| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/06/03 20:30:16
Subject: DE Raider and Ravager change.
|
 |
Powerful Phoenix Lord
|
So there are tons of small changes that could make Codex: Missed Opportunities....I mean Dark Eldar a much better book without being over the top. But recently I have been thinking about the Skimmers.
Based on the model itself and how models ride on it (hanging on the outside rather than embarked within) I think the following would be neat:
-Ravagers should have Transport Capacity 6 a la Eldar Falcons. This makes sense because the added side guns don't take up much more room than about 2 models each side.
-Raiders should be able to carry Jump Infantry models. Not a huge change but the idea of 5 Scourges hanging off the edge of a Raider about to pounce into position (or simply using it as "cover") is pretty cool
What do you guys think?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/03 20:44:29
Subject: DE Raider and Ravager change.
|
 |
Lethal Lhamean
Birmingham
|
I like the change to Ravagers, I'd include twin linking their guns as well.
I disagree with the Raider change, mainly because I can't see myself ever using it. If I'm running Scourges I like the fact that they can move 12" without having to Snap Fire and they already have Deep Strike, the onyl thing the Raider would add is survivablilty but frankly I treat Scourges as a suicide unit anyway, DS'ing in and deleting a vehicle of my choice with Heat Lances before the retaliation removes them from the board.
For me, I'd increase their Transport capacity to 12, decrease the upgrade costs of Nightshields and Splinter Racks to 10pts each and allow it to take Flickerfields for 15pts.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/03 20:48:26
Subject: DE Raider and Ravager change.
|
 |
Rampaging Carnifex
|
I always thought that DE vehicles should have 2-3 changes, the ability to do a type of vector strike like chaos screamers (hence bladevanes) they should have a 5+ invul STOCK and they should either be able to JsJ in some fashion, or be able to move flat out and still fire as they are supposed to be sacrificing armor for breakneck speeds and pinpoint accuracy.
Not sure how I like transporting jump infantry, think that is a general nono, but ravagers SHOULD have transport capacity, that is very true
|
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/03 21:00:09
Subject: DE Raider and Ravager change.
|
 |
Powerful Phoenix Lord
|
Oh yeah, Vector Strike would be cool. Chain Snares or whatever they are called should have that. @ Imateria: I can see your point about Jump Infantry. It wouldn't be a game tactic rule, just a "the model looks like it could do it" rule. The opposite would be true about the Ravager being twin-linked. It doesn't look like it is. However, a modified version of their old "Aerial Assault" rule would be cool if it let them snap-fire on -1 BS instead of BS1
|
|
This message was edited 2 times. Last update was at 2016/06/03 21:07:27
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/03 23:25:26
Subject: DE Raider and Ravager change.
|
 |
Lethal Lhamean
Birmingham
|
Galef wrote:Oh yeah, Vector Strike would be cool. Chain Snares or whatever they are called should have that.
@ Imateria: I can see your point about Jump Infantry. It wouldn't be a game tactic rule, just a "the model looks like it could do it" rule.
The opposite would be true about the Ravager being twin-linked. It doesn't look like it is. However, a modified version of their old "Aerial Assault" rule would be cool if it let them snap-fire on -1 BS instead of BS1
I'm not sure having the old aerial assault rule back would even help. The fact is it's 3 singel shot guns, even at it's best the Ravager just can't dish out the damage and at this point I would say is distinctly worse than Scourges, Reavers, Blasterborne and even the Talos at anti-tank, whilst arguably being more expensive than all of them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/06 14:48:14
Subject: DE Raider and Ravager change.
|
 |
Missionary On A Mission
Northern CO
|
I like the idea with the Ravagers: was thinking about much the same, actually.
The proposed Raider change? Err... Well, it's cool but not entirely useful. I wouldn't object, but it wouldn't change a whole lot.
I'd like to see Flickerfields back in the wargear list for all DE vehicles (leave them included by default on Venoms). Raiders, let me move Cruising Speed and still disembark normally, or fire at full Ballistic Skill. Also, Enhanced Aethersails: in addition to the current rules, let a model equipped with them move 2D6" in the Assault Phase if they did not move Flat Out (like Eldar Jetbikes can).
Then yes, bring back Aerial Assault. It's not huge, but it would help, especially if Ravagers can pop out, fire, then rabbit back behind cover. Or have a Raider pop out, drop off its passengers, fire, then rabbit back so it can then go the other way and pick up another squad the following turn.
All this, to me, fits with the idea that Dark Eldar never slow down while fighting. They might not always be the absolute fastest in a straight line (though usually they are), but they never stop, never slow down. Or at least, that's how they ought to work...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/06 17:42:13
Subject: DE Raider and Ravager change.
|
 |
Powerful Phoenix Lord
|
Ya know, I'd be OK with not having the FF option for anything other than Venoms if Night Shields granted Shrouding instead of Stealth. Sure Ignores cover would still wreck our paper airplanes, but having a stock 5+ cover in the open, or 2+ while Jinking or in a Ruin would be pretty sweet. It would also pair well with Night fighting, which let's be honest DE should have NF every turn
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/06 21:21:28
Subject: DE Raider and Ravager change.
|
 |
Lethal Lhamean
Birmingham
|
With the amount of Ignores Cover in the game, I think I'd just prefer the straight 5+.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/07 14:39:12
Subject: DE Raider and Ravager change.
|
 |
Powerful Phoenix Lord
|
Imateria wrote:With the amount of Ignores Cover in the game, I think I'd just prefer the straight 5+.
Gameplay-wise I agree a 5++ is more reliable than a 5+ cover that easily turns into 3+ or 2+. Fluff-wise it makes sense. DE aren't tough, but they are sneaky. Having Shroud from Night Shields and Stealth from first turn Night Fight is very much Dark Eldar
Honestly, if the Real Space Raiders Detachment provided Shrouded to all units in the first turn AND guaranteed Night Fight in that same turn, it would go a long way toward providing a fluffy AND game-winning army.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/07 15:17:29
Subject: DE Raider and Ravager change.
|
 |
Missionary On A Mission
Northern CO
|
Now that I'd go for: put Flickerfields back, but then make Shrouded at least for the first turn a Command Benefit from either RSR or some other formation.
|
|
|
 |
 |
|
|