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![[Post New]](/s/i/i.gif) 2016/04/14 20:47:36
Subject: New Geokinesis Terrain Moving Power Tactics
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Legendary Master of the Chapter
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carldooley wrote:How would tournaments with replaced terrain work? Would the terrain be replaced in its original position or left in the new positions for the concurrent games?
I think its time for TOs to invest in a hot glue gun and forcibly stick terrain down
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/04/14 20:49:32
Subject: New Geokinesis Terrain Moving Power Tactics
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Hierarch
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Desubot wrote: carldooley wrote:How would tournaments with replaced terrain work? Would the terrain be replaced in its original position or left in the new positions for the concurrent games?
I think its time for TOs to invest in a hot glue gun and forcibly stick terrain down
Yeah, i have the feeling the power will be restricted\banned at most tourniies, especially narrative stuff, as it can really mess up planning. I'm trying to hear back from a tourney i'm going to in May about it before making a decision on what to plan for, personally, but I think I'll be running Fulmination+Biomancy at this point, if only because a super-buff-static-shock marine appeals to me GREATLY
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/14 20:49:55
Subject: New Geokinesis Terrain Moving Power Tactics
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Krazed Killa Kan
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Swampmist wrote: niv-mizzet wrote:I can't wait for a TO/judge to walk by part way through a game and see all the pre-set terrain jumbled up in front of one deployment zone.
as I said before, Dorn would be proud
Dorn as well as Trump.
 "We will build a wall, and the Tau will pay for it"
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/04/14 22:43:48
Subject: New Geokinesis Terrain Moving Power Tactics
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Fighter Ace
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I'm rolling for prescience... I see... Lots of terrain glued to the board.
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![[Post New]](/s/i/i.gif) 2016/04/04 02:07:39
Subject: New Geokinesis Terrain Moving Power Tactics
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Longtime Dakkanaut
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Vankraken wrote: Swampmist wrote: niv-mizzet wrote:I can't wait for a TO/judge to walk by part way through a game and see all the pre-set terrain jumbled up in front of one deployment zone.
as I said before, Dorn would be proud
Dorn as well as Trump.
 "We will build a wall, and the Tau will pay for it"
HAHAHAH... Nice..
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![[Post New]](/s/i/i.gif) 2016/04/14 23:08:13
Subject: New Geokinesis Terrain Moving Power Tactics
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Hierarch
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shogun wrote: Vankraken wrote: Swampmist wrote: niv-mizzet wrote:I can't wait for a TO/judge to walk by part way through a game and see all the pre-set terrain jumbled up in front of one deployment zone.
as I said before, Dorn would be proud
Dorn as well as Trump.
 "We will build a wall, and the Tau will pay for it"
HAHAHAH... Nice..
Trupm is secretly Dorn confirmed
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/14 23:48:15
Subject: New Geokinesis Terrain Moving Power Tactics
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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carldooley wrote:How would tournaments with replaced terrain work? Would the terrain be replaced in its original position or left in the new positions for the concurrent games?
They would probably just ask players to replace terrain to how it was after their game? Seems simple enough.
Also one additional advantage I forgot to the power. In the competitive scene it's a possible counter to VSG, which is getting to be stupidly popular. (One of my friends in California's ITC events said its literally in half the lists. ಠ_ಠ)
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2016/04/15 00:23:07
Subject: Re:New Geokinesis Terrain Moving Power Tactics
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Chaplain with Hate to Spare
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Play Ravenwing with a Librarian biker or two. Take control of the Tau shield wall, stick it so the Tau get the reflected shots back.
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This message was edited 2 times. Last update was at 2016/04/15 00:23:48
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/15 01:52:45
Subject: New Geokinesis Terrain Moving Power Tactics
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Gun Mage
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If there's a big piece of flat terrain with units on it, what happens if you use this power to flip it upside down?
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![[Post New]](/s/i/i.gif) 2016/04/15 02:01:16
Subject: New Geokinesis Terrain Moving Power Tactics
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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TheWaspinator wrote:If there's a big piece of flat terrain with units on it, what happens if you use this power to flip it upside down?
You probably get called a jerk and then you decide it's a bad idea to press the issue?
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2016/04/15 03:36:00
Subject: New Geokinesis Terrain Moving Power Tactics
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Trustworthy Shas'vre
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TheWaspinator wrote:If there's a big piece of flat terrain with units on it, what happens if you use this power to flip it upside down?
you mean like the entire Realm of Battle board? Only if you fix and reglue my army.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/04/15 03:58:02
Subject: New Geokinesis Terrain Moving Power Tactics
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Rotting Sorcerer of Nurgle
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carldooley wrote: TheWaspinator wrote:If there's a big piece of flat terrain with units on it, what happens if you use this power to flip it upside down?
you mean like the entire Realm of Battle board? Only if you fix and reglue my army.
If you have no models on the table, does that mean I win?
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/04/15 04:39:48
Subject: New Geokinesis Terrain Moving Power Tactics
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Trustworthy Shas'vre
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Tactical_Spam wrote: carldooley wrote: TheWaspinator wrote:If there's a big piece of flat terrain with units on it, what happens if you use this power to flip it upside down?
you mean like the entire Realm of Battle board? Only if you fix and reglue my army.
If you have no models on the table, does that mean I win?
Neither would you. So. . .draw?
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/04/15 07:29:36
Subject: New Geokinesis Terrain Moving Power Tactics
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Fresh-Faced New User
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TheWaspinator wrote:If there's a big piece of flat terrain with units on it, what happens if you use this power to flip it upside down?
Shhhhhh! They're saving that for 8th, and it will be an Eldar power anyway.
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![[Post New]](/s/i/i.gif) 2016/04/15 12:28:09
Subject: New Geokinesis Terrain Moving Power Tactics
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Noise Marine Terminator with Sonic Blaster
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My thoughts on this are:
1. It says the terrain has to be able to be placed an 1" away from other things, so GW is encouraging you to put down a ton of terrain. Clog the board with terrain and you limit the effectiveness of the power (somewhat).
2. GW is in bed with hobby lobby to sell glue guns and staple guns. As I feel inclined to bring both to any tournament play. The rules say you have to be able to pick it up and move it. They didn't say I couldn't use my staplegun of doom to counter your power. Automatically Appended Next Post: Also, how does this power interact with a storm surge with deployed anchors? Do the anchors consider the terrain as bolted down?
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This message was edited 1 time. Last update was at 2016/04/15 12:31:07
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![[Post New]](/s/i/i.gif) 2016/04/15 18:24:56
Subject: New Geokinesis Terrain Moving Power Tactics
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Honored Helliarch on Hypex
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First thing I am doing is Librarius conclave allied with my Knights. Put three knights on a piece of terrain, shunt them across the table on the terrain taxi, assault and stop till your enemy is mush...did I miss anything?
You could even shunt a pair of storm surges across the table as the power does not focus on the models making the ally table meaningless.
This is actually a way for GW to finally get rid of ALL fine cast. The rule should read "once power is cast move all enemy models, table, and terrain into the direct sunlight"...boom all fin cast turns to puddles.
In all seriousness...what the heck was GW thinking when they came up with this?!? My rage is so overcome by my silliness and disbelief hehe.
I guess I have to wait until 2032 to see my DE get their 30th anniversary awesome build heheh.
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I do what the voices in my wifes head say...
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![[Post New]](/s/i/i.gif) 2016/04/15 18:32:41
Subject: New Geokinesis Terrain Moving Power Tactics
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Furious Fire Dragon
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Albireous wrote:
6 – WC3 24″. Move a piece of terrain by 24″, including models in it. (force a dangerous terrain test)."
I see a Wulfen model seems to have stepped onto a hill in the center of the map unlike the rest of his squad.
Sure would be a shame if someone were the teleport that hill 24" back making the melee squad partake in coherency moves for two turns.
What a shame that'd be.
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"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." |
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![[Post New]](/s/i/i.gif) 2016/04/15 18:52:30
Subject: New Geokinesis Terrain Moving Power Tactics
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Honored Helliarch on Hypex
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Not a shame at all. If the entire unit is not on terrain then they move as if disembarking a vehicle
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I do what the voices in my wifes head say...
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![[Post New]](/s/i/i.gif) 2016/04/15 18:57:57
Subject: New Geokinesis Terrain Moving Power Tactics
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Rampaging Carnifex
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Fishboy wrote:Not a shame at all. If the entire unit is not on terrain then they move as if disembarking a vehicle
So then they can't assault in their subsequent assault phase?
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![[Post New]](/s/i/i.gif) 2016/04/15 19:19:37
Subject: New Geokinesis Terrain Moving Power Tactics
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Longtime Dakkanaut
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Zimko wrote: Fishboy wrote:Not a shame at all. If the entire unit is not on terrain then they move as if disembarking a vehicle
So then they can't assault in their subsequent assault phase?
I would guess. Despite technically being open topped, most terrain doesn't have the assault vehicle rule.
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DFTT |
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![[Post New]](/s/i/i.gif) 2016/04/15 20:35:07
Subject: New Geokinesis Terrain Moving Power Tactics
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Stalwart Veteran Guard Sergeant
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Per the RAW, the first player to hop in the building places an "escape hatch marker" which is then forever an access point for that building without the repel rule. So... seeing as the escape hatch is a "marker" and not an actual part of the building/terrain it would not be moved with the building. At least that is how I would understand it based on the horribly vague wording of the psychic power.
Step 1: Buy any building fortification that can take an escape hatch.
Step 2: Place escape hatch marker up to 12 inches away from the building, within 3 inches of objective.
Step 3: Use Shifting Worldscape to teleport the fortication/building away 24 inches
Step 4: Effectively have your choice of 1 of 2 points to control at any time just by disembarking and re-embarking using the escape hatch that is now located up to 36 inches away from the building.
Step 5: Laugh and Profit as you make a mockery of maelstrom missions.
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- 10,000 pts |
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![[Post New]](/s/i/i.gif) 2016/04/15 21:18:22
Subject: Re:New Geokinesis Terrain Moving Power Tactics
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RogueSangre
The Cockatrice Malediction
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What happens if 2 units are locked in combat on a piece of terrain but 1 of them has at least 1 model not on the terrain? I'm assuming the combat ends?
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![[Post New]](/s/i/i.gif) 2016/04/16 01:02:32
Subject: New Geokinesis Terrain Moving Power Tactics
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Lead-Footed Trukkboy Driver
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Captyn_Bob wrote:Zimko wrote: Fishboy wrote:Not a shame at all. If the entire unit is not on terrain then they move as if disembarking a vehicle
So then they can't assault in their subsequent assault phase?
I would guess. Despite technically being open topped, most terrain doesn't have the assault vehicle rule.
No, its practically open topped, its technically nothing. Since open-topped is an additional rule for vehicles It would work like a regular vehicle, so its technically "closed-top".
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![[Post New]](/s/i/i.gif) 2016/04/16 11:18:18
Subject: New Geokinesis Terrain Moving Power Tactics
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Brainy Zoanthrope
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Have had a look at the objective rules and I think they imply that moving a terrain piece with an objective marker on would drop it to the ground below it instead of taking it flying around the board...
So objectives are defined as "a point on the battlefield... These points are designated by specifically modelled markers". Imo that implies that it's a point on the field we're interested in controlling, not the marker itself? It goes on to say "should a building with an objective on it be removed, place the objective marker on the ground below the point it occupied." Now building does not equate to all terrain and removed is not necessarily equal to moved, but the fact this initially refers to an "objective" i think supports the first statement, as well as setting precedent that the objective should fall to the ground below the terrain.
Anyway maybe that eliminates one of the major problems with this power!
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![[Post New]](/s/i/i.gif) 2016/04/20 22:21:28
Subject: Re:New Geokinesis Terrain Moving Power Tactics
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Honored Helliarch on Hypex
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Had a buddy say he was going to wait for a MC or GC to only be partly on the terrain...then move it. The MC GC can't embark on a vehicle so can't disembark so the GC MC is dead heheh. When GW makes rules like this it's no wonder why people try to stretch interpretations heheh.
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I do what the voices in my wifes head say...
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![[Post New]](/s/i/i.gif) 2016/04/20 22:54:12
Subject: Re:New Geokinesis Terrain Moving Power Tactics
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Chaplain with Hate to Spare
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Fishboy wrote:Had a buddy say he was going to wait for a MC or GC to only be partly on the terrain...then move it. The MC GC can't embark on a vehicle so can't disembark so the GC MC is dead heheh. When GW makes rules like this it's no wonder why people try to stretch interpretations heheh.
can you explain why they would be dead? I get that MC and GC can't embark on vehicles so they can't disembark, but why would they be dead?
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/20 23:10:12
Subject: New Geokinesis Terrain Moving Power Tactics
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Legendary Master of the Chapter
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Isnt it if a model wouldnt be able to disembark than its counted as a casualty?
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/04/20 23:13:06
Subject: New Geokinesis Terrain Moving Power Tactics
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Pewling Menial
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A mc would disembark. Just because they can't "normally" embark to a vehicle doesn't mean that they die when they are forced to disembark from the building. Also it would have to be a unit of at least 2 mc one on and one off because they don't have to be fully on just at least touching the terrain.
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![[Post New]](/s/i/i.gif) 2016/04/20 23:26:43
Subject: New Geokinesis Terrain Moving Power Tactics
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Chaplain with Hate to Spare
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Desubot wrote:Isnt it if a model wouldnt be able to disembark than its counted as a casualty?
That is only the case with Wrecked and Explodes! Results on the vehicle damage table. Since neither of those things are happening, nothing would happen besides the Dangerous Terrain test.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/04/21 00:28:25
Subject: New Geokinesis Terrain Moving Power Tactics
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Ultramarine Land Raider Pilot on Cruise Control
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Also, the psychic reads if a unit is partially on a terrain they disembark, yadda yadda yadda. A single model partially off would move with the terrain I believe. As long as Wobbly Model Syndrome applies.
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