MarsNZ wrote:
master of ordinance wrote:Martel732 wrote:Terminators could never force a breach.
Leman russ hulls are bad. Quit using them. I've shelved all my predators.
Terminators where decent. Once upon a time.
What else do I have to get the damage dealt with? Overpriced
HWT? Squishy psykers? blobs of cotton wool?
you could always try posting 15000 times on dakka about how your army is the worst since the game was released
I have never claimed that, but I have pointed out several times to certain people that the Guard are in a gak position right now with 3rd edition styled Infantry and 3rd/5th edition styled Tanks.
Jaxler wrote:
master of ordinance wrote:Pretty much all post-Decurion codexes need nerfing in one way or another. The power creep is now getting stupid with things like Imperial Knights, Riptides, Baneblades and Wraithknights becoming common place.
With all this the common soldier, once the backbone of every faction, is now being left in the dirt, only taken when they are needed for a 'bound' formation where they are considered a "Troop tax".
This is getting stupid. What happened to the days where a single Leman Russ was a threat? The days where a Terminator unit could force a breach? Te days where a model with the Infantry removing firepower of a Wyvern was considered Brokenly powerful and even a battery or mortars could give your opponent something to think about?
We need to stop this stupid power creep. It needs to end now, before things get blown out of all proportion.
I can field six Leman Russ hulls plus a Shadowsword in a 2K game and that is considered weak these days. It shouldnt be. Six Leman Russ hulls alone should be considered cheesey powergaming and the inclusion of a Shadowsword? That thing should only see the tabletop for apocalypse games, if at all.
Really? The creep is getting crazy with imperial Knights riptides and Baneblades? I think big threats are nice and force you to be prepared for the threat of a super sturdy weapon platform. You do realize the riptide came out in 6th Ed, right? Perhaps you need to get out of 5th instead of expecting the game to go back to 5th.
The point<--------------------- ----->You
My point is that with the advent of all these big new super killy things with insane endurance and obscene levels of firepower, the game has moved away from the old ways where Infantry where the bread and butter. Right now, outside of one or two armies, the basic Infantry are seen as a tax as they are often incapable of dealing with most of the current threats that are seen o the table top.
In the meantime other units have also been adversely affected by this power bloom. Regular tanks are now less than pointless. Hordes of Infantry die like no tomorrow. Weapons that used to be feared such as Heavy Mortars, Lascannons, Battlecannons and the like are now laughable in their effect.
Back in the day the most powerful thing you could expect to see was a Tank. And taking three tanks was considered cheesey spamming. these days you can have entire armies made up of super heavy walkers, Baneblade chassis are common place and Titans can fight in regular games.
And after all this the regular infantry man is expected to survive and be useful? How?
there was a place for these big killy units, outside of Apocalypse that is. It was called Epic, and it allowed you to have these big armies of super heavy tanks and walkers and field entire Titan maniples without breaking the power scale. It was fun and fast paced.
Sadly,
GW wanted all those power units in regular
40K and now look where we are.