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Made in gb
Regular Dakkanaut




Hey guys this is my revised 1850 list. It's meant to be a fully mechanised theme, which will eventually expand to have more mechanised infantry at bigger points levels. I'm mostly facing MEQ armies and tons of drop pods (not yet sure how to deal with 4 drop pods landing on turn 1), but I'd like it to be a more balanced force so I don't get whining opponents.

CAD:

HQ:

Autarch, fusion gun, swooping hawk wings

Farseer, Jetbike


Troops:

9 Dire Avengers, Wave serpent, Twin linked Scatter Laser, Shuriken Cannon, Holofields

3 Scatbikes

3 Scatbikes


Fast Attack:

2 Hornets, each 2 with 2 pulse lasers

1 Hornet 2 pulse lasers

Phoenix bomber, standard loadout.


Heavy Support

Falcon, Bright Lance, Shuriken Cannon, Holofields

Lynx, lynx pulsar, holofields, ghostwalk matrix


Aspect Host +1BS

6 Swooping Hawks including Exarch

6 Fire Dragons including Exarch (ride in falcon)

5 Warp Spiders


Total: 1847pts

What do you guys think?

If you were/are a marine player would you think this is tailored or op? Don't want to take a wraithknight because of the complaining. Went for the phoenix bomber over the crimson hunter exarch because I love the model, and it seems flexible for 205pts, capable of knocking off a fair few marines a turn but remaining a decent threat to other flyers. Should I put the hornets in a squad of 3 or keep them split 2/1? Also not totally sure if I should switch the pulsar to a sonic lance, figured the pulsar would be good for taking out grav centurions, and well most things really.

In terms of surviving the drop pod alpha strike any tips would be much appreciated.

This message was edited 1 time. Last update was at 2016/03/23 19:43:40


 
   
Made in gr
Furious Fire Dragon





Athens Greece

My idea on the list would be to go scatter bikes for troops and mech on heavy support and fast attack.

I see no windrider host formation, so how you got the aspect host?

Hornets serve best on 2 + 2 but lucking an additional model you can go 2 + 1 so you can have the option to split some of their firepower.

Ditch the brightlance on the falcon get a scat laser and a identical additional falcon.

Lynx is a great tool. I have one and used it on more than one occasions with the lance. It is a great anti bike and anti horde weapon, but I am gonna try it now with the pulsar to see how it works.

You dont really need holofields on it just spirit stones. If you get hit by something with the potential to blow you up in one shot you jink, otherwise you take the beating, ignore effects with spirits stones and shoot back.



Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Agile Revenant Titan




Florida

The Aspect Host is a formation unto itself and can be taken without being a part of a Craftworld Warhost.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Regular Dakkanaut




 Capamaru wrote:
My idea on the list would be to go scatter bikes for troops and mech on heavy support and fast attack.

I see no windrider host formation, so how you got the aspect host?

Hornets serve best on 2 + 2 but lucking an additional model you can go 2 + 1 so you can have the option to split some of their firepower.

Ditch the brightlance on the falcon get a scat laser and a identical additional falcon.

Lynx is a great tool. I have one and used it on more than one occasions with the lance. It is a great anti bike and anti horde weapon, but I am gonna try it now with the pulsar to see how it works.

You dont really need holofields on it just spirit stones. If you get hit by something with the potential to blow you up in one shot you jink, otherwise you take the beating, ignore effects with spirits stones and shoot back.





Thanks for your reply.

I don't want to really spam the scat bikes as well they're pretty obviously op for their points lol. But in a more competitive environment definitely. I thought about ditching the wave serpent for another falcon, but I can't really find the points, and the objective secured serpent seems pretty sweet. Also while I love the falcon model I'm not really convinced it brings that much more firepower to the table than the serpent, if at all really.

Yeah I was thinking of trying the lynx with the pulsar. Magnetised it so have both options.

Would you replace holofields with spirit stones on the falcon, wave serpent and lynx?

I'm concerned that jinking with the lynx is losing a lot of points of fire power. But I guess it's better than losing the points completely! I don't think for the moment I'll be facing a lot of ignores cover, although the Space Marine orbital strike is a real concern, S10 ap 1 blast could just take it out easily. Will be deep striking it pretty much every game, particularly as it will be raining 4+ drop pods on turn 1...

I put the bright lance on the falcon as I don't have that much that can deal with AV14 in the list and it's pretty much a dedicated anti-vehicle unit carrying the fire dragons.

Reduced the dire avengers and tweaked the vehicles to get in another hornet. In this version I'd be hugely relying on jink.


CAD:

HQ:

Autarch, fusion gun, swooping hawk wings

Farseer, Jetbike


Troops:

5 Dire Avengers, Wave serpent, Twin linked Scatter Laser, Shuriken Cannon

3 Scatbikes

3 Scatbikes


Fast Attack:

2 Hornets, each with 2 pulse lasers

2 Hornets, each with 2 pulse lasers

Phoenix bomber, phoenix missiles, pulse laser, shuriken cannons.


Heavy Support

Falcon, Bright Lance, Shuriken Cannon, Spirit Stones

Lynx, lynx pulsar, Spirit Stones, Ghostwalk matrix


Formation: Aspect Host +1BS

6 Swooping Hawks including Exarch

6 Fire Dragons including Exarch (ride in falcon)

5 Warp Spiders

TOTAL: 1850pts.

What do you think? The real issue I have is what to put on the table turn 1 to take the drop pod alpha strike, nothing is that resilient. Any ideas?

This message was edited 3 times. Last update was at 2016/03/24 11:10:55


 
   
Made in eu
Shrieking Guardian Jetbiker





I would be tempted to drop the falcon for a dedicated wave serpent for the fire dragons so it can benefit from the aspect host. You don't have 3 falcons so you don't lose out on the cloudstrike, whist a wave serpent is more survivable thanks to the serpent shield but loses out of some of the firepower...

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gb
Regular Dakkanaut




Been going over and over this list and it struck me what could really pull it together is a seer council.

CAD:

HQ:

Autarch, shard of anaris, jetbike

Troops:

3 Scatbikes

3 Scatbikes


Elites:

5 Fire Dragons including exarch.


Fast Attack:

2 Hornets, each with 2 pulse lasers

2 Hornets, each with 2 pulse lasers

Phoenix bomber, phoenix missiles, pulse laser, shuriken cannons.


Heavy Support

Falcon, Bright Lance, Shuriken Cannon, Spirit Stones

Lynx, lynx pulsar, Spirit Stones, Ghostwalk matrix


Formation Seer Council:

Skyrunners, 2 Farseers (spirit stone), 5 warlocks.

TOTAL: 1847pts

I'm losing the dire avengers, the serpent, the swooping hawks and the warp spiders, but gaining a big psychic phase, some counter-assault ability and a lot of force multiplier. Also it seems like the ideal unit to tank some drop pods if I can get off fortune and conceal which shouldn't be too hard. What do you think?
   
 
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