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Made in us
Boom! Leman Russ Commander






gungo wrote:


Has anyone asked if shrike is intended to be solo because infiltrate makes it so he can't join most units?


Yes, I asked about Shrike.

(Shouldn't have to, the wording is clear. Before deployment, he can only join Jump Units is how his rule is worded.

The FAQ ruling on infiltrate only applies during deployment.

All IC's are shown to be joined to a unit during deployment.

Therefore, Shrike can join a Jump Unit, and confer Infiltrate because he attaches before Deployment begins. But its written vague enough for people to question it, despite the history of the character and rule. )

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in au
[MOD]
Making Stuff






Under the couch

That argument doesn't work, though, because there is no mechanism for joining ICs to units prior to deployment (other than putting them into reserves).

So Shrike's rule, as written, does nothing more than add an extra restriction to something that he doesnt have permission to do in the first place.

 
   
Made in us
Decrepit Dakkanaut




Or the rule actually grants that permission.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

It doesn't, though. The rule as written is a restriction - when he joins a unit prior to deployment, that unit can only be Jump Infantry.

There is no permission in that. Just a restriction, with the assumption that a particular action (joining units prior to deployment) would normally be allowed.

The really stupid thing about this issue is that it's been there since Shrike was first introduced in 4th edition. The eventually fixed it by changing the IC rules in an FAQ towards the end of 5th edition... and then dropped that change out of the switch to 6th edition.

 
   
Made in au
Flashy Flashgitz





surely though, the intention is obvious? He can join a unit of Jump Infantry that can then infiltrate? Why would anyone even argue this?

   
Made in us
Lieutenant General





Florence, KY

 Mousemuffins wrote:
surely though, the intention is obvious? He can join a unit of Jump Infantry that can then infiltrate? Why would anyone even argue this?

Why should we believe that what the rules say is not what they intended? Especially in light of a FAQ that reinforces that as their intention?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Flashy Flashgitz





Okay, sorry for my possible ignorance,(and off topicness), but what is the rule for if not to allow him to infiltrate with his wing?

   
Made in us
Loyal Necron Lychguard




It's supposed to work that way, probably, but GW wrote every other rule in the game to make sure it doesn't work.

RAI only comes up when the rule isn't clear. Rules are very straightforward here, and they contradict his at every step. FAQ might fix it.
   
Made in au
Flashy Flashgitz





Requizen wrote:


RAI only comes up when the rule isn't clear. .



Hmm. Why is this? Surely every rule is written to convey an intention?

   
Made in us
Dakka Veteran





 Mousemuffins wrote:



Hmm. Why is this? Surely every rule is written to convey an intention?


...you must be new to GW.

   
Made in au
[MOD]
Making Stuff






Under the couch

 Mousemuffins wrote:
surely though, the intention is obvious? He can join a unit of Jump Infantry that can then infiltrate? Why would anyone even argue this?

Sure. Just as the intention was obvious in the 3rd edition Dark Eldar codex, when GW decided to require you to join an IC to a unit when you were writing your list in order to give them a transport.

It would be nice for the rules to actually say what they mean though, rather than just hint at it.

 
   
Made in us
Ship's Officer






 insaniak wrote:
 Mousemuffins wrote:
surely though, the intention is obvious? He can join a unit of Jump Infantry that can then infiltrate? Why would anyone even argue this?

Sure. Just as the intention was obvious in the 3rd edition Dark Eldar codex, when GW decided to require you to join an IC to a unit when you were writing your list in order to give them a transport.

It would be nice for the rules to actually say what they mean though, rather than just hint at it.


Reminds me of the old Initiative Boosting Weapon vs Banshee Masks/Tyranid Lash Whips (reduce enemy I to 1 in assault) debate... The intent was so very clear when GW produced two opposite answers in two different FAQs, despite the Banshee Mask and Lash Whip rules reading almost identically. (As an aside, of course the Tyranids got the shafted ruling )

On topic: I'm looking forward to seeing answers when they come out. Hopefully we get something thoughtful this time instead of more confusion...

This message was edited 1 time. Last update was at 2016/04/09 06:32:57


Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in nl
Confessor Of Sins






I jus thope it doesn't mean they'are working on a new edition, instead of an actual FAQ release.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I, wondering if they are going to release this with the he anniversary weekend, and then can say they love us so much that they are doing everything we ever asked during this celebratory time. A few lucky customers will even get a pony!


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in at
Not as Good as a Minion





Austria

 Shandara wrote:
I jus thope it doesn't mean they'are working on a new edition, instead of an actual FAQ release.
GW starts working on a new Edition after the actual one is released.
So of course they are working on a new one instead of a proper FAQ.

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in ca
Fixture of Dakka




General Hobbs wrote:
gungo wrote:


Has anyone asked if shrike is intended to be solo because infiltrate makes it so he can't join most units?


Yes, I asked about Shrike.

(Shouldn't have to, the wording is clear. Before deployment, he can only join Jump Units is how his rule is worded.

The FAQ ruling on infiltrate only applies during deployment.

All IC's are shown to be joined to a unit during deployment.

Therefore, Shrike can join a Jump Unit, and confer Infiltrate because he attaches before Deployment begins. But its written vague enough for people to question it, despite the history of the character and rule. )


insaniak wrote:That argument doesn't work, though, because there is no mechanism for joining ICs to units prior to deployment (other than putting them into reserves).

So Shrike's rule, as written, does nothing more than add an extra restriction to something that he doesnt have permission to do in the first place.


Slayer-Fan123 wrote:Or the rule actually grants that permission.


insaniak wrote:It doesn't, though. The rule as written is a restriction - when he joins a unit prior to deployment, that unit can only be Jump Infantry.

There is no permission in that. Just a restriction, with the assumption that a particular action (joining units prior to deployment) would normally be allowed.

The really stupid thing about this issue is that it's been there since Shrike was first introduced in 4th edition. The eventually fixed it by changing the IC rules in an FAQ towards the end of 5th edition... and then dropped that change out of the switch to 6th edition.


Mousemuffins wrote:surely though, the intention is obvious? He can join a unit of Jump Infantry that can then infiltrate? Why would anyone even argue this?



Oh my poor head is spinning after reading this. Now I remember why I don't play no more. We all have to become rule lawyers to play a 40K game or don't visit YMDC forums lol.

This message was edited 2 times. Last update was at 2016/04/09 15:26:31


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Infiltrating Broodlord




UK

It's the Internet. What do you expect!
   
Made in us
Ultramarine Terminator with Assault Cannon






And old one, but a good one that new players struggle with...

How many powers can a psyker use?

RAW = Equal to their mastery level.
RAI = Equal to their mastery level.
How it's been in every edition of 40K ever = Equal to their mastery level.

How the community has been influenced for 7th via an unofficial internet FAQ bias to and dictated by competitive and WAAC players = Go wild until you don't have any more warp charge dice.

A simple weigh in from GW would resolve.
   
Made in au
[MOD]
Making Stuff






Under the couch

Davor wrote:

Oh my poor head is spinning after reading this. Now I remember why I don't play no more. We all have to become rule lawyers to play a 40K game or don't visit YMDC forums lol.
The whole point of asking for badly-written rules to be clarified is to remove the potential for argument over the meaning of the rules.




Automatically Appended Next Post:
 oni wrote:
And old one, but a good one that new players struggle with...

How many powers can a psyker use?

RAW = Equal to their mastery level.
RAI = Equal to their mastery level.
How it's been in every edition of 40K ever = Equal to their mastery level.

How the community has been influenced for 7th via an unofficial internet FAQ bias to and dictated by competitive and WAAC players = Go wild until you don't have any more warp charge dice.

A simple weigh in from GW would resolve.

That's a spectacularly one-sided version of that discussion.

'Equal to their mastery level is not the current RAW. And 'how it's been in ever previous edition' is not a reliable metric for rules interpretation, since stuff changes in every edition.

This message was edited 1 time. Last update was at 2016/04/09 20:22:36


 
   
Made in us
Loyal Necron Lychguard




Davor wrote:
Oh my poor head is spinning after reading this. Now I remember why I don't play no more. We all have to become rule lawyers to play a 40K game or don't visit YMDC forums lol.


Except that it's only like 1% of special rules that require discussion. The rest of the game is relatively straightforward if you have a cursory understanding of the BRB and your own Codex.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 kodos wrote:
 Shandara wrote:
I jus thope it doesn't mean they'are working on a new edition, instead of an actual FAQ release.
GW starts working on a new Edition after the actual one is released.
So of course they are working on a new one instead of a proper FAQ.

I hope so- getting rid of most of the randomization of things like Warlord Traits, Objectives, and Psychic Powers would go a long way to getting me to play more often.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in au
[MOD]
Making Stuff






Under the couch

I wouldn't count on that. Random is GWs current method of avoiding having to balance anything. Even if 8th edition doesn't turn out to be AoS In Space, I would be surprised if it's any less random than the current rules.

This message was edited 1 time. Last update was at 2016/04/09 21:30:55


 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 insaniak wrote:
I wouldn't count on that. Random is GWs current method of avoiding having to balance anything. Even if 8th edition doesn't turn out to be AoS In Space, I would be surprised if it's any less random than the current rules.

Ah, but a man can dream! Hopefully the Age of Rountree will see some tightening down on random tables. We appear to have gotten some other good things already(cheapish starter sets, return to social media, return of specialist games).

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Honored Helliarch on Hypex





Back in GA

 Crazyterran wrote:
I, wondering if they are going to release this with the he anniversary weekend, and then can say they love us so much that they are doing everything we ever asked during this celebratory time. A few lucky customers will even get a pony!



A pony sounds delicious heheh

I do what the voices in my wifes head say...
 
   
Made in at
Not as Good as a Minion





Austria

 Sinful Hero wrote:
 kodos wrote:
 Shandara wrote:
I jus thope it doesn't mean they'are working on a new edition, instead of an actual FAQ release.
GW starts working on a new Edition after the actual one is released.
So of course they are working on a new one instead of a proper FAQ.

I hope so- getting rid of most of the randomization of things like Warlord Traits, Objectives, and Psychic Powers would go a long way to getting me to play more often.


Expect it to get more random with the next edition (and morecsimplke mechanics that get much more complex rules)

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Ultramarine Terminator with Assault Cannon






 insaniak wrote:
Davor wrote:

Oh my poor head is spinning after reading this. Now I remember why I don't play no more. We all have to become rule lawyers to play a 40K game or don't visit YMDC forums lol.
The whole point of asking for badly-written rules to be clarified is to remove the potential for argument over the meaning of the rules.




Automatically Appended Next Post:
 oni wrote:
And old one, but a good one that new players struggle with...

How many powers can a psyker use?

RAW = Equal to their mastery level.
RAI = Equal to their mastery level.
How it's been in every edition of 40K ever = Equal to their mastery level.

How the community has been influenced for 7th via an unofficial internet FAQ bias to and dictated by competitive and WAAC players = Go wild until you don't have any more warp charge dice.

A simple weigh in from GW would resolve.

That's a spectacularly one-sided version of that discussion.

'Equal to their mastery level is not the current RAW. And 'how it's been in ever previous edition' is not a reliable metric for rules interpretation, since stuff changes in every edition.


Do you own a rulebook? Read it again, it's right there in bold lettering. Unless you're trying to be difficult, are choosing to be blind or you're That Guy, it's irrefutable.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

The bold you are referring to states

"The number of psychic powers a psyker may cast per turn is dependant on their mastery level."

Now show me where that relationship is defined.

Is it 1 power per ML? 7? Is it 0.5?

Your assumption that it equates to 1:1 is not supported anywhere in the rulebook. It is a fair assumption, but that's all it is.

This message was edited 1 time. Last update was at 2016/04/10 16:45:57


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
RogueSangre





The Cockatrice Malediction

 Azreal13 wrote:
The bold you are referring to states

"The number of psychic powers a psyker may cast per turn is dependant on their mastery level."

Now show me where that relationship is defined.

It actually is defined in the Resolving the Psychic Phase section. The higher your mastery level, the more warp charge you generate and the more powers you can cast per turn. That section contains no prohibition on psykers casting more than 1 power per mastery level.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

This is in danger of turning into a YMDC thread (again) but I've just checked that section, albeit quickly, and I can't find that clause?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in au
[MOD]
Making Stuff






Under the couch

 oni wrote:

Do you own a rulebook? Read it again, it's right there in bold lettering. Unless you're trying to be difficult, are choosing to be blind or you're That Guy, it's irrefutable.

It's really not.

As Azrael13 pointed out, the introduction to the psychic section mentions a relationship between Mastery Level and casting, but doesn't actually define it. That intro is a direct copy and past from last edition, when that relationship was a 1 for 1 deal... but the rest of the psychic phase rules have changed, and that direct correlation no longer exists. Instead, we have a psychic section that explicitly allows you to keep casting powers until you run out of warp charges.

So either it's supposed to be limited by your mastery level but they accidentally left that bit out of the rules, or it's supposed to be limited solely by the number of warp charges you generate and they didn't realise that the copy-paste intro would cause issues... but which of those possibilities is the right way to play it is in doubt. Hence the need for an FAQ.

Given the current games' strong leanings towards second edition, my personal assumption is that it's only supposed to be limited by warp charges, as that's how it worked in 2nd edition.



It's hardly the only problem with the current psychic rules...

 
   
 
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