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Made in us
Slashing Veteran Sword Bretheren






So I am looking for a relatively short-term campaign that could be played with only two people. Really a narrative driven series of games. If you have any links to anything or have used anything in the past let me know. I have already came up with an escalation type of game that we did awhile ago with Orks vs. Tau. And that worked pretty well.

So his army is Tau, and has a small eldar alliance.
I have Black Templar, Orks, Imperial Guard and a smattering of Dark Eldar

We'd only have a few days of gaming to get through the campaign though. Any ideas?

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in ie
Norn Queen






Dublin, Ireland

FW IA11 Doom of Mymeara? Features Eldar VS IoM. Short campaign (5 missions iirc) and good for 2 players.
You could make the eldar/tau the attackers and IoM the defenders.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

I just posted this in a related thread but the FW Conquest Campaign system is the best we've ever had. It's so easy to customize and can be tailored to fit pretty much any size group and any length of time. I can't say enough good things about it.

I wrote up blog post on getting it started, part 1 at least. Here: http://atticwars40k.blogspot.com/2016/04/conquest-campaign-for-dummies-part-1.html?

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Came here to recommend Conquest as well. Absolutely fantastic resource.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

 Eldarain wrote:
Came here to recommend Conquest as well. Absolutely fantastic resource.


Yeah seriously it's so good, there's never been anything quite like it. It does seem a little overwhelming at first but it's so worth the effort.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in de
Water-Caste Negotiator





Gunzhard :

I re<d your blog entry. Why exactly you feel a not ,map-based campaign better and how does a map tie a campaign up in your opinion?>
   
Made in gb
Lord of the Fleet






Map based campaigns require all players to attend for every session so that everyone can move and everyone can fight all of battles they need to fight.

When someone doesn't show then you have to pause until certain battles get fought. Sometimes even though a player does show he has multiple battles to fight and again everything has to wait for all of those battles to happen.

Making things more abstract lets you keep things moving.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I've played map campaigns by internet. It's easily done without everyone attending a joint session.

This campaign is only two players, though. It's not going anywhere fast if they can't meet up for a game.

If you don't want to use a map, just write a list of battles and play through them. The order doesn't matter because you are not fighting for geographical objectives.

Battle at Red River. (Major water feature.)
Battle at Green City. (Built up area)
Battle at Blue Industrial Zone. (Hazardous terrain.)
Battle at Yellow Desert. (Open lines of sight.)
Battle at Pink Cathedral. (One key objective.)
And so on.

If Side A wins five battles and Side B wins three, Side A wins the campaign.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

 _ghost_ wrote:
Gunzhard :

I re<d your blog entry. Why exactly you feel a not ,map-based campaign better and how does a map tie a campaign up in your opinion?>


Hey, yeah Scott-S6 pretty much already answered the question but the Conquest Campaign is super flexible and CAN be map-based if you prefer. We are certainly using it with a map, however, like the example I did in the blog, it's not "Fixed" so you are not locked into needing that next map/game/tile to continue the campaign. This is the (WIP) map for our current campaign: http://map.lazaruseffect40k.com/

I spent too much money on Planetary Empire tiles and even have a custom/magnetized map-tile base hehe but still, the Conquest system is so much more fluid, I'm ok with letting that stuff go. And as Kilkrazy said, if you really want a map campaign, and if you're willing to manage the map and especially if you do it online, it's doable -- just not nearly as good as the Conquest system in my opinion.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
 
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