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![[Post New]](/s/i/i.gif) 2016/04/11 04:38:14
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Chaplain with Hate to Spare
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GreyHamster wrote: casvalremdeikun wrote: GreyHamster wrote:Column 3 is Devastators, Centurions, Line Breakers, Ordnance, Siege Ancients.
That works. I imagine these are formationless auxiliaries. Were there any of the other in column 1 or 2 that were incorrect?
Actually now that I look, no Shadowstrike kill team or Ravenhawk Assault Group. It's 10th Company task force and skyhammer orbital strike force.
Those make a lot more sense. I will update it.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/11 05:51:29
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Regular Dakkanaut
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I've only seen a couple of the leaked pics of the psychic powers. Anyone spot any more or have details on more then the three that were pictured?
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![[Post New]](/s/i/i.gif) 2016/04/11 06:41:25
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Chaplain with Hate to Spare
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DayOne916247 wrote:I've only seen a couple of the leaked pics of the psychic powers. Anyone spot any more or have details on more then the three that were pictured?
Nope, though we do kinda have an inkling as to some of the Technomancy powers. One seems to be able to boost AV. Could be fun if it lets you do stuff like boost a Land Raider to AV 16. Another one sounds like it might let you take control of an enemy vehicle. Also could be fun, though vehicles aren't exactly common.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/11 06:46:36
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Decrepit Dakkanaut
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I was told we were getting leaks on Saturday and that clearly never happened.
I must know what my beloved Iron Hands do now.
Quick question, though. Seeing as how we have these expansions, are we able to get a bunch of relics in the same list? I'd be able to save points if I could just throw watch the language please. Reds8n and Smashbane in the same CAD.
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This message was edited 1 time. Last update was at 2016/04/11 10:03:12
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/11 07:46:06
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Rough Rider with Boomstick
USA
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I just hope the veil power is not the only useful one in librarius and I hope there are more good ones within the same dicispline
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![[Post New]](/s/i/i.gif) 2016/04/11 10:15:47
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Executing Exarch
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What do you guys think about the Cataphractii? 175 points for 2+/4++ with the ability to take just one Lightning Claw, but no option for Storm Shield or Heavy Weapons other than Heavy Flamer...
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![[Post New]](/s/i/i.gif) 2016/04/11 11:07:53
Subject: Re:Space Marines 30th Anniversary - page#13 new marine rules & powers
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Regular Dakkanaut
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So, I'm not sure if it warrants a new topic (if someone think so I suppose they'll do it) but next week release is no longer SM focused but still 40K oriented:
Archibald_TK on Warseer wrote:
No Orruks in the next WD.
New boxed game called "Imperial Knight: Renegade" instead (1 Imperial Knight, 1 IK Warden and 1 Sanctum Imperialis + rules)
165€ / £120 / $195 / and for once the real prices for all to see: CA$ 235 / AU$ 245 / NZ$ 290 / 22.000 Yen
So both a huge price but a huge discount at the same time, making it a pretty solid choice if you want 2 Knights. Too bad the large difference between the UK and Euro price will make us incapable of competing vs UK retailers.
Game is derived from the minigame they did in the WD around the Stormsurge release if I remember correctly, the one were each superheavy had its own datasheet, with damage locations and numbers everywhere. Game includes specific decals for each knight allowing you to decorate one of them as a renegade Knight. No Chaos specific sprues thought (those are the regular models already sold in stores).
Well, that was unexpected.
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![[Post New]](/s/i/i.gif) 2016/04/11 11:13:57
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Stealthy Grot Snipa
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Wait, what? You get two Knights and a ruin for slightly more than the price of one Knight?
Edit: whoops, compared the USD price to Euro price. Still, though.
Also, what's going on with GW's website? I keep getting directed to the French site no matter how much I try to change it.
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This message was edited 1 time. Last update was at 2016/04/11 11:16:03
"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2016/04/11 11:23:02
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Regular Dakkanaut
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Thud wrote:Wait, what? You get two Knights and a ruin for slightly more than the price of one Knight?
Edit: whoops, compared the USD price to Euro price. Still, though.
Also, what's going on with GW's website? I keep getting directed to the French site no matter how much I try to change it.
From our side it is 165€ instead of 260€ (110 + 124 + 26) so slightly more than a 36% discount.
I like the GW website, everytime I follow a link there I discover new languages :p.
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![[Post New]](/s/i/i.gif) 2016/04/11 11:33:46
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Mymearan wrote:What do you guys think about the Cataphractii? 175 points for 2+/4++ with the ability to take just one Lightning Claw, but no option for Storm Shield or Heavy Weapons other than Heavy Flamer...
I think that's a standing pile of gak when you consider Forge World produces heavy weapons and weapon options (including Thunder Hammers). I remember FW used to have rules to download that let Tartaros pattern Terminators and Cataphractii be used in 40k - meh.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2016/04/11 12:03:44
Subject: Re:Space Marines 30th Anniversary - page#13 new marine rules & powers
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Resolute Ultramarine Honor Guard
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Wulfson_40K wrote:So, I'm not sure if it warrants a new topic (if someone think so I suppose they'll do it) but next week release is no longer SM focused but still 40K oriented:
Archibald_TK on Warseer wrote:
No Orruks in the next WD.
New boxed game called "Imperial Knight: Renegade" instead (1 Imperial Knight, 1 IK Warden and 1 Sanctum Imperialis + rules)
165€ / £120 / $195 / and for once the real prices for all to see: CA$ 235 / AU$ 245 / NZ$ 290 / 22.000 Yen
So both a huge price but a huge discount at the same time, making it a pretty solid choice if you want 2 Knights. Too bad the large difference between the UK and Euro price will make us incapable of competing vs UK retailers.
Game is derived from the minigame they did in the WD around the Stormsurge release if I remember correctly, the one were each superheavy had its own datasheet, with damage locations and numbers everywhere. Game includes specific decals for each knight allowing you to decorate one of them as a renegade Knight. No Chaos specific sprues thought (those are the regular models already sold in stores).
Well, that was unexpected.
Were we expecting an SM focus after this week?
But discounted Knights sound nice. To bad I already have all the non- FW Knights I need...
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/04/11 12:10:04
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Mymearan wrote:What do you guys think about the Cataphractii? 175 points for 2+/4++ with the ability to take just one Lightning Claw, but no option for Storm Shield or Heavy Weapons other than Heavy Flamer...
Terminators are considered terrible. How do you think Terminators who cannot run will fare?
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![[Post New]](/s/i/i.gif) 2016/04/11 12:21:54
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Chaplain with Hate to Spare
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Ashiraya wrote: Mymearan wrote:What do you guys think about the Cataphractii? 175 points for 2+/4++ with the ability to take just one Lightning Claw, but no option for Storm Shield or Heavy Weapons other than Heavy Flamer...
Terminators are considered terrible. How do you think Terminators who cannot run will fare?
Do we know for sure if they have S&P? And sticking a bunch of there guys with a Librarius Librarian would still make them pretty good. A 4++ Rerollable is pretty awesome.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/11 12:37:11
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Grim Dark Angels Interrogator-Chaplain
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Given there's only a range of 1-6 on the dice we use, so very little granularity, why do slightly-more-Roman Terminator suits need different rules to the slightly-more-boxy Terminator suits? Ditto Dreadnoughts. Every version of regular power armour, no matter whether older or newer, has the same statline.
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This message was edited 1 time. Last update was at 2016/04/11 12:37:37
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2016/04/11 12:51:13
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Member of a Lodge? I Can't Say
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JohnnyHell wrote:Given there's only a range of 1-6 on the dice we use, so very little granularity, why do slightly-more-Roman Terminator suits need different rules to the slightly-more-boxy Terminator suits? Ditto Dreadnoughts. Every version of regular power armour, no matter whether older or newer, has the same statline.
Because in the Fluff, Cataphactii Armour has 2 Shield generators, housed in the pauldrons (hence why they are HUGE), giving it better survivability but it also slows down movement due to the weight of them.
This is why Cataphactii Armour has a 4++, and S&P
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![[Post New]](/s/i/i.gif) 2016/04/11 13:20:16
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Liche Priest Hierophant
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God if the 40k version has S&P...
GW should have learnt from the mistake FW made when they did that (and then subsequently fixed in an FaQ).
I should clarify: the mistake is not that S&P makes them slow, but that it confers to other models in the unit. 1 Cata-Termi Captain + Dev Squad w/ Grav Cannons = mini Grav-centstar
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![[Post New]](/s/i/i.gif) 2016/04/11 13:30:05
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Chaplain with Hate to Spare
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Matt.Kingsley wrote:God if the 40k version has S&P...
GW should have learnt from the mistake FW made when they did that (and then subsequently fixed in an FaQ).
I should clarify: the mistake is not that S&P makes them slow, but that it confers to other models in the unit. 1 Cata-Termi Captain + Dev Squad w/ Grav Cannons = mini Grav-centstar
Not exactly cheap, but workable.
When do we normally start seeing leaks from people with the book in hand?
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/11 13:37:00
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Resolute Ultramarine Honor Guard
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Thursday~. We got the Space Marine book leak like, a week or two in advance, but that's because someone popped it open at the warehouse.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/04/11 13:40:40
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Chaplain with Hate to Spare
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Crazyterran wrote:Thursday~. We got the Space Marine book leak like, a week or two in advance, but that's because someone popped it open at the warehouse.
Great, when I will be off the grid. Because that won't make me to crazy.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/11 13:44:21
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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The Last Chancer Who Survived
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So.. is this Angels of Death book like an all new space marine codex? I never did pick up the vanilla codex to go with my HH marines.. should I get this book, or regular ole "Codex: Space Marines" ?
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![[Post New]](/s/i/i.gif) 2016/04/11 13:45:13
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Chaplain with Hate to Spare
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Necros wrote:So.. is this Angels of Death book like an all new space marine codex? I never did pick up the vanilla codex to go with my HH marines.. should I get this book, or regular ole "Codex: Space Marines" ?
No. It is a Codex Supplement. You need the Codex to use it.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/11 23:14:33
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Bounding Assault Marine
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Well for the Cataphracts, I would gladly trade Run for a 4++ save. I typically never get a chance to Run with my Tactical Terminators anyway, due to their lack of suitability.
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![[Post New]](/s/i/i.gif) 2016/04/12 05:04:20
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Chaplain with Hate to Spare
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Gree wrote:Well for the Cataphracts, I would gladly trade Run for a 4++ save. I typically never get a chance to Run with my Tactical Terminators anyway, due to their lack of suitability.
S&P gives up more than just run. Being unable to fire Overwatch sucks a lot. However, being more survivable is always a plus.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/12 06:14:01
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Decrepit Dakkanaut
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Losing Overwatch is NOT a big deal for Terminators whatsoever. It only matters if you take a Heavy Flamer (which nobody does).
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/12 12:24:48
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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The Marine Standing Behind Marneus Calgar
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Slayer-Fan123 wrote:Losing Overwatch is NOT a big deal for Terminators whatsoever. It only matters if you take a Heavy Flamer (which nobody does).
But if GW pulls their “Only options that can be made from the kit” it’s the only heavy weapon option they will have.
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![[Post New]](/s/i/i.gif) 2016/04/12 12:27:58
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Courageous Space Marine Captain
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Nevelon wrote:Slayer-Fan123 wrote:Losing Overwatch is NOT a big deal for Terminators whatsoever. It only matters if you take a Heavy Flamer (which nobody does).
But if GW pulls their “Only options that can be made from the kit” it’s the only heavy weapon option they will have.
It better to save the 10pts and just take the Stormbolter.
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![[Post New]](/s/i/i.gif) 2016/04/12 12:29:20
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Bounding Assault Marine
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Slayer-Fan123 wrote:Losing Overwatch is NOT a big deal for Terminators whatsoever. It only matters if you take a Heavy Flamer (which nobody does).
I have a couple Termies with heavy flamers, but then again I play Salamanders...
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![[Post New]](/s/i/i.gif) 2016/04/12 13:00:02
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Chaplain with Hate to Spare
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Slayer-Fan123 wrote:Losing Overwatch is NOT a big deal for Terminators whatsoever. It only matters if you take a Heavy Flamer (which nobody does).
Absolutely agree. But it does become a problem if the thing you are doing is attaching a Cataphractii Captain to a squad of Grav Devastators, thus giving them pseudo-relentless. Then losing overwatch is a big deal.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/12 13:00:57
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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The Marine Standing Behind Marneus Calgar
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Deadshot wrote: Nevelon wrote:Slayer-Fan123 wrote:Losing Overwatch is NOT a big deal for Terminators whatsoever. It only matters if you take a Heavy Flamer (which nobody does).
But if GW pulls their “Only options that can be made from the kit” it’s the only heavy weapon option they will have.
It better to save the 10pts and just take the Stormbolter.
IMHO HFs are well worth the 10 points you pay for them. The problem is what aren’t you taking in the spot you equip it? I like assault cannons on my tac terminators, TML/ HBs on my speeders, etc. I do routinely field them on drop pod sternguard, where they more then pull their own weight, even considering they replaced a special ammo bolter. I also field them on my dreads, when they hit the table. Again, worth the 10 points to upgrade the stormbolter.
The lack of overwatch is a significant drawback for the Capheract terminators. Wall of Death with HFs is pretty nice. Do we know if they are going to be able to deep strike? That could be another mark against the HF.
The HF might be a bad option here, but not in general.
YMMV.
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![[Post New]](/s/i/i.gif) 2016/04/12 14:40:07
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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Resolute Ultramarine Honor Guard
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It's a combi bolter, so it's better than a stormbolter at 12".
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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