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 Red Corsair wrote:
 angelofvengeance wrote:
Well... the DE FAQ&Errata was disappointing... precisely feth all tweaked. Like the Archon having next to bugger all weapon options. Seriously! They're the army commander!


Honestly there wasn't much to FAQ. A codex needs nuance and detail in order for it to be complex enough for much of a FAQ


I still dream of a Reaver Archon... Alas, I've got to rely upon dirty Eldar allies to stay competitive.

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I still find the book plenty competitive, but the builds that tend top do well get boring rather quickly do to being bland.

   
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 Gamgee wrote:
Me too. Runner up would be Necrons.
My guess also. It seems they are doing these updates in approximately reverse order of latest release date, except for the small fry who got to go first.
   
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Birmingham

 adamsouza wrote:
The biggest Tyranid thing I feel needs to be FAQed is the instinctive fire rule on the Tyrannocyte and Sporocyst. The White Drawf leads you to believe it works like shooting the nearest target in line of sight of each gun, like a Space Marine Drop Pod would, but being a monstrous creature and not a vehicle it has 360 degree line of sight.

I would say the biggest one was the Leviathan detachments rule that lets you re-roll the Instinctive Behaviour, is that for the leadership test or the roll on the table?


Automatically Appended Next Post:
 angelofvengeance wrote:
Well... the DE FAQ&Errata was disappointing... precisely feth all tweaked. Like the Archon having next to bugger all weapon options. Seriously! They're the army commander!

The only disappointing thing is that after 2 months of FAQ's there are still people complaining every week that the codex(es) in question aren't being completely re-written by the FAQ. Seriously people, gett a grip.

In all seriousness the real disappointment is that there's no ruling for the retainer special rule regarding formations and whether the Archon can draw line of sight from a vehicle for for Prefered Enemy in the Purge Cotorie, but given how new the Start Collecting box is thats not really a big surprise.

This message was edited 1 time. Last update was at 2016/07/06 21:08:53


 
   
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New Bedford, MA USA

 Imateria wrote:
 adamsouza wrote:
The biggest Tyranid thing I feel needs to be FAQed is the instinctive fire rule on the Tyrannocyte and Sporocyst. The White Drawf leads you to believe it works like shooting the nearest target in line of sight of each gun, like a Space Marine Drop Pod would, but being a monstrous creature and not a vehicle it has 360 degree line of sight.

I would say the biggest one was the Leviathan detachments rule that lets you re-roll the Instinctive Behaviour, is that for the leadership test or the roll on the table?


I don't have it in front of me but the way you've worded it seems obvious. One is a Leadership test and the other is a roll on the Instinctive Behavior table.

   
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Miles City, MT

Requizen wrote:
No FAQs have had point changes so far, I don't know why anyone would imagine there would be some in this FAQ.


I was not refering to the faq but the included ERRATA. As something like changing points cost of things would be errata.

The only disappointing thing is that after 2 months of FAQ's there are still people complaining every week that the codex(es) in question aren't being completely re-written by the FAQ. Seriously people, gett a grip.

In all seriousness the real disappointment is that there's no ruling for the retainer special rule regarding formations and whether the Archon can draw line of sight from a vehicle for for Prefered Enemy in the Purge Cotorie, but given how new the Start Collecting box is thats not really a big surprise.


With as fethed up as some of the codexes and armies are they NEED a complete re-write.

This message was edited 1 time. Last update was at 2016/07/06 22:52:44


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I don't think putting things on Facebook will be a good way of rewriting the codexes in question.

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 NorseSig wrote:
Requizen wrote:
No FAQs have had point changes so far, I don't know why anyone would imagine there would be some in this FAQ.


I was not refering to the faq but the included ERRATA. As something like changing points cost of things would be errata.

The only disappointing thing is that after 2 months of FAQ's there are still people complaining every week that the codex(es) in question aren't being completely re-written by the FAQ. Seriously people, gett a grip.

In all seriousness the real disappointment is that there's no ruling for the retainer special rule regarding formations and whether the Archon can draw line of sight from a vehicle for for Prefered Enemy in the Purge Cotorie, but given how new the Start Collecting box is thats not really a big surprise.


With as fethed up as some of the codexes and armies are they NEED a complete re-write.


And no Errata so far has changed point costs, at least in these 7e updates. I don't know why one would imagine there would be.
   
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And no Errata so far has changed point costs, at least in these 7e updates. I don't know why one would imagine there would be.


Not expecting one, but hoping they might do one in the interest of the good of the game (crazy thought I know). And it isn't like they have never done it so it isn't exactly something impossible to wish for.

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 angelofvengeance wrote:
Well... the DE FAQ&Errata was disappointing... precisely feth all tweaked. Like the Archon having next to bugger all weapon options. Seriously! They're the army commander!


What hard to understand archon entry has?

You weren't seriously expecting major changes to rules in a faq?


Automatically Appended Next Post:
 NorseSig wrote:
Requizen wrote:
No FAQs have had point changes so far, I don't know why anyone would imagine there would be some in this FAQ.


I was not refering to the faq but the included ERRATA. As something like changing points cost of things would be errata.


Which have so far been fairly trivial standardization of stats of same units between multiple codex. Only major change has been the warpspider jump thingie.

Seriously people are expecting way too much if they are expecting big changes with these things. Be thankful they nerfed warp spiders with this. Guess it was too broken even for GW to not do something about it.

This message was edited 1 time. Last update was at 2016/07/07 07:28:24


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tneva82 wrote:
 angelofvengeance wrote:
Well... the DE FAQ&Errata was disappointing... precisely feth all tweaked. Like the Archon having next to bugger all weapon options. Seriously! They're the army commander!


What hard to understand archon entry has?

You weren't seriously expecting major changes to rules in a faq?


I was hoping they'd buggered up the listing for the Archon. In the previous codex they had more than one option for power weapons...and ghostplate armour that wasn't a relic.


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At least it's confirmed 100% that De just need to take a lamean and can just ignore their HQ slot.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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 Crazyterran wrote:
At least it's confirmed 100% that De just need to take a lamean and can just ignore their HQ slot.

I'm not sure why that was ever a question. There is nothing in the Court of the Archon's dataslate that remotely suggests you have to have an Archon to bring a Court.
   
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 Imateria wrote:
 Crazyterran wrote:
At least it's confirmed 100% that De just need to take a lamean and can just ignore their HQ slot.

I'm not sure why that was ever a question. There is nothing in the Court of the Archon's dataslate that remotely suggests you have to have an Archon to bring a Court.
it just wasn't intuitive and different from previous codex. but fortunately the community came to the correct consensus.

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 Imateria wrote:
 Crazyterran wrote:
At least it's confirmed 100% that De just need to take a lamean and can just ignore their HQ slot.

I'm not sure why that was ever a question. There is nothing in the Court of the Archon's dataslate that remotely suggests you have to have an Archon to bring a Court.


Nothing to say the venom cannons aren't pintle mantle or Freakish Spectacle not stacking... at this point I'm weeping tears of happiness for anything in the F&Q which isn't a direct nerf to DE.

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 Torus wrote:
 Imateria wrote:
 Crazyterran wrote:
At least it's confirmed 100% that De just need to take a lamean and can just ignore their HQ slot.

I'm not sure why that was ever a question. There is nothing in the Court of the Archon's dataslate that remotely suggests you have to have an Archon to bring a Court.


Nothing to say the venom cannons aren't pintle mantle or Freakish Spectacle not stacking... at this point I'm weeping tears of happiness for anything in the F&Q which isn't a direct nerf to DE.

Whilst the Venom change seems stupid, it doesn't actually matter much to me, I always make sure I've got my Venoms pointe at their intended targets so I can get both guns to fire at it anyway, this wont change that. As for the Freakish Spectacle change, no one runs a Covenite Coterie to begin with.
   
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 adamsouza wrote:
Come on..... BS 3 Orks ERRATA !!!!


Lol that'd be great!

Here's what it should be:

Errata:

Gorkanaught and Morkanught: Super-Heavy Assault Transport.

Tankbustas: each model may use up to one grenade per phase

Leadership: you may substitute a model's Ld for the number of Ere We Go models in the unit (including Meks and IC's) 11+ models = Fearless

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 PipeAlley wrote:
 adamsouza wrote:
Come on..... BS 3 Orks ERRATA !!!!


Lol that'd be great!

Here's what it should be:

Errata:

Gorkanaught and Morkanught: Super-Heavy Assault Transport.

Tankbustas: each model may use up to one grenade per phase

Leadership: you may substitute a model's Ld for the number of Ere We Go models in the unit (including Meks and IC's) 11+ models = Fearless


I hate to be pessimistic but GW isn't going to throw Orks a bone. The Ork codex needs major changes to fix its many problems and that won't fit in an Errata. Only things I could see being changed is Stikkbomb Chukkas and Deffrollas to not be 99.99% useless and at best make Cybork add +1 to FNP instead of the abysmal 6+ that doesn't stack with a painboy's FNP.

Edit: Maybe Flash Gitz having only 6+ armor was a mistake when they naturally had 4+ back in 5th edtion so they might correct that (also why do they all have bosspoles?). Honestly I just hope they just don't nerf our stuff because it wouldn't surprise me at this point.

This message was edited 2 times. Last update was at 2016/07/12 16:57:33


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 PipeAlley wrote:
 adamsouza wrote:
Come on..... BS 3 Orks ERRATA !!!!


Lol that'd be great!

Here's what it should be:

Errata:

Gorkanaught and Morkanught: Super-Heavy Assault Transport.

Tankbustas: each model may use up to one grenade per phase

Leadership: you may substitute a model's Ld for the number of Ere We Go models in the unit (including Meks and IC's) 11+ models = Fearless


Lol dream on. They won't do that big rule changes. And why tank bustas would somehow be better grenade throwers than others? They just clarified it was meant to be 1 per guy from get go. they won't invent new exceptions for old codexes.

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 PipeAlley wrote:


Tankbustas: each model may use up to one grenade per phase



Hmm. Actually .... I know that's half in jest, but that COULD be a good way of marking dedicated "storm trooper" units, like Tankbustas, Fire Dragons, Assault Marines etc. Allow THOSE units to use one bomb per model, certainly at least in an Assault.

Sorry to go slightly OT, just a thought that popped into my head.
   
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Pilum wrote:
 PipeAlley wrote:


Tankbustas: each model may use up to one grenade per phase



Hmm. Actually .... I know that's half in jest, but that COULD be a good way of marking dedicated "storm trooper" units, like Tankbustas, Fire Dragons, Assault Marines etc. Allow THOSE units to use one bomb per model, certainly at least in an Assault.

Sorry to go slightly OT, just a thought that popped into my head.


If they really wanted that, it would just be put into the statline. Screamers of Tzeentch have an ability that lets any or all of the Screamers trade their attacks for a single mini-Meltabomb attack (S5 AP2 Armorbane), so if they wanted other units to do the same thing, they would just let them.
   
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 NorseSig wrote:
And no Errata so far has changed point costs, at least in these 7e updates. I don't know why one would imagine there would be.


Not expecting one, but hoping they might do one in the interest of the good of the game (crazy thought I know). And it isn't like they have never done it so it isn't exactly something impossible to wish for.

I can't recall a single example of GW updating a points cost in an FAQ, other than to correct a typo.

 
   
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Oh I'm not saying that's what will happen, Requizen. Just thinking out loud!
   
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they made the helbrute cheaper in the CSM faq
   
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Thachng wrote:
they made the helbrute cheaper in the CSM faq


True, but that was a case of inconsistencies. Some languages had the points cost correct, other language codices had it at 5 points higher. So they used an FAQ to indicate which one was correct.


 
   
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strange that there hasn't been an faq released this week. Normally released on Wednesday mornings.

The trend in these faq's has been to answer questions and if necessary, errata a rule that has been raised by community questions that needed clarification or re-writing.

We can only guess at their intentions but my guess is that big rules changes and points cost adjustment will not happen in the remaining FAQ's
   
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Florence, KY

 Nithaniel wrote:
strange that there hasn't been an faq released this week. Normally released on Wednesday mornings.

No its not, it's still too early for the FAQ (last week was an exception).

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 Nithaniel wrote:
strange that there hasn't been an faq released this week. Normally released on Wednesday mornings.

The trend in these faq's has been to answer questions and if necessary, errata a rule that has been raised by community questions that needed clarification or re-writing.

We can only guess at their intentions but my guess is that big rules changes and points cost adjustment will not happen in the remaining FAQ's


Usually they tend to post on the 40k facebook closer to noon Eastern Time Zone.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
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Thachng wrote:
they made the helbrute cheaper in the CSM faq


That was an errata to fix a misprint. Chaos Space Marine Codecies on other languages had it at 100 points, the English version was 105.

Don't expect that to happen.

Perhaps it will, but don't hold to hope.

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