Goffik Rocker!!
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Orlanth wrote: koooaei wrote:You do need other stuff to make them meganobz, unfortunately.
Well, if you're in for nobz - their best use is a biker blob. They're overcosted but are quite choppy and durable enough vs non-ignore cover shooting. Just don't run them into something melee elite like twc. Footslogging nobz are just horrible. Nobz in a trukk or wagon are very mediocre but fieldable.
Yep, i think bikers are your best bet with regular nobz.
My cyboar nobs are next, but that is a separate project. It also has a separate doctrine. From what I hear nob bikers are still highly competitive, and possibly over competitive to the point of unpopularity. Thus when I do my cyboars I will want to play to this have a separate add on squad to raise the bar for my orks. With my fluffy list I will have earned it. Whether I do this or not depends on what else I will need to buy to make my orks competitive, if its not a lot I will go for it as a swap in, if I need to completely redo my army, and it looks like I might have to, then I likely wont bother. In which case I might make three cyboars as a modelling project and to escort my boar riding warboss, which was a fun build. Likely wont even do that.
Nice thing about boar riding warboss is that it makes more inherent sense to have an ork on a giant pig leading a mob of boyz/nobz than an ork on a bike. Pigs can stroll along, bikes inherently need speed.
They were in a previous codex. Now, they're jus too pricey. Biker boyz are considered better. And if i get it right, you're running a lot of kanz - probabl, the worst unit in the codex. You need to balance it out somehow.
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![[Post New]](/s/i/i.gif) 2016/03/02 21:40:53
Subject: Ork nobz
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Nasty Nob
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-'Eavy armor on 4 nobz is almost another Nob.
-'Eavy armor on 6 Nobz is almost another powerklaw.
-Waaagh! Banner is just five points less than another powerklaw.
-They are T4 W2, don't give anyone anymore reason to drop a str8 pie plate on them by making them 4+
The primary reason to buy 'Eavy armor is to lower your odds of having to take a leadership test when exiting an exploding trukk. Nobz, by virture of having two wounds, have more trouble losing enough models to get to 25%. (6 Nobz, 3 are wounded, fail all saves, 1 model removed.).
3 Nobz hide in the back pretty good, and can also go after something like Devastators in cover pretty good with a trukk.
6 Nobz with 2 Klaws eat into units with Lower Number of attacks and an armor save pretty good.
Big Choppas are a nice way to give you an edge on Walkers and the occasional 5+ armor save.
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This message was edited 1 time. Last update was at 2016/03/02 21:44:47
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2016/03/02 21:49:57
Subject: Ork nobz
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Kanz are that bad?
I know they aren't anywhere near a tournament choice, but I never see them as bad. Walkers with normal BS and cheap weapon upgrades and IWND. Grot riggers are mandatory for them.
I already had six metal kanz, then got six more plastic ones on from an online trade, basically all the orks from one copy of Sanctus Reac and the kans from a second.
Hence 12 kans and more nobz to supplement the fifteen or so Black Reach nobz models I had kicking about.
It wasnt my intention to have so many kans, hence why the other six ar still on the sprue, alongside the nobs.
Anyway. Perhaps I could make some cyboars into regular biker boyz. Do I max out on these, I have at least a dozen pigs left over from my O&G army.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/03/02 21:55:18
Subject: Ork nobz
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Nasty Nob
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At AV11, most str 5/6/7 used to glance/pen them are as likely to be capable of destroying a Kan. Almost no point in the Grot Riggers.
I can't tell you how many times I've watching a single Assault Cannon blow one up : \
I went through a phase of running Twelve of them at a time. When I get my first Dorkonaught in the mail next week, I have every intent of parading a 2k Point Goff Killmob and company across the battlefield a couple more times, if only to delight in the carnage of anything that gets stuck in.
Perhaps the most underestimated thing Kanz do is clog up the battlefield and take up lots of space, and really, if you can put a mass of them out there and your opponent didn't bring enough volumetric fire with rending, it's gonna be a good time.
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This message was edited 1 time. Last update was at 2016/03/02 22:01:42
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2016/03/02 22:01:57
Subject: Ork nobz
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Rismonite wrote:
-'Eavy armor on 4 nobz is almost another Nob.
-'Eavy armor on 6 Nobz is almost another powerklaw.
-Waaagh! Banner is just five points less than another powerklaw.
-They are T4 W2, don't give anyone anymore reason to drop a str8 pie plate on them by making them 4+
Certainly true for boyz, but when you are paying 18pts for a nob, paying 4pts more is ok.
Rismonite wrote:
The primary reason to buy 'Eavy armor is to lower your odds of having to take a leadership test when exiting an exploding trukk. Nobz, by virture of having two wounds, have more trouble losing enough models to get to 25%. (6 Nobz, 3 are wounded, fail all saves, 1 model removed.).
That and not taking losses from mob rule. Boss-smacks get an armour save.
Rismonite wrote:
3 Nobz hide in the back pretty good, and can also go after something like Devastators in cover pretty good with a trukk.
6 Nobz with 2 Klaws eat into units with Lower Number of attacks and an armor save pretty good.
Big Choppas are a nice way to give you an edge on Walkers and the occasional 5+ armor save.
6 Nobs and 2 Klaws is the ratio I have been picking up, with one big choppa for lulz.
Lots of help here, so far, good responses and food for thought. thank you to everyone.
I love the orks models, I wish GW gave a gak enough to points cost the codex correctly.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/03/02 22:04:12
Subject: Ork nobz
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Fully-charged Electropriest
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The best way to run Nobz? It's a question I ask myself a lot when I write a list, the models are great and thematically a group of Ork seargents running around krumping things is fantastic. On the tabletop it doesn't seem to work out so great, but I do it every now and then anyway. If the points per side are high enough I'd put 10 in a battlewagon with a painboy, Grotsnik and/or an MA DLS Warboss to babysit (sigh), eavy armour, a bosspole, 3 power klaws and a banner if there's no DLS. If I was going to run them cheaply I would think twice about it and probably replace them with a unit of slugga boyz instead. I would never put a power klaw or other equipment on the boss nob, his unenviable job is to die in a scary challenge for the IC.
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![[Post New]](/s/i/i.gif) 2016/03/03 00:06:12
Subject: Ork nobz
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Squishy Squig
Dallas, TX
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I never run a Klaw on my Boss nob. Waste of points. You're more likely to swing with that Klaw on a guy who is not sucked into the challenge. I've been running a squad like this for a few months now in a Battlewagon with a Painboy. When disembarking, just make sure the slugga choppa boys are out front with the two Kombi's in an ideal roastin' place.
Boss Nob - Big Choppa
Nob - PK
Nob - PK
Nob - Big Choppa, Banner
Nob - Big Choppa
Nob - Big Choppa
Nob - Big Choppa
Nob - Slugga/Choppa/Kombi-Skorcha
Nob - Slugga/Choppa/Kombi-Skorcha
Nob - Slugga/Choppa
Battlewagon - Ram/Planks/x2Rokkits
Painboy
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- 20,000pts
- 10,000pts
- 4,000pts
- 2,000pts
www.krumpintime.com |
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![[Post New]](/s/i/i.gif) 2016/03/03 00:27:39
Subject: Ork nobz
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Mutilatin' Mad Dok
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If you're going to be equipping nobs like that, I agree with the battlewagon. That is way to much of a point investment to put into a flimsy trukk. The painboy is definitely necesary, and if you're already spending that many points, I'd say spend the extra 40 points to give them all heavy armor. Honestly, T4, W2, 4+ models with a 5+ FNP are actually pretty rugged, and if they costed less I would definitely take them like that.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/03/03 00:51:28
Subject: Ork nobz
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Battlewagon Driver with Charged Engine
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I've run 6-8 'Eavy nobs as a distraction carnifex. If you can get them decent cover they can have an outsized psychological effect on your opponent. If they get into combat with anything but Necrons of MCs they usually kill it in one turn.
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![[Post New]](/s/i/i.gif) 2016/03/03 02:14:36
Subject: Re:Ork nobz
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Ok. Thank you again for all the input.
So far I am looking at this:
6 Nobs. This looks about right, a good balance between cost and aesthetics, with the number of attacks to get the job done. Accompanied by a warboss most of the time.
Boss Nob - 'eavy armour, big choppa, twin linked shoota, bosspole - I want one big choppa for variety and because it looks cool, as this is the boss nobz weapon an ordinary big choppa wont do. I have some ironguts bits that might make a better blade. I can have a shoota for free and will buy one, its da boss so i might twin link it. the shoota will be built onto the big choppa reminiscent of a nemesis halberd, or if I can pull it off a cruder variant of the Final Fantasy buster sword with gunblade attachment, twin linking it for proper dakka. This nob will also have a token bosspole, coz he is da boss. Though any nob can take the pole and it would make sense to give the pole to another nob. He is still challenge bait so I have paid 8pts purely on style.
Nob #2 - 'eavy armour, klaw, Waargh banner (bosspole), shoota - The most expensive ork. He is sniper bait but is that any reason not to combine the waargh banner with a klaw? I can keep the rest of the nobs vanilla and expendable and not worry too much if all the goodness is concentrated. With regard to modelling the bosspole is from the black orc sprue, the other hand has a klaw, the shoota is part of the klaw. the model is not equipped with na actual bosspole, but the Waargh banner counts as one, and if anyone disagrees they take the requisite hits from a fifteen foot pole covered in cut metal glyphs. That ought to keep da uvver nobz in line. Oh and the bosspole might end up with a vehicular stikkbomb launcher on it, probably in mork's (or possibly gork's) gob.
Nob #3 - 'eavy armour, kombi-skorcha, choppa, slugga - The model holds the kombi skorcha in both hands, which will have a large bayonet for extra stabbiness, hence the choppa. One of the shoulder plates of the 'eavy armour will have a pintel mounted pistol for the slugga. Remembering that the weapon upgrade do not replace the basic wargear I want my nobz to look armed to da teef and have all the basic weapons available. This nob will have a stikkbomb launcher on the other shoulder plate
Nob #4 - 'eavy armour, kombi-skorcha, choppa, slugga - This one will have a ripley special kombi-skorcha with shoulder trap based on the burna arm. the other arm will be free to wield a choppa. As this is the first actual choppa in the unit I will likely use something else, probably a black orc boss choppa. Allowing for what else is in this unit, that weapon is fairly mild.
Nob #5 - 'eavy armour, shoota, choppa, slugga - Carrying a two handed shoota with bayonet choppa, and the slugga is shoulder mounted.
Nob #6 - 'eavy armour, shoota, choppa, slugga - Toting a shoota single handedly, and with a choppa in the other hand, the slugga will be built into the choppa. The shoulder plates are now free for a pair of stikkbomb launchers.
All of these models will have a mix of nob parts, black reach nob parts and black orc parts, including some fully armoured arms and legs. I have black orc sprues to spare as I didnt need all the blocs I had for my bloc unit, plus there are lots of bitz from the sprue. I have enough to make a heavily armed and armoured and unique looking unit. Subtlety is not required.
My unit nobz are plain, this theme is specific for this unit. I used a blorc head on one but most are converted normal black reach orcs with klaws.
I have my theme covered, but the above unit is still amendable, nothing is set in stone yet, and the theme is recoverable for other organisations of this unit.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/03/03 02:23:25
Subject: Ork nobz
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Assault Kommando
Flint, Mi
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I still recommend a painboy with them. over a warboss.
Or Mad Dok gets you the best of both worlds.
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![[Post New]](/s/i/i.gif) 2016/03/03 02:24:50
Subject: Ork nobz
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Mutilatin' Mad Dok
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I agree with Tenzilla. The nobs are already killy enough- give them a painboy to make them more durable. Throw the warboss on a squad of boyz to give them a boost, or give him MA and throw him in a group of MANz if you can afford the BW.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/03/03 02:37:46
Subject: Ork nobz
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Vitali Advenil wrote:I agree with Tenzilla. The nobs are already killy enough- give them a painboy to make them more durable. Throw the warboss on a squad of boyz to give them a boost, or give him MA and throw him in a group of MANz if you can afford the BW.
Ok, will look at getting a painboy. I don't have one at present. I like the painboy model but it will not only be cheaper but more in keeping with the theme to kitbash a painboy with the same type of bits as the rest of the mob.
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This message was edited 2 times. Last update was at 2016/03/03 02:39:16
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/03/03 02:49:59
Subject: Ork nobz
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Mutilatin' Mad Dok
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Oh, painboys are fantastic. And I look forward to hearing about your kitbashed painboy. Kitbashing always adds a personal touch to armies, especially ork ones.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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