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Made in us
Longtime Dakkanaut




 Kirasu wrote:
pm713 wrote:
 Kirasu wrote:
I got to wonder if GW even read their rules for Hive Tyrants.. Can it leave a unit like other ICs? It's not even an IC!


It has a rule letting it join units as if it were an IC.


That's the kind of thinking that GW probably used too.. Except Hive Tyrants have no such rule. Hive Guard do have a rule that allow a Hive Tyrant to *join* the unit as if it were an IC.. Not leave nor does it confer the actual IC rule to the Hive Tyrant.
Big difference, but it doesn't really matter I suppose.


The rule for joining and leaving a unit are under the same header in the brb. So, in order to join exactly like an independent character, they would have to follow every rule under that particular heading.

   
Made in ca
Fixture of Dakka




Didn't GW rule that a Hive Tyrant couldn't leave Tyrant Guard in a previous edition? Same working, but now magically the ruling is different for why?

Nid players alway said that I know of, you can always join, but never leave. I wonder why this was brought up because of non Nid players.

This message was edited 3 times. Last update was at 2016/08/03 21:52:18


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Regular Dakkanaut




Independent Characters can join a units in a T-Cyte...Hive Tyrant's join Tyrant Guard exactly like Independent Characters...Hive Tyrant and it's Guard can go in the same T-Cyte?


   
Made in ca
Fixture of Dakka




shadowfinder wrote:
Independent Characters can join a units in a T-Cyte...Hive Tyrant's join Tyrant Guard exactly like Independent Characters...Hive Tyrant and it's Guard can go in the same T-Cyte?


Can't see why not.


Also T'cytes can be deployed empty now if I read that correctly. Can't remember if that is a big deal or not.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Fixture of Dakka




Davor wrote:
Didn't GW rule that a Hive Tyrant couldn't leave Tyrant Guard in a previous edition? Same working, but now magically the ruling is different for why?

Nid players alway said that I know of, you can always join, but never leave. I wonder why this was brought up because of non Nid players.

Maybe they thought it was silly that a being engineered to be a devious leader can't walk away from his minions.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut




Davor wrote:
shadowfinder wrote:
Independent Characters can join a units in a T-Cyte...Hive Tyrant's join Tyrant Guard exactly like Independent Characters...Hive Tyrant and it's Guard can go in the same T-Cyte?


Can't see why not.


Also T'cytes can be deployed empty now if I read that correctly. Can't remember if that is a big deal or not.


75 to 100 point ripper.t5 5 wound 4+ save moving MC which now shoots random areas. can be large blast for 25 point more. I like them cause you have to dedicate a two or three of units to kill them or one high powered one with shooting. But having a empty one is no big deal.



Automatically Appended Next Post:
Davor wrote:
Didn't GW rule that a Hive Tyrant couldn't leave Tyrant Guard in a previous edition? Same working, but now magically the ruling is different for why?

Nid players alway said that I know of, you can always join, but never leave. I wonder why this was brought up because of non Nid players.


They couldn't leave before was in the main rules.

This message was edited 1 time. Last update was at 2016/08/03 22:05:08


 
   
Made in au
Liche Priest Hierophant







shadowfinder wrote:
Independent Characters can join a units in a T-Cyte...Hive Tyrant's join Tyrant Guard exactly like Independent Characters...Hive Tyrant and it's Guard can go in the same T-Cyte?




They won't all fit in the same pod. The Pod only has room for 20 models and a single MC counts as 20 models.
No room for the Guard.
   
Made in ca
Fixture of Dakka




Oh yeah, forgot about the 20 mini limit. Thanks for the reminder Matt.Kingsley.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Devestating Grey Knight Dreadknight




shadowfinder wrote:

75 to 100 point ripper.t5 5 wound 4+ save moving MC which now shoots random areas. can be large blast for 25 point more. I like them cause you have to dedicate a two or three of units to kill them or one high powered one with shooting. But having a empty one is no big deal.

Not if you're spamming hive tyrants. However, they can also attack with AP2 and smash in CC. It's a great area threat for gladius marines.

Hope is the first step on the road to disappointment. 
   
Made in gb
Towering Hierophant Bio-Titan






 greyknight12 wrote:
shadowfinder wrote:

75 to 100 point ripper.t5 5 wound 4+ save moving MC which now shoots random areas. can be large blast for 25 point more. I like them cause you have to dedicate a two or three of units to kill them or one high powered one with shooting. But having a empty one is no big deal.

Not if you're spamming hive tyrants. However, they can also attack with AP2 and smash in CC. It's a great area threat for gladius marines.


A Tyrannocyte has no threat area with regards to melee because it cannot voluntarily charge anything; it can only be charged. If your opponent is feeling particularly self-destructive and wants to charge a S5+ AP2 unit, then great for you. But that's more of a 'suicide zone' than an 'area threat'.
   
Made in se
Dakka Veteran





shadowfinder wrote:

75 to 100 point ripper.t5 5 wound 4+ save moving MC which now shoots random areas. can be large blast for 25 point more. I like them cause you have to dedicate a two or three of units to kill them or one high powered one with shooting.

Ripper? I don't like them because they are horribly overcosted, much more so with this faq. And unlike pods they can't be ObSec (or have 360 shooting apparently). So many 12+" move cc units that takes them out without breaking a sweat. Thunderwolf cavalry and Imperial Knights just doubles them out, as do any MC out there. And bikes, Juglords with Fleshhounds kills them pretty easy in cc.

 greyknight12 wrote:
However, they can also attack with AP2 and smash in CC. It's a great area threat for gladius marines.

Nope, T-cytes can't assault, because reasonzz. And they can't even scratch a drop pod, unless you buy them Venom Cannons, in which case you could fire one or max two shots at a pod and hope to roll a 6 for a glance, lol. My guess is you have never actually deployed a Tyrannocyte.
   
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Automated Rubric Marine of Tzeentch




Astra Militarum and Grey Knights posted.
   
Made in us
Lieutenant General





Florence, KY

We've got a two-fer this week with Astra Militarum and Grey Knights.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
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Not as Good as a Minion





Austria

they are very short.....

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
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Loyal Necron Lychguard




GK FAQ question 2: "Reminder that Drop Pod taxi services are dead. That is all."

   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S










Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Legendary Master of the Chapter






They all seem very wishlisty

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Short and to the point really, though the Leman Russ one will always get brought up. Because a useful Leman Russ tank..? feth me, right!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
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Purposeful Hammerhead Pilot





Erm. Random yarrick nerf? Went from fearless hero of the imperium to most cowardly commissar..
   
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Loyal Necron Lychguard




 Desubot wrote:
They all seem very wishlisty


Yeah seriously.

"This thing doesn't have the rules I want, can it have those rules?" No.
"This formation doesn't have the models I want, can it have those models?" No.

   
Made in us
Shadowy Grot Kommittee Memba






I just like to imagine what would have happened if GW had ruled that the fire point on a rhino was the rear door.

The tears of SM players would have flooded GW HQ. Guard players are just sitting there with the Dark Eldar players, looking at their pretty models on a shelf and shrugging.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




the_scotsman wrote:
I just like to imagine what would have happened if GW had ruled that the fire point on a rhino was the rear door.

The tears of SM players would have flooded GW HQ. Guard players are just sitting there with the Dark Eldar players, looking at their pretty models on a shelf and shrugging.

It's a poorly worded answer
The chimera has 3 hatches
The turret hatch
The rear top hatch
And the rear door hatch (access point)
I'm assuming when they said he read hatch they mean the rear top hatch and not the rear door hatch as that's the access point not fire point, but I'm sure they will clarify it.

The rep on Facebook also stated that the are working on the final two faqs for next week and already working on the final version of the faqs to include clarifications and additional questions that were asked.
So it sounds like the final version of the faqs should be posted by the end of August.

This message was edited 1 time. Last update was at 2016/08/10 19:24:10


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Now all we need is a new ruleset to clear up the horrid, clunky mess 40k has become lol.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
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Not as Good as a Minion





Austria

 angelofvengeance wrote:
Now all we need is a new ruleset to clear up the horrid, clunky mess 40k has become lol.

that is not the problem

the problem would be to get one from GW

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Regular Dakkanaut




Well seeing as they are making FAQS I don't think new rules are coming soon.
   
Made in us
Drop Trooper with Demo Charge




Cleveland

the_scotsman wrote:
I just like to imagine what would have happened if GW had ruled that the fire point on a rhino was the rear door.

The tears of SM players would have flooded GW HQ. Guard players are just sitting there with the Dark Eldar players, looking at their pretty models on a shelf and shrugging.


Not the rear access point. The hatch on top, at the back between the lasgun arrays. That's the fire point. The set of double-doors that open up to the sky.

This message was edited 1 time. Last update was at 2016/08/10 20:53:20


 
   
Made in ca
Fixture of Dakka




the_scotsman wrote:I just like to imagine what would have happened if GW had ruled that the fire point on a rhino was the rear door.

The tears of SM players would have flooded GW HQ. Guard players are just sitting there with the Dark Eldar players, looking at their pretty models on a shelf and shrugging.


While giving GW more money for other armies. This is done on purpose. And it seems to work, or at least did work back in 5th edition. It just mind boggles me someone has an army they love, and get so upset with GW that they will give them more money, time and energy for another army so they can win easier or more.

I am hoping that 8th edition will put a stop to this.


Automatically Appended Next Post:
So how many FAQs are left now? Necrons are the only ones left now? Just curious what is going to happen now. Get these FAQs to become official or will be used for 8th edition? Maybe both?

I wonder if all the FAQs will be released all at once when they are official or will they trickle down again?

This message was edited 1 time. Last update was at 2016/08/10 21:06:20


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Legendary Dogfighter





RNAS Rockall

I was rather optimistically hoping for more for the guard, like ' AOE benefits can AOE from inside a transport' but oh well.

The point about non CAD elements into a formation is at least helpful, if of no benefit to IG.


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in us
Auspicious Aspiring Champion of Chaos






Davor wrote:

So how many FAQs are left now? Necrons are the only ones left now?


Necrons and Daemons, I believe.

This message was edited 1 time. Last update was at 2016/08/10 22:04:18


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I facepalmed hard when I saw the last two GK questions.

Overall I'm decently satisified with the FAQs so far, at least they clarified that what the general population thought was RAI was indeed how the rules were meant to be played, not the mustache-twirling Saturday cartoon villain logic some people came up with.

Game still needs rebalancing but that's for actual codex updates.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
 
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