Warboss90 wrote:I had the idea of a kind of portal-war with a set of worlds separated through vast, giant voids of space which were only inter-connected by realmgates, these massive complexes of arching magical portals built before men, monster and ethereal beings first lived. Each world was vastly different offering a terrain-based wargame where stats were relatively balanced but the way the armies fought was determined by their use of terrain, cover and abilities they possessed.
OK, come clean: which game or movie did you steal that concept from from and try to pass off as your own?
On the
SF front, what you describe has been done by Stargate, VOR: the Maelstrom, TORG, and RIFTS, to name a few things that I'm obviously familiar. And there are plenty of others. The point is that this is a well-worn concept that has been retreaded so many times, it's not particularly new or special any more.
IMO, the notion of including everything, just means you never got around to filtering the wheat from the chaff. It's far better for you to filter your game down to your "best" 3 flavors on 2 or 3 worlds, and focus on that. You have Humans and Ethereals. Maybe just get those two fleshed out and then worry about the 3rd.