I built this list with using Unending Host in mind but my community constantly puts restrictions on me for any organized event. Like No lord of war for me but 3 other guys get to use like 5 in one list. They also pit me against armies 2x my points even 3x. Then the players whine to the TO about me during the match with text messages because they are good buddies with the owner and the TO has to come out and disqualify me, for example, I did not have a physcial copy of the big rule book or my dex and I was disqualified on turn 2 with 1 point lead even though my opponent knows about and fought my army several times.
I already traded my mtg and most of my old army to collect 200 cultists to play Renegades and Heretics. I built this list knowing full well they will ban me from using formations or special detachments because the players are like that. I am only sticking around to play a few people who are not donkey caves but will still have to face them anyways.
Long story short. Can this list work well without the benefits from Unending Host?
Renegade Command Squad, Arch demigogue, master of the horde =65
Infantry platoon 1
Command Squad, militia training, 12 extra men, 1 guy with command vox, 2 men with meltaguns =80
infantry squad 1, militiia training, 12 extra men 3 men with meltaguns =85
infantry squad 2, militiia training, 12 extra men 3 men with meltaguns =85
Infantry platoon 2
Command Squad, militia training, 12 extra men, 1 guy with command vox, 2 men with meltaguns =80
infantry squad 1, militiia training, 12 extra men 3 men with meltaguns =85
infantry squad 2, militiia training, 12 extra men 3 men with meltaguns =85
Infantry platoon 3
Command Squad, militia training, 12 extra men, 1 guy with command vox, 2 men with meltaguns =80
infantry squad 1, militiia training, 12 extra men 3 men with meltaguns =85
infantry squad 2, militiia training, 12 extra men 3 men with meltaguns =85
Infantry platoon 4
Command Squad, militia training, 12 extra men, 1 guy with command vox, 2 men with meltaguns =80
infantry squad 1, militiia training, 12 extra men 3 men with meltaguns =85
infantry squad 2, militiia training, 12 extra men 3 men with meltaguns =85
The Purge
Renegade command squad =45
6 squads of 3 spawns =330
No benefits from 2+ revive, no outflanking, no extra run on revival, no 3++ cover save from intervening models. Can this even work?
work around to include 6 squads of spawns is to put 2-3 in the 1st detachment. Then 3 more in 2nd detachment.
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