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Made in gb
Member of a Lodge? I Can't Say



UK

As of this weekend I play the only 1st founding chapter without a unique Strike Force (Assuming the Gladius is for Ultramarines) so I decided to become the latest person to knock together their own. A lot of the formations are pulled from Codex: Space Marines, Angels of Death and some of the various Blood Angels formations. I've tried to make it on par with the other Strike Forces and represent the Sons of Sanguinius appropriately. Let me know what you think!

Blood Angels Angel Wing Strike Force
All models in this detachment scatter 1D6” less when deep striking, you may re-roll all reserve rolls, Re-roll Blood Angels warlord trait, +1 initiative on charge

Command 0-2
Strike Force Command
1x Dante, Gabriel Seth, Astaroth, Regular Tycho, Captain or Chaplain
1x Sanguinary Guard or Command Squad

Sanguinary Conclave
3-5x Sanguinary Priests
All models in the same detachment within 12” of a model in this formation get +1 WS and FNP, You may replace one sanguinary priest with Corbulo.

Librarius Conclave
Codex: Space Marines
You may replace 1 librarian with Mephiston, You may replace one librarian with a Librarian Dreadnought

Reclusiam Command Squad
Codex: Space Marines
You may replace the chaplain in this formation with Astaroth

Core 1+
Battle Demi-Company
1x Captain, Chaplain, Tycho or Astaroth
0-1x Command Squad
0-1x Dreadnought or Furioso
3x Tactical Squads
1x Assault Squad, Bike Squad, Attack Bike Squad or Land Speeder Squadron
1x Devastator Squad
0-1x Death Company
Objective Secured, Scout, Crusader, Fleet

Stormlance Demi Company
Angels of Death/Kauyon

Auxiliary 1+
Angels Fury Spearhead
2+ Tactical Squads
1x Stormraven per Tactical Squad
Must start embarked on Stormravens, Free Homing Beacons for tactical squads, Models who deep strike using these homing beacons may charge the turn they arrive, Stormravens in this formation may arrive turn 1 on a reserve roll of 4+.

Angels Wrath Intervention Force
1-3x Vanguard Veterans
2-5x Assault Squads
Assault Squads don’t scatter if they arrive within 6” of Vanguard Veterans, all enemy units within 6” of a unit from this formation when it deep strikes suffer D6 S4 AP- hits and count as being in dangerous terrain until the end of their next turn.

The Death Company
2-5x Death Company
1-3x Death Company Dreadnoughts
0-1x Lamartes
0-1x Death Company Tycho
Models in this formation and any units within 6” of them at the start of yours or your opponents turn gain an additional attack and fleet until the end of the turn. You may choose to combine all the units in this formation into a single unit.

Firestorm
1-3x Baal Predators

1st Company Strike Force
Codex: Space Marines

10th Company Strike Force
Codex: Space Marines

Land Raider Spearhead
Codex: Space Marines

Armoured Task Force
Codex: Space Marines

Ravenhawk Assault Group
Angels of Death/Kauyon

Shadowstrike Killteam
Angels of Death/Kauyon

The only things I'm not sure about are the detachment and demi-company special rules.

Constructive feedback and suggestions are appreciated. This is purely hypothetical. What do you like about it? If you think I should add or alter anything share your thoughts

Thanks!

This message was edited 1 time. Last update was at 2016/04/18 19:17:07



"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Taffy17 wrote:
As of this weekend I play the only 1st founding chapter without a unique Strike Force


Son, the other nine Legions would like to have a word with you.

But fair enough. This should probably go elsewhere - like, Proposed Rules or something.


Now only a CSM player. 
   
Made in gb
Member of a Lodge? I Can't Say



UK

 DarkStarSabre wrote:
Taffy17 wrote:
As of this weekend I play the only 1st founding chapter without a unique Strike Force
Son, the other nine Legions would like to have a word with you
I did say Chapters but the other traitors legions are just as strike force-less as my Blood Angels. It would be cool if someone suggested traitor legion strike forces, I'm half tempted to start a Night Lords force using Raven Guard chapter tactics and the 1st company task force. But that's for another topic

This message was edited 1 time. Last update was at 2016/04/18 18:10:31



"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

You have astorath and mephiston mixed up. Asty is the chaplain, Mephy is the libby.

20000+ points
Tournament reports:
1234567 
   
Made in gb
Member of a Lodge? I Can't Say



UK

 niv-mizzet wrote:
You have astorath and mephiston mixed up. Asty is the chaplain, Mephy is the libby.
haha cheers, fixed it


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Tough Tyrant Guard





Can we add CM Phoros to the command roster, my poor small lamenters force, hated by the imperium and GW.

This message was edited 1 time. Last update was at 2016/04/18 22:27:28


 
   
Made in gb
Longtime Dakkanaut





UK

Was really hoping for charge from DS, since Raven Guard get tondo it and really BA would be the most iconic faction for charging from the skies.

Then I would remove Unwieldy from weapons.

But I'm probably just salty from my mates TWC and soon to be acquired Wulfen, lol.

YMDC = nightmare 
   
Made in gb
Member of a Lodge? I Can't Say



UK

 Frozocrone wrote:
Was really hoping for charge from DS, since Raven Guard get tondo it and really BA would be the most iconic faction for charging from the skies.

Then I would remove Unwieldy from weapons.
I've integrated 2 ways for blood angels to charge in this detachment. they have the Shadowstrike Kill Team, same as Raven Guard, and the Angel's Fury Spearhead, which I've slightly adjusted from its original entry in white dwarf, allow's models using the homing beacons to charge as well.

As for removing unwieldly that could be moving into dangerous territory I think. If you have any suggestions I'd love to hear them though.


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Regular Dakkanaut




There's a £40 solution to your troubles compadre. After 6 years of getting the shaft, then losing our psychic powers for no good reason for 8 months I caved when we got a book that was even worse than the last one. I'm not a power gamer by any means, but I could only take the uphill battle of running the worst book for so long... only to have it nerfed when the new book came out. Red SM is not a solution for everyone, and some of your favorite models might get a tad dusty, but believe me it will save you froma heck of a lot of raging, headaches and one-sided games. Not to mention there are some really cool successor chapters that you can run without repainting your whole army.


Plus you get to use all the cool new formations.

This message was edited 1 time. Last update was at 2016/04/21 07:06:07


 
   
Made in us
Locked in the Tower of Amareo




I don't have the models for red space marines, and I'm not giving GW any more money for models that aren't in my main codex.
   
Made in us
Regular Dakkanaut




Like I said, it's not a solution for everyone for a number of reasons. IMO if you can't beat em, join em. Seeing as GW has treated BA as nothing more than a side project over the last 10 years I joined em. Plus, beating em with BA is nigh fething impossible.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Dantes_Baals wrote:
Like I said, it's not a solution for everyone for a number of reasons. IMO if you can't beat em, join em. Seeing as GW has treated BA as nothing more than a side project over the last 10 years I joined em. Plus, beating em with BA is nigh fething impossible.

Except that...
- BA's were kings of 3rd edition until Space Wolves showed up and had wide access to 'hidden' power fists/weapons and their army special rules, including True-grit.

- Got JJ'ed nearly out of existence with their travesty of a WD list for all of 4th edition.

- Became Marines +1 in every single respect in 5th edition thanks to Ward, and were tops alongside Puppies until Durp Knights showed up and ruined everyone's fun.

- Their current 7th ed codex is still solid against the other 7th & remaining 6th ed books, however it obviously falls far short of anything remotely close to what the 7.5ed codices can bring.


For feth's sake, you guys are acting like you've been Dark Angels for the past 15 years!
Yes, right now BA's are in a less than stellar spot, but, to play this whole "we're the biggest GW victims" card is annoying as gak to those of us who really have been the long shafted turds of GW... (you know, those of us who play CSM's, DA's, Orks & Tyranids?)

Blood Angels have had their shinning moments of being among the top armies in the game. They're not Eldar by any stretch, (only Vanillas come close to Kraftworlds!), but they've been roughly around SW's levels of reliable, with only 2 editions from 3rd to current being dark times.
Unlike say, Dark Angels or CSM's who've had exactly 1 "good" codex in 15+ years!

 
   
Made in us
Locked in the Tower of Amareo




SW have had more time at the top than vanilla.

Oh and i had an easier time winning with the wd codex than the current one. Think about that.

Tyranids have been pounding ba since 6th dropped.

This message was edited 2 times. Last update was at 2016/04/21 17:12:17


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Martel732 wrote:
SW have had more time at the top than vanilla.

SW's from my understanding, were the top Loyalist Marine army of 2nd edition.

They had to wait the outright longest of the main Marine forces for their 3rd edition add-on codex. (iirc, it wasn't until 2000 or 2001, when 3rd ed was released late 1998!)
Once they got their codex, they were at best, only slightly ahead of BA's - both still preformed well above the typical level that other Marines did though.

Wolves were skipped over entirely in 4th.

Both were equal in 5th once each had their respective books...
Wolves had Grey Trolls & Longwang spam. BA's had much better MSU with super cheap (Fast type) Razorbacks & army-wide FnP.

Wolves are now well ahead of BA's, since the Warzone Fenris Part I has given them a bunch of shiny Great Company detachments. (including named versions, each with unique, special snowflake rules)


That's a pretty good history overall. It's been 'great', just as much as it's been 'why us?', which is a lot better than half the other armies in the game have had.

 
   
Made in us
Locked in the Tower of Amareo




Having started in 2nd, the current situation hits too close to home. BA didn't get much time in the sun in 5th plus everyone hated mat ward. You have to go back to 3rd for sustained success. DA have had it worse, yes. Nids? No. Orks? No.

This message was edited 2 times. Last update was at 2016/04/21 17:32:35


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

It is kind of a sad day when people look at the Matt Ward dex and are almost nostalgic.

With Core formations like the Hunting Force (for White Scars), Armoured Task Force (Iron Hands), and Centurion Siegebreaker Cohort (Imperial Fists), it actually stands to reason that Blood Angels would be able to get an Assault Squad focused Core Formation. Perhaps Assault Squads and Land Speeders.

Edit: Wow, autocorrect. Just...Wow.

This message was edited 2 times. Last update was at 2016/04/21 18:44:31


5250 pts
3850 pts
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30K 2500 pts 
   
Made in us
Regular Dakkanaut




^^ Epic typo lol.

Anything short of assault from deep strike formations that don't suck ass/are ridiculously expensive or a "graviton cohort" and I'll be sticking with my red Imp Fists sucessors.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

More like epic autocorrect.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Dantes_Baals wrote:
^^ Epic typo lol.

Anything short of assault from deep strike formations that don't suck ass/are ridiculously expensive or a "graviton cohort" and I'll be sticking with my red Imp Fists sucessors.

Statement like this really make me wonder at times...

Yes, the exact thing this game really needs, is for BA's to basically get near army-wide Skyhammer type rules. Because that won't be hideously broken at all.

 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Experiment 626 wrote:
Dantes_Baals wrote:
^^ Epic typo lol.

Anything short of assault from deep strike formations that don't suck ass/are ridiculously expensive or a "graviton cohort" and I'll be sticking with my red Imp Fists sucessors.

Statement like this really make me wonder at times...

Yes, the exact thing this game really needs, is for BA's to basically get near army-wide Skyhammer type rules. Because that won't be hideously broken at all.
Raven Guard get Assault out of Deep Strike as well. But nobody is decrying VV's having scatterless deep strike and the ability to Charge right into combat turn one. Not everything is Skyhammer.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Longtime Dakkanaut





UK

Probably because you still get to Overwatch the Killteam, Skyhammer makes that point mute.

Actually thinking about it, Skyhammer could possibly take out 8 units, what with making stuff go to ground. Possibly more if you can tie up stuff in combat.

YMDC = nightmare 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Frozocrone wrote:
Probably because you still get to Overwatch the Killteam, Skyhammer makes that point mute.

Actually thinking about it, Skyhammer could possibly take out 8 units, what with making stuff go to ground. Possibly more if you can tie up stuff in combat.
so the problem is still with Skyhammer, not with assault out of Deep Strike.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Longtime Dakkanaut





UK

I think, although assault out of Deep Strike/Infiltrate is stupid anyway, the power creep for shooting has ramped up that much that I'm all for giving bonuses like this to CC specialists.

YMDC = nightmare 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Yep, for an assault unit to make it into the competitive tables, it either needs to be as durable and fast as a thunderwolf/canoptek wraith for comparable points, or skip being shot at entirely. Any assault unit that can't do one of those two things in the game today is dead weight.*

*some of them can still get lucky, so don't try to follow this with a "this one time my mutilators performed!" post.

This message was edited 1 time. Last update was at 2016/04/22 02:33:00


20000+ points
Tournament reports:
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Made in us
Decrepit Dakkanaut




Honestly, I think throwing them in the Vanilla codex (along with the Dark Angels) solves tons of issues.

Meh, what do I know?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Member of a Lodge? I Can't Say






*Cracks open WD374*
"Use these Formations...."
(but seriously these formations are brilliant)
   
Made in us
Regular Dakkanaut




commander dante wrote:
*Cracks open WD374*
"Use these Formations...."
(but seriously these formations are brilliant)


The Angels Spearhead is absolutely terrible. It costs over 1K points naked (without any of the actual units that would be assaulting from DS) and it's even more expensive $ wise. I don't know a single person with three Ravens or a person who WANTS to load them up with full tac squads (even if the bonus for doing so is assault from deep strike ). BA only have 2 decent formations, Archangels Sanguine Wing and Defenders of Cathedrum , unfortunately the awesomeness of those formations is mitigated by being almost as expensive as Angels Spearhead and the fact that the rest of our army sucks sweaty Mongolian nutsack. :/
   
Made in gb
Longtime Dakkanaut





UK

Not to mention they're Apoc formations.

YMDC = nightmare 
   
 
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