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Made in us
Squishy Squig




Hickory NC

i have played WFB and WH40K since they came out. but i cant seem to get over the idea that in the last decade the game has gone to Games workshop releases a book and now there is a new OP army. I loose two to six games a month and cant seem to win to psykers, and drop pods or tau.
with my orks and i have a very large army with lots of different types of units. Is it me or the game?

This message was edited 1 time. Last update was at 2016/06/29 04:07:43


 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Orks are... an interesting case. A very good Ork player can generally beat a mediocre player playing any other army, but at equal skill levels, they will generally lose.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Orks lose to lots of templates and/or buckets of shooting dice.
Just remember to use lots of lads and I think the Lootas have a fair bit of firepower. #1 targets for drop pods.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Squishy Squig




Hickory NC

normal boyz or boyz with armor?

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Normal. The ones with armour will just attract weapons that are AP4 anyway.

I should think of a new signature... In the meantime, have a  
   
Made in us
Terminator with Assault Cannon





Elder_Zork wrote:
normal boyz or boyz with armor?


Boys before toys!
   
Made in us
Stealthy Warhound Titan Princeps






 Ashiraya wrote:
Normal. The ones with armour will just attract weapons that are AP4 anyway.

Besides autocannons, what weapons are AP4? And are autocannons really used a lot?

What I'm seeing is an escalation of AP3/2/1 and not going for much else. You're either being shot by the grav or the bolters (okay, bad example. you probably would be better off without heavy armor vs grav)

Not sure what scatter lasers have, if those are AP4 then disregard me

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Terminator with Assault Cannon





Rihgu wrote:
 Ashiraya wrote:
Normal. The ones with armour will just attract weapons that are AP4 anyway.

Besides autocannons, what weapons are AP4? And are autocannons really used a lot?


Heavy bolters are AP 4.

Sternguard kraken ammunition is AP 4.

Heavy flamers are AP 4.

Power maces are AP 4.

Uh...
   
Made in us
Stealthy Warhound Titan Princeps






 Traditio wrote:
Rihgu wrote:
 Ashiraya wrote:
Normal. The ones with armour will just attract weapons that are AP4 anyway.

Besides autocannons, what weapons are AP4? And are autocannons really used a lot?


Heavy bolters are AP 4.

Sternguard kraken ammunition is AP 4.

Heavy flamers are AP 4.

Power maces are AP 4.

Uh...


Heavy Bolters are widely regarded as garbage, and not widely taken. Although, with free Razorbacks I have seen a slight resurgence in the assault cannon.
Most common Sternguard configuration is combi-meltas in drop pods. Granted, if you're not running any worthy threats they could easily turn that special ammunition against your boys, so I'll take that as valid.
Heavy Flamers - oh yea, and those will especially be seen against orks. Fair.
Power Maces - outside of death cult assassins (and chaplains, who I don't think get any other option), who takes these?

I guess I really meant, "What commonly seen/meta weapons have AP4", rather than an exhaustive list of every weapon/psychic power with AP4.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Terminator with Assault Cannon





Rihgu wrote:Heavy Bolters are widely regarded as garbage, and not widely taken.


Against gladius razorback spam, it's a possibility. Heavy bolters are the stock weapon for razorbacks.

This message was edited 1 time. Last update was at 2016/06/29 02:01:23


 
   
Made in us
Locked in the Tower of Amareo




"Power Maces - outside of death cult assassins (and chaplains, who I don't think get any other option), who takes these? "

I do.
   
Made in us
Terminator with Assault Cannon





Martel732 wrote:
"Power Maces - outside of death cult assassins (and chaplains, who I don't think get any other option), who takes these? "

I do.


Ditto. I have a squad of honor guard that I don't use (because no viable delivery system worth taking), and they have maces.

S6, AP 4 is nothing to sneeze at.
   
Made in us
Dakka Veteran





Its not just your orks. The game has gotten way out of hand. Not only in terms of power creep, but just balance in general. I can tell you with 100% certainty I will not be purchasing 8th edition already. Everyone seems to think that releasing a new edition will solve the plethora of issues plaguing the game atm, yet they do not acknowledge the core issue. Codex balance.

GW is moving away from releasing additional codex's and instead moving towards formations. The problem with this? The majority of the codices have absolutely abysmal internal balance. When the core problem lies within the codex's themselves how can there be any hope improving the tabletop if the codices are not addressed? Point costs are all over the place. Some armies have units that are 2-3 times as effective similar units in other armies, at the same point cost. When discrepancies like this exist, balance will never be possible.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Elder_Zork wrote:
i have played WFB and WH40K since they came out. but i cant seem to get over the idea that in the last decade the game has gone to Games workshop releases a book and now there is a new OP army. I loose two to six games a month and cant seem to win to psykers, and drop pods or tau.
with my orks and i have a very large army with lots of different types of units. Is it me or the game?
the game is a complete shitshow without even the veneer of balance. Skill is almost entirely in abusive list building at this point as opposed to generalship. The game is trying to be 3 or 4 different game systems all in one, and doing none of them well, seemingly intentionally so.


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ca
Confessor Of Sins





Rihgu wrote:
Power Maces - outside of death cult assassins (and chaplains, who I don't think get any other option), who takes these?


Death-Cult Assassins were required to have Power Swords in particular, last I checked.
   
Made in ru
!!Goffik Rocker!!






What did you have in your list for the last few lost games?
   
Made in fi
Locked in the Tower of Amareo





 Traditio wrote:
Elder_Zork wrote:
normal boyz or boyz with armor?


Boys before toys!


If you want to lose sure. As it is best choice from troops is 2x10 grots.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




St. George, UT

The game has pretty much passed works by. With the staggering number of high rate of fire weapons that other armies have gotten it's just Impossible to get enough boots on the ground. It doesn't matter what ap the weapons are, you put enough shots down field, your going to drop Greenskins.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Tau missiles are basically autocannons in all but name.
Pink horrors shooting flickering fire mind bullets.
Guard eradicator nova Cannon (that also ignores cover)
Manticore has d3 str 10 Ap4 large blasts per missile
GK psycannons, incinerators and their heavy versions
Heavy flamers on sm land speeder storms, sternguard, dreads
Assault cannons
Skyhammer missiles
Frag cannons IIRC
The flamestorm cannons on Baal preds and hellhounds IIRC
Guard use autocannons in many units, from infantry platoons through to Russ variants
CSM havoks are usually packing autocannons
Necron tomb blades packing heavy Gauss blasters (that basically come with ignores cover)
Skitarii ranger stock guns
I believe the whirlwind has an Ap4 mode
Fairly sure there's a couple of Ap4 nids ranged options, but since they aren't devs, you rarely see them

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gb
Battleship Captain




Ditto. I have a squad of honor guard that I don't use (because no viable delivery system worth taking), and they have maces.

S6, AP 4 is nothing to sneeze at.


Indeed. It's a better general-purpose choice than a power sword because it improves your fighting potential against every target - against 4+ save or worse, both ignore the armour but the maul gets +2 strength (potentially removing Feel No Pain and certainly making the 'to wound' roll easier) whilst against a 2+ save the power maul still gets its strength boost whilst the sword gets bugger all.

Even against 3+ saves, 4+ to wound to 2+ to wound is still nearly double the fighting power. It's not as good as a power sword (triple) but the benefits against anyone who's not a basic space marine make it a better choice. Hell, a marine with a power maul is even half decent against tanks - S6 can job rear armour fairly well and you get an extra attack relative to a power fist.

There are still a few nasty ork units. Formations are definitely worth looking at - units like Blitz Brigade and Bully Boyz are quite nice, as are Zhadsnark and his Bikerz


Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Dakka Veteran





Commissar Benny wrote:
Its not just your orks. The game has gotten way out of hand. Not only in terms of power creep, but just balance in general. I can tell you with 100% certainty I will not be purchasing 8th edition already. Everyone seems to think that releasing a new edition will solve the plethora of issues plaguing the game atm, yet they do not acknowledge the core issue. Codex balance.

GW is moving away from releasing additional codex's and instead moving towards formations. The problem with this? The majority of the codices have absolutely abysmal internal balance. When the core problem lies within the codex's themselves how can there be any hope improving the tabletop if the codices are not addressed? Point costs are all over the place. Some armies have units that are 2-3 times as effective similar units in other armies, at the same point cost. When discrepancies like this exist, balance will never be possible.


This
Massive problems all over with regards to balance and points costs.
I'll probably still buy an 8th edition though

I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples 
   
Made in us
Longtime Dakkanaut






 Traditio wrote:
Rihgu wrote:
 Ashiraya wrote:
Normal. The ones with armour will just attract weapons that are AP4 anyway.

Besides autocannons, what weapons are AP4? And are autocannons really used a lot?


Heavy bolters are AP 4.

Sternguard kraken ammunition is AP 4.

Heavy flamers are AP 4.

Power maces are AP 4.

Uh...


Railgun submunitions (large blast too)
Tau missile pods/high yield missile pods
Cyclic ion blasters

I /will/ be spamming str7 ap4 in my list. I love Cibs and I love broadsides.

This message was edited 2 times. Last update was at 2016/06/29 19:46:02


 
   
Made in us
Locked in the Tower of Amareo




Doesn't change the fact that AP 4 is not a property that is sought after when building a list. Wound spam is much more potent.
   
Made in us
Longtime Dakkanaut






Martel732 wrote:
Doesn't change the fact that AP 4 is not a property that is sought after when building a list. Wound spam is much more potent.


Yes but ap 3 2 and 1 ususally is and they are just as effective as ap4 when dealing with 4+ armor. I'll drop an overcharged ion cannon large blast on a group of boys any day.

This message was edited 1 time. Last update was at 2016/06/29 19:50:47


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Changing the AP system is goes a long way to fixing some of the balance issues, as Weapons seem to go from "auto include" to "utterly worthless" just by 1 point of AP, depending on the type of weapon.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Longtime Dakkanaut




Commissar Benny wrote:
Its not just your orks. The game has gotten way out of hand. Not only in terms of power creep, but just balance in general. I can tell you with 100% certainty I will not be purchasing 8th edition already. Everyone seems to think that releasing a new edition will solve the plethora of issues plaguing the game atm, yet they do not acknowledge the core issue. Codex balance.

GW is moving away from releasing additional codex's and instead moving towards formations. The problem with this? The majority of the codices have absolutely abysmal internal balance. When the core problem lies within the codex's themselves how can there be any hope improving the tabletop if the codices are not addressed? Point costs are all over the place. Some armies have units that are 2-3 times as effective similar units in other armies, at the same point cost. When discrepancies like this exist, balance will never be possible.


I'm actually hoping that 8th edition is going to be vastly different, to the point that all former codices will become obsolete.
And to me, the non-release of new codices is a hint that the core rules will change so much that all codices will have to be redone completely.
But that might be wishful thinking...
   
Made in ca
Insect-Infested Nurgle Chaos Lord






the one thing AoS did right was gathering all of the armies into meta-factions based on their alignment. I hope if 8th edition does anything like that they'd also go that route. at least it means we get chunks of armies updated instead of one by one, especially if they decide to keep the 5 flavours of power armor as standalone codexes.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Terminator with Assault Cannon





 Jaxler wrote:
Martel732 wrote:
Doesn't change the fact that AP 4 is not a property that is sought after when building a list. Wound spam is much more potent.


Yes but ap 3 2 and 1 ususally is and they are just as effective as ap4 when dealing with 4+ armor. I'll drop an overcharged ion cannon large blast on a group of boys any day.


As I said:

Boys before toys!

They'll die with 6+ armor or 4+ armor. Might as well just take the extra bodies.

This message was edited 1 time. Last update was at 2016/06/29 20:04:53


 
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

Take your whole list in Trukks. Bullyboyz (formation I believe) and standard boyz. Put the Warboss in with the Meganobz and give him the lucky stikk.

Turboboost on your opponents face and destroy him. That's the most potent Ork list I've seen.

   
Made in fi
Locked in the Tower of Amareo





 Traditio wrote:
 Jaxler wrote:
Martel732 wrote:
Doesn't change the fact that AP 4 is not a property that is sought after when building a list. Wound spam is much more potent.


Yes but ap 3 2 and 1 ususally is and they are just as effective as ap4 when dealing with 4+ armor. I'll drop an overcharged ion cannon large blast on a group of boys any day.


As I said:

Boys before toys!

They'll die with 6+ armor or 4+ armor. Might as well just take the extra bodies.


Since they die whether they have 6+ or 4+ save might just as well take grots. They die just as well but at least you waste less points. Neither unit will do anything but camp at an objective hugging ground and hoping enemy doesn't waste guns to take them out.


Automatically Appended Next Post:
 Runic wrote:
Take your whole list in Trukks. Bullyboyz (formation I believe) and standard boyz. Put the Warboss in with the Meganobz and give him the lucky stikk.

Turboboost on your opponents face and destroy him. That's the most potent Ork list I've seen.


Problem with that is that boyz in trukk's get their trukk down and most of the squad gets taken out by explosion and some more to mob rule. Then nobz leading will get challenge killed and you have handful of basic boyz who don't accomplish much.

This message was edited 1 time. Last update was at 2016/06/30 05:49:31


2024 painted/bought: 109/109 
   
 
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