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![[Post New]](/s/i/i.gif) 2016/03/14 10:23:48
Subject: How to handle Blackmane's all Pod lists
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Shas'ui with Bonding Knife
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Tenzilla wrote:I use Inquisitor Coatez very often. The Ive been expecting rule helps block of a large part of the board.
I had him with a unit of MM servitors against a SW drop pod list....It was pretty nasty...it moved all the drop pods to a semi safe distance.
MAybe this has been covered somewhere else....but we argued about the order of how things happen....
Would I be able to shoot at both the drop pod, then the unit that comes out?
Am I only allowed to shoot the drop pod?
In this situation i think RAW is fairly clear. For Coteaz it says "him and his unit may intercept any enemy unit that arrives from reserve within his bubble" <-- this is not a quote.. but my paraphrase. So.. the drop pod and the units inside both arrived from reserve and are considered two separate units. Since intercept happens at the end of your opponents movement phase... order of operation does not really matter here. Simply, you may fire at both of them! Automatically Appended Next Post: I realize people argue that the marines inside the pod "arrived from inside the pod" and the pod is the only thing that "arrived from reserves" .. but this is not the correct interpretation. And before this escalates into a debate... use the search, there are plenty of threads about this I am sure.
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This message was edited 1 time. Last update was at 2016/03/02 19:25:30
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![[Post New]](/s/i/i.gif) 2016/03/02 19:26:10
Subject: How to handle Blackmane's all Pod lists
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Assault Kommando
Flint, Mi
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Thats what I argued..obviously...he claimed I only shoot the pod, since I popped them all, I countered with all his guys are dead then...Not that I think that is how it works, I was just being difficult...He argued they were the same unit. I only shoot once.
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![[Post New]](/s/i/i.gif) 2016/03/02 19:30:16
Subject: How to handle Blackmane's all Pod lists
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Shas'ui with Bonding Knife
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Tenzilla wrote:Thats what I argued..obviously...he claimed I only shoot the pod, since I popped them all, I countered with all his guys are dead then...Not that I think that is how it works, I was just being difficult...He argued they were the same unit. I only shoot once.
It happens.. when people don't fully understand a rule and see their entire force getting removed from the table they start puking rules that probably aren't true.
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![[Post New]](/s/i/i.gif) 2016/03/02 19:44:04
Subject: Re:How to handle Blackmane's all Pod lists
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Towering Hierophant Bio-Titan
UK
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How about counter mobility with mobility?
6" move + 4d6" assault move.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2016/03/02 19:54:24
Subject: How to handle Blackmane's all Pod lists
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Locked in the Tower of Amareo
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Don't drop close to Coteaz.
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![[Post New]](/s/i/i.gif) 2016/03/02 20:12:42
Subject: How to handle Blackmane's all Pod lists
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Sneaky Sniper Drone
Oklahoma
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For Tau anti gladius/heavy drop pods
Missile sides + EWO are the best choice, they don't require markerlights because twin-linked and you can even try giving them plasma over SMS but I prefer just dumping high quantity wounds and forcing them to roll 1s and 2s.
with the updated codex they best thing now is the drone formation.
markerlight drones with intercept means you aren't wasting shots with BS3.
I'd run a retaliation cadre + drone network = dawn blade.
and a riptide wing with 3 burst tides.
run some plasma suits with EWO, broadsides with EWO, and the riptide inside the retaliation cadre with IA + ewo.
you can either deploy everything on the table if you are going 2nd. or if you go first keep the cadre in reserves and deepstrike them ontop of his first turn pods - then you can still intercept his 2nd turn pods.
the riptide wing is your solution to MSU. don't intercept with them, just protect them with what already has EWO and then on your next shooting turn hailfire with 72 str 6 rending shots + 24 SMS shots all with split fire (hail fire lets you target different things with each shot)
gladius is no longer a problem here.
give two burst tides velocity trackers to counter flier lists.
since you have dawn blade you can handle any knight/WK/deathstar list as well.
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I aren't think that.
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![[Post New]](/s/i/i.gif) 2016/03/02 20:24:33
Subject: How to handle Blackmane's all Pod lists
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Trustworthy Shas'vre
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remember that the drone network only buffs BS in your shooting phase. If you want to use their interceptor function, they resolve at BS2.
Alternately, put a Mark'o in the squad, then it all resolves at BS5.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/03/02 20:31:56
Subject: How to handle Blackmane's all Pod lists
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Trigger-Happy Baal Predator Pilot
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carldooley wrote:remember that the drone network only buffs BS in your shooting phase. If you want to use their interceptor function, they resolve at BS2.
Alternately, put a Mark'o in the squad, then it all resolves at BS5.
Not this argument again. Seriously, quit it. The game breaks if you don't treat a shooting attack as happening during the shooting phase.
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![[Post New]](/s/i/i.gif) 2016/03/02 21:03:15
Subject: How to handle Blackmane's all Pod lists
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Dakka Veteran
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The blackmanes formation is not much to be that afraid about. Though if they ally in marines with the skyhammer that may be scary.
Best idea is just to shoot down the grey hunters first and bubble wrap the better units, such as broadsides or tides. That should do fine.
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![[Post New]](/s/i/i.gif) 2016/03/03 02:18:04
Subject: How to handle Blackmane's all Pod lists
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Fixture of Dakka
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We've got 17 years of "how do I beat Drop Pod marines" on the internet. Look around.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/03/03 04:35:25
Subject: Re:How to handle Blackmane's all Pod lists
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Towering Hierophant Bio-Titan
UK
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What can the new SW bring with a couple of extra pods that other armies couldn't?
I mean do they have some fantastic units to fill these pods with?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2016/03/03 12:10:59
Subject: How to handle Blackmane's all Pod lists
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Shas'ui with Bonding Knife
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DarknessEternal wrote:We've got 17 years of "how do I beat Drop Pod marines" on the internet. Look around.
Main difference being you are seeing 3-5 pods come in turn 1 and the rest roll for reserves.
I have confirmed my friend will have 9 pods that come in turn 1, and on that turn, his army is fearless as well as FNP (6+), its the fearless part that kinda sucks as I can't force moral through EWO.
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![[Post New]](/s/i/i.gif) 2016/03/03 14:15:13
Subject: How to handle Blackmane's all Pod lists
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Fixture of Dakka
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Man, what a world your games take place in that you're usual strategy for Drop Pod Marines is to make them fail morale checks.
I find your meta intriguing.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/03/03 14:18:25
Subject: How to handle Blackmane's all Pod lists
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Locked in the Tower of Amareo
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Grizzyzz wrote:DarknessEternal wrote:We've got 17 years of "how do I beat Drop Pod marines" on the internet. Look around.
Main difference being you are seeing 3-5 pods come in turn 1 and the rest roll for reserves.
I have confirmed my friend will have 9 pods that come in turn 1, and on that turn, his army is fearless as well as FNP (6+), its the fearless part that kinda sucks as I can't force moral through EWO.
Here, we usually try to murder everything to a man. Well, Eldar and Tau do. Just kill them. They're just marines.
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This message was edited 1 time. Last update was at 2016/03/03 14:18:50
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![[Post New]](/s/i/i.gif) 2016/03/03 14:29:03
Subject: How to handle Blackmane's all Pod lists
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Longtime Dakkanaut
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Vespid spam. It might seem strange but it works like a charm. And they never expect it.
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This message was edited 1 time. Last update was at 2016/03/03 14:39:15
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/03/03 14:44:45
Subject: How to handle Blackmane's all Pod lists
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Dakka Veteran
Sweden
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If i were to face this i would use the Riptide Wing with the Heavy Retribution Cadre and a CAD with some bubblewrap and a Void Shield Generator.
Something like this:
Find the best protected corner you can so that he has to funnel towards you. Castle up, Anchor the surges, Hailfire the Riptides and then drop as many Large Blast as possible with all units. This way you can hopefully maximize your blasts hit rate.
You will hopefully survive the shooting with minimal casualties (even unharmed) and next turn you can double tap with the Surges.
The HRC "Slow" effect will be very nice for this particular occasion and so will the VSG.
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This message was edited 16 times. Last update was at 2016/03/03 15:52:41
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![[Post New]](/s/i/i.gif) 2016/03/03 16:01:30
Subject: How to handle Blackmane's all Pod lists
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Shas'ui with Bonding Knife
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X078 wrote:If i were to face this i would use the Riptide Wing with the Heavy Retribution Cadre and a CAD with some bubblewrap and a Void Shield Generator.
Something like this:
Find the best protected corner you can so that he has to funnel towards you. Castle up, Anchor the surges, Hailfire the Riptides and then drop as many Large Blast as possible with all units. This way you can hopefully maximize your blasts hit rate.
You will hopefully survive the shooting with minimal casualties (even unharmed) and next turn you can double tap with the Surges.
The HRC "Slow" effect will be very nice for this particular occasion and so will the VSG.
Solid list.
I think I am going to use one of my usual lists however..
Retaliation Cadre + Counterstrike Cadre
If shooting is not super strong, then my Fish should be able to survive with 3+ jinks and after that.. I can move drop my breacher teams and blast holes all over. Meanwhile my Suits come in and I should be able to create enough space that I by myself at the minimum another turn without CC involved.
I actually would not mind going 2nd here but since his army comes in turn 1, he is more then likely not deploying anything on the table, so I can hope for that turn 1 supremacy card in Maelstrom haha!
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![[Post New]](/s/i/i.gif) 2016/03/03 22:03:04
Subject: How to handle Blackmane's all Pod lists
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Frenzied Juggernaut
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The best choice are sevro skulls on an INQ for 35 points, followed by land speeder storms. The pods will scatter 2x as far.
My null deployment works against enemies.
2x LSS in cover in the most corner of the board. Maxing the 12" 2x scatter zone, I place them over lapping making it scary as hell to land in there. The pod extra scatters and it is way riskier of off the table mishaps when you deploy near a table edge.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/03/04 00:25:20
Subject: Re:How to handle Blackmane's all Pod lists
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Longtime Dakkanaut
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Kind of happy that I already put EWO on everything I possibly can just in case I end up coming across a Drop Pod army, this recent update encourages me to do it even moreso now!
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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