Spacewolverine wrote:Messing around with a list earlier, here is a more streamlined approach.
The magic number is 3 for Dragoons even in a war convocation maybe 4 if you were to run one. This is sticking to what you want to achieve, always remember max special weapons or none at all. If bits are the issue search eBay for bits dealers.
Skitarii Maniple
10 Vanguard - 3 Arc Rifles, Omnispex
10 Vanguard
5 Rangers - 2 Aquibas
2 Onager Dune Crawlers - Nueron Cannons, 1 Heavy Stubber
Dominus Manilla
Dominus - Raiment of the Technomyer
10 Vanguard - 3 Plasma Cavaliers
1 Onager Dune Crawler- Icarus Array
Ironstrider Cavaliers
3 Dragoons - Taser Lance's
3 Dragoons - Taser Lance's
3 Ironstriders-
TL Autocannons
1500 Points on the nose
Its a list I would run, fun, lots of cool toys. Rangers are your objective campers especially in Maelstrom.
I would split up the dragoons and ballistari. You are missing out on an excellent
MSU opportunity and ironstriders in squadrons don't hold up well to things like scat packs. I would either:
A) Run them as 3 different ironstrider cavaliers formations turning 3 scoring units (and potential targets) into 9
or
B) Run two ironstrider cavalier formations and then. Two units of 2 dragoons each in the maniple, allowing them to take advantage of turn 1 charge if available.
Overall, I feel if you have a lot of ironstriders you're best served trying to split them up into as many units as possible. you can always still run them together, but more targets for your opponent to choose between is always a good thing. Plus they are very fast and can be excellent objective grabbers. That many
AV 11 vehicles on the field can be a major problem for an army, especially when they have to be targeted individually.