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Made in us
Fresh-Faced New User




The strategy would be to stick the Warboss and painboy in one of the trukks with the MANZ. Everything would move down the field as fast as possible and get into contact with the enemy while the artillery shells them in the shooting phase.

HQ
Warboss w/pk, mega armor, attack squig, shoota, bp, cybork body, and da lucky stick
147

Painboy
50

Troops
4x 12 man Slugga boyz w/pk, bp nob and trukk w/reinforced ram & rocket launcher
588

Fast Attack
3x Warbuggy w/rocket launchers
75

Elites
4 MANZ w/3 pk, 1 killsaw, 3 shoota skorcha and truckk w/reinforced ram & rocket launcher
220

7 Burna boyz and trukk w/reinforced ram & rocket launcher
147

Heavy Support
5 Kannons w/full grots
135

5 Lobbas w/full grots
135

TOTAL= 1497

I would like for this list to be competitive but a little unique as well. Thanks in advance for your advice.

This message was edited 1 time. Last update was at 2016/06/02 23:36:58


 
   
Made in de
Dakka Veteran




first off nice and fluffy list

and finally someone who actually put rams on their trukks and equiped all nobs with bosspoles, nice job!

just a couple of things:
- if you field burnaz or lootaz always upgrade one of em to a mek (cause of mob rule)
- try to squeeze in at least one extra (HQ) mek and put him with the MANz (could absorb one nasty challenge)
- you should always take deffkoptaz over buggys
- big gunz dont need full grots, just be sure that one (two, three etc) dead grots wont cause a morale check. (i always put one(two, three etc) in front of the gunz to absorb hits, the rest behind the gunz)

by the way i prefer megakannonz... but thats just preference


about competitiveness...
there are very few really competitive ways of playing orks.
is your list good? yes.
is it competitive against superior codizies? no.

you could use some tankbustaz, said megakannonz and less burnas... but then you have your run-of-the-mill ork list. just stick with your idea and have fun

This message was edited 3 times. Last update was at 2016/06/03 01:18:23


 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

You qualify to add two meks for your two HQ. Lose one MANZ so you can fit the pain boy in the trukk.

The attack squig could be viewed as redundant unless you roll a lot of ones on armor saves. Thr lucky stick means multiple rerolls per turn until you fail twice and it doubles up on being a waagh banner.

1 or 2 units of min squad bikers with Nob and uge choppa and boss pole would do the job better of screening your lobbtrukk rush and offer better antitank than rokkit buggies.



Another trick would be a big mek in power armor and attach him to a squad of lootas in a trukk, Relentless dakka'? Any good orc says yes! If you go this route I would lose the lobbas as these are pricey. if you already have them ignore my biggest objection to them. Truthfully I would drop them too for the trukk/lootas. Rerollable BS 3 with S8 on 5 shots or 18 S7 shots at BS 2? If you likethe model, the traktor cannons arguably the best anti-air in the 40K universe. You only want 1 or two units of 1 to ruin the day of any FMC or flyer, If you really like the model pay the points and get the smasha kannons on average it is S7 but ,more importantly AP 1. Hopefully you will get a pen on the spaaz mureens landraider and you can grin as a gretchin took out his big nasty!

I would lose the burna boys for another trukk boyz mob and add a combiflamer to all the nobz that way every mob gets the joy of roasted muureenz.
If you need to shave a few points Uge Choppas are not all that bad for nobz instead of power claws just don't aim a choppa nob at a dreadnought or terminators.

This message was edited 1 time. Last update was at 2016/06/03 05:08:55


2000
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Made in de
Dakka Veteran




that would be my tweeked list:
Spoiler:

HQ
Warboss w/pk, mega armor, bp and da lucky stick
130

Painboy
50

mek
15

Troops
4x 12 man Slugga boyz w/pk, bp nob and trukk w/reinforced ram & rocket launcher
588

Fast Attack
3x1 Warbuggy w/rocket launchers
75

Elites
3 MANZ w/3 pk, 1 killsaw, 2 shoota skorcha and truckk w/reinforced ram & rocket launcher
175

7 Burna boyz , one mekupgrade and trukk w/reinforced ram & rocket launcher
147

Heavy Support
3 Megakannonz
3 ammo runts
99

3 Megakannonz
3 ammo runts
99

5 Lobbas
5 ammo runts
3 extra grots
114

TOTAL= 1492


@daaddict
megaarmored relentlessnes in vehicles doesnt work anymore (see new FAQ)
megakannonz do everything a smasha does... only better its a reliable s8 ap 2 blast weapon, instead of 4+d6 ap1 oneshot
the big choppa is kinda useless unless played in an objective grabber mob like 3 bikes (big choppas should really have rending...)
you are right about the burnas... not very effective and a kombiflamer for every nob would be a better option... but they're kinda fun to play, nothing is more satisfing than placing 6 templates on an enemy unit
and yes if you know u're gonna face flyers/FMC get a traktor kannon

This message was edited 1 time. Last update was at 2016/06/03 15:54:11


 
   
Made in nl
Regular Dakkanaut




If you can fit in a deffkopta, you have the option of having the boss join it and scout 12 inch. Which means he won't have to travel in a trukk to get a possible turn 2 charge + you have another small unit, instead of having one trukk that is worth a lot more.

If you end up putting the boss in the trukk anyways, you'll have a deffkopta, which is not a bad thing anyways!

Remember, it would also be a valid option to put the boss with the megakannonz/lobbas for T7 2+ rerollable fun.

With all the blast support you have, you might want to consider swapping the burnas for tankbustas/manz, but if you really want them I don't think they'll drag you down a lot in this list.
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

@daaddict
megaarmored relentlessnes in vehicles doesnt work anymore (see new FAQ)
megakannonz do everything a smasha does... only better its a reliable s8 ap 2 blast weapon, instead of 4+d6 ap1 oneshot
the big choppa is kinda useless unless played in an objective grabber mob like 3 bikes (big choppas should really have rending...)
you are right about the burnas... not very effective and a kombiflamer for every nob would be a better option... but they're kinda fun to play, nothing is more satisfing than placing 6 templates on an enemy unit
and yes if you know u're gonna face flyers/FMC get a traktor kannon


Sad to hear ithas been faqed. The point still remains 5 smashas at BS 3 average 30 shots over 6 turns yielding 15 hits with 5 one time rerolls get 17.5 hits. 9 Lootas over the same time average 108 shots yielding 36 hits. Unless you shoot at terminator characters or something like tyranid warriors you are going to average killing a little under 6 terminators and unless you are playing on bare tables most are going to kill about 12 other targets. A loota is going to kill about 6 terminaors but will kill about 24 marines.

Versus vehicles Guns Glance Guns Pen Lootas Glance Lootas Pen
AV 10 3 12 6 18
AV 11 3 9 6 12
AV 12 3 6 6 6
AV 13 3 3 6 0
AV 14 3 0 0 0

Obviously the guns are superior against AV 13-14 but the lootas are superior is AV 10-12

The lobbas -if you own them are superior hoard killers but I would lose the gunz for the lootas.

2000
2000
WIP
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Made in gb
Yellin' Yoof on a Scooter






You don't need cybork body on you're warboss if you've got a painboy in the same squad.
   
Made in de
Dakka Veteran




DAaddict wrote:
The point still remains 5 smashas at BS 3 average 30 shots over 6 turns yielding 15 hits with 5 one time rerolls get 17.5 hits. 9 Lootas over the same time average 108 shots yielding 36 hits. Unless you shoot at terminator characters or something like tyranid warriors you are going to average killing a little under 6 terminators and unless you are playing on bare tables most are going to kill about 12 other targets. A loota is going to kill about 6 terminaors but will kill about 24 marines.


lootaz die pretty easily though... and every dead loota will drop their effectiveness (not to mention their likleyhood to run off the board). the gunz with T7 2W 3+ SAVE and a couple of grotshield in the front to absorb one or two, die alot harder... especially if hid in 4+cover

and i dont know who brought up the smasher gunz... but go with megakannonz they are the best mek gun, imho.

This message was edited 1 time. Last update was at 2016/06/05 17:58:25


 
   
 
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