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![[Post New]](/s/i/i.gif) 2016/05/14 16:53:33
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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Sumhow it dont seem propa for orks to spend too much time hangin back for shootin when dey could be gettin stuk in.. but den dese is Blood Axes and dere ain't nuthin propa about dees boyz.
After much skulkin about, kommando style, doin rekonisans on wargaming forums like Dakka it became apparent to me that most 40k players had 7th ed Orks pegged as a bottom tier faction but on the other hand mek gunz were good. The fluff, formations and special rules all seem to be pointing orks at a choppy approach to fightin whilst 7th ed is said to be all about the dakka. Somehow dat got me finkin dat maybe Orks could do shooty too and leave da scrappin until dey has run out of ammo. If mekgunz iz gud den dat iz where dey should start if dey wants to be a gun line.
So this list: A Blood Axe themed Orky Gun line.
A 2500 pts Ork Horde detachment using all codex gear, no supplement or forgeworld, built around the stunning, and surprisingly accurate for orks, firepower of 15 Mek gunz. That is all 3 heavy support slots filled up with maxed out mekgunz. Each of the three mek gunz batteries has a mek attached for better leadership tests. In front of this massive artillery line 3 maxed out mobz of shoota boyz with the centre one taking a painboy and a weirdboy for extra resilience and damage output. Each mob is a sort of midfield bodyguard for a mek gun battery as well as significant source of dakka in its own right. Holding centre is a Battlewagon obtained through taking it as dedicated transport for a minimal meganobz who also function as bodygaurd for the Big Mek warlord who rides in the battlewagon lending it the use of his KFF and repair skillz. Battlewagon is maxed out for shootin and durablity, killcannons, grot riggers, etc. For gettin up the opposing armies rear, 2 units of kommandos: 1 maxed out and taking burnas and bosssnikrot and the other minimal with rokkit lauchas for covercamping and sniping at weak rear armour. For Fast Attack a Blitza Bomma and two defkoptas. And that's it an Orky Gun Line, whaddaya tink?
Blood Axe Orky Gun Line List
Ork Horde Detachement
HQ (req 1-3) = 350pts
- Big Mek (Warlord)
Big mek
Mega Armour
KFF
Gitfinda
2 x Grot Oiler
Cybork Body
Finkin Cap
Da Fixerz Upperz
- Painboy
Painboy
3 x Grot Orderly
- Weirdboy
Weirdboy level 2
- Meks
3 meks
Troops (req 3-9) = 735
- Boyz 1
30 Boyz with shootas,
3 big shoota upgrads,
1 Nob with bosspole and twin linked shoota,
- Boyz 2
30 Boyz with shootas,
3 big shoota upgrads,
1 Nob with bosspole and twin linked shoota,
- Boyz 3
30 Boyz with shootas,
3 big shoota upgrads,
1 Nob with bosspole and twin linked shoota,
Elites (req 0-3) = 695pts
- Meganobz
Boss Meganob + 2 Meganobz,
Bosspole
3 Kombi-Skorcha
Battlewagon dedicated transport
Killkannon
Lobba
4 Big Shootas
Ard Case
Grot riggers
Extra Armour
Reinforced Ram
- Kommandos (+Boss Snikrot)
15 Kommandos
2 Burnas
Boss Nob
Bosspole
PowerKlaw
Boss Snikrot
- Kommandos
5 Kommandos
2 Rokkit Lauchas
Fast Attack (0-3) = 195pts
- Blitzabommer
- Deffkopter
- Deffkopter
Heavy Support (0-3) = 525pts
- Mek Gunz 1
5 x Gunz each with 2 extra grots and 1 ammo runt,
Traktor + 4 lobbas,
- Mek Gunz 2
5 x Gunz each with 2 extra grots and 1 ammo runt,
Traktor + 4 Smasha gun,
- Mek Gunz 3
5 x Gunz each with 2 extra grots and 1 ammo runt,
Traktor + 4 Smasha gun,
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This message was edited 2 times. Last update was at 2016/05/14 17:10:45
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![[Post New]](/s/i/i.gif) 2016/05/14 16:57:27
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Norn Queen
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Its an ok list but at 2.5k you are going to face the nastiest possible builds.
Orks just dont scale up that well unless you are doing something like ultra bike rush or multi detachments with Bwagons maxed.
I think your footslogging boys and wagon are going to die too fast for the mekguns to actually be able to make the points back and then you have nothing left to cap objs with in maelstrom.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2016/05/14 23:27:20
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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Ratius wrote:Its an ok list but at 2.5k you are going to face the nastiest possible builds.
Orks just dont scale up that well unless you are doing something like ultra bike rush or multi detachments with Bwagons maxed.
I think your footslogging boys and wagon are going to die too fast for the mekguns to actually be able to make the points back and then you have nothing left to cap objs with in maelstrom.
I don't know 15 mekgunz each with a high strength blast and one use to-hit reroll on grot ballistic skill 3 with a range that reaches right into the enemy deployment zone can lay down some serious hurt with their opening round of shooting. The battlewagon is pretty tanky with It will not die, mek repairs on a 3+ and invulnerable save from the Big meks KFF. As an extra trick I intend to scratch build my wagon so it has a fairly square footprint rather than long and thin one like the GW model to give that 14 front AV a bit more opportunity to shine (without being too obvious about it). 90 boyz, (30 with FNP) will take some pounding especially in cover before they all die or run.
As for caping objectives, mek gunz sit on the backfield ones, boyz contest for the midfield, with deffkopters and kommandos coming out of reserve for objectives in the enemy backfield after the artillery has lain waste to everything there. Looks to me like this build is well balanced for taking every objective.
I dare say there are plenty of ways for an eldar or tau cheese fest to autowin against it but well I wasn't really thinking of playing with WAAC types anyway.
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This message was edited 1 time. Last update was at 2016/05/15 01:34:07
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![[Post New]](/s/i/i.gif) 2016/05/15 12:10:20
Subject: Re:[2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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Below is a more or less to scale example deployment of this gunline. Orange is the lobbas (indirect fire 48" range), Red is the smashas, Green is the ork boyz, blue is the battlewagon. The big purple arrow is boss snikrots kommandos coming out of reserves and the little one is the 5 ork kommando squad coming out of reserves. Not shown is the deffkopters and blitzabommer.
The Mek Gunz can all shoot into the opposing deployment zone without moving as can the Battlewagon. Each of the three mobs has 3 bigshootas that can also shoot into the opposing deployment zone without moving.
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This message was edited 1 time. Last update was at 2016/05/15 12:10:42
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![[Post New]](/s/i/i.gif) 2016/05/15 13:47:20
Subject: Re:[2500] - Orks - Blood Axe Orky Gun Line
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Been Around the Block
Medford, OR
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I think the one problem I have with this list is the Big Gunz. Not that they're bad, far from it, but my problem is in mixing them; you'll have to decide what targets to prioritize (take the lobbas for example- great anti-horde, but since they fire blasts they can't shoot the flyers that Traktors are built to fight), and that might leave valuable targets undisturbed.
But then, maybe I just need to reread the rules for artillery and see if artillery squads can split fire...
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![[Post New]](/s/i/i.gif) 2016/05/15 14:18:33
Subject: Re:[2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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iowaforever wrote:I think the one problem I have with this list is the Big Gunz. Not that they're bad, far from it, but my problem is in mixing them; you'll have to decide what targets to prioritize (take the lobbas for example- great anti-horde, but since they fire blasts they can't shoot the flyers that Traktors are built to fight), and that might leave valuable targets undisturbed.
But then, maybe I just need to reread the rules for artillery and see if artillery squads can split fire...
You are right artillery can't split fire. I think it is an acceptable trade off for a traktor to be mixed in with other gunz, since they can target ground forces too and it allows them to cover the whole board. I don't think too many traktors are needed to make a no-fly zone for enemy airpower, not enough to warrant giving them a pure traktor unit. Though putting them in with the lobbas might not be very efficient. I suppose dropping out the traktor in the lobbas in favour of another lobba might be better, leaving 1 traktor in with each of the smashas. Thanks for bringing that up!
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This message was edited 1 time. Last update was at 2016/05/15 15:09:35
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![[Post New]](/s/i/i.gif) 2016/05/17 16:00:59
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Growlin' Guntrukk Driver with Killacannon
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You thought about taking the snikrot formation? The special rules are pretty good Automatically Appended Next Post: You thought about taking the snikrot formation? The special rules are pretty good
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This message was edited 1 time. Last update was at 2016/05/17 16:01:52
mean green fightin machine |
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![[Post New]](/s/i/i.gif) 2016/05/18 02:07:53
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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BAN wrote:You thought about taking the snikrot formation? The special rules are pretty good
Automatically Appended Next Post:
You thought about taking the snikrot formation? The special rules are pretty good
Sadly I only have the codex not any supplements yet. I'd like to squeeze some stormboyz in too, since this is a Blood Axe gang. 2500pts is already a bit on the big side though..
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This message was edited 1 time. Last update was at 2016/05/18 02:08:12
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![[Post New]](/s/i/i.gif) 2016/05/18 10:02:39
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Regular Dakkanaut
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Dont Split up the tractors, no use in wasting 4 lobbas on shooting 1 5+ flye 3 seperate times.
If you take that 1 kannon wagon(awsome model) for a gun line max out rokkits and fit a squad of tank bustas for the 9 s8 hits plus the nob and big mek.
Lastly consider the wazbom flyer formation. You are 1 more plane away from a 3++ on all of them (in coherency) +1bs and being able to shoot different types of planes at different things not to mention the wazbom has another tractor.
My 2c
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![[Post New]](/s/i/i.gif) 2016/05/18 11:33:11
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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nateprati wrote:Dont Split up the tractors, no use in wasting 4 lobbas on shooting 1 5+ flye 3 seperate times.
If you take that 1 kannon wagon(awsome model) for a gun line max out rokkits and fit a squad of tank bustas for the 9 s8 hits plus the nob and big mek.
Lastly consider the wazbom flyer formation. You are 1 more plane away from a 3++ on all of them (in coherency) +1bs and being able to shoot different types of planes at different things not to mention the wazbom has another tractor.
My 2c
I'm a bit dubious about rokkits on the wagon, they are higher strength than the big shootas but only 1 shot each whereas the big shootas get 3 shots, with ork ballistics skill being what it is 4 rokkits are likely to all miss, whereas 12 big shoota shots will probably produce a few hits.
I have thought about maybe using 2 ork horde detachements instead of one, this would give me 2x the number of HQ and Heavy slots (as well as fast attack and elites of course) at the price of having to have 6 troops instead of 3. Having extra Heavy slots would allow me to field the wagon without taking the meganobz which are expensive and don't really suit the build or without cutting any mekgunz. I could also put some lootas in it instead. Or even take another battery of mekgunz! 20 Mekgunz! FTW. Having to fill 6 troop slots is a pain though, but then there is always minimal grot squads. 35pts each they are a cheap filler, though 4 mobs of grots still eats up 140pts. They would be useful for screening the boyz and the gunz though.
Using a CAD instead of one horde detachment might be better still as I would get objective secured on some troops. Only big units of orks really benefit from the ork horde detachment anyway. CAD gives 1 less HQ slot though.
I don't think I could stretch to a having more planes, I am thinking I will have to cut the one I have as it is.
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![[Post New]](/s/i/i.gif) 2016/05/18 12:05:08
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Growlin' Guntrukk Driver with Killacannon
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SolarCross wrote:As an extra trick I intend to scratch build my wagon so it has a fairly square footprint rather than long and thin one like the GW model to give that 14 front AV a bit more opportunity to shine (without being too obvious about it).
Brilliantly cheeky, i would like quote this in my signature? as it shows the real indiunity of orkses
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![[Post New]](/s/i/i.gif) 2016/05/18 12:23:59
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Nasty Nob
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This looks like a very fun list. Nice work.
I noticed a small error here:
SolarCross wrote:
HQ (req 1-3) = 350pts
- Big Mek (Warlord)
Big mek
Mega Armour
KFF
Gitfinda
2 x Grot Oiler
Cybork Body
Finkin Cap
Da Fixerz Upperz
You can't take both Da Finkin' Kap and Da Fixer Upperz on the same model. Da Fixer Upperz seems like overkill anyway, honestly.
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![[Post New]](/s/i/i.gif) 2016/05/18 12:24:08
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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stonned_astartes wrote:
Brilliantly cheeky, i would like quote this in my signature? as it shows the real indiunity of orkses 
Be my guest.
Automatically Appended Next Post:
Cleatus wrote:
You can't take both Da Finkin' Kap and Da Fixer Upperz on the same model. Da Fixer Upperz seems like overkill anyway, honestly.
..but I like overkill...
But yeah I need to drop one or the other. I am thinking of maybe putting in a big mob of stormboyz with boss zagstruk, then he could be warlord. He comes with bellowing tyrant as a warlord trait. In that case I don't need the finkin cap and can't give it to him anyway.
Automatically Appended Next Post:
Okay here is the Orky Gun Line Mark 2.
Lots of fat trimmed to make room for stormboyz + boss zagstruck + lootas + extra pain boy and weird boy and even more mek gunz (now 17 mek gunz) with still some points left over for putting back some deffcopters or other wizbangs
2 x Ork Horde Detachement. pts 2260
HQ (2-6) = 485
Boss Zagstruk
Big Mek - KFF, Da Fixerz Upperz
2 x Painboyz - both with two grot orderlies
2 x Weirdboyz - lvl 2
4 x Meks
Troops (6-18) = 630
2 x 30 Boyz - 3 big shootas, nob & bosspole & tl shoota
4 x 10 grots
Elites (0-6) = 275
Boss Snikrot & 14 Kommandos - 2 Burnas, boss nob, bosspole, powerklaw
Fast Attack (0-6) = 310
30 Stormboyz - nob, bosspole, powerklaw
Heavy Support (0-6) = 560
5 Lobbas
4 Smashas + ammo runts and 2 extra grots
4 Smashas + ammo runts and 2 extra grots
4 Traktors + ammo runts and 2 extra grots
Battlewagon - Killkannon, Lobba, Ard Case, Grot riggers
4 Lootas & mek
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This message was edited 3 times. Last update was at 2016/05/18 13:58:53
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![[Post New]](/s/i/i.gif) 2016/05/18 18:04:35
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Growlin' Guntrukk Driver with Killacannon
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Hrmmn
I think the Cheapo Stompa would serve you better than the battlewagon ...That or some fortifications..
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2016/05/18 22:22:02
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Growlin' Guntrukk Driver with Killacannon
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Why not chuck some gun trukks or big tracks with killkannons or supperkannons in there?
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![[Post New]](/s/i/i.gif) 2016/05/19 00:35:06
Subject: Re:[2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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Mate, I'd love to have Big trakks, Killtanks, kustom stompas and whatever else but I only have the codex for now, so I have no stats or points to work with in list crafting. I don't even have Ghazzies book. The 2500 ish point list above or some variant will have to do for now, there is plenty of buying, konvertin' and painting in there for ages yet. All I have so far is 28 sluggas half way painted and they aren't even on the list!
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![[Post New]](/s/i/i.gif) 2016/05/19 14:06:48
Subject: Re:[2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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The 2500 pt list is the bigger picture for which I am aiming. The next step is to see what from that list I would put into a really small list, say 500pts. These will be the models I will prioritise acquiring and painting.
I'm thinking about this:
500pt Blood Axe Orky Gunline - CAD
HQ - Zagstruk 65
1 Mek 15
Troops - 2 x Grots 70
Fast Attack
17 Stormboyz 153
1 Deffkopter 30
Heavy
4 lobbas 72
3 traktors 90
total 495
This list works much like the larger one though on a smaller scale. 7 mek gunz pound the poop outta da enemies, stormboyz & kopter chop up anyone that threatens the gunline and go after objectives, grots screen all. Zagstruk's warlord trait is great as it gives a re-roll on morale and pinning tests on all friendly units within 12". In a small list like this that is pretty much everyone on deployment. Grots will eat bullets like champs.
Right with those being the units I should prioritise making up and given this Army are Blood Axes and the fightin style of the army is the WW1 way: artillery and cannon fodder screens. I'm thinking it would be nice to theme it with vaguely WW1&WW2 tropes. For example I'm thinking about Kromlech's soviet goblins and Basick's soviet goblins for the grots. Very appropriate for cannon fodder grots!
I could use Kromlech's Orc Taskmaster and Orc Commisar as the Runtherds
They are all resin though so that will be a punch in the wallet. I can get them through my distributor at trade prices but still.. ouch.
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This message was edited 2 times. Last update was at 2016/05/19 14:21:36
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![[Post New]](/s/i/i.gif) 2016/05/21 10:05:50
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Growlin' Guntrukk Driver with Killacannon
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Haven't seen the balsiks grits love the other kromlotech ones.
List looks good for 500 points!
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![[Post New]](/s/i/i.gif) 2016/05/22 13:56:41
Subject: [2500] - Orks - Blood Axe Orky Gun Line
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Furious Fire Dragon
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stonned_astartes wrote:Haven't seen the balsiks grits love the other kromlotech ones.
List looks good for 500 points!
Yeah the Kromlech ones are definitely cooler, but I am going to want 40 grots in total and I don't like to have duplicate models, so throwing in some basicks helps diversify it a bit whilst still keeping the theme.
Kromlech also have a squad of German style grots that I could use.
They have loads of cool orky stuff and even some orky artillery pieces.
This one would be great for a lobba and despite being all resin it is actually cheaper than a GW plastic box.
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This message was edited 2 times. Last update was at 2016/05/22 13:57:57
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![[Post New]](/s/i/i.gif) 2016/07/15 18:07:25
Subject: Re:[2500] - Orks - Blood Axe Orky Gun Line
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Longtime Dakkanaut
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Not to be mean but, this is a terrible list.
1st off, mixing Traktors in with regular guns makes them useless, you have to decide (if the enemy has flyers) to waste 4 shots with other weapons to have a 50/50 chance to hit with a traktor cannon AND that flyer will jink which reduces the likelihood of inflicting damage to it to about 25%.
2nd: Smasha Guns SUCK. S4+D6 AP1 Rng 36 heavy 1 on a platform that IS BS3 means your going to be averaging S7-8, and hitting 1/2 the time. On a 4 gun battery your going to be wasting ENTIRE turns with this weapon because if you are trying to hit an AV13 vehicle and roll anything under 7 you can't hurt it, and if you roll 7 your only possibly inflicting 2 glances. Your far better off taking KMKs for the same price. The only downside to them is your going to probably fry some of your grots with Gets Hot.
3rd: This list really doesn't scream DAKKA to me, the Kommados are a waste of points that WILL get shot off the table relatively fast.
Finaly, your forgetting one very important factor, Deepstrike is a thing. Any army capable of deep striking will hit behind your guns and take them out. If you position them to far back then they won't even be effective with their paultry Range 36 so your going to lose the fast, especially since you don't have anything to push up the middle to force the opposing player to dance to your beat as opposed to you reacting to his moves (E.G. he finally moves in range of your guns) Keep in mind that shoota boyz are only Range 18.
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