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Adepticon 40k Champs... Dying inside!!! Dual Cad Eldar with inquisition (Game 4 Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
How will Tomb King's army of the douche preform at adepticon?
The army flops and goes 2-2 day one to end the weekend early.
The eldar shooting is nasty but hits a hard counter not making day 2. 3-1
The eldar army does well but suffers a minor loss and limps into day 2. 3-1
The army cuts through all in its path making it to day 2. 4-0 only to lose before the finals.
This army is ridiculous and D's its way to the finals but loses in the end. 7-1
Getting first turn in nearly every game is the difference as the army can contest and kill before the opposing army. This combo leads to first at the event and people award me no points and pray for my soul.

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Made in us
Focused Fire Warrior




Well, for my list the VSG is really a paper thin barrier, but that's probably a product of my list. For many others I realize they have problems dealing with that then a pair of WKs after the fact. I wish you luck though, if we get paired up I suppose we'll have to put it to the test!

NYC Warmongers

2016 ATC Team Tournament Third Place Team: Tank You Very Much
2016 Golden Sprue Best Overall
2015 Templecon Best General
2014 Mechanicon Best General/Iron Man
2013 Mechanicon Best General  
   
Made in us
Preacher of the Emperor




Boston, MA

@TK: You might want to double check the IA book, but from what I can see the Lynx can only take the Kinetic Shroud and Star Engines. It can't buy a targeting matrix or holo fields.
   
Made in us
Powerful Ushbati





Manhatten, KS

GreyDragoon wrote:Well, for my list the VSG is really a paper thin barrier, but that's probably a product of my list. For many others I realize they have problems dealing with that then a pair of WKs after the fact. I wish you luck though, if we get paired up I suppose we'll have to put it to the test!

The wraithknights really give me a much need combat threat. The lynx will be more a ranged threat.


PanzerLeader wrote:@TK: You might want to double check the IA book, but from what I can see the Lynx can only take the Kinetic Shroud and Star Engines. It can't buy a targeting matrix or holo fields.

Wrong entry... page 194 i believe is the eldar lynx... the corsair lynx is a separate entry and actually unavailable in this event. I like the holo field better then the kinetic shroud.

This message was edited 1 time. Last update was at 2016/03/28 07:13:23


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS



I have also played with the idea of running a Skathach Wraithknight but the main thing is the list eats death stars which are currently the thing to beat.



@THREAD:

Would you all rather see a picture battle report of a video battle report for this event? Let me know as the event starts in 3 days....

Picture:
http://www.dakkadakka.com/dakkaforum/posts/list/682651.page

Video:
http://www.dakkadakka.com/dakkaforum/posts/list/30/655289.page


Interesting... the current poll says that over 50% of the field think that I will not make it to day 2 of the event. It would be the first time I had not made the adepticon finals... not sure what I would do that day. I do have a ticket for the doubles tournament that day just in case... happens!

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in fi
Longtime Dakkanaut




I dare say you are probably not the only one with lots of StrD and the need to go first

I'd prefer pics and verbalization.
   
Made in us
Huge Hierodule





land of 10k taxes

Video over pictures, its the 21st century man.

was censored by the ministry of truth 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

Pics all the way boss. That's easier on you while you're trying to play too. I enjoyed you're 'endless hordes' renegades RTT batreps from a couple weeks ago style.

List looks nasty. I think it'll run into some stiff competition, but it should do well.

Good luck Tomb King!

XIX Legion - 3500 points 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





I didn't see this list in any of the winning ones. How'd it go?
   
Made in us
Sagitarius with a Big F'in Gun





Minneapolis, MN

 raverrn wrote:
I didn't see this list in any of the winning ones. How'd it go?


Some punk (who wasn't even supposed to be in the top 16, but came in as an alternate) beat him in the first match of day 2, I hear.

2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
   
Made in us
Powerful Ushbati





Manhatten, KS

Well I suppose I should get this show started... I do not have the pictures uploaded yet but I will at least post my round 1 opponents list.


Mission: Adeption Mission 1: King of the Hill (12" radius around the center of the table is the progressive Hill)
Secondary: Emperor's Will
Tertiary/Bonus: First blood, Overkill, Marked for Death

Deployment: Vanguard Strike


Opponents army: Battle Company Black Templars

Captain (MB, Power Sword)
Chaplain (Crozius Arcanum)

5 Command Squad (Apothecary; Power Sword; Shield) Drop Pod

5 Tactical Squad (HB) Rhino
5 Tactical Squad (HB) Rhino
5 Tactical Squad (HB) Rhino
6 Tactical Squad (Melta Gun) Drop Pod
6 Tactical Squad (Melta Gun) Drop Pod
6 Tactical Squad (Melta Gun) Drop Pod

2 Attack Bike (MM)
2 land speeders (Typhoon/MM and MM)

6 Devastator Squad (4 Lascannon) Razorback with TL Bolter
6 Devastator Squad (4 Missile Launcher) Razorback with TL Bolter

Armoured Task Force:
Techmarine
2 Servitors

1 Predator (AutoCannon; Heavy Bolter Sponsons)
1 Predator (Twin Linked Las Cannon, Las Cannon Sponsons)
1 Vindicator

Pre-game Thoughts:
Spoiler:
That is a lot of dakka in a mission that requires me to control the middle of the board. Mission 2 is kill points. I would of loved to face gladius in mission two. My army is weak to sustained fire and alpha strike armies to include drop pods. My opponent has some unorthodox selections to include the heavy bolter tactical squads but that actually matches up extremely well against my army. Those heavy bolters will shread my bikes and they can actually hurt the wraithknights. Im fortunate that my opponent has avoided grav weapons but in the end i think he matches up better without the grav weapons. I will really need to go first in this game. If he gets first turn he actually has enough fire power to take out my troops and/or chop up one of my knights with sustained fire. Taking out the void shield is also an option available with the melta pods.


Deployment:

I get the WL trait +1 to seize and re-roll reserves. Coteaz takes all telepathy along with the acolyte psyker. The farseers both role on fate to get fortune as I will need to sacrifice units to keep him from scoring. The warlock gets conceal the primaris power of battle as he rolls nothing of worth. I roll and win the roll off to go first and my opponent fails to seize.

Game Turn 1:
Spoiler:

I mark for death his vindicator and the Lynx secures first blood and marked for death in my first shooting phase. I have my scat bikes target his unit of MM bikes and his devastators. I kill a majority of the devastators and they flee but dont fall off the board. On the right flank he has one bike take a wound but he rolls very well for his saves. I do have a unit in the middle zone a little with conceal and fortune. He will need to contest the middle or I will score on my turn 2.
He brings in two of his melta pods... one gets a direct hit in the center of the board and the other scatters back into the ruins on the right flank. He manages to bring down my shields and he begins to shoot at my front WK causes 2 wounds. He also fires all those dakka shots into my fortune squad and actually manages to cause 2 wounds despite a 2++ re-rollable.


Game Turn 2:
Spoiler:

With his pod in the middle he contest the hill which was to be expected. This turn my shooting is a little bit more effective. I manage to kill 3 transports, 1 drop pod, and one of the predators achieving me the objective overkill(3 KP in one turn). I move defensively keeping my wraithknight in terrain as it tries to charge the squad in the middle. It fails a 5 in charge. My scat bikes warp spiders and the wraithknight could not kill them in shooting. On the right flank i had fired into his squad from the other drop pod and failed to kill them. Instead of being exposed I decide to charge and make the long charge to keep them locked in combat as fortune keeps the squad alive. Also let it be known i regenerate 0 of my void shields that were lost on turn 1.
He rolls and gets both of his remaining pods in from reserve. The troop pod scatters from the middle towards my left flank. His command squad comes in on my right flank as he was trying to get an angle on my lynx for future turns. He advances his melta bikes up and fires into my wraithknight along with his other shooting... he doesnt roll very well with the missiles and I make some decent saves to keep the wraithknights alive. Im fortunate to not be facing grav pods. His command squad pops some shots at the lynx but the scatter had left me a decent cover save and i make it. My opponent has two squads on the center objective for his next turn. The combat on the right flank ends with him losing one of his 3 space marines but the combat remains locked.


Game Turn 3:
Spoiler:

With all of his pods on I can finally start spreading out. I move up squads to engage the command squad that Im a little bit worried about. I move one wraithknight towards his new troop squad and the other wraithknight towards his command squad careful to stay back while the lynx drops a guided blast on the whole group. My acolyte psyker makes his first test and shrieks his command squad... he hits and i roll a 16... . Nothing like a 10 point force multiplier. My shuriken bikes move up on the far right flank and fire into his command squad managing to snipe the apothecary from the back of the squad. The lynx fires a large blast onto the group and kills whats remaining of the squad and damages the drop pod. The wraithknight on the right flank charges into the pod wrecking it. The other wraithknight charges his melta tactical marines and only manages minor damage as 3 survive to stare him down. My farseer finally finishes off his last 2 marines and they consolidate towards the center to contest the objective. My warp spiders kill off his last 2 marines on the center objective. I once again fail to generate a single shield for the VSG.
His army is fastly dwindling he target prioritizes my knight that is in the open but fails to kill him completely.. his land speeders move up the right flank and start targeting my units with snap shots as they had to jink the previous turn. He shoots his heavy bolter squads into my scat warlords squad with the warlock and i manage to survive but lose another biker along with taking some wounds. My wraithknight finishes off his tactical squad on the left flank and consolidates towards the center but he still has units contesting the hill.


Game Turn 4:
Spoiler:

He is still contesting the middle so i move to kill everything within threat range. I finally mange to kill his bikes with shooting and one wraithknight charges his squad in cover on the far side. I have finally pushed him off of the center objective. The lynx moves back and fires at his land speeders but they jink and make their saves. I fortune and conceal my warlord squad and they sit in the center objective. I manage to finally regenerate 2 void shields.
My opponent opens up with everything he can at units in the void shield but fails to pen the shields. He fires his remaining shots at my forward wraithknight. However, he has no units within range for contesting the middle objective.


Game Turn 5:
Spoiler:

I score 5 VP for the center objective and my opponents army is quickly disappearing... he concedes at this point with victory impossible.


Post Game Results and Analysis:
Spoiler:
Primary: 5 VP to 0
Emperor's will: 5 VP to 0
Secondary Objectives: 6VP to 0
Concede: +5 VP
30 to 0 Victory for Eldar

Analysis: I was actually worried about facing Gladius in the Adepticon missions. This was also the worst mission i could of drawn them... i was fortunate that he didn't bring grav and that he wasn't white scars... However, the army performed about the way i expected it to perform. Turn 1 was a little rough on the shooting but turn 2 and 3 were devastating to my opponent. Being able to get a 2+ cover save thanks to conceal along with fortune really gave me a lot of options. At first glance the warlock is already worth every bit of the 50pts i spent on him. The MVP of this game was none other then a 10pt psyker acolyte who shrieked his warlords unit for a 16... Its the cheapest psyker in the game... not sure why i don't see more of them. Alas, i believe i got very lucky in this game... had my opponent been targeting my jetbikes instead of my wraithknights then I might have been in trouble for the late game. The void shield going silent for 3 straight turns really could of tanked me. I need to be careful about depending on a 3 HP 12AV shield to keep my vulnerable units alive.

This message was edited 2 times. Last update was at 2016/04/11 02:55:31


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Lead-Footed Trukkboy Driver





Boston

Hey, I played you round 3. If you want me to write up my thoughts send me a PM.
   
Made in us
Frenzied Juggernaut





Colorado

A-con this year was EXTREMELY disappointing for the champs. There were at one point 27 mirror matches of Taudar vs Taudar : 3 riptides and 2 WK vs 2 WK and 3 riptides. Over 80 people played THE EXACT SAME ARMY. Scat bikes VSG and big robots that go invis.

Congrats to you eldar players. You all have officially killed the competitive game. I fuly expect 40k champs to suck from here on out.

This message was edited 1 time. Last update was at 2016/04/07 20:45:46


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Longtime Dakkanaut





 xSoulgrinderx wrote:
A-con this year was EXTREMELY disappointing for the champs. There were at one point 27 mirror matches of Taudar vs Taudar : 3 riptides and 2 WK vs 2 WK and 3 riptides. Over 80 people played THE EXACT SAME ARMY. Scat bikes VSG and big robots that go invis.

Congrats to you eldar players. You all have officially killed the competitive game. I fuly expect 40k champs to suck from here on out.

WHOOO HYPERBOLE, YOU WIN THE INTERNET....

I guess you forgot in 5th, the year when almost every army in top 16 was GK.... or in 6th when almost every army was Tau based.

Jesus christ, the sky is falling routine gets so old.

ALSO, Congrats TK, you did really well!

This message was edited 1 time. Last update was at 2016/04/07 22:06:08


Bee beep boo baap 
   
Made in us
War Walker Pilot with Withering Fire




 LValx wrote:
 xSoulgrinderx wrote:
A-con this year was EXTREMELY disappointing for the champs. There were at one point 27 mirror matches of Taudar vs Taudar : 3 riptides and 2 WK vs 2 WK and 3 riptides. Over 80 people played THE EXACT SAME ARMY. Scat bikes VSG and big robots that go invis.

Congrats to you eldar players. You all have officially killed the competitive game. I fuly expect 40k champs to suck from here on out.

WHOOO HYPERBOLE, YOU WIN THE INTERNET....

I guess you forgot in 5th, the year when almost every army in top 16 was GK.... or in 6th when almost every army was Tau based.

Jesus christ, the sky is falling routine gets so old.

ALSO, Congrats TK, you did really well!


Thank you for saying this. It needs to be said more often.
   
Made in us
Longtime Dakkanaut





HuskyWarhammer wrote:
 LValx wrote:
 xSoulgrinderx wrote:
A-con this year was EXTREMELY disappointing for the champs. There were at one point 27 mirror matches of Taudar vs Taudar : 3 riptides and 2 WK vs 2 WK and 3 riptides. Over 80 people played THE EXACT SAME ARMY. Scat bikes VSG and big robots that go invis.

Congrats to you eldar players. You all have officially killed the competitive game. I fuly expect 40k champs to suck from here on out.

WHOOO HYPERBOLE, YOU WIN THE INTERNET....

I guess you forgot in 5th, the year when almost every army in top 16 was GK.... or in 6th when almost every army was Tau based.

Jesus christ, the sky is falling routine gets so old.

ALSO, Congrats TK, you did really well!


Thank you for saying this. It needs to be said more often.

Thanks haha, the irony of it is that I am very much a cynical person, but I really dont understand the constant hyperbole about the state of the game. Its just about the same level of balanced it has been since ive started playing in 5th (though admittedly, far more complicated).

Bee beep boo baap 
   
Made in us
Powerful Ushbati





Manhatten, KS

vercingatorix wrote:Hey, I played you round 3. If you want me to write up my thoughts send me a PM.

PM sent... you can message your thought to me or post them once i get to round 3.

xSoulgrinderx wrote:A-con this year was EXTREMELY disappointing for the champs. There were at one point 27 mirror matches of Taudar vs Taudar : 3 riptides and 2 WK vs 2 WK and 3 riptides. Over 80 people played THE EXACT SAME ARMY. Scat bikes VSG and big robots that go invis.

Congrats to you eldar players. You all have officially killed the competitive game. I fuly expect 40k champs to suck from here on out.

Im sorry you feel this way... I agree 100% that the game has gone to a bad place... i realized this over a year ago... check my battle report from the previous adepticon where i was foolish enough to run decurion necrons. I did well but the army could not compete with the various death stars and SH vehicles.

For the record i had no invisible robots..

LValx wrote:
 xSoulgrinderx wrote:
A-con this year was EXTREMELY disappointing for the champs. There were at one point 27 mirror matches of Taudar vs Taudar : 3 riptides and 2 WK vs 2 WK and 3 riptides. Over 80 people played THE EXACT SAME ARMY. Scat bikes VSG and big robots that go invis.

Congrats to you eldar players. You all have officially killed the competitive game. I fuly expect 40k champs to suck from here on out.

WHOOO HYPERBOLE, YOU WIN THE INTERNET....

I guess you forgot in 5th, the year when almost every army in top 16 was GK.... or in 6th when almost every army was Tau based.

Jesus christ, the sky is falling routine gets so old.

ALSO, Congrats TK, you did really well!


I appreciate the support and that was my first adepticon... i made it as the only imperial guard player in the final 16... then I played orks and only saw turn 3... lol

HuskyWarhammer wrote:
 LValx wrote:
 xSoulgrinderx wrote:
A-con this year was EXTREMELY disappointing for the champs. There were at one point 27 mirror matches of Taudar vs Taudar : 3 riptides and 2 WK vs 2 WK and 3 riptides. Over 80 people played THE EXACT SAME ARMY. Scat bikes VSG and big robots that go invis.

Congrats to you eldar players. You all have officially killed the competitive game. I fuly expect 40k champs to suck from here on out.

WHOOO HYPERBOLE, YOU WIN THE INTERNET....

I guess you forgot in 5th, the year when almost every army in top 16 was GK.... or in 6th when almost every army was Tau based.

Jesus christ, the sky is falling routine gets so old.

ALSO, Congrats TK, you did really well!


Thank you for saying this. It needs to be said more often.

Im only running the models i need to stay competitive... also for the record i will not be running eldar for the rest of the year... as long as renegades are allowed I will be playing an army of T3 models that have no armor...

LValx wrote:
HuskyWarhammer wrote:
 LValx wrote:
 xSoulgrinderx wrote:
A-con this year was EXTREMELY disappointing for the champs. There were at one point 27 mirror matches of Taudar vs Taudar : 3 riptides and 2 WK vs 2 WK and 3 riptides. Over 80 people played THE EXACT SAME ARMY. Scat bikes VSG and big robots that go invis.

Congrats to you eldar players. You all have officially killed the competitive game. I fuly expect 40k champs to suck from here on out.

WHOOO HYPERBOLE, YOU WIN THE INTERNET....

I guess you forgot in 5th, the year when almost every army in top 16 was GK.... or in 6th when almost every army was Tau based.

Jesus christ, the sky is falling routine gets so old.

ALSO, Congrats TK, you did really well!


Thank you for saying this. It needs to be said more often.

Thanks haha, the irony of it is that I am very much a cynical person, but I really dont understand the constant hyperbole about the state of the game. Its just about the same level of balanced it has been since ive started playing in 5th (though admittedly, far more complicated).


I sorely miss 5th edition... back when i could play a single source army... to include imperial guard.


BTW ROUND 1 IS UP!!! Sorry for the delay... had to take care of a few things here on the homefront.


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in no
Dakka Veteran




Looking forward to the rest of the battles
   
Made in us
Powerful Ushbati





Manhatten, KS

Well then lets keep this ball moving... there is a mix up on some tables this round so the judges just pick winners that are currently at the table and put us together... the result is a mirror match...

Mission 2: Divide and Conquer
Primary: (Progressive Objectives with one on each flank with our right objectives being closer to our board edge and the left objective being further) Score Near objected for 2, contest for 1. Score far Objective for 4 contest for 2.
Secondary: Double Kill Points (Each KP worth 2 VP)
Tertiary: Alpha Strike, Slay the Warlord, Linebreaker

His List:

Skyrunner Farseer with singing spear

3 x Scat Bikes
3 x Scat Bikes

5 x warp spiders with exarch
5 x warp spiders with exarch

Wraithknight 2x d cannon and scatter laser

VSG with 3 shields

Cad 2: Surprise surprise

Skyrunner Farseer

3 x Scat Bikes
3 x Scat Bikes
3 x windrider jetbikes

Eldar Lynx Sonic Lance/Scatter Laser

Eldar Skathach Wraithknight 2x Deathshroud Cannons and Scatter Laser

Inquistion:
Inquisitor with 3x Servo Skulls


Pre-Game Thoughts:
Spoiler:
We roll off for first turn and he wins and decides to take first turn... i still have coteaz but !! I had toyed with the idea of running the Sonic Lance and the Skathach Wraithknight in my army but decided I needed the D weapons over the other weapons that were offered... However, his weapons are great against me and great for kill points. He has a ton of scat bikes in his army... not sure why i didnt run an extra unit myself... I didnt know i had the points for it. Either way this game could be over quick on just who rolls the most 's. If I can survive for the most part and kill of his knights then i should be good... let it be known that his powers are shrouding guide forewarning and guide forewarning prescience... Those are some pretty solid powers for a group of units that can hide behind a void shield generator. We will see how this one goes but I desperately need to seize in this one or I may lose before I begin. Either way im forced to almost null deploy in a progressive objective game that is a tough move to make... even contesting can net you big points.


Deployment:

He deploys the entirety of his army.. except his inquisitor and his warp spiders. I deploy my 2 wraithknights and one unit of scat bikes with a farseer just in case i seize. I also deploy my level 1 psyker for boosting my warp charges and he has shrouding to keep my vsg alive.

Game Turn 1:
Spoiler:

I roll to seize and get a natural . That is huge as I now get the first chance to put some D shots into his wraithknights and/or lynx... unfortunately i only have one unit of scat bikes on the board to help bring down his void shields. I was fortunate enough to add in a unit of 3 shuriken jetbikes for a play at progressive objectives. I advance them to hide behind the near hill as my units move the minimum distance to be in range of his void shield and/or knights. I guide one of the wraithknights with my farseer. I shoot my scat bikes into his void shield and mange to roll 0 's... I shoot the first wraithknight into the void shield and manage to knock off one void shield with the D cannon as only one hit. The guided wraithknight fires into his void shield and takes one down with the scatter laser but then despite being guided the 2nd d shot misses its mark... the only damage i do to his army is 3 void shields removed. My opponent moves all of his scat bikes up and cast shrouding on his bikes for future turns. His scat bikes bring down my void shields through weight of dice. He then fires one d shot at each of my wraithknights and fails to kill either wraithknight as one fails to do any damage. His lynx only has the wraithknights to target and does a wound to each. His skathach wraithknight fires into my jetbikes with the farseer and kills 2 scat bikes and wounds my farseer.. I somehow survived almost unscathed and I get another shot at bringing his army down.


Game Turn 2:
Spoiler:

I score 2 VP for holding my home scoring zone. I get a unit of scat bikes, shuriken bikes, warp spiders, and the lynx in from reserves. He did replenish two of his void shields. I deepstrike my warp spiders in behind his lines in an attempt to hit his lynx in the rear armor. I move a stock bike squad in to contest his objective on the left flank and advance a unit of scat bikes in to target his bikes with the ability to jump behind the BLOS terrain after shooting. In the shooting phase im forced to take down his void shields with one of the knights but it comes down. I fail to roll a 6 to wound and he makes very good saves. Im too the point where i have down no damage. I decide to fire my lynx at his lynx with the large blast covering his D wraith knight. He elects to jink and makes his cover save. I then roll for his wraithknight who was also hit and score a . On my final shot of the turn I instant killed his only ranged D shooting. That was huge as I had bad odds of surviving another round of shooting from the D knight. I also manage to acquire 2 void shields back for his turn.
He only scores 1 VP as I control his home scoring zone. His shooting see's my unit contesting his objective die off as he kills the 2 in line of sight and the third flee's from the table. He brings in a unit of warp spiders and they deep strike on the right flank and help kill off my my farseer and scat bike that are hidden there. He moves his lynx back as it cannot fire and his warlord with scat bike support attempt to kill of my warp spiders in his deployment zone. He also fires some shots at my wraithknights with his skathach wraithknight and starts to take a toll on one of the knights as he gets dropped.


Game Turn 3:
Spoiler:

Sorry no updated picture for this turn. I score 2 more VP's by controlling my home objective area. I get coteaz and his squad from reserves and he terrifies a scat bike squad forcing them to flee. I fail to do further damage to them in the shooting phase to help them off the board. With the combined firepower of the lynx and the wraithknight im able to kill off his skathach wraithknight. The lynx is brought down from dakka by the warp spiders and other sources. The game is quickly becoming one sides now that the rest of my army has arrived. I contest his home scoring zone with the scat bike squad on the left flank.
He scores only one VP as I contest his home objective. He fails to rally his terrified squad and they flee from the board. His last warp spider squad enters from reserve and he targets coteaz and his acolytes... they go to ground near the pipeline on my left flank and make their cover saves. He moves closer to them. His scat bikes move over and shoots up my warp spiders killing them down to 2 as they jump to the right flank. Finally he shoots my squad off of his objective but the solo bike stays alive.


Game Turn 4:
Spoiler:

My warlord and his scat bike squad move in on the left flank as I begin to target his jetbike squads with sheer dakka. The solo scat bike still alive on the left flank moves into his scoring zone to force him to deal with him. I once again score 2 VP for holding my own scoring zone. At some point i actually kill his void shield generator with a d shot hitting multiple targets. I begin to finish off most of his scat bike squads but his warp spiders still remain at large. I kill enough that he has no scoring units in his scoring zone for his turn but he still manages to kill off my lone scat bike holding his home objective. He moves his warp spiders over and kills my warp spiders that are deep in his deployment zone. He shoots his warp spiders on my lower left flank at the acolytes again and then charges them. I manage to kill a few in the combat and coteaz keeps the squad in the fight. I manage to kill his warp spider exarch but the combat is locked. I move my warlord into his home scoring zone with a boosted cover save. On his turn he moves his warp spiders on the right flank over to try and finish my wraithknight that had moved forward to kill off a squad of scat bikes and to secure me linebreaker. I manage to survive the dakka but take some wounds.


Game Turn 5:
Spoiler:

I score the progressive for his scoring zone and my scoring zone. The warp spider combat continues and Coteaz finishes off his warp spiders in combat as he fails to kill off the venerable inquisitor. We call the game here as he makes a last ditch effort to kill some squads off... he even charges the lynx with armorbane but its in vain as it shrugs off the damage.



Post Game Results and Analysis:
Spoiler:
Primary Progressive:
Eldar with Coteaz: 11
Eldar with Inquisitor: 2

Secondary Kill Points:
Eldar with Coteaz: 24
Eldar with Inquisitor: 14

Bonus Points:
Linebreaker: Eldar with Coteaz
Slay the Warlord: Eldar with Coteaz
Alpha Stike: neither force achieved

Additional VP:
Lord of War 4 VP to Eldar with Coteaz
Lord of War 3 VP to Eldar with Inquisitor

Total Points: Eldar with Coteaz wins 30 to 0

Post Game Analysis: This game was pretty crazy. Getting the seize was huge as it let me dictate the scoring during the progressive. Unfortunately I was unable to take advantage of taking the first D shots at his army. Luckily, he failed to kill my wraithknights with his return shooting. I was surprised he split his shots rather then taking both of his d shots at the same knight to ensure he got alpha strike and to help guarantee bringing one of the GMC's down early. TBH, had i not rolled a on my final shot of turn 2 then this may have been a very different game as he could of easily done the same to my knights in the ensuing turns. The terrain was big in this one as I was able to hide entire squads behind BLOS terrain next to his scoring zone. I think the mission really favored the player that got the first turn. You can fire at your opponent first and then dictate how aggressive your opponent will need to be in order to stop your progressive scoring. I hated this match-up... it kind of came down to who was going to roll the first . I had contemplated running the skathach wraithknight and the sonic lance in my own army. I had decided to stay with D shooting for this kind of match-up where the person with the most D shots would probably take the game. I'm glad I made that call as it actually mattered in this one.

This message was edited 1 time. Last update was at 2016/04/25 04:03:41


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Focused Fire Warrior




This match was against Jared. The funny part is that he and I were discussing how similar your lists were just the night before.

NYC Warmongers

2016 ATC Team Tournament Third Place Team: Tank You Very Much
2016 Golden Sprue Best Overall
2015 Templecon Best General
2014 Mechanicon Best General/Iron Man
2013 Mechanicon Best General  
   
Made in us
Powerful Ushbati





Manhatten, KS

GreyDragoon wrote:
This match was against Jared. The funny part is that he and I were discussing how similar your lists were just the night before.


Yea he mentioned that on facebook after he saw my posted list. Was crazy that we ended up playing each other.


Game 2 has been posted. Sorry for the delay... it has been a long week.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in ca
Regular Dakkanaut




vancouver bc

Am enjoying the reports, thanks TK and good job!

Also definitely feel like I'm dying inside, and have absolutely no desire to invest in attending Adepticon to face lists like this!


Samurai Eldar, Coming to a Croneworld Near You.

Wet Coast GT 2015 Best Overall
TSHFT 3rd Place, Best Eldar
Guardian Cup 8.5 Best General
Attack-X Best Overall
WGWB Best Overall
Tanksgiving Best Overall, Best Painted
22-2 for 2015 
   
Made in us
Furious Fire Dragon





 ibushi wrote:
Am enjoying the reports, thanks TK and good job!

Also definitely feel like I'm dying inside, and have absolutely no desire to invest in attending Adepticon to face lists like this!



The Champs has always been about bringing a dead-hard list and navigating it through difficult, non-book missions.

But the Champs isn't the only 40K at AdeptiCon. There are a number of different events throughout the four days, offering a variety of ways to play 40K (and 30K too): There were also four 40K Combat Patrol events spanning the duration of the conference, two Badab War narrative events, 8 Horus Heresy events, a 40K 'Friendly' (Blues Brother theme, this year) event, a 40K Doubles event, a 40K Maelstrom event and the premier event, the 40K Team Tournament, with 360 players on 90 teams.
   
Made in us
Powerful Ushbati





Manhatten, KS

ibushi wrote:Am enjoying the reports, thanks TK and good job!

Also definitely feel like I'm dying inside, and have absolutely no desire to invest in attending Adepticon to face lists like this!



As stated there are multiple events offering varied styles of play and list structure. The team tournament is the biggest event at Adepticon.

Que Adepticon Commercial:

DCannon4Life wrote:

But the Champs isn't the only 40K at AdeptiCon. There are a number of different events throughout the four days, offering a variety of ways to play 40K (and 30K too): There were also four 40K Combat Patrol events spanning the duration of the conference, two Badab War narrative events, 8 Horus Heresy events, a 40K 'Friendly' (Blues Brother theme, this year) event, a 40K Doubles event, a 40K Maelstrom event and the premier event, the 40K Team Tournament, with 360 players on 90 teams.




GAME 3:

Mission: Crusade 4 Objectives with one in each corner 8 by 8.
Meat Grinder: 2 Objectives 48 by 16. Starting on turn 2 players may earn VPs for each meat grinder objective marker they control at the top of each of their own player turns.
Marked for Death; First blood; Overkill

Opponents army:

CAD;

Herald of Tzeentch (Level 3 Disc; Exalted reward)
Herald of Tzeentch (Level 3 Disc; paradox)
Herald of Tzeentch (Level 2; Exalted reward)

Fateweaver

Pink Horrors x 11
Pink Horrors x 11

Screamers x 6

CAD:
Lord of Change (Impossible Robes; Level 3; 2x Greater Rewards; 1 lesser reward)
Belakor

3 Nurglings
3 Nurglings

Pre-Game Thoughts:
Spoiler:
Well that is a lot of psychic support and he actually has some solid psychic shooting to bring down my wraithknights. The screamer star could me fits if he gets them boosted and into my lines early. Belakor is an obvious priority target as he is a big force multiplier. If I cannot bring him down then he can consistently fly around with a 2+ jink save for his Flying Monstrous Creatures. I expect my opponent to be very aggressive and summon early and often to contest the middle of the board. Im happy that I have Coteaz as I really would like to have first turn against his army. IF I can get first turn then I could perhaps establish myself in the center of the board for progressive and possibly remove some of his scarier units before they hit my lines. We roll for first turn and my opponent wins the roll.


Opponent pregame thoughts:
Spoiler:
Well, damn, this is the kind of list I really didn't want to face. I had played my army for 4 games, 2 of them being the games at Adepticon! So I was basically guessing one what to do. I was really kicking myself because I had wanted to get a practice game in against the list Tombking posted as I thought it would be a good counter to mine. My theory was basically that if I go second, I've got a good chance of winning because the objectives are worth so much and he doesn't have intercept or skyfire. If I go first, I've got a good chance of winning as my daemons can turn invincible with 2+ rerollables all over the place(unless they get D-slapped). The scenario where I definitely lose is if I plan on getting first and get seized on, which has a nearly 1 in 3 chance of happening with coteaz.
So the only way to avoid the worst case scenario was to go second and null deploy which is what I planned on doing, despite never having done it before.


He gives me first turn and deploys his lord of change in the bottom left corner and BeLakor in the ruins in the top right corner. They are both far away but with max moves I may be able to get some shots on them turn one.


Game Turn 1:
Spoiler:

There is no maelstrom as the game is progressive objectives. I cannot get in range and los with anything but the 2 wraithknights and the lynx. I have the lynx and one wraithknight target his lord of change. The large blast scatters off the board from the lynx missed its target. I hit with the wraithknight with some help from guide but he makes one of his two saves and I fail to kill the lord of change. My other wraithknight targets belakor and i roll a claiming first blood. I took the shot on trying to win the game turn one but missed on the lord of change. I also move both units of bikes up to hold the middle objectives while also sitting inside the protective bubble that is the VSG. He moves up and attempts a few psychic powers but causes no real damage.


Game Turn 2:
Spoiler:

I score 4 points from the progressive objectives. I have a pretty firm grasp on the middle objectives with not much of a counter for at least one more turn. I fire everything into the lord of change but it manages to survive with one wound remaining. He brings in some of his units from reserves. He mishaps his deepstriking screamerstar in my backfield and it goes back to ongoing reserves. His 2 units of pink horrors enter behind the ruins in his back field. His nurglings come in on my right flank next to coteaz and his group of acolytes. The 2nd group of nurglings enters play next to the middle objective but scatters back some on the right flank as well. He moves the lord of the change to the center and attempts to shoot a D shot at my wraithknight... luckily the power does not find its mark. He summons a unit of plaguebearers in the ruins on his side of the board.


Game Turn 3:
Spoiler:
I score 4 more points from the progressive objectives. My warp spiders enter play and target some of his pink horrors on the far left flank. I advance the wraithknight on the right flank up to kill off his nurglings. The wraithknight on my left flank pulls back to the center some to help support my rear lines if the screamers are to return. Coteaz charges headlong into his nurglings and proceeds to kill them off in combat. In the shooting phase i finally bring down his lord of change(Marked for Death) and do a real number on his plague bearers in the back ruins. My wraithknight kills his nurglings in combat as well. Fateweaver fails to enter play again. His screamers deep strike in the center but after failing their grimiore they retreat behind ruins in the back corner to stay alive for a turn. Not a lot happens this turn as my army is still protected for the most part.


Game Turn 4:
Spoiler:

I score another 4 points from progressive objectives. My wraithknight on the right flank moves up and charges his plaguebearers to try and finish off his plague bearers but I remain locked in combat as 2 survived. Im now positiond next to his crusade objective. My warp spiders charge his grimiore squad next to his screamer star but he rolls double 1's for his leadership after i win combat. My lynx target his pink horrros on his crusade objective on the right flank. On his turn fateweaver enters play but stays back in the corner to keep himself safe. His screamerstar charges in to finish off the warp spiders and he summons a unit of daemonettes and plague bearers on each of his flanks. I finish off his plague bearers in combat and he charges in to kill off my warpspiders.


Game Turn 5:
Spoiler:

I score another 4 points from progressive objectives. My wraithknight moves up on the right flank to finish off his horrors on that objective. I end up killing his obsec unit on that objective and also shoot some of the daemonettes he brought into to safeguard the horrors. We end up calling the game this turn as the progressive objectives were too much for him to come back from.


Post Game Results and Analysis:
Spoiler:
Progressive Objectives:
Eldar 16
Daemons 0
Crusade Objectives:
Eldar 8
Daemons 4
Secondary Objectives:
Eldar 3
Daemons 0
Total score:
Eldar 30
Daemons 0

Post Game Thoughts:
I was surprised I was given the first turn. I really wanted to go first with the chance of bringing down some of his FMC's before he got his buffs up. I was kind of surprised at the manner that he null deployed. It gave me a small chance for a first turn victory with the 2 FMC's being priority targets for me from the start. Him losing BeLakor was a huge blow to his army. Im not sure how I would of been able to deal with him once he got into my lines and began shrieking units from the board. I also mentioned to my opponent with the speed of the screamerstar I was surprised he chose to deepstrike them as they have a pretty big footprint. The game was a tale of his forces trickling in and his overall dice being a bit unlucky. Once the screamer star showed up he then had to hide them for a turn thanks to the grimiore. All in all it was a fun game but without my opponent being able to get into my lines it allowed for me to control the center and kill off his units as they closed. Im now sitting at 90 points going into round 4.



Opponent Final Review:
Spoiler:
I don't think I made the wrong choice to null deploy, I think I just did it wrong. Tombking pointed it out to me after the game that I should have deployed the nurglings out of line of sight then I think my strategy would have worked, or at least worked a lot better.

For future games, I will definitely be practicing that strategy as daemons are so fragile without buffs that you have to do it sometimes.

I had a fun game despite getting housed and we learned some stuff about daemons I probably should have known!

This message was edited 2 times. Last update was at 2016/05/09 20:19:45


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in fi
Lead-Footed Trukkboy Driver





Boston

My level 2 herald actually had the "Endless Grimoire" and my LoC was my warlord so he had access to all the change powers if he rolled his 2 powers on the chart.

Also, found out when I got home I was paying an extra 30 points for all my Nurglings, doh!
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 vercingatorix wrote:
My level 2 herald actually had the "Endless Grimoire" and my LoC was my warlord so he had access to all the change powers if he rolled his 2 powers on the chart!

Still debatable whether this is possible. If Deamons can only roll half powers on their Patrons chart, than a LoC (base ML2) can never benefit from Endless Grimoire since he can never generate all powers from Change.

   
Made in fi
Lead-Footed Trukkboy Driver





Boston

 Galef wrote:
 vercingatorix wrote:
My level 2 herald actually had the "Endless Grimoire" and my LoC was my warlord so he had access to all the change powers if he rolled his 2 powers on the chart!

Still debatable whether this is possible. If Deamons can only roll half powers on their Patrons chart, than a LoC (base ML2) can never benefit from Endless Grimoire since he can never generate all powers from Change.


Adepticon and now Nova have both ruled on this specifically, saying that the entire rules and charts from the old daemon book are defunct.

Don't know about ITC, I believe I sent in a question on it but haven't gotten a response.

As RAW interpretation though I would agree with you.
   
Made in us
Fixture of Dakka




Tthe best Ork player I know faced a three Wraithknight army and destroyed all three, winning the game.
   
Made in gb
Longtime Dakkanaut





UK

You should take a Culexus if possible. I can imagine Thunderdome is going to make a splash considering it's won NOVA and Adepticon before. Might be more vicious with the new powers.

YMDC = nightmare 
   
Made in us
Powerful Ushbati





Manhatten, KS

Game 3 has been completed. Please Post your thoughts. Sorry for the lateness on this report. Here is the pre-game information for game 4.


Mission 4: Take and Hold

Take and Hold: 6 objectives that are worth 1VP per turn progressive
Crusade: Endgame 5VP per objective
Alpha Strike, Slay the Warlord, Linebreaker

His list:

CAD;
Farseer Skyrunner
Farseer Skyrunner

8 x Scat bikes
3 x jetbikes

1 Wraithknight (2x scatter laser; D Cannons)

CAD:
Farseer Skyrunner
Baharroth

3 x Scat Bikes
3 x Scat Bikes

VSG (3 Shields)

Formation:
Seer Council
Farseer Skyrunner
Farseer Skyrunner
Warlock Skyrunner x 5

Pre-game Thoughts:
Spoiler:
I havent really had much practice against seer council so this could be quite an interesting game. To make matters worse my opponent rolls on the escalation lord of war table and gets #4: Any rolls made on the destroyer weapon attach table, the thunderblitz table or the stomp table against your warlord and/or the unit he is with suffer a -1 modifier to a minimum of 1. So if he gets his unit buffed then he just took away my main method of dealing with them. My opponent did get invisibility fortune and gate among other powers. The plan is to hopefully get the first turn and try to kill some units off before he can boost them up or do a number on my own units. This mission is heavily favoring an end game scenario as each objective is worth 5 VP at the end of the game. The best thing I can do is survive.


Deployment:

I deploy to a corner to minimize the area that my VSG can cover. He unfortunately has the initiative which ensures he will get his buffs up if im unable to seize.

Game Turn 1:
Spoiler:

He joins his farseers to his large scat bike squad and gates over to the middle of my lines inside the vsg. He attempts to bring down the lynx with dakka but it survives as he doesnt roll to well. His warlock council move back into his vsg. At this point the scat bikes in front of my lines are fortuned invisible and have Baharroth attached to them. They will need to be dealt with but they are practically invincible with the powers and the negative one to the d table. I decide to go all out with the only way to hurt them... Hammer of wraths. I charge both wraithknights and both of my jetbikes into the squad and proceed to kill 6 of the scatbikes through sheer weight of auto hits, He survives the combat and hit n runs back with the heavily depleted scat bike squad.


Game Turn 2:
Spoiler:

He moves his scat bikes with Baharroth back towards his lines in attempt to join them together with his warlock conclave. Not sure what matt is pointing at... i think he wants my tape measure. He puts invisibility on his wraithknight again and fortunes his Baharroth squad to keep them alive as he moves back. Not much happens this turn but im able to score some of the progressive objectives. My warp spiders come in and kill off a unit of his jetbikes that were hiding in the back corner. I shoot his wraithknight and bring it down to 1 wound but fail to kill it. Unfortunately my own wraithknight had to expose itself to make the shots.


Game Turn 3:
Spoiler:

The council joins up with Baharroth and the other farseers and begins to advance toward my lines. They once again get invisibility fortune etc... His squad in the top right corner comes in and shoots the warp spiders. I finish off his wraithknight in the shooting phase as both of my knights are beginning to take damage from various sources, I begin to move away from his council with my squads leaving nothing but the wraithknights to hold them back. I manage to kill off everything not in the council in this turn. Minus one squad that is locked in combat with my warp spiders in the top right corner.


Game Turn 4:
Spoiler:

He moves into my lines and kills a squad off as he continues to wreck havoc on multiple units. He nearly kills a jetbike squad with shriek but one model survives to turbo across the board. I have done the math and i have more units left then my opponent can possibly kill in the time remaining in the game. I begin the process of putting all of my units in every corner of the board for a late game objective grab. He could run them down but he would be unable to kill them all. My wraithknights and lynx continue to harass his council.


Game Turn 5:
Spoiler:

He actually manages to kill off the lynx and one of the wraithknights. Im able to kill off a few of his farseers as he seperated them off to hit multiple targets. My squads begin to settle on multiple objectives to hold them if the game were to end. At this point I have a large lead on progressive along with just about every objective secured for the end game. We call the game here.


Post Game Thoughts and Analysis:
Spoiler:
Take and Hold:
Council Eldar: 3
Dual Cad Eldar: 12

Crusade:
Council Eldar: 5
Dual Cad Eldar: 25

Each of us had linebreaker; I had Warlord; and alpha strike

Total Score:
Dual Cad Eldar: 30
Seer Council Eldar: 0

Post Game Thoughts: I haven't had many games against seer council and was not sure really what to expect going into this match. I figured his council could be dealt with in combat if I could just get my wraithknights into them. That was before he rolled the perfect warlord trait. I was actually kind of worried that he could potentially tie up both wraithknights and simple fortune his way to the end of the game. Though he would of had to kill off the rest of my army still that wouldnt of been too difficult given he had the fire superiority with the scat bikes. My opponent made a tactical mistake on turn one when he went all off out for alpha strike in his attempt to kill off the lynx. He was practically unkillable with shooting but auto hits were still huge for me... had that squad of 8 bikes remained intact for most of the game then he may of been able to kill off all of my scoring units. My main goal going into the game was to keep my scoring units alive for as long as possible. If he killed everything else in my army then I could still win the game with the bikes. All in all it was a solid performance for day one as I max battle points.

This message was edited 2 times. Last update was at 2016/05/17 06:28:04


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in fi
Longtime Dakkanaut




@Vercingstorix: You played CD in Game 3? Why did you opt to go last? I'm not sure I understood the reasoning above.

That game was a good example of the state of this game: Rock, paper, scissors.

There are armies against whom you want to go second, but against alpha strikers you don't want to give them the option of eliminating your force multipliers.

@TK: Against D it doesn't matter how many warp charges you get. If you have the first turn you can inflict some hurt and there's always the chance for a lucky 6 to eliminate something nasty straight away.

Post??
   
 
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