Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/06/22 23:12:35
Subject: You are hired by GW to create a new faction
|
 |
Commander of the Mysterious 2nd Legion
|
Matthew wrote:The only restriction is that it can't be anything done before or anything referenced in fluff. No Jorgali, no Hrud, nothing like that.
I would personally create a human republic. A republic formed after the age of strife, with no influences from the Imperium. It uses a lot of mech-y stuff, like walkers, exo-suits and bionics. Mostly infantry based. Think a more elite Imperial Guard, with augmentations and mechs.
so basicly you'd make the Tau?
IMHO there is eneugh Lore, some of it quite obscure not to need to make anything comnpletly new up. I'd dive into the lore, find something that was name dropped once and create an army around it.
|
Opinions are not facts please don't confuse the two |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/22 23:12:56
Subject: You are hired by GW to create a new faction
|
 |
Ultramarine Librarian with Freaky Familiar
|
A force of Chaos alien cyborgs. Every individual heavily modifies his own body according to his own tastes and to please his god. They ride around in monstrous spider-like vehicles covered in wicked spikes and chains. Individually, they resemble insects of some form or another but their baseline appearance is unknown due to heavy chaos mutations and robotic implants.
Their schtick is highly customizable infantry that can be outfitted for various roles. They are prefer using infantry over vehicles and thus they would only be allowed a few spider tanks.
|
This message was edited 2 times. Last update was at 2016/06/22 23:14:51
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 00:00:07
Subject: Re:You are hired by GW to create a new faction
|
 |
RogueSangre
The Cockatrice Malediction
|
No! You were swan to secrecy!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 00:53:59
Subject: You are hired by GW to create a new faction
|
 |
Stalwart Veteran Guard Sergeant
|
Cthulhu! Lovecraft inspired race
Or some kind of space Necromancer race Automatically Appended Next Post: Galef wrote:Lizardmen....
...IN SPACE!!!!!!
Joking aside, I think a reptilian species would be cool, preferably one that is focused on CC with a few tricky ranged weapons
Exodites in Epic 40k. It was eldar riding dinosaurs. Automatically Appended Next Post: Or or or space rats! Some crazy warp explosion causes all rats in ships and on planets in a sector to turn into giant space man/rats allowing them to create their own faction. Think skaven in space.
|
This message was edited 5 times. Last update was at 2016/06/23 01:05:55
Tyler
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 01:21:23
Subject: You are hired by GW to create a new faction
|
 |
Pragmatic Primus Commanding Cult Forces
|
What is cool? Dinosaurs are cool.
What is also cool? Aztecs. Aztecs are cool.
What is even more cool than dinosaurs or Aztecs? Aztec dinosaurs! Why have only one cool thing when you can have two at the same time?
How can we make Aztec dinosaurs even more cool? By adding more dinosaurs of course! We will have them ride on weaponised giant dinosaurs, because dinosaurs as weapons of war is the ultimate cool.
But wait... Can make it even more cool? Of course! Everything is more cool in SPEHSS!
Ergo, lizardmen in space. Definitely.
|
Error 404: Interesting signature not found
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 02:30:00
Subject: You are hired by GW to create a new faction
|
 |
Pious Palatine
|
I would make sisters of battle, and prob get a bunch of commendation for original off the wall thinking.
And no one at GW would ever be the wiser.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 02:42:46
Subject: You are hired by GW to create a new faction
|
 |
Land Raider Pilot on Cruise Control
|
It'd be pretty cool to have a single Dark Age of Technology ship come out of the warp, displaced some 25,000 years, and have some pretty nifty technology.
Maybe they set up some small little empire with some other small humanoids. It'd be neat to see what old school DAoT humans could actually do.
|
Fiat Lux |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 03:12:43
Subject: You are hired by GW to create a new faction
|
 |
Longtime Dakkanaut
Ute nation
|
You could make the lizard men the old ones that the necrons fought, that used the warp to escape the final days of the war in heaven and have been summoned back to the materia by the awakening of the crons. Of course I imagine the first new xenos in 15 years they may want to go with something completely new, maybe intergalactic in origin.
|
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 03:23:34
Subject: You are hired by GW to create a new faction
|
 |
Decrepit Dakkanaut
|
Seems like Lizardmen are the most popular choice. It isn't hard to see why. The aesthetic just reeks of cool.
The main problem is what would the stats be? I would think they'd be in between a Necron Immortal and Tactical Space Marine in toughness, but we have too many units that function like MEQ in the game, on top of them just being made for war. They'd be better at shooting than Orks, but at least equal in melee.
I'd think they'd be like Iron Hands CT but on crack.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 04:08:58
Subject: Re:You are hired by GW to create a new faction
|
 |
Irked Necron Immortal
|
Death Squirrels
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 04:55:50
Subject: You are hired by GW to create a new faction
|
 |
Lurking Gaunt
Portland, OR
|
I just want GW to make Space Skaven.
Until then, I'll have to settle for the Warpath Veer-Myn.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 05:21:52
Subject: You are hired by GW to create a new faction
|
 |
Guard Heavy Weapon Crewman
|
Slayer-Fan123 wrote:Seems like Lizardmen are the most popular choice. It isn't hard to see why. The aesthetic just reeks of cool.
The main problem is what would the stats be? I would think they'd be in between a Necron Immortal and Tactical Space Marine in toughness, but we have too many units that function like MEQ in the game, on top of them just being made for war. They'd be better at shooting than Orks, but at least equal in melee.
I'd think they'd be like Iron Hands CT but on crack.
Uh excuse you I'm pretty sure lava dolphins had just as much if nit more support.
It's like cmon there's already fire hawks space sharks and gak so why not lava dolphins!
|
"I asked if you were blind, my lord, because I fear you must be." -Nathanial Garro |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 05:53:03
Subject: You are hired by GW to create a new faction
|
 |
Veteran Inquisitor with Xenos Alliances
|
If I were to create a new race I think I would do some ancient race of Giants that long ago moved into the greatest depths of the Eye of Terror worshiping chaos and in ancient times having built many of the more mysterious artifices found throughout the Imperium. Warpbeasts and other non-daemons are able to survive in otherwise tainted parts of space, these giants would be no different. While still effected by chaos and the warp, it would be to a lesser degree compared to other mortals.
Slayer-Fan123 wrote:Seems like Lizardmen are the most popular choice. It isn't hard to see why. The aesthetic just reeks of cool.
GW never shied away from running with a good idea in a number of different ways... We had Slann in Rogue Trader... We had Exodites riding Dinosaurs... Early on many aspects of Tyranid's larger monsters were also based around dinosaurs to a limited degree... All three concepts however have been mostly abandoned by GW.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 06:04:51
Subject: You are hired by GW to create a new faction
|
 |
Focused Fire Warrior
|
How about a race that isn't as old or as technologically advanced as the other races. They could use crossbows or muskets, or basic guns like those used in the World Wars.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 10:23:56
Subject: You are hired by GW to create a new faction
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
Mutant, bipedal rodents escape from a Mars laboratory and steal a ship loaded with a consignment of attack bikes intended to resupply a marine chapter.
A noble amphibious race of sentient reptiles (possibly children of the old ones) is discovered by Eldar traders blown off course. While they are marooned, the Eldar trade their technology and barter for parts with the more technically adept and demonstrate their martial arts to the warrior clans.
The reptile-men share their native foodstuffs with the Eldar- disc-bread flavoured with sauce and small salted fish.
Four young reptile-men leave with the Eldar when their ship is repaired. Their adventures will inspire a space-faring culture among these hard shelled creatures and contact with the Imperium is inevitable.
Tentacled translucent jelly monsters. Cast in coloured clear plastic, only their weapons and armour require paint.
Hideous skinless 8 limbed cat creatures who worship the chaos gods.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 10:27:22
Subject: You are hired by GW to create a new faction
|
 |
Major
London
|
I'd make a range of Purple marines. They sell and why change a winning formula.
Make 'em one of the lost founding legions. Cook up bit of background. Give them a primarch.
Then sit back and watch the bank balance inflate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 14:29:39
Subject: Re:You are hired by GW to create a new faction
|
 |
Auspicious Aspiring Champion of Chaos
|
I could get behind that.
P.S. that's actually a prairie dog in the picture, but I get the point.
|
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 16:20:43
Subject: You are hired by GW to create a new faction
|
 |
Longtime Dakkanaut
Ute nation
|
I don't think the game needs another SMEQ army, maybe a mixed save style army like the tau. Mix it up by giving the lizardmen/old ones all invul saves because of their psychic might, with the slinks having a 5+ to the Slan having a 3+. They would also be the ultimate psychic army, with every unit having at least a ML 1. Lots of force weapons, and the fluff surrounding their ranged weapons being they harness they psychic power of the wielder and thus have different stats based on who is wielding them. You could have their fluff be that they realized they messed up with the creation of the younger races, and now they are back to end all life in the galaxy, which combined with their unstopable might makes for a properly grimdark fluff.
|
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 17:04:49
Subject: You are hired by GW to create a new faction
|
 |
Shas'o Commanding the Hunter Kadre
Olympia, WA
|
I wrote an entire faction up. They are humans whose job is to trap and sell all manner of things to all manner of buyers.
They have net guns, rules for trapping or slowing enemies down, hover crafts that are good for all manner of terrain they may face, and they generally focus on some of the lesser used rules in the BRB. their stat lines are pedestrian like IG, they also don't have armor that heavy, butthey are quick, they can slow you down, they put out a high high volume of fire though none of it is of frightening AP and they try to encircle you and keep you from focusing your armies strength on any one piece fo theres.
I liked the design and it was definitely a different feel when you're kind of relying on volume of fire and position to win rather than high tech goodies or monstrous stat lines.
i envisioned them as mercenaries for the Tau originally butthen kind of got into it and made them their own thing. I should find those notes and type them up.
|
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 18:22:39
Subject: You are hired by GW to create a new faction
|
 |
Powerful Phoenix Lord
|
Iron_Captain wrote:What is cool? Dinosaurs are cool.
What is also cool? Aztecs. Aztecs are cool.
What is even more cool than dinosaurs or Aztecs? Aztec dinosaurs! Why have only one cool thing when you can have two at the same time?
How can we make Aztec dinosaurs even more cool? By adding more dinosaurs of course! We will have them ride on weaponised giant dinosaurs, because dinosaurs as weapons of war is the ultimate cool.
But wait... Can make it even more cool? Of course! Everything is more cool in SPEHSS!
Ergo, lizardmen in space. Definitely.
Booyah.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 19:55:00
Subject: Re:You are hired by GW to create a new faction
|
 |
World-Weary Pathfinder
|
The Isidarian Consortium
It's a hostile commerce empire making profits out of running in and out of the eye of terror. They have strong links to Necrons and Chaos. They believe in war for profit and don't really care about ruling unless it brings profit or the demise of enemies hindering profits. From profits the Isidarian's produce weapons and armor for several droid warriors and for other mystical creatures from the eye of terror that associate with them. They're ruled by large metallic sphinx's that control the empire they are the lord's of war and commerce, they enjoy scheming and plotting the expansion of the empire as well as the improving in its defenses. Rumored to know well beyond that of the Necron assistance they seem to be fickle and contemplative with the world. In battle they're a cold and calculative foe on the level of a demon prince or a hive tyrant terms of size, physical and psychic power. If the Sphinx lord is too busy to show he might send his 'Keepsake', A psychic enslaved humanoid or eldar loyal or forced through collared means is the basic psychic lord without much physique. The 'Keepsake' wearing a technological collar board casting its mind to the Sphinx itself in which the Sphinx can give telepathic orders to the front line.
The lowliest of the Isidarian is the Vemeer, a wind like soul entity that has trouble manifesting a physical form. Rumored to be the soul's of creatures effected by the taint of chaos having found away to escape its cluches in a disembodiment form to cease the corruption of their soul. They take it upon themselves to use filigree thin metal wrappings to produce a physical form. They scout in combative scenario's and deal with general trade for the consortium, they also can be elite assassins as well. The expendable BL01 droid is the front-line droid resembles the torso and arm's of a Necron but the head and lower body are completely different in appearance. The head more appealing and approachable then the dank look of a Necron but the leg's being reversed and more mechanical. They carry energy rifles and have a beam like knife along the right wrist for melee combat though it is hardly noticeable aside the pocket along the guard.
Isidarian's hold many things of value, slaves being most prized to them for study and trade in the eye of terror or the Dark Eldar. They also enjoy hold prized elite gladiators and creatures of all walks of life. Some may even become loyal to their captor. Many are favored creatures bestially and chaotic from the eye of terror that hold allegiance to a chaos god. These creatures come from a variety of ranges such as; Gorgon, Minotaur, Disfigured Corpses and Djinn. Though the Isidarian's call the influence of chaos 'The Taint' and is looked on as a corruptible influence that can be useful if controlled.
Vemeer Assassin's can be worth their price if needing a quick and subtle kill, though for quick melee assaults the Isidarian enjoy Bird Maidens metallic filigreed like females with gem embedded swords and jewelry are akin to the Vemeer as a soul is placed within the metallic figure. Vemeer Disque Riders take up the quick raiding assaults from atop a fast moving disk holding hard hitting carbines. Several skimmer vehicles have been rumored for quick assaults, as well they also have heavier variations for sustain combat scenarios.
__________________
I was basically just doing a shoot off of Necron's and Chaos mostly, it has an Eldar trait as well to make it more believable though. This isn't a Bad Guy army but it isn't a Good Guy army ether. I wanted it to come off as a Cold, IDGAF army. I also wanted a lot of mythological relation to Egyptian mythos as this army is beside the Necron's as I see the Necron's as the humanoid form of the Egyptian tale. This idea is more of the mythological approach which is why I also throw it in the Eye of Terror a bit. I think it helps ease things up on the Necron's and makes the idea more mystifying. I think the eye of terror could be used more in both Chaos and in general. This is kind of a half and half approach in trying to bring a lot out of it to spice up Chaos / Eye of Terror and Necron's as I feel they both have very faintly told stories that are largely left unexplored.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 21:56:14
Subject: You are hired by GW to create a new faction
|
 |
Regular Dakkanaut
|
Something similar to protoss from star craft. Melee focused AP3 on troops fast but very expensive points wise. Maybe have guys who can set up warp gates which summons more troops.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 02:55:04
Subject: You are hired by GW to create a new faction
|
 |
Dakka Veteran
Miles City, MT
|
I would make a elite female space marines army. They would have sisterhood of psykers and focus on ranged and stealth rather than melee (with a few outliers). So basically the daughters of tau and grey knights. And maybe have a core of dino riders because dinosaurs.
|
This message was edited 1 time. Last update was at 2016/06/24 02:55:47
Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 06:11:00
Subject: You are hired by GW to create a new faction
|
 |
Focused Fire Warrior
|
How about a race like the Locust from Gears of War?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 06:24:23
Subject: You are hired by GW to create a new faction
|
 |
Regular Dakkanaut
|
Easy choice: Dark Mechanicum. Geeks that have played with Chaos for millennia in their parents basement, and now are they ready to show the world ...
Since their most advanced weapons and machines are designed and created in the Eye of Chaos they would struggle with non-Chaos physical laws. They could get something like the Daemons table, or different levels on all tech - the higher level the more problems.
Creative answer: A modular race, where 1 individual is as intelligent as a dog - but 3 individuals may link togheter and achieve sentience of human level, and 12 would either be psychic or a mixture of Magos (technical skill and production) and Autarch (strategic thinking). Their thinking, values and society are completly alien to both humans, eldar and tau.
It would not be "Eldars by another name" or "pop culture ripoff", and give the model designers a real challenge.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 09:08:23
Subject: You are hired by GW to create a new faction
|
 |
Elite Tyranid Warrior
|
I always imagine that the tyrannid are being chased by a more mechanized tyrannic being, with large tanks, like a small horde of av 11 tanks that shred infantry to death. I think it would be interesting if the tanks were essentially sentient, and had no drivers itself, just biomorph hybrid tanks
|
3500 Imperium army
1250 Nidzilla
1000 Chaos army
1000 Drukhari Raiding Force |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 12:22:27
Subject: You are hired by GW to create a new faction
|
 |
Ancient Space Wolves Venerable Dreadnought
|
SickSix wrote:Well we defonitely do NOT need more factions. But If I could introduce one, it would be the Hrud.
And barring that we especially dont need any more human factions.
I would like to maybe see space lizards. Like Trandoshans or something. Very saurian. Who doesn't want a space T-Rex with lasers?!
Dinosaucers yeeeaaah! Dah dah da dum! Dah dah da dum! Automatically Appended Next Post: *Ahem* Sorry for the Geek out...loved Dino saucers and Dino Riders. I'd totally vote for Lizardmen in Space!
As for designing an army I'd go with a Body Snatchers idea.
If anybody remembers or actually read a series called Animorphs the Yeerks are a parasitic slug that can squeeze into a person's ear, wrap themselves around the brain and take control of their new 'host body'. The Yeerks themselves needed to feed and breed in special ponds that they made transportable to allow them to roam the galaxy(and attempt to enslave it).
Making it fit for the grimdark...
Renaming - Gotta be something GW can trademark...
Goal - Universal enslavement can stay, it fits.
Army description - The trademarked slugs don't have much by way of unique tech, they're too new to their release from their home planet, so mostly they're getting by on the technology of creatures they've enslaved. Ranged combat is limited due to the trademarked Slug's unfamiliarity with concepts like range but since they have access to the creatures from their home world the trademarked slugs have some truly fierce beasts, cavalry and monstrous creatures.
What makes them different? - The trademarked slugs are body snatchers and use melee to force more of their number into enemy ranks. Rather than actually striking at their enemies using strength they roll-off with enemy units on a strength roll to grab enemy models and force them into the mobile pools that they will need to drag along with them. Enemy models that lose their roll become part of the trademarked slug's army.
Weaknesses - The mobile ponds. Blast a mobile pond and no enemy models can be stolen, units without their ponds become tough but weak melee units, tar-pits at best.
Strength - Durability. Much like the Necrons these xenos filth will have both saves an non-save saves and a lot of them...oh, and MCs. While their basic troops are lackluster with no real combat boosts, minimal attacks and laughable weapon skills they are very durable with high toughness, great saves and multiple wounds and while possessing a pool don't really require the weapon skill anyway...
|
This message was edited 1 time. Last update was at 2016/06/24 13:47:00
I don't break the rules but I'll bend them as far as they'll go. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/25 06:51:36
Subject: You are hired by GW to create a new faction
|
 |
Rough Rider with Boomstick
|
I like the sound of a saurian race, but I'd put my own spin on it. I was thinking that maybe have the race first of use heavy genetic engineering for most troops that would lead to a sort of Ogre kingdoms like army with hulking lizard warriors as you rank.and file troops, more elite troops with armor, a sort of bionic berserker, shield carrier , smaller sniper/infiltrator types, some warbeast, and maybe four types of rudimentary vehicles transport/tank/walker/flyer.
For their technology I would do something that's in between ork scrap and imperial fancy gothic but with a focus on crystals as a power source prominently displayed
For actual table top performance I would say that the army would mainly rely on its durability, due to the crystal technology their weapon are generally of not the greatest strength but have a charging up mechanic to become at least somewhat of a threat. Have them be good at melee and the means to get them there but actually have to work for it, not just roll the across the board and wreck face.
There's my two cents, it was fun to come up with!
|
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/25 07:24:53
Subject: You are hired by GW to create a new faction
|
 |
Flashy Flashgitz
Armageddon
|
A race of monstrous creatures that while few in number can psychically project themselves somewhere else, creating a copy of themselves. When they die so does the projection. Each kit comes with 2 models, one for them one for the psychic copy.
Slow and lumbering creatures with thick armored skulls and maybe covered in fur. They could add to dispel dice + adamantium will but not cast spells. Or maybe the projection is a spell, idk.
For guns lots of template sonic attacks. Maybe str 3 ap - rending. Maybe some torrent because that isn't used enough.
edit: oh man the more I think about this the better it gets
ok statline:
monstrous creatures
WS:2 BS:2 S:6 T:6 W:3 I:2 A: 2 LD:8 SV:4++
they all have stubborn, slow and purpouseful, and adamantium will
about...110 points base
they also have a heavy support unit that has to deep strike (burrowed from the ground) but has a -1 to his reserves (because he's hibernating dammit and he needs his sleep) but when he hits the board he's a killing machine with 6 shred haywire attacks with his sonic claws.
they also have a heavy support choice thats a terrain piece, a large psychically conductive spire that shoots out of the ground via deepstrike (like the drop pod one where it cant screw up) that pulses with energy causing the ground around it within 6"(12?) to hit you with strikedown+pinning attacks. Also you can't cast spells close to them. This way you can have a slow army without vehicles that slows the enemy as well, putting you on a slightly even playing field.
|
This message was edited 2 times. Last update was at 2016/06/25 08:08:45
"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/25 07:31:56
Subject: Re:You are hired by GW to create a new faction
|
 |
Infiltrating Broodlord
|
I'm surprised no one has said Felinids yet. That would be hilarious.
|
"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ |
|
 |
 |
|