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[DCM]
Et In Arcadia Ego





Canterbury

ta da

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This message was edited 1 time. Last update was at 2016/07/06 14:05:14


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
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You forgot DA and Harlies
   
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Miles City, MT

I wish they would have errata'd the cost of WK to be 100+ points more and jetbikes to be 5 to 10 points more a piece, and scatterlasers on bikes to be 20 to 25 points.

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No FAQs have had point changes so far, I don't know why anyone would imagine there would be some in this FAQ.
   
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 NorseSig wrote:
I wish they would have errata'd the cost of WK to be 100+ points more and jetbikes to be 5 to 10 points more a piece, and scatterlasers on bikes to be 20 to 25 points.


I'm glad they didn't. I don't feel this is the place to alter points values. Next codex though, I fully expect it.
   
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TN/AL/MS state line.

I'm glad they clarified Trueborn can be used as Warriors in formations that specify warriors. May have to rewrite some lists.

This message was edited 1 time. Last update was at 2016/07/06 14:21:46


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Thank you.

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The Eternity Gate

Thank god the warp spider flicker jump nightmare is over being once per turn.

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Tough break for Dark Eldar's one good trick of leadership penalties.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Dallas area, TX

BossJakadakk wrote:
 NorseSig wrote:
I wish they would have errata'd the cost of WK to be 100+ points more and jetbikes to be 5 to 10 points more a piece, and scatterlasers on bikes to be 20 to 25 points.


I'm glad they didn't. I don't feel this is the place to alter points values. Next codex though, I fully expect it.

I've said it before and I feel now's a good time to say it again. Points increases are a bad idea for GW and the players. It means the players don't get to field as many models and that sells less for GW.
What we should hope for instead are Stat Decreases. Make the WK only have 5 wounds and come stock with the shoulder weapons for a total 330pts. Make Windriders only have 4+ armour. Stuff like that.

Glad to see Flicker jump fixed. It never made sense to me that suck a mediocre unit was so tournament worth.

--

This message was edited 1 time. Last update was at 2016/07/06 16:15:43


   
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 Galef wrote:
BossJakadakk wrote:
 NorseSig wrote:
I wish they would have errata'd the cost of WK to be 100+ points more and jetbikes to be 5 to 10 points more a piece, and scatterlasers on bikes to be 20 to 25 points.


I'm glad they didn't. I don't feel this is the place to alter points values. Next codex though, I fully expect it.

I've said it before and I feel now's a good time to say it again. Points increases are a bad idea for GW and the players. It means the players don't get to field as many models and that sells less for GW.
What we should hope for instead are Stat Decreases. Make the WK only have 5 wounds and come stock with the shoulder weapons for a total 330pts. Make Windriders only have 4+ armour. Stuff like that.

--


Also seems fine.
   
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 Galef wrote:
BossJakadakk wrote:
 NorseSig wrote:
I wish they would have errata'd the cost of WK to be 100+ points more and jetbikes to be 5 to 10 points more a piece, and scatterlasers on bikes to be 20 to 25 points.


I'm glad they didn't. I don't feel this is the place to alter points values. Next codex though, I fully expect it.

I've said it before and I feel now's a good time to say it again. Points increases are a bad idea for GW and the players. It means the players don't get to field as many models and that sells less for GW.
What we should hope for instead are Stat Decreases. Make the WK only have 5 wounds and come stock with the shoulder weapons for a total 330pts. Make Windriders only have 4+ armour. Stuff like that.

Glad to see Flicker jump fixed. It never made sense to me that suck a mediocre unit was so tournament worth.

--


It might be bad for GW financially but good for games. There's big problem in that while army size has gone up board sizes haven't. Standard size is still 6'x4' same as in 2nd ed. Model count is how much bigger?

Same board, more models=less room for manouvering=less tactics.

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tneva82 wrote:
 Galef wrote:
BossJakadakk wrote:
 NorseSig wrote:
I wish they would have errata'd the cost of WK to be 100+ points more and jetbikes to be 5 to 10 points more a piece, and scatterlasers on bikes to be 20 to 25 points.


I'm glad they didn't. I don't feel this is the place to alter points values. Next codex though, I fully expect it.

I've said it before and I feel now's a good time to say it again. Points increases are a bad idea for GW and the players. It means the players don't get to field as many models and that sells less for GW.
What we should hope for instead are Stat Decreases. Make the WK only have 5 wounds and come stock with the shoulder weapons for a total 330pts. Make Windriders only have 4+ armour. Stuff like that.

Glad to see Flicker jump fixed. It never made sense to me that suck a mediocre unit was so tournament worth.

--


It might be bad for GW financially but good for games. There's big problem in that while army size has gone up board sizes haven't. Standard size is still 6'x4' same as in 2nd ed. Model count is how much bigger?

Same board, more models=less room for manouvering=less tactics.


Isn't one of the most common complaints about 7th the inclusion of superheavies leading to less models = less decisions = less tactics?


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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Glad to see the Trueborn clarification, but does that errata mean that Freakish spectacle from mutliple detachments doesn't stack anymore?
   
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 Imateria wrote:
does that errata mean that Freakish spectacle from mutliple detachments doesn't stack anymore?

Yes, they do not any longer.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

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Justice!
   
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A bit annoying that though I've noticed that more often than not it's things like the Mask of Secrets and Armour of Misery that people want the Freakish Spectacle to stack with.
   
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So who is left for updates? Grey Knights, Tau, AM, Necrons, Sisters, Orks, daemons, and then finally Chaos?

*sigh....* Two months?
   
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 Imateria wrote:
Glad to see the Trueborn clarification, but does that errata mean that Freakish spectacle from mutliple detachments doesn't stack anymore?


Hold the phone though. RAW, Covenite Coterie detachments don't stack Freakish Spectacle. The various formations are *not* Covenite Coterie detachments, so those should still stack Freakish Spectacle. Right? I know that may not be RAI, but GW has nerfed DE enough in these stupid FAQs, so forgive me if I stick with the interpretation more charitable to a marginal army.

This message was edited 1 time. Last update was at 2016/07/06 17:45:33


 
   
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 Nightlord1987 wrote:
So who is left for updates? Grey Knights, Tau, AM, Necrons, Sisters, Orks, daemons, and then finally Chaos?

*sigh....* Two months?

I have a feeling chaos is last mostly because we have a major chaos update soon with warzone fenris part 2.
   
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 Nightlord1987 wrote:
So who is left for updates? Grey Knights, Tau, AM, Necrons, Sisters, Orks, daemons, and then finally Chaos?

*sigh....* Two months?


Sisters have already been FAQed.
   
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 Gene St. Ealer wrote:
 Nightlord1987 wrote:
So who is left for updates? Grey Knights, Tau, AM, Necrons, Sisters, Orks, daemons, and then finally Chaos?

*sigh....* Two months?


Sisters have already been FAQed.


And depending on the size of the FAQs, Daemons and CSM may be rolled into one release as well, since all the Eldar came out today as one. Given the amount of time they've had to work through these, I wouldn't be surprised if we saw a couple more 2 army releases.
   
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TN/AL/MS state line.

 Nightlord1987 wrote:
So who is left for updates? Grey Knights, Tau, AM, Necrons, Sisters, Orks, daemons, and then finally Chaos?

*sigh....* Two months?

Tyranids too.

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My money is on Tau next week. Don't know why, just a guess.

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Me too. Runner up would be Necrons.
   
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Come on..... BS 3 Orks ERRATA !!!!

   
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Tyranids are so spread out through so many books that they're probably the hardest to FAQ.
   
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New Bedford, MA USA

The biggest Tyranid thing I feel needs to be FAQed is the instinctive fire rule on the Tyrannocyte and Sporocyst. The White Drawf leads you to believe it works like shooting the nearest target in line of sight of each gun, like a Space Marine Drop Pod would, but being a monstrous creature and not a vehicle it has 360 degree line of sight.

   
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The Rock

Well... the DE FAQ&Errata was disappointing... precisely feth all tweaked. Like the Archon having next to bugger all weapon options. Seriously! They're the army commander!

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 angelofvengeance wrote:
Well... the DE FAQ&Errata was disappointing... precisely feth all tweaked. Like the Archon having next to bugger all weapon options. Seriously! They're the army commander!


Honestly there wasn't much to FAQ. A codex needs nuance and detail in order for it to be complex enough for much of a FAQ


   
 
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