Switch Theme:

what is a knights movement range?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





Arkansas

As stated how far can imperial Knights move in normal movement phase?

taskforce Harbinger 3000pts Ishvale Ash Rats Violet Fems+ 2000ptsHouse Cadmus Knights and Defenders 3500
Deathwatch 6500 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

The answer is in the rulebook and your codex. Look at the unit type for an Imperial Knight then look at the rules for that unit type in the BRB.

(Note: I'm not dodging the answer to be an arse. This section of the forum is for rule clarifications and is not meant to be a replacement for the rulebook. This question has a very clear answer.)

This message was edited 1 time. Last update was at 2016/03/02 21:28:46


6000+
2500
2000
2000
 
   
Made in us
General





Florence, KY

They are Super-heavy Walkers. Their Movement rules can be found on pages 96 (Movement and Shooting) and 90 (Moving Walkers) of the main rulebook. Do you have a more specific question that's not covered by these two sections of the rulebook?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Ghaz wrote:
They are Super-heavy Walkers. Their Movement rules can be found on pages 96 (Movement and Shooting) and 90 (Moving Walkers) of the main rulebook. Do you have a more specific question that's not covered by these two sections of the rulebook?


I know it's off topic but congrats on 9000 posts!

6000+
2500
2000
2000
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

Isn't it actually in the Errata now?

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Charistoph wrote:
Isn't it actually in the Errata now?


It is actually. Though the movement distance was already in the rulebook. The Errata just added the bit about Difficult Terrain.

http://www.blacklibrary.com/faqs-and-errata.html

This message was edited 1 time. Last update was at 2016/03/02 21:35:48


6000+
2500
2000
2000
 
   
Made in us
General





Florence, KY

Zimko wrote:
 Charistoph wrote:
Isn't it actually in the Errata now?


It is actually. Though the movement distance was already in the rulebook. The Errata just added the bit about Difficult Terrain.

http://www.blacklibrary.com/faqs-and-errata.html


Or here, found under the 'Rules Errata' link on the bottom of their main page.

https://www.games-workshop.com/en-US/Rules-Errata

GW can't decide where they're going to keep the FAQs.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
 
Forum Index » 40K You Make Da Call
Go to: