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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

So I am trying to increase the play value in Deathwatch Overkill. I really like the Deathwatch and like that an alternative aarmy in the form of Tempestus Scions is available as the "good guys". However, I think it would be fun for more "bad guys" to be available for the game besides Genestealer Cults.

In the Deathwatch Ignition book, the primary baddies appear to be Orks. I could see Dark Eldar, Necrons, and regular Tyranids being viable adversaries for the game as well though.

Does anyone else see this as a possibility?


Automatically Appended Next Post:
So the way the Ghosar are set up seems to be the following:

Big Scary Thing (Patriarch)
Non-melee focused leader
Melee focused leader

12 troops
16 less potent troops

2 melee dudes
4 powerful CC-focused dudes.

So I was thinking the following for the Orks:
Big Scary Thing - Deff Dread or Killa Kan
Non-melee focused leader - Weirdboy
Melee focused leader - Warboss (use Grukk's model)

12 - Boyz
16 - Gretchin (or maybe these could be just plain Boyz and the other ones could be 'ard Boyz)

2 - Kommandoz
4 - Nobz

As of right now, these would just use the regular rules for the GSC, but would at least offer something different visually. I will work on Necrons eventually.

This message was edited 1 time. Last update was at 2016/04/03 02:47:59


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Dublin, Ireland

Sounds reasonable enough!

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Oxfordshire

The challenge would be to find a good way to differentiate the Orks from the 'Stealers in rules terms. Some kind of 'mob mentality' rule whereby they'll hang back in smaller numbers and charge uncontrollably in larger groups.
   
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Sioux Falls, SD

Necrons seem easy enough. The CC character would be an Overlord, the less-CC character would be a Cryptek. I can't really decide what the big scary thing would be. Perhaps a Necron Destroyer. I swear there was a plastic Cryptek model, but apparently I was wrong.

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 casvalremdeikun wrote:
Necrons seem easy enough. The CC character would be an Overlord, the less-CC character would be a Cryptek. I can't really decide what the big scary thing would be. Perhaps a Necron Destroyer. I swear there was a plastic Cryptek model, but apparently I was wrong.


I think a Wraith may be too much, but a Spyder with a couple Scarabs (with the ability to spawn more) might work.

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Between

For Necrons, here's what I'd do;
Big Scary Thing (Spyder.)
Non-melee focused leader (Cryptek)
Melee focused leader (Triarch Praetorian - the GS Primus has a gun and a sword - or a Pariah, if you have one)

12 troops (Immortals)
16 less potent troops (Warriors)

2 melee dudes (Scarab Swarms)
4 powerful CC-focused dudes (Lychguard)


Big Scary Thing - Deff Dread or Killa Kan
Non-melee focused leader - Weirdboy
Melee focused leader - Warboss (use Grukk's model)

12 - Boyz
16 - Gretchin (or maybe these could be just plain Boyz and the other ones could be 'ard Boyz)

2 - Kommandoz
4 - Nobz

As of right now, these would just use the regular rules for the GSC, but would at least offer something different visually. I will work on Necrons eventually.


I like your orks. I'd definitely say grots rather than boys and ardboyz for the visual distinction.

You could do one for other armies as well;

Big Scary Thing (Crisis Suit with Fusion Blades)
Non-melee focused leader (Ethereal or Water Caste Diplomat)
Melee focused leader (Kroot Shaper)

12 troops (Fire Warriors)
16 less potent troops (Pathfinders)

2 melee dudes (Kroothounds)
4 powerful CC-focused dudes (Kroot)


Big Scary Thing (Wraithguard)
Non-melee focused leader (Warlock)
Melee focused leader (Scorpion Exarch)

12 troops (Dire Avengers)
16 less potent troops (Rangers)

2 melee dudes (Storm Guardians)
4 powerful CC-focused dudes (Striking Scorpions)


Big Scary Thing (Terminator Aspiring Champion)
Non-melee focused leader (Aspiring Sorcerer)
Melee focused leader (Chosen or Aspiring Champion)

12 troops (Chaos Marines with bolters)
16 less potent troops (Cultists)

2 melee dudes (Chaos Marines with bolt pistol and CCW)
4 powerful CC-focused dudes (Khorne Berzerkers)

This message was edited 2 times. Last update was at 2016/04/06 09:41:31




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 Furyou Miko wrote:

or a Pariah, if you have one



OMG! DW:O would be a freaking perfect way to re-introduce Pariahs to the game!

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Sioux Falls, SD

 EnTyme wrote:
 Furyou Miko wrote:

or a Pariah, if you have one



OMG! DW:O would be a freaking perfect way to re-introduce Pariahs to the game!
Yes, yes it would!

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 casvalremdeikun wrote:
 EnTyme wrote:
 Furyou Miko wrote:

or a Pariah, if you have one



OMG! DW:O would be a freaking perfect way to re-introduce Pariahs to the game!
Yes, yes it would!


BTW, your profile pic makes it seem like all of your replies are sarcastic. I love it.

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Sioux Falls, SD

Bringing this back again with a new idea.

Dark Eldar:
Big Scary Thing: Talos Pain
Less-Melee Dude: Archon
Melee Dude(dudette?): Succubus

12 Troops: Kalabite Warriors
16 less potent Troops: Wych Squad

2 Melee Dudes: Wracks or Grotesques
4 Powerful CC-Focused Dudes: Incubi

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Gathering the Informations.

It really doesn't jibe well with alternate enemies.
   
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Sioux Falls, SD

 Kanluwen wrote:
It really doesn't jibe well with alternate enemies.
It is literally just to give alternate models for someone to use in place of the Genestealer Cult. The rules representing them in-game for the board game are unchanged.

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Gathering the Informations.

 casvalremdeikun wrote:
 Kanluwen wrote:
It really doesn't jibe well with alternate enemies.
It is literally just to give alternate models for someone to use in place of the Genestealer Cult. The rules representing them in-game for the board game are unchanged.

And at that point, you might as well just not be playing Overkill and instead be doing a Kill-Team game.
   
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Pittsburgh, PA

 Kanluwen wrote:
 casvalremdeikun wrote:
 Kanluwen wrote:
It really doesn't jibe well with alternate enemies.
It is literally just to give alternate models for someone to use in place of the Genestealer Cult. The rules representing them in-game for the board game are unchanged.

And at that point, you might as well just not be playing Overkill and instead be doing a Kill-Team game.


Yeah, cause they're totally the same thing. This is just being contrary for the sake of it
   
Made in us
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Sioux Falls, SD

So, going back to this plan. What could I do for a straight Tyranid adversary group for this game? The stuff that is the same between the two would remain (Patriarch, Genestealers). I could see using Raveners for the powerful CC dudes, a choppy Warrior for the Melee leader and a shooty Warrior for the non-Melee leader. Or perhaps a Neuronthrope for the Non-Melee Leader.

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 casvalremdeikun wrote:
Bringing this back again with a new idea.

Dark Eldar:
Big Scary Thing: Talos Pain
Less-Melee Dude: Archon
Melee Dude(dudette?): Succubus

12 Troops: Kalabite Warriors
16 less potent Troops: Wych Squad

2 Melee Dudes: Wracks or Grotesques
4 Powerful CC-Focused Dudes: Incubi


Make the non-melee guy a haemonculus. Even an Archon can do decent in CC. Other than that, decent. (I'd go with grotesques.)

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Sioux Falls, SD

 #1ShieldBrother3++ wrote:
 casvalremdeikun wrote:
Bringing this back again with a new idea.

Dark Eldar:
Big Scary Thing: Talos Pain
Less-Melee Dude: Archon
Melee Dude(dudette?): Succubus

12 Troops: Kalabite Warriors
16 less potent Troops: Wych Squad

2 Melee Dudes: Wracks or Grotesques
4 Powerful CC-Focused Dudes: Incubi

Make the non-melee guy a haemonculus. Even an Archon can do decent in CC. Other than that, decent. (I'd go with grotesques.)
Works for me. This actually works. I wish I could come up with something in plastic that works for the powerful CC dudes. I could move the Wracks there, but then what goes into the two Melee Dudes?

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Arkansas

 #1ShieldBrother3++ wrote:
 casvalremdeikun wrote:
Bringing this back again with a new idea.

Dark Eldar:
Big Scary Thing: Talos Pain
Less-Melee Dude: Archon
Melee Dude(dudette?): Succubus

12 Troops: Kalabite Warriors
16 less potent Troops: Wych Squad

2 Melee Dudes: Wracks or Grotesques
4 Powerful CC-Focused Dudes: Incubi


Make the non-melee guy a haemonculus. Even an Archon can do decent in CC. Other than that, decent. (I'd go with grotesques.)


Seconded. But you could have a lot of fun with DE in that they effectively have 2.5 factions. Could set up a game with haemonculus coven. Wracks as troops and unleash the freak show. Whych cults with some beasties or scourges and kabalite pure all fire power and incubi. I wouldn't get so locked into numbers and focus more on the niche that the unit fills. Like 6 nipple blue monkey could be close combat scaries in a witch list. The clawed fiend.

This message was edited 1 time. Last update was at 2016/06/08 21:31:50


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 casvalremdeikun wrote:
 #1ShieldBrother3++ wrote:
 casvalremdeikun wrote:
Bringing this back again with a new idea.

Dark Eldar:
Big Scary Thing: Talos Pain
Less-Melee Dude: Archon
Melee Dude(dudette?): Succubus

12 Troops: Kalabite Warriors
16 less potent Troops: Wych Squad

2 Melee Dudes: Wracks or Grotesques
4 Powerful CC-Focused Dudes: Incubi

Make the non-melee guy a haemonculus. Even an Archon can do decent in CC. Other than that, decent. (I'd go with grotesques.)
Works for me. This actually works. I wish I could come up with something in plastic that works for the powerful CC dudes. I could move the Wracks there, but then what goes into the two Melee Dudes?

Hellions maybe?

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Sioux Falls, SD

 Iron_Captain wrote:
 casvalremdeikun wrote:
 #1ShieldBrother3++ wrote:
 casvalremdeikun wrote:
Bringing this back again with a new idea.

Dark Eldar:
Big Scary Thing: Talos Pain
Less-Melee Dude: Archon
Melee Dude(dudette?): Succubus

12 Troops: Kalabite Warriors
16 less potent Troops: Wych Squad

2 Melee Dudes: Wracks or Grotesques
4 Powerful CC-Focused Dudes: Incubi

Make the non-melee guy a haemonculus. Even an Archon can do decent in CC. Other than that, decent. (I'd go with grotesques.)
Works for me. This actually works. I wish I could come up with something in plastic that works for the powerful CC dudes. I could move the Wracks there, but then what goes into the two Melee Dudes?

Hellions maybe?
Hellions don't fit exactly but they might work.

For Tyranids I think I have decided two Tyranid Primes for the leaders, one geared for Choppy, one geared for Shooty. 4 Raveners will make up the 4 Powerful CC dudes. Troops will be two variations of Tervigons. One with upgrades, the other without. It makes for a pretty boring adversary, but it gets the job done.

This message was edited 1 time. Last update was at 2016/06/14 16:55:07


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