Chaplain Pallantide wrote:Awesome thanks for the replies. I may run them as 4 units of 10 which I can bolster later. I just wonder if 20 will be too large to function well and get their attacks in.
I will have a blood secrator and a blood stoker in the army as well so they should do some work as a tar pit unit
If you are playing Generals Handbook, Bloodreavers are battleline which is nice. They also don't need to be in big units to be effective.
Couple of things I would say from my experience of playing with and against them:
- They absolutely require a Bloodsecrator to work. The +2 attack within 12" of a set up Bloodsecrator plus immunity to battleshock is key for both doing decent damage and surviving more than one round of combat.
- They are glass cannons. They are quick and with support put out quite a bit of damage, but with no save (so can never have a save) and average bravery they both die in droves and run away in droves.
- Give them meat ripper axes. Unless everybody you play against fields lots of models with no save, rend -1 is more useful than re-roll 1's to hit.
- They will die. Just accept it and move on