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I am not really enjoying how all factions have at least 1 Codex and 1 Supplement, while the Eldar and Grey Knights have one and half a Codex, respectively. Ironically, these are the two factions I play. Inquisition are NOT Grey Knights. I can't bring Corteaz, henchmen and then some Dreadknights anymore because of the division. Don't ask why both factions are so monotonous, with Scatter Bikes, Aspect Host, Wraithknight, Terminators, Librarians and Dreadknights making up the majority of their lists. I am not saying these factions are bad, in fact they are very decent, but that does not change the fact that there is little to work with. Diversity within their Codice is poor and it is more fun putting them as allies or throw some Space Marines in there.

How do you find the state of these two factions? Does anyone have any rumor about when they are releasing new Grey Knights or Eldar material?
   
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Necrons also don't have a usable supplement. The only one we have came out before the new codex, and is completely invalidated by the new dex, save for one formation. Plus, we share it with Blood Angels and Tyranids.

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 krodarklorr wrote:
Necrons also don't have a usable supplement. The only one we have came out before the new codex, and is completely invalidated by the new dex, save for one formation. Plus, we share it with Blood Angels and Tyranids.


Blood Angels and Tyranids have the Shield of Baal. I don't know if the formations in there are good or not, but they are at least there. Tyranids also have additional models added to the GW stores, such as Toxicrines and Mucolid, so that you don't have to go all the way to Forge World have off-Codex models.
   
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Regular Dakkanaut





Are you seriously complaining about the state of Eldar in comparison to poor old 'nids? There's plenty of ways of playing that Craftworlds codex, I look at that and then at the Tyranids one and think 'one day...'.
   
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Locked in the Tower of Amareo




Eldar players want more variety in the ways they can table you.
   
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Longtime Dakkanaut






This eldar supplement just released a few months ago have fun with it. It should add enough fresh new ways to overpower your opponent.

https://www.forgeworld.co.uk/en-GB/Imperial-Armour-The-Doom-of-Mymeara

Seriously it adds tons of new units and new rules to the table. And most of them are really nasty.

This message was edited 2 times. Last update was at 2016/03/09 13:45:55


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Massachusetts

There are tons of options and a ton of variety in the Craftworld Eldar Codex without any supplements. Every unit is viable.

oldzoggyis right though... IA11 opened the doors as far as Eldar options. Enjoy...

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How on earth can anyone say Eldar have been left behind? DE have a supplement but there is more content in the Eldar codex than the DE codex and Covens combined.

Either way you will get people complaining, you either have a supplement and have to pay more or get your rules bundled and pay less.

GK I grant you had their codex gutted somewhat, but there's nothing stopping you taking Assassin or Inquisitorial detachments as well.
   
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Martel732 wrote:
Eldar players want more variety in the ways they can table you.



Bah, the Wraithknight/ D weapons / scatbike spam will always be a crutch, but what I want is a supplement that gives Howling Banshees furious charge outside of the Avatar bubble and an assault transport, fun rules for Wraithblades and Shining Spears.


Just a looking for more fun and fluffy ways to use Eldar without being cutthroat competitive.

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On moon miranda.

bibotot wrote:
I am not really enjoying how all factions have at least 1 Codex and 1 Supplement, while the Eldar and Grey Knights have one and half a Codex, respectively. Ironically, these are the two factions I play. Inquisition are NOT Grey Knights. I can't bring Corteaz, henchmen and then some Dreadknights anymore because of the division. Don't ask why both factions are so monotonous, with Scatter Bikes, Aspect Host, Wraithknight, Terminators, Librarians and Dreadknights making up the majority of their lists. I am not saying these factions are bad, in fact they are very decent, but that does not change the fact that there is little to work with. Diversity within their Codice is poor and it is more fun putting them as allies or throw some Space Marines in there.

How do you find the state of these two factions? Does anyone have any rumor about when they are releasing new Grey Knights or Eldar material?
O_o

Eldar are probably the most powerful faction in the game right now, with probably the best internal balance meaning they can use more of what they have effectively than almost any other army in the game and more formations (not to mention they're all very powerful) than most factions get, and even further boosted with the IA11 re-release, and get effectively full access to Harlequins and Dark Eldar as well. There's absolutely nothing wrong with the diversity and availability of toys for Eldar to play with.

GK's are a single chapter dedicated largely to a single role...there's not anything there to make a supplement out of. They can still take Inquisitorial units as Battle Brother allied forces, or any other Imperial faction they wish. Fluffwise, there's nothing wrong with how limited their book is given what it's intended to portray, and game-wise there's nothing wrong with their access to varied units from other Imperial factions.

Lets also be real here, "supplement" books aren't really adding much. CSM's have *two* supplement books, and what do they add? A couple extra relics and an FoC swap for Chosen if you run Abaddon. That's basically it. IG have the Scion book...which basically is an awfully written and poorly performing bad copy/paste job of 4 units from the IG codex adding nothing of real value to the faction. The Tyranid and BA stuff from Shield of Baal is just a handful of formations, Eldar IIRC have a roughly equivalent or greater number of such options within their own codex.

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Dallas area, TX

bibotot wrote:
with Scatter Bikes, Wraithknight, Terminators, Librarian and Dreadknights making up the majority of their lists.

In fact these are the units I field in my Eldar/GK allied list. Add a Farseer and a Crimson Hunter and that's my tourney list. I modeled my GKs as Eldar Wraith-constructs design to fight Daemons. Check the Nemesis Strike Force link in my Sig.

On topic, GK aren't supposed to be that diverse, so it is fine for them to just have a Marine codex + Inquisition. Eldar, however, are second only to Imperial Guard in their FW diversity. Corsairs, Harliquins and Dark Eldar are basically just Codex: Eldar supplements

--

This message was edited 4 times. Last update was at 2016/03/09 14:52:25


   
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Longtime Dakkanaut




Eldar and Grey Knights have the most choices for allies compared to most factions. Also Eldar have one of the best books in the sense almost everything is at least decent on the table top.

Grey Knights are a narrow faction by design and fluff. In truth they really shouldn't be meant to be an army on their but closer to something like Harlequins, it can stand on it's own but works better with help.
   
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Hamburg

In view of Eldar, I wouldn't be pessimistic. There are quite a few strong builds out there.
In view of GK, the situation is mucg different. They have more or less a mono-build. Nevertheless they ally quite well with AM providing support and objective holder.

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Glasgow, Scotland

bibotot wrote:
I am not really enjoying how all factions have at least 1 Codex and 1 Supplement, while the Eldar and Grey Knights have one and half a Codex, respectively. Ironically, these are the two factions I play. Inquisition are NOT Grey Knights. I can't bring Corteaz, henchmen and then some Dreadknights anymore because of the division. Don't ask why both factions are so monotonous, with Scatter Bikes, Aspect Host, Wraithknight, Terminators, Librarians and Dreadknights making up the majority of their lists. I am not saying these factions are bad, in fact they are very decent, but that does not change the fact that there is little to work with. Diversity within their Codice is poor and it is more fun putting them as allies or throw some Space Marines in there.

How do you find the state of these two factions? Does anyone have any rumor about when they are releasing new Grey Knights or Eldar material?


Grey Knights are one chapter of Space Marines with no successors or variation within the chapter. They all hunt Daemons. The only possible supplements would be Purifiers or Paladins, both of which are readily able to represented by the main codex.

Eldar could have different craftworld supplements but are unnecessary as what they have already can easily represent the craftworlds already.

As to why they are so monotonous? Easy. Scatterbikes and Wraithknights are a far superior unit to anything else in the codex and should be taken at the expense of other things which are not as powerful. Dreadknights literally carry the Grey Knight codex, and the Nemesis strike force allows you to maximise this unit. Of the HQs, the Librarian gives the greatest Mastery Level. Champions, Captains and Grand Masters are similar or more expensive for better combat prowess, but the Dreadknight does it better, and they don't provide the force multiplication of librarians. Of the two troops, Strike Squads and Terminators, Terminators are superior in every way. The Librarian, Terminator, Dreadknight combo is the undisputable best set-up for Grey Knights bar none.

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it isn't all bikes and knights.
It is also warp spiders and perfect deepstriking D flamers.

And if you dare not to use the best of the best then there are all the other options. This book has more unit entries then most codexes and this is if we ignore the IA supplement that adds even more.

This message was edited 1 time. Last update was at 2016/03/09 15:36:46


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GK could use a Decurion, but let's not lie. If they got one the only build you would see is the inevitable DK formation over and over.
   
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 raverrn wrote:
GK could use a Decurion, but let's not lie. If they got one the only build you would see is the inevitable DK formation over and over.


This, I play GK from time to time. But I don't like the knights. I like all sorts of PAGKs most opponents have never seen those ever : P

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Powerful Phoenix Lord





Dallas area, TX

 oldzoggy wrote:
 raverrn wrote:
GK could use a Decurion, but let's not lie. If they got one the only build you would see is the inevitable DK formation over and over.


This, I play GK from time to time. But I don't like the knights. I like all sorts of PAGKs most opponents have never seen those ever : P

But if they got an Auxiliary/Formation detachment, it might force players to field more PAGK's instead of the mandatory HQ + Termies + 2 DKs. Just sayin'

   
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Regular Dakkanaut




Grey Knights getting some access to the new vehicles in FW would help a lot.

GK have a massive lack of heavy weapon support if played mono since they stripped psy-ammo.

So they either need to add heavy weapon/good vehicle options back to GK or give them psy ammo back to Auto-cannons can fill a support role again.
   
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Fresh-Faced New User







bibotot wrote:
 krodarklorr wrote:
Necrons also don't have a usable supplement. The only one we have came out before the new codex, and is completely invalidated by the new dex, save for one formation. Plus, we share it with Blood Angels and Tyranids.


Blood Angels and Tyranids have the Shield of Baal. I don't know if the formations in there are good or not, but they are at least there. Tyranids also have additional models added to the GW stores, such as Toxicrines and Mucolid, so that you don't have to go all the way to Forge World have off-Codex models.


Both are high tier armies that benefit from these additional formations, right? Wait, they don't?

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Loyal Necron Lychguard





Virginia

bibotot wrote:
 krodarklorr wrote:
Necrons also don't have a usable supplement. The only one we have came out before the new codex, and is completely invalidated by the new dex, save for one formation. Plus, we share it with Blood Angels and Tyranids.


Blood Angels and Tyranids have the Shield of Baal. I don't know if the formations in there are good or not, but they are at least there. Tyranids also have additional models added to the GW stores, such as Toxicrines and Mucolid, so that you don't have to go all the way to Forge World have off-Codex models.


I believe you misunderstand. I said that Necrons share the supplement with Blood Angels and Tyranids. The Shield of Baal is what I'm referring to.

This message was edited 2 times. Last update was at 2016/03/09 16:51:30


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GK need something - just some formations.

Grey Knight incursion force

Required
3x strike squads
1x squad of interceptors

Strike squads in this formation gain infiltrate and shrouding


GK units deep striking or using rites of teleportation do no scatter if placed within 6 inches of a strike squad in this formation.

That would be fun.

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Regular Dakkanaut




Like the formation idea would also make grey knight more divers! I would like to have a dreadnaught formation' (dread naught on space marine level)
   
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Denver, Colorado

Agreed. Eldar are in desperate need of buffs.

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Eldar have the most varied, powerful codex in the game. They have a FW supplement that's better than any other army gets. They have DE and Harlies as battle brothers to bring teleporting D scythes, psychic shenanigans and close combat into the list. How anyone can complain about the state of the eldar codex is beyond me. Yes, GK got the shaft when their book was split into 2.
   
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Loyal Necron Lychguard





Virginia

 Kap'n Krump wrote:
Agreed. Eldar are in desperate need of buffs.


I think they need to update Iyanden to have formations that give Wraithknights +1 Toughness and Wounds, as well as all Wraithguard. Also all of their D-weapons get a +1 to the D-chart. They also all gain Battle Focus and Fleet.

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WA, USA

A thread about Eldar being left behind.

My Sisters don't know if they should laugh or cry

This message was edited 1 time. Last update was at 2016/03/09 21:20:22


 Ouze wrote:

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Any Eldar want to trade? You give my faction good codex and I give your faction supplements? Good deal, da?

This message was edited 1 time. Last update was at 2016/03/09 21:52:16


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Grey knights don't have a supplement because GK should be a unit, not an army, for the amount of depth they have..

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