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Made in us
Krazed Killa Kan





Denver, Colorado

Question - I believe in the BRB FAQ, it stated that models that can fire two weapons 'in the shooting phase' are allowed to shoot two weapons in overwatch. Is that contradicted anywhere in this FAQ for multi-trackers? I don't think it was.

Also, it says that MCs firing ordnance weapons cannot fire anything further. That is a completely new rule to me - I know that vehicles have limitations when firing ordnance, but I never knew MCs did.

Has the MC limitation always been the case, or is that new?

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Longtime Dakkanaut




 Gamgee wrote:
gungo wrote:
 Gamgee wrote:
The only one the ITC has gotten right is the Hunter Contingent. Otherwise they were so wrong in their rulings. Especially the Firesteam Wing!

No they weren't you still can't choose to leave and enter reseEve's the same turn. However you can respawn lost units.

The faq is also still not clear on immobilised results. The faq only says of all the units including be immobilised unit is within 6in of the board edge they can respawn at full strength. However this doesn't say anything about a piranha that's immobilised in the center of the board and abandoned.
Does this unit that is not within 6in of the board edge just magically disappear?
Is this unit just ignored and left on the board and a new piranha come on the board giving you 5 piranhas on the board?
Nothing in the faq clarified this!

They ruled that the Firestream Wing could not enter the table and go back into the reserves on the same turn and it clearly states here they can. That is the main ruling I'm refering to. The player who brought it even used it to summon drones, drop them off ect. As well as block units off with the drones or even the Firestream Wing.

No it doesn't saying you can go into reserves each turn is NOT the same as saying you can enter and leave reserves on the same turn.
You are making up new rules.
   
Made in us
Lieutenant General





Florence, KY

 Kap'n Krump wrote:
Also, kind of interesting that crisis suits have the choice of taking one twin-linked weapon or two non twin linked weapons for the same points cost.

They're not the same points cost. For example a twin-linked Burst Cannon cost 15 points, while two Burst Cannons would cost 20 points.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in se
Executing Exarch






 Kap'n Krump wrote:
Question - I believe in the BRB FAQ, it stated that models that can fire two weapons 'in the shooting phase' are allowed to shoot two weapons in overwatch. Is that contradicted anywhere in this FAQ for multi-trackers? I don't think it was.

Also, it says that MCs firing ordnance weapons cannot fire anything further. That is a completely new rule to me - I know that vehicles have limitations when firing ordnance, but I never knew MCs did.

Has the MC limitation always been the case, or is that new?


It's clearly stated in the rules. The limitation is for all "non-vehicle models". They can't charge either. Vehicles on the other hand can shoot other weapons but only as snap shots.

This message was edited 2 times. Last update was at 2016/07/13 17:50:34


 
   
Made in us
Tunneling Trygon






So here's a question: Monstrous Creatures can't fire an Ordinance weapon and then shoot any other weapons. Gargantuan Creatures shoot as Monstrous Creatures, but can fire all of their weapons at different targets. So if a Surge shoots its Pulse Driver Cannon, can it shoot the rest of its guns?


 
   
Made in se
Executing Exarch






 jifel wrote:
So here's a question: Monstrous Creatures can't fire an Ordinance weapon and then shoot any other weapons. Gargantuan Creatures shoot as Monstrous Creatures, but can fire all of their weapons at different targets. So if a Surge shoots its Pulse Driver Cannon, can it shoot the rest of its guns?


The Gargantuan rules specifically state that firing Ordnance weapons has no effect on them.
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

gungo wrote:

No it doesn't saying you can go into reserves each turn is NOT the same as saying you can enter and leave reserves on the same turn.
You are making up new rules.


Unfortunately it currently states "every", not "each". So as written I would read that as saying that they can come and go without having to spend the turn on the board. I don't like it, but I do think it's clear that they can leave the same turn they come in.
   
Made in us
Longtime Dakkanaut




bogalubov wrote:
gungo wrote:

No it doesn't saying you can go into reserves each turn is NOT the same as saying you can enter and leave reserves on the same turn.
You are making up new rules.


Unfortunately it currently states "every", not "each". So as written I would read that as saying that they can come and go without having to spend the turn on the board. I don't like it, but I do think it's clear that they can leave the same turn they come in.

Each or every still doesn't mean they can choose to go in and out of reserves the same turn. That's not what that sentence says. It only states they can go into reserves every turn. There are other abilities in game that forces a unit into ongoing reserves.
   
Made in us
Tunneling Trygon






 Mymearan wrote:
 jifel wrote:
So here's a question: Monstrous Creatures can't fire an Ordinance weapon and then shoot any other weapons. Gargantuan Creatures shoot as Monstrous Creatures, but can fire all of their weapons at different targets. So if a Surge shoots its Pulse Driver Cannon, can it shoot the rest of its guns?


The Gargantuan rules specifically state that firing Ordnance weapons has no effect on them.


Easy enough. Thanks!


 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

gungo wrote:
bogalubov wrote:
gungo wrote:

No it doesn't saying you can go into reserves each turn is NOT the same as saying you can enter and leave reserves on the same turn.
You are making up new rules.


Unfortunately it currently states "every", not "each". So as written I would read that as saying that they can come and go without having to spend the turn on the board. I don't like it, but I do think it's clear that they can leave the same turn they come in.

Each or every still doesn't mean they can choose to go in and out of reserves the same turn. That's not what that sentence says. It only states they can go into reserves every turn. There are other abilities in game that forces a unit into ongoing reserves.


I would say that "every" covers "the same turn". The problem is that they chose a bad question as the basis of that clarification. The question needed to be "can the formation enter reserves the same turn that it arrived from reserves" or something along those lines.
   
Made in us
Longtime Dakkanaut




bogalubov wrote:
gungo wrote:
bogalubov wrote:
gungo wrote:

No it doesn't saying you can go into reserves each turn is NOT the same as saying you can enter and leave reserves on the same turn.
You are making up new rules.


Unfortunately it currently states "every", not "each". So as written I would read that as saying that they can come and go without having to spend the turn on the board. I don't like it, but I do think it's clear that they can leave the same turn they come in.

Each or every still doesn't mean they can choose to go in and out of reserves the same turn. That's not what that sentence says. It only states they can go into reserves every turn. There are other abilities in game that forces a unit into ongoing reserves.


I would say that "every" covers "the same turn". The problem is that they chose a bad question as the basis of that clarification. The question needed to be "can the formation enter reserves the same turn that it arrived from reserves" or something along those lines.
I would say no simply because we already have a faq that says you can't do that and nothing in this faq changes that even if people try to twist the interpretation to imply that.
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

gungo wrote:
I would say no simply because we already have a faq that says you can't do that and nothing in this faq changes that even if people try to twist the interpretation to imply that.


Codex trumps BRB, so the rulings are not actually conflicting.

Edit: At the very least this does nothing to settle the debate.

This message was edited 1 time. Last update was at 2016/07/13 18:18:21


 
   
Made in us
Longtime Dakkanaut




bogalubov wrote:
gungo wrote:
I would say no simply because we already have a faq that says you can't do that and nothing in this faq changes that even if people try to twist the interpretation to imply that.


Codex trumps BRB, so the rulings are not actually conflicting.

Good thing these are both faqs and not codex or brb entries
   
Made in us
Crazed Spirit of the Defiler






I love that they made immobilized vehicles able to drive off the board. And then come back repaired! Feth this gak.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

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Made in us
Prescient Cryptek of Eternity





East Coast, USA

Glad to see some of the nonsense ITC rulings were confirmed as incorrect interpretations and that the rules were intended to work as most Tau players interpreted them.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


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Completed Trades With: ultraatma 
   
Made in us
Longtime Dakkanaut




 Lord Blackscale wrote:
I love that they made immobilized vehicles able to drive off the board. And then come back repaired! Feth this gak.

Again this faq is horribly written.
It states a unit within 6in of the table edge can go into reserves and come back at full strength even if one of them is immobilised however
It states nothing about an immobilised piranha that is not within 6in of the board edge and abandoned.
Do we just assume it magically disappears and the unit comes back at full strength Even though it's no longer part of the unit?
Or do we just assume it's a new unit and now the tau player gets a free piranha on the board going from 4 to 5 piranhas?
Heck if that's the case feel free to go over some dangerous terrain so you can spawn multiple free piranhas!!!

The point is the faq doesn't clarify these questions!


Automatically Appended Next Post:
 Kriswall wrote:
Glad to see some of the nonsense ITC rulings were confirmed as incorrect interpretations and that the rules were intended to work as most Tau players interpreted them.

The only ITC ruling changed was rearm and refuel spawns the unit back at full strength if the entire remaining unit is within 6in of the board edge.
Stormsurge ruling is the same
Coordinated fire is the same
Halo measures is the same
Drone factory is still the same (unless GW states this formation overrides the brb faq)
In other words tau players were mostly wrong

This message was edited 4 times. Last update was at 2016/07/13 19:10:02


 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

gungo wrote:
 Lord Blackscale wrote:
I love that they made immobilized vehicles able to drive off the board. And then come back repaired! Feth this gak.

Again this faq is horribly written.
It states a unit within 6in of the table edge can go into reserves and come back at full strength even if one of them is immobilised however
It states nothing about an immobilised piranha that is not within 6in of the board edge and abandoned.
Do we just assume it magically disappears and the unit comes back at full strength Even though it's no longer part of the unit?
Or do we just assume it's a new unit and now the tau player gets a free piranha on the board going from 4 to 5 piranhas?
Heck if that's the case feel free to go over some dangerous terrain so you can spawn multiple free piranhas!!!

The point is the faq doesn't clarify these questions!


The question is definitely bad. It's ambiguous. It references "the unit", but we don't know if that means the original unit before being split apart by an immobilization or the resulting 3 Piranha unit after being split. I'm inclined to say the latter as the former no longer exists when we're moving off the board. That would mean that yes, you could go from 4 to 5-7 Piranhas (depending on how many were immobilized). Probably needs a clarification.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


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Completed Trades With: ultraatma 
   
Made in gb
Mighty Vampire Count






UK

 Gamgee wrote:
 Kap'n Krump wrote:
 Desubot wrote:
Awesome you can now totally kneecap a storm surge with a tank shock and just straight kill it if its anchored (edit)


Wait, this is after the BRB FAQ specifically mentions that tank shocking is not intended as a means to remove models? That's kinda weird.

I think we should tell them this doesn't make sense and get it clarified to take 1d3 wounds instead, be moved back, and put out of anchors mode.


Isn't it that "If a unit can't move away from a tank shock it is destroyed"

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in no
Decrepit Dakkanaut





Hyperspace

This is funny. They FAQed the Sun Shark so the Bomber that Can't Drop Bombs... Can now drop bombs!



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Legendary Master of the Chapter






 Mr Morden wrote:
 Gamgee wrote:
 Kap'n Krump wrote:
 Desubot wrote:
Awesome you can now totally kneecap a storm surge with a tank shock and just straight kill it if its anchored (edit)


Wait, this is after the BRB FAQ specifically mentions that tank shocking is not intended as a means to remove models? That's kinda weird.

I think we should tell them this doesn't make sense and get it clarified to take 1d3 wounds instead, be moved back, and put out of anchors mode.


Isn't it that "If a unit can't move away from a tank shock it is destroyed"


So a unit that GTG can get totally rekt?


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 Mymearan wrote:
 Kap'n Krump wrote:
Question - I believe in the BRB FAQ, it stated that models that can fire two weapons 'in the shooting phase' are allowed to shoot two weapons in overwatch. Is that contradicted anywhere in this FAQ for multi-trackers? I don't think it was.

Also, it says that MCs firing ordnance weapons cannot fire anything further. That is a completely new rule to me - I know that vehicles have limitations when firing ordnance, but I never knew MCs did.

Has the MC limitation always been the case, or is that new?


It's clearly stated in the rules. The limitation is for all "non-vehicle models". They can't charge either. Vehicles on the other hand can shoot other weapons but only as snap shots.


MCs (and vehicles, for that matter) can definitely charge after firing ordnance weapons, they both have relentless. I suppose that ordnance does disallow further shooting from a non-vehicle model, but I always thought that relentless canceled that part out too. I guess not.

This message was edited 1 time. Last update was at 2016/07/13 21:40:21


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ca
Fixture of Dakka




So the Errata takes effect right away but the FAQs are first draft? First time I see the Errata first and didn't see a first draft on it.

I never paid attention i fat either Errata were first drafts or not.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Overall I liked the FAQ. At least we didn't have zounds of similar questions as SM got in theirs.

Having FE and Tau detachments under Hunter Contingent is pretty bizarre, but cool.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ca
Longtime Dakkanaut





gungo wrote:
 Gamgee wrote:
gungo wrote:
 Gamgee wrote:
The only one the ITC has gotten right is the Hunter Contingent. Otherwise they were so wrong in their rulings. Especially the Firesteam Wing!

No they weren't you still can't choose to leave and enter reseEve's the same turn. However you can respawn lost units.

The faq is also still not clear on immobilised results. The faq only says of all the units including be immobilised unit is within 6in of the board edge they can respawn at full strength. However this doesn't say anything about a piranha that's immobilised in the center of the board and abandoned.
Does this unit that is not within 6in of the board edge just magically disappear?
Is this unit just ignored and left on the board and a new piranha come on the board giving you 5 piranhas on the board?
Nothing in the faq clarified this!

They ruled that the Firestream Wing could not enter the table and go back into the reserves on the same turn and it clearly states here they can. That is the main ruling I'm refering to. The player who brought it even used it to summon drones, drop them off ect. As well as block units off with the drones or even the Firestream Wing.

No it doesn't saying you can go into reserves each turn is NOT the same as saying you can enter and leave reserves on the same turn.
You are making up new rules.

It's still a turn the first turn or any turn it enters. I enter from reserves drop drones and then leave that turn. Nothing explicitly prevents it, but it's been a long time since I've played a game so I could be rusty. In the FAQ page 2 it specifically says may enter reserves on every turn. EVERY. As in all inclusive. Opposite of nothing. You won't find rules for markerlights in the BRB and yet we still use those rules as in our codex.

Of course it trumps the base rules. Or else formations would be useless.

Uh your Skyhammer isn't in the BRB and none of its rules are. Oh geez guess you can't use it then base rule book doesn't say it exists or provides those rules.

In this case it says it can return to reserves on ANY turn. It does not say you can't do that on the first.

Using your logic anything not in the BRB would be useless and non-existent. Rendering codices useless.

This message was edited 2 times. Last update was at 2016/07/13 22:57:40


 
   
Made in us
Loyal Necron Lychguard




 Gamgee wrote:
gungo wrote:
 Gamgee wrote:
gungo wrote:
 Gamgee wrote:
The only one the ITC has gotten right is the Hunter Contingent. Otherwise they were so wrong in their rulings. Especially the Firesteam Wing!

No they weren't you still can't choose to leave and enter reseEve's the same turn. However you can respawn lost units.

The faq is also still not clear on immobilised results. The faq only says of all the units including be immobilised unit is within 6in of the board edge they can respawn at full strength. However this doesn't say anything about a piranha that's immobilised in the center of the board and abandoned.
Does this unit that is not within 6in of the board edge just magically disappear?
Is this unit just ignored and left on the board and a new piranha come on the board giving you 5 piranhas on the board?
Nothing in the faq clarified this!

They ruled that the Firestream Wing could not enter the table and go back into the reserves on the same turn and it clearly states here they can. That is the main ruling I'm refering to. The player who brought it even used it to summon drones, drop them off ect. As well as block units off with the drones or even the Firestream Wing.

No it doesn't saying you can go into reserves each turn is NOT the same as saying you can enter and leave reserves on the same turn.
You are making up new rules.

It's still a turn the first turn or any turn it enters. I enter from reserves drop drones and then leave that turn. Nothing explicitly prevents it, but it's been a long time since I've played a game so I could be rusty. In the FAQ page 2 it specifically says may enter reserves on every turn. EVERY. As in all inclusive. Opposite of nothing. You won't find rules for markerlights in the BRB and yet we still use those rules as in our codex.

Of course it trumps the base rules. Or else formations would be useless.

Uh your Skyhammer isn't in the BRB and none of its rules are. Oh geez guess you can't use it then base rule book doesn't say it exists or provides those rules.

In this case it says it can return to reserves on ANY turn. It does not say you can't do that on the first.

Using your logic anything not in the BRB would be useless and non-existent. Rendering codices useless.


The feth are you on about? Formations that override the BRB have specific rules that allow them to do so. They say things like "these units can charge even though they arrived from Deep Strike Reserve" and things like that.

Does the Firestream Wing have a rule that says "these units may leave the board on the same turn they arrived"? No? Then it doesn't override the rule. It's not hard if you think for 2 seconds.
   
Made in ca
Longtime Dakkanaut





Except it does now! It's been FAQ'ed to say EVERY turn. EVERY! Read it! Do I have to literally type it out verbatim?

It's modifying the formation rule that allows them to leave the turn they enter and still lets them do it the same turn.

"Q: Does the Rearm and Refuel special rule for the Piranha Firestream Formation from War Zone Damocles: Mont'ka allow the unit to into Ongoing Reserves every turn (As long as it is near the table edge as specified in the rules)?

A: Yes"

It quite clearly asks if it allows it every turn and it says yes. Crystal clear no room for interpretation. And it very clearly is clarifying the rule that allows this formation to work. Now normally your right a unit can't enter and exit in the same turn, but this formation allows it to do that. Now your wrong in your interpretation so badly it isn't funny. Your not going to disprove me wrong. At best if enough people feel it's a problem they can get GW to take a look at changing it if they feel its too overpowered. I personally don't think it's an issue with all the crazy summoning shenanigans other armies have.


Source if someone hasn't somehow seen it.

Spoiler:

This message was edited 4 times. Last update was at 2016/07/13 23:37:31


 
   
Made in us
Krazed Killa Kan






 KaptinBadrukk wrote:
Experiment 626 wrote:


Odds are Tyranids/Orks/Daemons/CSM's will be the final ones to get a release, since we're the NPC armies.


I'm not sure what you mean by NPC armies.


It refers to the tendency of game companies to turn the coolest armies (skaven, orcs, chaos, etc) into non playable hordes in video/tabletop games.

Think of Vermintide, Space Marine, Armageddon, etc.

He's saying Tyranids/Orks/Daemons/CSM are basically relegated to being like the skaven hordes in this game, meant for the good guys to slaughter by the dozens:



Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
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 Gamgee wrote:
Except it does now! It's been FAQ'ed to say EVERY turn. EVERY! Read it! Do I have to literally type it out verbatim?

It's modifying the formation rule that allows them to leave the turn they enter and still lets them do it the same turn.

"Q: Does the Rearm and Refuel special rule for the Piranha Firestream Formation from War Zone Damocles: Mont'ka allow the unit to into Ongoing Reserves every turn (As long as it is near the table edge as specified in the rules)?

A: Yes"

It quite clearly asks if it allows it every turn and it says yes. Crystal clear no room for interpretation. And it very clearly is clarifying the rule that allows this formation to work. Now normally your right a unit can't enter and exit in the same turn, but this formation allows it to do that. Now your wrong in your interpretation so badly it isn't funny. Your not going to disprove me wrong. At best if enough people feel it's a problem they can get GW to take a look at changing it if they feel its too overpowered. I personally don't think it's an issue with all the crazy summoning shenanigans other armies have.


Source if someone hasn't somehow seen it.

Spoiler:

You do realize there are other abilities in game that can put a unit into ongoing reserves and thus your piranhas can enter reserves every turn!!
However what this faq and formation does NOT allow is any verbiage that states you can ignore the brb or the recent brb faq that states you can't enter and leave reserves the same turn.
Saying the piranhas unit can enter reserves every turn is a completely true statement
However that is no where near the same as saying the piranha unit can enter the leave reserves the same turn.
You are reaching here especially when the brb faq is clear that this is NOT allowed.
And no where in this faq does it override the brb faq even the word EVERY doesn't mean it overrides anything because the ability to enter reserves every turn is not restricted by the fact you CANT bypass the rule that prohibits you from entering and leaving reserves the same turn.

This message was edited 1 time. Last update was at 2016/07/13 23:48:56


 
   
Made in ca
Longtime Dakkanaut





Then ask for further clarifications. Since it isn't saying it can't and it would have been easy to reference the FAQ in one line to just say no. I seen someone ask it, but it would be good to have more people asking for further clarifications.

I'm not arguing if it's balanced or right. I'm arguing the logic and the order of operations. As it is it could use further clarification. I personally feel the way it's worded implies it truly does mean any and all turns. Or else they would say they can reenter on your next turn like in the ITC. It's pretty obvious the FAQ crew are familiar with the ITC FAQ so its likely they seen the Tau one as well and chose this wording specifically.

This message was edited 2 times. Last update was at 2016/07/13 23:48:49


 
   
Made in gb
Longtime Dakkanaut





UK

My friends and I were laughing at the Stormsurge ruling, since our friend who joined the bandwagon for Tau bought one not too long ago.

Overall it seems like Tau got some buffs and also some nerfs.

Calling the next one to be Necrons (as they are pretty popular). Orks probably after that, or the two switched around.

YMDC = nightmare 
   
 
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