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Made in nl
Dakka Veteran





Netherlands

 Runic wrote:
Take your whole list in Trukks. Bullyboyz (formation I believe) and standard boyz. Put the Warboss in with the Meganobz and give him the lucky stikk.

Turboboost on your opponents face and destroy him. That's the most potent Ork list I've seen.


It works. Altough there are far better lists to be thought of.

I have my fair share of succes (haven't lost a game in quite some time) with my Speedfreaks:

- Zhadsnark and a painboy on a bike
- a large unit (7 or more) of bikes, nob with PK
- a smaller unit of bikes for support, nob with PK
- 1 or 2 units of 8 Tankbustas in a Big Trakk
- (6 or 7) Flash Gitz in a Big Trakk, preferable from the datasheet with the permanent AP1 guy

Add whichever flavour you like and have fun.

   
Made in us
Quick-fingered Warlord Moderatus




As I said:

Boys before toys!

They'll die with 6+ armor or 4+ armor. Might as well just take the extra bodies.


IMO "Boyz before toyz!" is no longer accurate and hasn't been in a very long time. The sheer mass of template weapons and high-volume, high strength firepower currently in the game is unprecedented. The same amount of boyz that used to take an enemy 3-4 turns to kill, can now be axed in 1-2 turns and most armies don't even need to use all of their guns to do it.

Don't get me wrong, Orks are always going to be an uphill battle (until the codex gets fixed) but IMO there are now much better ways to run them. This goes double when you take into consideration how the new Mob Rule works.

If you're going to run a Battle Forged army, like someone else mentioned, take a grot wall as your troop tax/bubble wrap, and then load up on everything else. Max out your elites, fast attack and heavy slots, and play them as aggressively as possible because your stuff is going to die quickly. Do the damage NOW before that happens.

We run a semi competitive to heavily competitive meta and our Ork players have been having a little more success than usual when using this strategy.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in nl
Dakka Veteran





Netherlands

Tycho wrote:
[...] and play them as aggressively as possible because your stuff is going to die quickly. Do the damage NOW before that happens.


Well said and so true for Orks. They can do a lot of damage, both in shooting and CC. But melt aways quickly.

   
Made in us
Quick-fingered Warlord Moderatus




Sorry, should have added - in regards to the OP - YES. The game has gotten that crazy. lol

@Singleton Mosby - Thanks! Yeah, that's the only way to play 'em in my opinion.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in it
Bush? No, Eldar Ranger




Italy

Tycho wrote:
As I said:

Boys before toys!

They'll die with 6+ armor or 4+ armor. Might as well just take the extra bodies.


IMO "Boyz before toyz!" is no longer accurate and hasn't been in a very long time. The sheer mass of template weapons and high-volume, high strength firepower currently in the game is unprecedented. The same amount of boyz that used to take an enemy 3-4 turns to kill, can now be axed in 1-2 turns and most armies don't even need to use all of their guns to do it.

Don't get me wrong, Orks are always going to be an uphill battle (until the codex gets fixed) but IMO there are now much better ways to run them. This goes double when you take into consideration how the new Mob Rule works.

If you're going to run a Battle Forged army, like someone else mentioned, take a grot wall as your troop tax/bubble wrap, and then load up on everything else. Max out your elites, fast attack and heavy slots, and play them as aggressively as possible because your stuff is going to die quickly. Do the damage NOW before that happens.

We run a semi competitive to heavily competitive meta and our Ork players have been having a little more success than usual when using this strategy.


I have to admit GW never loved Orks since the infamous 3rd edition Codex full of errors, in my group whe don't have Orks, I'm curious how many points of Orks you play and what is the table size: the Boyz over Toyz rule way of play is true, but the fear of template weapons suggest you don't have enough space for your army. As an horde army you need a lot of cover and a lot of space to move them. Did you ever try to play with less points?
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

There's always a problem with any list. That list still works, especially if you get the first turn. Tau and full shooty Eldar are tough matchups.

   
Made in fr
Boom! Leman Russ Commander





France

I permit to bring my opinion, even though in my group we play both softly and still in 6th edition because I refused putting 60euros in what seemed to me an extended spamfest and few real fixing.

My brother who plays ork, though this army is great fun as far as fluff and the various army compositions, has a very core problem you can't really deal with: underpowered against a hard shooting army such as my Imperial Guard. Therefore, whereas he is able to deal with eldars, space marines and chaos space marines, he's a heck of a raw deal trying to take my (numerous) tanks and infantry off as, to do so, he needs to reach my troops in close combat which often proves impossible unless I make a real mistake or he decieves me reallly hard. That's how he only wins hardly 3 games out of ten against me. He's hopefully fair and carries on playing .

To sum up the core problem with orks is the edge shootin' is given over smashin'. They do have ways to try to get over it, of course, but that's very difficult for them.

So I'm not surprised at all you got mauled so many times. And if you play in harsh, competitive amosphere, then I actually and sadly can't do anything to help you up, but don't burden yourself and allow your selfconfidence to remain safe

Hoping to have brought anything to this debate.

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in pl
Stalwart Veteran Guard Sergeant




Warsaw

Commissar Benny wrote:
Its not just your orks. The game has gotten way out of hand. Not only in terms of power creep, but just balance in general. I can tell you with 100% certainty I will not be purchasing 8th edition already. Everyone seems to think that releasing a new edition will solve the plethora of issues plaguing the game atm, yet they do not acknowledge the core issue. Codex balance.

GW is moving away from releasing additional codex's and instead moving towards formations. The problem with this? The majority of the codices have absolutely abysmal internal balance. When the core problem lies within the codex's themselves how can there be any hope improving the tabletop if the codices are not addressed? Point costs are all over the place. Some armies have units that are 2-3 times as effective similar units in other armies, at the same point cost. When discrepancies like this exist, balance will never be possible.


True. That's why I'm aiming towards 30K. The formations are killing this game, and some of them are downright nasty and broken. Not to mention, the SM got (as usual) the best formations, while all other races, while having a few good or decent ones, got the boot. :/

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Made in us
Trustworthy Shas'vre





Cobleskill

don't allow list tailoring. Simple as that. Do you play other armies, or have enough orks so as to bring either a killa kan army or a boyz army? bring 2 lists, even if 99% of the time you only use the one.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Vaktathi wrote:
Elder_Zork wrote:
i have played WFB and WH40K since they came out. but i cant seem to get over the idea that in the last decade the game has gone to Games workshop releases a book and now there is a new OP army. I loose two to six games a month and cant seem to win to psykers, and drop pods or tau.
with my orks and i have a very large army with lots of different types of units. Is it me or the game?
the game is a complete shitshow without even the veneer of balance. Skill is almost entirely in abusive list building at this point as opposed to generalship. The game is trying to be 3 or 4 different game systems all in one, and doing none of them well, seemingly intentionally so.





This.

It's a damn shame.

 
   
Made in us
Angelic Adepta Sororitas





 Kid_Kyoto wrote:
 Vaktathi wrote:
Elder_Zork wrote:
i have played WFB and WH40K since they came out. but i cant seem to get over the idea that in the last decade the game has gone to Games workshop releases a book and now there is a new OP army. I loose two to six games a month and cant seem to win to psykers, and drop pods or tau.
with my orks and i have a very large army with lots of different types of units. Is it me or the game?
the game is a complete shitshow without even the veneer of balance. Skill is almost entirely in abusive list building at this point as opposed to generalship. The game is trying to be 3 or 4 different game systems all in one, and doing none of them well, seemingly intentionally so.





This.

It's a damn shame.


Formations and Allies changes are the main culprit. After that, its silly weapons/units/powers like Invisibility, Stomping out of combat, and general power creep of codex's. The game isn't even close to what it was in previous editions, and that's not a good thing imho.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

7th is a garbage edition and the codexes just made that worse.

Fifth had its issues but it was alot more fun than sixth, seventh was nothing but a cash grab to bolster profits it fixed none of the previous editions problems and took away alot of the skill by adding more random.

If eighth is better I may dust off my stuff but I'm not holding my breath.
   
Made in us
Dakka Veteran






Two strategies that work well: either straight MSU with multiple CADs. Max out on min bike klaw units, single buzzsaw kopters and guns. Or take the mek Stompa and have big units march down fearless sprinkled with MSU klaws from bikes or kopters.

Super mech feild plus painboy makes 30 boyz hard to shift and your charging largely second turn or you have massive board control. Take more than one near the Stompa and have your characters jump to the next unit when they are shot up.

Orks are in a bad spot but have a few outlier units that can crush people. I usually run bigmek stompa, bike troops with fw guy and a few groups of max boys. Mek guns and kopters are so cheap you always need to fill out empty slots with them.

The Ghaz supplement formation with Waaagh council is fun but limiting.

Truks are mostly a trap, the explosion damage is too vast and depending on your opponent the boyz charge soon enough
   
 
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