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![[Post New]](/s/i/i.gif) 2016/06/28 00:08:00
Subject: [1000] - Astra Militarum - with MT allies
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Fresh-Faced New User
Budapest
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Hi,
I've received some valuable remarks on my previous lists, so here's my latest. IG main force with MT allied detachment.
Primary detachment - CAD
HQ:
Pask as warlord in LR Punisher (no sponsons), LR Eradicator as wingman
Troops
Infantry platoon, consisting of a platoon command, a 3-squad strong blob squad, a commissar and a primaris psyker
Veteran squad w/ 2 meltas and a dedicated chimera outfitted w/ dozer blade and augur array
Secondary detachment - MT allied detachment
HQ
MT command squad w/ 3 plasma guns
Troops
6-man strong MT Scion squad w/ 2 hot-shot volley guns
This adds up to 992 points. From the remaining points, I'm thiking about buying some extra for Pask, a dozer blade or maybe a recovery gear, and outfitting the blob sergeants with boltguns instead of laspistols. I'm also considering ditching the commissar from the blob and switching the Eradicator to an Executioner.
Any thoughts?
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This message was edited 3 times. Last update was at 2016/06/28 09:30:21
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![[Post New]](/s/i/i.gif) 2016/06/28 16:45:21
Subject: [1000] - Astra Militarum - with MT allies
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Hurr! Ogryn Bone 'Ead!
WA, USA
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What upgrades do you have on your Infantry Platoon? Taking naked Infantry Squads isn't recommended. I'd at least try to give them each a Meltagun or an Autocannon depending on their role. A Ministorum Priest would be a great addition if you are blobbing them together and being aggressive (probably in place of the Commissar or Psyker).
Why Hot-Shot Volley Guns on the Scion squad? Plasma is much more versatile, though a bit more expensive. As-is that squad cannot hurt vehicles at all (except for Krak grenades).
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"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2016/06/28 19:18:19
Subject: [1000] - Astra Militarum - with MT allies
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Fresh-Faced New User
Budapest
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Gorgosaurusrex wrote:What upgrades do you have on your Infantry Platoon? Taking naked Infantry Squads isn't recommended. I'd at least try to give them each a Meltagun or an Autocannon depending on their role. A Ministorum Priest would be a great addition if you are blobbing them together and being aggressive (probably in place of the Commissar or Psyker). Well, the main role of the blob would be to serve as meat shield/tarpit and protect the LR command squad against assaults, so I try to keep them as cheap as possible. As the main armaments of the LR squad are medium-ranged (24" and 36"), they're going to have to get pretty close to utilize their firepower and stay in coherency at the same time. Also, the platoon command squad can order FRFSRF, which can be combined with the psyker's Prescience, resulting in 54 shots (81 if in rapid fire range) and rerolling failed To Hits. Gorgosaurusrex wrote:Why Hot-Shot Volley Guns on the Scion squad? Plasma is much more versatile, though a bit more expensive. As-is that squad cannot hurt vehicles at all (except for Krak grenades). The MT detachment is primarily for taking and holding objectives by way of deep strike, supported by the melta vets and the chimera. The volley guns provide some decent volume of fire (2/4 salvo, which means 8 S4 AP3 shots if kept stationary) and can take on MEQs, especially combined with MT orders. The plasma command squad provides medium-range anti- TEQ capability and the melta vets are there for the anti-tank role.
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This message was edited 1 time. Last update was at 2016/06/28 19:24:26
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![[Post New]](/s/i/i.gif) 2016/06/28 19:38:44
Subject: [1000] - Astra Militarum - with MT allies
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Hurr! Ogryn Bone 'Ead!
WA, USA
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David_h wrote:Well, the main role of the blob would be to serve as meat shield/tarpit and protect the LR command squad against assaults, so I try to keep them as cheap as possible. As the main armaments of the LR squad are medium-ranged (24" and 36"), they're going to have to get pretty close to utilize their firepower and stay in coherency at the same time. Also, the platoon command squad can order FRFSRF, which can be combined with the psyker's Prescience, resulting in 54 shots (81 if in rapid fire range) and rerolling failed To Hits. That makes sense. I would at least give the Sergeants Meltabombs then, for versatility. If your opponent only deploys tanks then they're pretty useless. David_h wrote:The MT detachment is primarily for taking and holding objectives by way of deep strike, supported by the melta vets and the chimera. The volley guns provide some decent volume of fire (2/4 salvo, which means 8 S4 AP3 shots if kept stationary) and can take on MEQs, especially combined with MT orders. The plasma command squad provides medium-range anti- TEQ capability and the melta vets are there for the anti-tank role. Volley guns are okay but I feel your list is really lacking in anti-armor, and this is a place to add some. You have 3 Plasmaguns, 2 Meltaguns, and a Multi-Laser. My 1K list is a Steel Host formation of 6 Leman Russ tanks and a Hydra, how would you deal with that? How do you deal with Flyers? Is this a TAC list or is it tailored to your specific meta?
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This message was edited 1 time. Last update was at 2016/06/28 19:42:43
"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2016/06/28 20:36:21
Subject: [1000] - Astra Militarum - with MT allies
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Fresh-Faced New User
Budapest
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Gorgosaurusrex wrote: David_h wrote:Well, the main role of the blob would be to serve as meat shield/tarpit and protect the LR command squad against assaults, so I try to keep them as cheap as possible. As the main armaments of the LR squad are medium-ranged (24" and 36"), they're going to have to get pretty close to utilize their firepower and stay in coherency at the same time. Also, the platoon command squad can order FRFSRF, which can be combined with the psyker's Prescience, resulting in 54 shots (81 if in rapid fire range) and rerolling failed To Hits. That makes sense. I would at least give the Sergeants Meltabombs then, for versatility. If your opponent only deploys tanks then they're pretty useless. David_h wrote:The MT detachment is primarily for taking and holding objectives by way of deep strike, supported by the melta vets and the chimera. The volley guns provide some decent volume of fire (2/4 salvo, which means 8 S4 AP3 shots if kept stationary) and can take on MEQs, especially combined with MT orders. The plasma command squad provides medium-range anti- TEQ capability and the melta vets are there for the anti-tank role. Volley guns are okay but I feel your list is really lacking in anti-armor, and this is a place to add some. You have 3 Plasmaguns, 2 Meltaguns, and a Multi-Laser. My 1K list is a Steel Host formation of 6 Leman Russ tanks and a Hydra, how would you deal with that? How do you deal with Flyers? Is this a TAC list or is it tailored to your specific meta? It's supposed to be a TAC list for a beginner's tournament at my local wargame club. Btw, one of the missions is going to be Big Guns Never Tire, so I'd like to avoid bringing too many tanks, to avoid giving the chance for my opponent to gain extra victory points. Regarding anti-armor, I'm thinking about adding multi-melta sponsons for Pask, plus a techpriest for POTMS, instead one of the infantry squads. Regarding flyers, you're right, but I have no Valkyrie, neither a Hydra, so I'm pretty much  ed if someone brings a flyer-centered list.
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This message was edited 2 times. Last update was at 2016/06/28 20:45:42
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![[Post New]](/s/i/i.gif) 2016/06/28 21:47:52
Subject: [1000] - Astra Militarum - with MT allies
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Hurr! Ogryn Bone 'Ead!
WA, USA
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Have you considered Exterminators? They're probably the most versatile Leman Russ variant, and can target flyers in a pinch. They're great in lower point games because of this.
I'd much rather see Meltaguns or Meltabombs on your Infantry Squads than Multi-Meltas on a Punisher. If anything the Punisher should get Heavy Bolters.
I don't think an Eginseer would be worth the points in a 1,000 point game, I'd rather use that to buy sponsons for the tanks or Meltaguns for the infantry.
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"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2016/06/28 22:07:34
Subject: [1000] - Astra Militarum - with MT allies
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Fresh-Faced New User
Budapest
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Gorgosaurusrex wrote:Have you considered Exterminators? They're probably the most versatile Leman Russ variant, and can target flyers in a pinch. They're great in lower point games because of this.
I'd much rather see Meltaguns or Meltabombs on your Infantry Squads than Multi-Meltas on a Punisher. If anything the Punisher should get Heavy Bolters.
I don't think an Eginseer would be worth the points in a 1,000 point game, I'd rather use that to buy sponsons for the tanks or Meltaguns for the infantry.
The Exterminator sounds good. How about skipping the Primaris Psyker and adding demolitions doctrine and another melta to the veterans?
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![[Post New]](/s/i/i.gif) 2016/06/29 15:51:23
Subject: [1000] - Astra Militarum - with MT allies
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Hurr! Ogryn Bone 'Ead!
WA, USA
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David_h wrote:The Exterminator sounds good. How about skipping the Primaris Psyker and adding demolitions doctrine and another melta to the veterans? The Exterminator is my favorite Leman Russ variant, especially with Heavy Bolter Sponsons in low point games. Try it out, I think you'll like it! I don't think the Demolitions doctrine is worth it since GW ruled that only 1 Grenade per unit may be thrown in combat. I'd rather put Meltabombs on every Sergeant, which is about 30 points. Or give each Infantry squad a Meltagun (also 30 points). EDIT: Have you thought of something like this? (assuming you have 2 Chimeras) Tank Commander in a Punisher with Heavy Bolter Sponsons 340 -Leman Russ Exterminator with Heavy Bolter Sponsons Ministorum Priest 25 PCS with 3 Meltaguns in a Chimera with Multi-Laser/Heavy Flamer 125 2 Infantry Squads with Meltabombs and Flamers 120 Veterans with 3 Meltaguns in a Chimera with Multi-Laser/Heavy Flamer 155 Militarum Tempestus Command with 3 plasma 140 Militarum Tempestus Scions with 2 Volley Guns and Meltabombs 95 1,000 This isn't too different than your list with the exception of wargear and the Chimera, but it has added mobility and much more game against a wide variety of armies. I'd strongly consider swapping the Volley Guns for Plasma or Melta but that's your call!
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This message was edited 2 times. Last update was at 2016/06/29 16:14:10
"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2016/06/30 10:50:58
Subject: [1000] - Astra Militarum - with MT allies
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Fresh-Faced New User
Budapest
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Gorgosaurusrex wrote:EDIT: Have you thought of something like this? (assuming you have 2 Chimeras) Tank Commander in a Punisher with Heavy Bolter Sponsons 340 -Leman Russ Exterminator with Heavy Bolter Sponsons Ministorum Priest 25 PCS with 3 Meltaguns in a Chimera with Multi-Laser/Heavy Flamer 125 2 Infantry Squads with Meltabombs and Flamers 120 Veterans with 3 Meltaguns in a Chimera with Multi-Laser/Heavy Flamer 155 Militarum Tempestus Command with 3 plasma 140 Militarum Tempestus Scions with 2 Volley Guns and Meltabombs 95 1,000 This isn't too different than your list with the exception of wargear and the Chimera, but it has added mobility and much more game against a wide variety of armies. I'd strongly consider swapping the Volley Guns for Plasma or Melta but that's your call! Thanks for the advice! Based on your suggestions, I reworked the list. Now it looks like this (don't have any priest model unfortunately): HQ: 380 pts Tank Commander upgraded to Pask in a Punisher with Heavy Bolter Sponsons LR Exterminator with Heavy Bolter Sponsons Troops: 385 pts Veteran suqad with 3 plasma guns, melta bomb and grenadiers doctrine (to help avoid Gets hot effect) dedicated Chimera with Multi-Laser/Heavy Flamer and dozer blade Veteran squad with 3 melta guns and melta bomb dedicated Chimera with Multi-Laser/Heavy Flamer, dozer blade and augur array (I find this necessary so that my scions deep strike exactly where I want them) Allied HQ: 115 pts MT Scion command squad with 2 plasma guns Allied troops: 117 pts 6-man strong MT Scion squad with 2 plasma guns and melta bomb Total cost: 997 pts
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This message was edited 2 times. Last update was at 2016/06/30 11:11:08
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![[Post New]](/s/i/i.gif) 2016/06/30 15:36:54
Subject: [1000] - Astra Militarum - with MT allies
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Hurr! Ogryn Bone 'Ead!
WA, USA
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That list looks MUCH better in my opinion. If you're careful with the Tank Commander unit you shouldn't need any bubble wrap. That list has much more firepower, mobility, and anti-armor than your original. Looks good!
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This message was edited 1 time. Last update was at 2016/06/30 15:37:10
"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2016/07/04 14:03:24
Subject: [1000] - Astra Militarum - with MT allies
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Fresh-Faced New User
Budapest
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Gorgosaurusrex wrote:That list looks MUCH better in my opinion. If you're careful with the Tank Commander unit you shouldn't need any bubble wrap. That list has much more firepower, mobility, and anti-armor than your original. Looks good!
The tournament didn't go too well though  First one was an eldar corsair list. Jump-shoot-jump, deepstriking melta units, brightlances...no chance. The Chimera of the melta vets was glanced to death on Turn 1, Pask got fried on Turn 2 without being able to fire a shot. Actually, the melta vets didn't stand a chance in the next two games either (another eldar and an ork opponent). They never got into 12" range, let alone the 6" melta range. Maybe next time...
Anyway, thanks for the help and the advice!
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![[Post New]](/s/i/i.gif) 2016/07/05 17:42:36
Subject: [1000] - Astra Militarum - with MT allies
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Regular Dakkanaut
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Some after advice for the next game, throw camo nets on all your tanks and transports specially if your bub wrapping. This will give you a 4+ cover with just the guys in front of it and a 3+ during night fighting.
I think the problem was that you threw all your anti tank in 1 spot on the vets, consider a psyker for divination on the blob along with either Las cannons or auto cannons next time. Prescience with orders can be pretty nasty.
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![[Post New]](/s/i/i.gif) 2016/07/05 18:47:55
Subject: [1000] - Astra Militarum - with MT allies
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Longtime Dakkanaut
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Instead of just an allied tempestus list which doesn't add much else take the new get started tempestus formation. https://imgur.com/a/cMUkC
It is the same units except you need to take a 25pt commissar and a 80pt taurox prime and the formation benefit is your scion platoon respawns over and over with all of thier upgrades when they are killed as long as that commissar is still alive. So put that scion unit in the taurox prime and run to your opponents line even if they do wipe that unit it respawns and is placed in deepstrike reserve to come in the next turn just like new. To find the points you will need to drop the augur which isn't needed if the scion squad begins on the board, drop melta bombs, drop dozer blades, change the plasma grendier vets to basic melta vets. In return you gain a battle cannon fast taurox (another armour target with a big tank weapon) and your plasma scion squad is undying. You need to protect that commissar though.
For the tanks getting killed I always use the smoke grenades and fire order the first turn especially during night fighting or with camo nets. This usually gives you at least two turns with your tanks. If you want you can also take the autocannon turret on the chimeras it's a free swap from the multi laser. You lose a shot but gain ap4 twinlinked and str 7.
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This message was edited 4 times. Last update was at 2016/07/05 20:27:48
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![[Post New]](/s/i/i.gif) 2016/07/05 20:25:01
Subject: [1000] - Astra Militarum - with MT allies
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Fresh-Faced New User
Budapest
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gungo wrote:Instead of just an allied tempestus list which doesn't add much else take the new get started tempestus formation. https://imgur.com/a/cMUkC
It is the same units except you need to take a 25pt commissar and a 80pt taurox prime and the formation benefit is your scion platoon respawns over and over with all of thier upgrades when they are killed as long as that commissar is still alive. So put that scion unit in the taurox prime and run to your opponents line even if they do wipe that unit it respawns and is placed in deepstrike reserve to come in the next turn just like new. To find the points you will need to drop the augur which isn't needed if the scion squad begins on the board, drop melta bombs, drop dozer blades, change the plasma grendier vets to basic melta vets. In return you gain a battle cannon fast taurox (another armour target with a big tank weapon and your plasma scion squad is undying.
I guess the MT starter box has to be my next purchase...
gungo wrote:If you want you can also take the autocannon turret on the chimeras it's a free swap from the multi laser. You lose a shot but gain ap4 twinlinked and str 7.
Since when is a Chimera allowed to take an autocannon turret? According to the 6th ed. codex, the turret multilaser can only be replaced by a heavy flamer or a heavy bolter.
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![[Post New]](/s/i/i.gif) 2016/07/05 22:05:18
Subject: [1000] - Astra Militarum - with MT allies
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Hurr! Ogryn Bone 'Ead!
WA, USA
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David_h wrote:Since when is a Chimera allowed to take an autocannon turret? According to the 6th ed. codex, the turret multilaser can only be replaced by a heavy flamer or a heavy bolter.
It's an option from a Forge World supplement. I'm not sure which one. Local tournaments rarely allow Forge World to be used so I never converted my turrets.
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"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2016/07/05 22:16:51
Subject: [1000] - Astra Militarum - with MT allies
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Longtime Dakkanaut
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The autocannon turret is in forgeworld book IA1.
Fw sells the turrets or easily converted.
There is a bunch of cool unit lists in there.
If your tournament is ITC it's usually allowed
Another cool unit is the tank commander with coaxial stubber allows you to reroll your primary weapon and also has specialist shells for the vanquisher. Such as beast hunter shells which makes your vanquisher Fire str8 ap2 small blast Insta death monster hunter that's quasi twinlinked with the coaxial stubber. If it hits it can Insta kill MCs and do d3 wounds to GMC.
If you already have the models you really don't need to buy the formstion but it is a good deal since its ~45% off. $85 (less with online retailers 20-25% off) for two scion boxes, the new commissar model, and a taurox prime. I play krieg so I only bought the taurox since I will use krieg engineers as storm troopers and the krieg commissar.
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This message was edited 2 times. Last update was at 2016/07/05 22:31:02
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