Battlewagon Driver with Charged Engine
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Wanted to share a list I've been working on since the publication of the Cyclopial Cabal. I played a poorer version of this list before, and am now making a legality check and also sharing for fun. I've beaten a RW bikespam list and a Tau with Stormsurge (to have a hard counter as a test in the match, Stomp and D that is.) The list:
+++ Chaos Star (1499pts) +++
Cyclopial Cabal
Sorcerer [Additional Mastery Level, Bike, Force Axe, Melta bombs, Power Armour, Spell familiar, Veterans of the Long War]
Sorcerer [Additional Mastery Level, Bike, Force Axe, Melta bombs, Power Armour, Spell familiar, Veterans of the Long War]
Sorcerer [Additional Mastery Level, Bike, Force Axe, Melta bombs, Power Armour, Spell familiar, Veterans of the Long War]
++ Codex: Khorne Daemonkin (Allied Detachment) ++
+ HQ +
Chaos Lord [Juggernaut of Khorne, Lightning Claw, Power Fist, Sigil of Corruption, The Blood-forged Armour]
+ Troops +
Chaos Cultists [7x Cultists]
····Cultist Champion [Autopistol]
+ Fast Attack +
Flesh Hounds [18x Flesh Hounds]
++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) ++ [Crimson Slaughter]
+ HQ +
Cypher
Sorcerer [Additional Mastery Level, Bike, Force Axe, Power Armour, The Balestar of Mannon]
+ Troops +
Chaos Cultists [Cultist Champion, 9x Cultists]
Chaos Cultists [Cultist Champion, 9x Cultists]
+ Fast Attack +
Chaos Spawn [Mark of Nurgle, Spawn]
Chaos Spawn [Mark of Nurgle, Spawn]
Chaos Spawn [Mark of Nurgle, Spawn]
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On average, the star is Invisible and has Endurance (FNP 4+.) All the Sorcerers re-roll failed Psychic Tests. Cypher gives it Shrouded and Hit&Run, the Crimson Slaughter Sorcer gives it Prescience with the Balestar. The KDK Hounds and the Lord enjoy Blood Tithe bonuses, and can also summon Daemons. The Sorcerers can also summon Daemons if you feel a need to get more bodies on the table. MoT Nurgle Spawns function as objective grabbers/tieing down chaff, the cultists sit at home objectives.
With Shroud of Deceit it also steals those Hunter's Eye Gravcannons, and I used the Stormsurge to shoot it's missiles and its S10 AP2 Large Blast -gun on the Tau Command Squad. Sweet, sweet Tau tears.
The Sorcerers can also roll Warp Speed, use Force, and slap 4 Instant Death AP2 attacks per body (or more, if you get other bonuses on.) They can also opt to just Shriek if the situation demands. A Stormsurge lasted one turn against this list when I played; after that it was dead from all the Shrieking, Powerfist attacks, Cyphers plasma, Flesh Hounds and Meltabombs that it got on itself twice thanks to Hit&Run.
Other options include to remove the CS sorcerer and take a Khorne Mark (Counter Attack for the whole star) Chaos Lord with Axe of Blind Fury.
In theory, if I got it right, if you have Hammerhand, Prescience and tithe Rage enabled, the hounds will put out 72x S7 attacks with re-rolls. Add to that the Plasma of Cypher, the Force Axes/Meltabombs and the Powefirsts and there WILL be blood.
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