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Made in gb
Towering Hierophant Bio-Titan





Fareham

Hi all,

I never use fortifications, so it's something I've generally skipped over.
However, in my ongoing ideas to run a pure stealer cult someone recommended using fortifications to plug the weak spots.

While this seemed perfect, I have never looked into them in my life.

Where is the best place to start please?
Need info on the wall of martyrs if possible as I understand it's possible to take a few of the options as a single choice.

I'm namely interested in the firestorm redoubt as it provides me with anti-air, which I need badly.

The other issue is taking down AV13-14.

So any information, links etc is more than welcome.

PS: not asking for someone to post rules or points, just need some general feedback on their uses and ideas how best to run them.


Thanks.

   
Made in us
Trustworthy Shas'vre





Cobleskill

There are the pregenerated terrain bits in the back of the hardcover rulebook. I'm uncertain whether they are in the smaller printings but it is worth a shot. Then there is Stronghold Assault, and the Tau formations are in the Kau'yon supplement. Beyond that, I'm sorry to say that I'm not much help.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

That's spot on, the stronghold assault book I'm assuming has the rules for them in? (Didn't want to throw money at the wrong book)

While googling I did however spot the macro cannon.
This seems interesting as it solves my AV14 issues quite well, but at a somewhat large cost.
Could be interesting though as I face knights a fair bit.

   
Made in nl
Longtime Dakkanaut






Jup they are in stronghold assault.

My general opinion on them is that they are good if you use just use a small part of the wall system but they get expensive way too fast to use as a "wall" with all sorts of fortifications in it.


Automatically Appended Next Post:
The firestorm redoubt is the price of a landraider and has only 2 heavy 2 twinlinked anti air lascannons that you need to man with an other unit in order to make the work. This does make it a bit expensive unless your units have some sort of anti cover, and tank hunter shenanigans going on.

This message was edited 1 time. Last update was at 2016/05/29 11:57:11


Inactive, user. New profile might pop up in a while 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

The general idea is I want to run a pure genestealer cult army at 1,850.

The issue is they have 0 anti air shooting.
And also 0 capabilities of destroying AV13+.

My initial idea was to run 2 CAD's of them with a fortification each, to help fill those issues.


So the firestorm redoubt for anti air and then something to help against armour.


While its nowhere near perfect, it should help out a bit atleast.

   
Made in nl
Longtime Dakkanaut






So the firestorm redoubt for anti air and then something to help against armour.


Just so you know It has skyfire and interceptor. This used to be good in 6th vs vehicles but now not so much.

This message was edited 1 time. Last update was at 2016/05/29 12:35:44


Inactive, user. New profile might pop up in a while 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

The redoubt is simply for the anti air role.

Need to find something else for anti armour.


While the macro cannon is tempting, its a huge amount of points to invest in a building.
Granted the damage output is insane, but the cost is just as bad.

   
Made in us
Trustworthy Shas'vre





Cobleskill

genestealers have rending claws. the cult doesn't? and you are good if you are str 5, no?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Aberrant and ghosar are the only S5 models with rending claws.

Both of which are nowhere near reliable enough to get into combat with armour.
Chances are they will die before getting close, even with cover.

   
Made in gb
Humorless Arbite





Hull

May I humbly suggest the Fortress of Redemption?

Twin-linked Icarus Lascannon for your AA needs
Frag/Krakstorm Missile Launcher Silo (for AI/AT)

Cheaper than the Macro by far.

Downside is that unless you go for the remote fire upgrade, you'll need at least 2 units to man those weapons if you don't want them auto-targeting.

   
Made in gb
Legendary Dogfighter





RNAS Rockall

Seriously consider the Vengeance weapon battery - they're pairs of 80 point battle cannons immune to grav weapons. Don't be tempted by the punisher cannon as it's not worth it at bs2.

On top of that, the standard Bastion with its 4 heavy bolters and option on quadgun/icarus lascannon would work in your favor - also quite stylish to have your cult overrunning the local PDF etc.

The Firestorm Redoubt is ... expensive. You can, if you so desire, swap the weapons on it with the VWB earlier so that all your anti air isn't in one place in exchange for your two battle cannons being in one place.

One nice element in the Stronghold Assault book is the access to tank traps as a building upgrade. These are impassable terrain for vehicles which gives you a great asset in funneling big scary walkers to where you want them, or at least away from where you don't.

Finally, the whole wall of martyrs kit can be taken as a single fortification option (with some compulsories)

This message was edited 1 time. Last update was at 2016/05/29 21:46:55


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

I have just taken a 25 mile drive to snag a friend's copy of the book now :p
Not too patient lol.


The bastion/ADL formation caught my eye straight off.
I could run a wall and 2 bastions with quad guns etc for cheaper than the redoubt, and more firepower.

That should do more than enough to support me for anti air.






I was looking at the vengeance weapon batteries for anti tank, but battle cannons really aren't enough for it.
While they seem like an absolute steal at the price, they aren't doing anything I can't already do.

However, anti armour fortifications seem limited at best.
So I think it's a case of having to try the vengeance first and see how it goes.

If not I may bite the bullet and grab the macro cannon.
I know it's a ton of points, but it's a good strong option for removing armour, including knights that I face in alot of armies.

   
Made in us
Longtime Dakkanaut




Forget the firestorm redoubt CANNOT be fired manually. So the only reason to have a unit in it is to keep your opponent from claiming it.

I suggest the heavy weapons wielding unit (forgot the name) to be embarked at the start to fire all their guns out of the front window (it allows up to 6 models to fire out)

   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Genestealer cult don't have any heavy weapons units.

The only heavy weapon they have is a mining laser, which is short ranged and 2 per 16 men.




Edit, it may be cheaper points wise to grab 2 bastions and the wall and upgrade them for anti air.
Around the same cost to do a better job?

This message was edited 1 time. Last update was at 2016/05/30 10:05:38


   
Made in gb
Lord of the Fleet






 Otto Weston wrote:
May I humbly suggest the Fortress of Redemption?

Twin-linked Icarus Lascannon for your AA needs
Frag/Krakstorm Missile Launcher Silo (for AI/AT)

Cheaper than the Macro by far.

Downside is that unless you go for the remote fire upgrade, you'll need at least 2 units to man those weapons if you don't want them auto-targeting.

Both of those weapons are single shot. The lascannon has a 1/6 chance of killing a vehicle with a single shot and the Krakstorm never will.

200+points to (maybe) take a single hull point off a flyer and (maybe) take a single hull point off a couple of vehicles is not useful.

The redoubt has four twinlinked lascannon shots so it's vastly more capable.
   
 
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